#------------------------------------------------------------------------------
# Copyright (c) 2007, Riverbank Computing Limited
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD license.
# However, when used with the GPL version of PyQt the additional terms described
# in the PyQt GPL exception also apply.
#
# Author: Riverbank Computing Limited
#------------------------------------------------------------------------------

""" Defines the concrete implementations of the traits Toolkit interface for
the PyQt user interface toolkit.
"""

#-------------------------------------------------------------------------------
#  Imports:
#-------------------------------------------------------------------------------

# Make sure that importing from this backend is OK:
from traitsui.toolkit import assert_toolkit_import
assert_toolkit_import('qt4')

from pyface.qt import QtCore, QtGui, qt_api

if qt_api == 'pyqt':
    # Check the version numbers are late enough:
    if QtCore.QT_VERSION < 0x040200:
        raise RuntimeError("Need Qt v4.2 or higher, but got v%s" %
                           QtCore.QT_VERSION_STR)

# Make sure a QApplication object is created early:
import sys
if QtGui.QApplication.startingUp():
    _app = QtGui.QApplication(sys.argv)

from traits.trait_notifiers import set_ui_handler

from traitsui.toolkit import Toolkit

from .constants import screen_dx, screen_dy

#-------------------------------------------------------------------------------
#  Handles UI notification handler requests that occur on a thread other than
#  the UI thread:
#-------------------------------------------------------------------------------

_QT_TRAITS_EVENT = QtCore.QEvent.Type(QtCore.QEvent.registerEventType())

class _CallAfter(QtCore.QObject):
    """ This class dispatches a handler so that it executes in the main GUI
        thread (similar to the wx function).
    """

    # The list of pending calls.
    _calls = []

    # The mutex around the list of pending calls.
    _calls_mutex = QtCore.QMutex()

    def __init__(self, handler, *args, **kwds):
        """ Initialise the call.
        """
        QtCore.QObject.__init__(self)

        # Save the details of the call.
        self._handler = handler
        self._args = args
        self._kwds = kwds

        # Add this to the list.
        self._calls_mutex.lock()
        self._calls.append(self)
        self._calls_mutex.unlock()

        # Move to the main GUI thread.
        self.moveToThread(QtGui.QApplication.instance().thread())

        # Post an event to be dispatched on the main GUI thread. Note that
        # we do not call QTimer.singleShot, which would be simpler, because
        # that only works on QThreads. We want regular Python threads to work.
        event = QtCore.QEvent(_QT_TRAITS_EVENT)
        QtGui.QApplication.instance().postEvent(self, event)

    def event(self, event):
        """ QObject event handler.
        """
        if event.type() == _QT_TRAITS_EVENT:
            # Invoke the handler
            self._handler(*self._args, **self._kwds)

            # We cannot remove from self._calls here. QObjects don't like being
            # garbage collected during event handlers (there are tracebacks,
            # plus maybe a memory leak, I think).
            QtCore.QTimer.singleShot(0, self._finished)

            return True
        else:
            return QtCore.QObject.event(self, event)

    def _finished(self):
        """ Remove the call from the list, so it can be garbage collected.
        """
        self._calls_mutex.lock()
        del self._calls[self._calls.index(self)]
        self._calls_mutex.unlock()

def ui_handler ( handler, *args, **kwds ):
    """ Handles UI notification handler requests that occur on a thread other
        than the UI thread.
    """
    _CallAfter(handler, *args, **kwds)

