#define USE_FORGE_CPU_COPY_HELPERS
#include <complex>
#include <cmath>
#include <vector>
#include <iostream>
const unsigned DIMX = 1000;
const unsigned DIMY = 800;
const float FRANGE_START = 0.f;
const float FRANGE_END = 2.f * 3.1415926f;
using namespace std;
void map_range_to_vec_vbo(float range_start, float range_end, float dx,
                          std::vector<float> &vec,
                          float (*map) (float))
{
    if(range_start > range_end && dx > 0) return;
    for(float i=range_start; i < range_end; i+=dx){
        vec.push_back(i);
        vec.push_back((*map)(i));
    }
}
int main(void)
{
    std::vector<float> sinData;
    std::vector<float> cosData;
    std::vector<float> tanData;
    std::vector<float> logData;
    map_range_to_vec_vbo(FRANGE_START, FRANGE_END, 0.1f, sinData, &sinf);
    map_range_to_vec_vbo(FRANGE_START, FRANGE_END, 0.1f, cosData, &cosf);
    map_range_to_vec_vbo(FRANGE_START, FRANGE_END, 0.1f, tanData, &tanf);
    map_range_to_vec_vbo(FRANGE_START, FRANGE_END, 0.1f, logData, &log10f);
    
    
    
    
    
    do {
    releaseGLBuffer(handles[0]);
    releaseGLBuffer(handles[1]);
    releaseGLBuffer(handles[2]);
    releaseGLBuffer(handles[3]);
    return 0;
}