VKSUBRESOURCELAYOUT(3)

NAME
VkSubresourceLayout - Structure specifying subresource layout

C SPECIFICATION

Information about the layout of the image subresource is returned in a VkSubresourceLayout structure:

    typedef struct VkSubresourceLayout {
        VkDeviceSize    offset;
        VkDeviceSize    size;
        VkDeviceSize    rowPitch;
        VkDeviceSize    arrayPitch;
        VkDeviceSize    depthPitch;
    } VkSubresourceLayout;

MEMBERS

    • offset is the byte offset from the start of the image where the image subresource begins.

    • size is the size in bytes of the image subresource. size includes any extra memory that is required based on rowPitch.

    • rowPitch describes the number of bytes between each row of texels in an image.

    • arrayPitch describes the number of bytes between each array layer of an image.

    • depthPitch describes the number of bytes between each slice of 3D image.

DESCRIPTION

For images created with linear tiling, rowPitch, arrayPitch and depthPitch describe the layout of the image subresource in linear memory. For uncompressed formats, rowPitch is the number of bytes between texels with the same x coordinate in adjacent rows (y coordinates differ by one). arrayPitch is the number of bytes between texels with the same x and y coordinate in adjacent array layers of the image (array layer values differ by one). depthPitch is the number of bytes between texels with the same x and y coordinate in adjacent slices of a 3D image (z coordinates differ by one). Expressed as an addressing formula, the starting byte of a texel in the image subresource has address:

    // (x,y,z,layer) are in texel coordinates
    address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*elementSize + offset

For compressed formats, the rowPitch is the number of bytes between compressed texel blocks in adjacent rows. arrayPitch is the number of bytes between compressed texel blocks in adjacent array layers. depthPitch is the number of bytes between compressed texel blocks in adjacent slices of a 3D image.

    // (x,y,z,layer) are in compressed texel block coordinates
    address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*compressedTexelBlockByteSize + offset;

arrayPitch is undefined for images that were not created as arrays. depthPitch is defined only for 3D images.

For color formats, the aspectMask member of VkImageSubresource must be VK_IMAGE_ASPECT_COLOR_BIT. For depth/stencil formats, aspectMask must be either VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT. On implementations that store depth and stencil aspects separately, querying each of these image subresource layouts will return a different offset and size representing the region of memory used for that aspect. On implementations that store depth and stencil aspects interleaved, the same offset and size are returned and represent the interleaved memory allocation.

SEE ALSO

VkDeviceSize, vkGetImageSubresourceLayout

DOCUMENT NOTES

For more information, see the Vulkan Specification at URL

https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkSubresourceLayout

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.

COPYRIGHT

Copyright (c) 2014-2016 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.

AUTHOR

Khronos Group
    Author.