# Tell the traits notification handlers to use this UI handler
set_ui_handler( ui_handler )

#-------------------------------------------------------------------------------
#  'GUIToolkit' class:
#-------------------------------------------------------------------------------

class GUIToolkit ( Toolkit ):
    """ Implementation class for PyQt toolkit.
    """
    #---------------------------------------------------------------------------
    #  Create PyQt specific user interfaces using information from the
    #  specified UI object:
    #---------------------------------------------------------------------------

    def ui_panel ( self, ui, parent ):
        """ Creates a PyQt panel-based user interface using information
            from the specified UI object.
        """
        from . import ui_panel
        ui_panel.ui_panel( ui, parent )

    def ui_subpanel ( self, ui, parent ):
        """ Creates a PyQt subpanel-based user interface using information
            from the specified UI object.
        """
        from . import ui_panel
        ui_panel.ui_subpanel( ui, parent )

    def ui_livemodal ( self, ui, parent ):
        """ Creates a PyQt modal "live update" dialog user interface using
            information from the specified UI object.
        """
        from . import ui_live
        ui_live.ui_livemodal( ui, parent )

    def ui_live ( self, ui, parent ):
        """ Creates a PyQt non-modal "live update" window user interface
            using information from the specified UI object.
        """
        from . import ui_live
        ui_live.ui_live( ui, parent )

    def ui_modal ( self, ui, parent ):
        """ Creates a PyQt modal dialog user interface using information
            from the specified UI object.
        """
        from . import ui_modal
        ui_modal.ui_modal( ui, parent )

    def ui_nonmodal ( self, ui, parent ):
        """ Creates a PyQt non-modal dialog user interface using
            information from the specified UI object.
        """
        from . import ui_modal
        ui_modal.ui_nonmodal( ui, parent )

    def ui_wizard ( self, ui, parent ):
        """ Creates a PyQt wizard dialog user interface using information
            from the specified UI object.
        """
        import ui_wizard
        ui_wizard.ui_wizard( ui, parent )

    def view_application ( self, context, view, kind = None, handler = None,
                                     id = '', scrollable = None, args = None ):
        """ Creates a PyQt modal dialog user interface that
            runs as a complete application, using information from the
            specified View object.

        Parameters
        ----------
        context : object or dictionary
            A single object or a dictionary of string/object pairs, whose trait
            attributes are to be edited. If not specified, the current object is
            used.
        view : view or string
            A View object that defines a user interface for editing trait
            attribute values.
        kind : string
            The type of user interface window to create. See the
            **traitsui.view.kind_trait** trait for values and
            their meanings. If *kind* is unspecified or None, the **kind**
            attribute of the View object is used.
        handler : Handler object
            A handler object used for event handling in the dialog box. If
            None, the default handler for Traits UI is used.
        id : string
            A unique ID for persisting preferences about this user interface,
            such as size and position. If not specified, no user preferences
            are saved.
        scrollable : Boolean
            Indicates whether the dialog box should be scrollable. When set to
            True, scroll bars appear on the dialog box if it is not large enough
            to display all of the items in the view at one time.

        """
        from . import view_application
        return view_application.view_application( context, view, kind, handler,
                                                  id, scrollable, args )

    #---------------------------------------------------------------------------
    #  Positions the associated dialog window on the display:
    #---------------------------------------------------------------------------

    def position ( self, ui ):
        """ Positions the associated dialog window on the display.
        """
        view   = ui.view
        window = ui.control

        # Set up the default position of the window:
        parent = window.parent()
        if parent is None:
            px = 0
            py = 0
            pdx = screen_dx
            pdy = screen_dy
        else:
            pos = parent.pos()
            if int(parent.windowFlags()) & QtCore.Qt.Window == 0 :
                pos = parent.mapToGlobal(pos)
            px = pos.x()
            py = pos.y()
            pdx = parent.width()
            pdy = parent.height()

        # Get the window's prefered size.
        size_hint = window.sizeHint()

        # Calculate the correct width and height for the window:
        cur_width = size_hint.width()
        cur_height = size_hint.height()
        width  = view.width
        height = view.height

        if width < 0.0:
            width = cur_width
        elif width <= 1.0:
            width = int( width * screen_dx )
        else:
            width = int( width )

        if height < 0.0:
            height = cur_height
        elif height <= 1.0:
            height = int( height * screen_dy )
        else:
            height = int( height )

        # Calculate the correct position for the window:
        x = view.x
        y = view.y

        if x < -99999.0:
            x = px + ((pdx - width) / 2)
        elif x <= -1.0:
            x = px + pdx - width + int( x ) + 1
        elif x < 0.0:
            x = px + pdx - width + int( x * pdx )
        elif x <= 1.0:
            x = px + int( x * pdx )
        else:
            x = int( x )

        if y < -99999.0:
            y = py + ((pdy - height) / 2)
        elif y <= -1.0:
            y = py + pdy - height + int( y ) + 1
        elif x < 0.0:
            y = py + pdy - height + int( y * pdy )
        elif y <= 1.0:
            y = py + int( y * pdy )
        else:
            y = int( y )

        # Position and size the window as requested:
        layout = window.layout()
        if layout.sizeConstraint() == QtGui.QLayout.SetFixedSize:
            layout.setSizeConstraint( QtGui.QLayout.SetDefaultConstraint )
            window.move( max( 0, x ), max( 0, y ) )
            window.setFixedSize( QtCore.QSize ( width, height ) )
        else:
            window.setGeometry( max( 0, x ), max( 0, y ), width, height )

    #---------------------------------------------------------------------------
    #  Shows a 'Help' window for a specified UI and control:
    #---------------------------------------------------------------------------

    def show_help ( self, ui, control ):
        """ Shows a help window for a specified UI and control.
        """
        from . import ui_panel
        ui_panel.show_help(ui, control)

    #---------------------------------------------------------------------------
    #  Saves user preference information associated with a UI window:
    #---------------------------------------------------------------------------

    def save_window ( self, ui ):
        """ Saves user preference information associated with a UI window.
        """
        from . import helper
        helper.save_window(ui)

    #---------------------------------------------------------------------------
    #  Rebuilds a UI after a change to the content of the UI:
    #---------------------------------------------------------------------------

    def rebuild_ui ( self, ui ):
        """ Rebuilds a UI after a change to the content of the UI.
        """
        if ui.control is not None:
            ui.recycle()
            ui.info.ui = ui
        ui.rebuild( ui, ui.parent )

    #---------------------------------------------------------------------------
    #  Sets the title for the UI window:
    #---------------------------------------------------------------------------

    def set_title ( self, ui ):
        """ Sets the title for the UI window.
        """
        ui.control.setWindowTitle(ui.title)

    #---------------------------------------------------------------------------
    #  Sets the icon for the UI window:
    #---------------------------------------------------------------------------

    def set_icon ( self, ui ):
        """ Sets the icon for the UI window.
        """
        from pyface.image_resource import ImageResource

        if isinstance(ui.icon, ImageResource):
            ui.control.setWindowIcon(ui.icon.create_icon())

    #---------------------------------------------------------------------------
    #  Converts a keystroke event into a corresponding key name:
    #---------------------------------------------------------------------------

    def key_event_to_name ( self, event ):
        """ Converts a keystroke event into a corresponding key name.
        """
        from . import key_event_to_name
        return key_event_to_name.key_event_to_name( event )

    #---------------------------------------------------------------------------
    #  Hooks all specified events for all controls in a ui so that they can be
    #  routed to the correct event handler:
    #---------------------------------------------------------------------------

    def hook_events ( self, ui, control, events = None, handler = None ):
        """ Hooks all specified events for all controls in a UI so that they
            can be routed to the correct event handler.
        """
        if events is None:
            # FIXME: Implement drag and drop events ala toolkit.py for wx
            return

        elif events == 'keys':
            class KeyEventHook(QtCore.QObject):
                def eventFilter(self, object, event):
                    if event.type() == QtCore.QEvent.KeyPress:
                        return handler(event)
                    else:
                        return QtCore.QObject.eventFilter(self, object, event)

            # It's unsafe to parent the event filter with the object it's
            # filtering, so we store a reference to it here to ensure that it's
            # not garbage collected prematurely.
            ui._key_event_hook = KeyEventHook()
            control.installEventFilter(ui._key_event_hook)

    #---------------------------------------------------------------------------
    #  Indicates that an event should continue to be processed by the toolkit
    #---------------------------------------------------------------------------

    def skip_event ( self, event ):
        """ Indicates that an event should continue to be processed by the
            toolkit.
        """
        event.ignore()

    #---------------------------------------------------------------------------
    #  Destroys a specified GUI toolkit control:
    #---------------------------------------------------------------------------

    def destroy_control ( self, control ):
        """ Destroys a specified GUI toolkit control.
        """
        # Block signals to prevent any editors from being updated (the control
        # will not be deleted immediately).
        control.blockSignals(True)

        # This may be called from within the finished() signal handler so we
        # need to do the delete after the handler has returned.
        control.hide()
        control.deleteLater()

        # PyQt v4.3.1 and earlier deleteLater() didn't transfer ownership to
        # C++, which is necessary for the QObject system to garbage collect it.
        if qt_api == 'pyqt':
            if QtCore.PYQT_VERSION < 0x040302:
                import sip
                sip.transferto(control, None)

    #---------------------------------------------------------------------------
    #  Destroys all of the child controls of a specified GUI toolkit control:
    #---------------------------------------------------------------------------

    def destroy_children ( self, control ):
        """ Destroys all of the child controls of a specified GUI toolkit
            control.
        """
        for w in control.children():
            # Only destroy widgets.
            if isinstance(w, QtGui.QWidget):
                # This may be called from within the finished() signal handler
                # so we need to do the delete after the handler has returned.
                w.deleteLater()

    #---------------------------------------------------------------------------
    #  Returns a ( width, height ) tuple containing the size of a specified
    #  toolkit image:
    #---------------------------------------------------------------------------

    def image_size ( self, image ):
        """ Returns a ( width, height ) tuple containing the size of a
            specified toolkit image.
        """
        return ( image.width(), image.height() )

    #---------------------------------------------------------------------------
    #  Returns a dictionary of useful constants:
    #---------------------------------------------------------------------------

    def constants ( self ):
        """ Returns a dictionary of useful constants.

            Currently, the dictionary should have the following key/value pairs:

            - 'WindowColor': the standard window background color in the toolkit
              specific color format.
        """
        return {
            'WindowColor': QtGui.QApplication.palette().color(QtGui.QPalette.Window),
        }

    #---------------------------------------------------------------------------
    #  GUI toolkit dependent trait definitions:
    #---------------------------------------------------------------------------

    def color_trait ( self, *args, **traits ):
        from . import color_trait as ct
        return ct.PyQtColor( *args, **traits )

    def rgb_color_trait ( self, *args, **traits ):
        from . import rgb_color_trait as rgbct
        return rgbct.RGBColor( *args, **traits )

    def font_trait ( self, *args, **traits ):
        from . import font_trait as ft
        return ft.PyQtFont( *args, **traits )

    #---------------------------------------------------------------------------
    #  'Editor' class methods:
    #---------------------------------------------------------------------------

    # Generic UI-base editor:
    def ui_editor ( self ):
        from . import ui_editor
        return ui_editor.UIEditor

    #---------------------------------------------------------------------------
    #  'EditorFactory' factory methods:
    #---------------------------------------------------------------------------

    # Array:
    def array_editor ( self, *args, **traits ):
        from . import array_editor as ae
        return ae.ToolkitEditorFactory( *args, **traits )

    # Boolean:
    def boolean_editor ( self, *args, **traits ):
        from . import boolean_editor as be
        return be.ToolkitEditorFactory( *args, **traits )

    # Button:
    def button_editor ( self, *args, **traits ):
        from . import button_editor as be
        return be.ToolkitEditorFactory( *args, **traits )

    # Check list:
    def check_list_editor ( self, *args, **traits ):
        from . import check_list_editor as cle
        return cle.ToolkitEditorFactory( *args, **traits )

    # Code:
    def code_editor ( self, *args, **traits ):
        from . import code_editor as ce
        return ce.ToolkitEditorFactory( *args, **traits )

    # Color:
    def color_editor ( self, *args, **traits ):
        from . import color_editor as ce
        return ce.ToolkitEditorFactory( *args, **traits )

    # Compound:
    def compound_editor ( self, *args, **traits ):
        from . import compound_editor as ce
        return ce.ToolkitEditorFactory( *args, **traits )

    def styled_date_editor ( self, *args, **traits ):
        from . import styled_date_editor as sde
        return sde.ToolkitEditorFactory( *args, **traits )

    # Custom:
    def custom_editor ( self, *args, **traits ):
        from . import custom_editor as ce
        return ce.ToolkitEditorFactory( *args, **traits )

    # Directory:
    def directory_editor ( self, *args, **traits ):
        from . import directory_editor as de
        return de.ToolkitEditorFactory( *args, **traits)

    # Drop (drag and drop target):
    def drop_editor ( self, *args, **traits ):
        from . import drop_editor as de
        return de.ToolkitEditorFactory( *args, **traits)

    # Drag and drop:
    def dnd_editor ( self, *args, **traits ):
        import dnd_editor as dnd
        return dnd.ToolkitEditorFactory( *args, **traits)

    # Enum(eration):
    def enum_editor ( self, *args, **traits ):
        from . import enum_editor as ee
        return ee.ToolkitEditorFactory( *args, **traits )

    # File:
    def file_editor ( self, *args, **traits ):
        from . import file_editor as fe
        return fe.ToolkitEditorFactory( *args, **traits )

    # Font:
    def font_editor ( self, *args, **traits ):
        from . import font_editor as fe
        return fe.ToolkitEditorFactory( *args, **traits )

    # Key Binding:
    def key_binding_editor ( self, *args, **traits ):
        from . import key_binding_editor as kbe
        return kbe.ToolkitEditorFactory( *args, **traits )

    # History:
    def history_editor ( self, *args, **traits ):
        from . import history_editor as he
        return he.HistoryEditor( *args, **traits )

    # HTML:
    def html_editor ( self, *args, **traits ):
        from . import html_editor as he
        return he.ToolkitEditorFactory( *args, **traits )

    # Image:
    def image_editor ( self, *args, **traits ):
        from . import image_editor as ie
        return ie.ImageEditor( *args, **traits )

    # Image enum(eration):
    def image_enum_editor ( self, *args, **traits ):
        from . import image_enum_editor as iee
        return iee.ToolkitEditorFactory( *args, **traits )

    # Instance:
    def instance_editor ( self, *args, **traits ):
        from . import instance_editor as ie
        return ie.ToolkitEditorFactory( *args, **traits )

    # List:
    def list_editor ( self, *args, **traits ):
        from . import list_editor as le
        return le.ToolkitEditorFactory( *args, **traits )

    # ListStr:
    def list_str_editor ( self, *args, **traits ):
        from . import list_str_editor as lse
        return lse.ListStrEditor( *args, **traits )

    # Null:
    def null_editor ( self, *args, **traits ):
        from . import null_editor as ne
        return ne.ToolkitEditorFactory( *args, **traits )

    # Ordered set:
    def ordered_set_editor ( self, *args, **traits ):
        import ordered_set_editor as ose
        return ose.ToolkitEditorFactory( *args, **traits )

    # Plot:
    def plot_editor ( self, *args, **traits ):
        import plot_editor as pe
        return pe.ToolkitEditorFactory( *args, **traits )

    # Range:
    def range_editor ( self, *args, **traits ):
        from . import range_editor as re
        return re.ToolkitEditorFactory( *args, **traits )

    # RGB Color:
    def rgb_color_editor ( self, *args, **traits ):
        from . import rgb_color_editor as rgbce
        return rgbce.ToolkitEditorFactory( *args, **traits )

    # Set:
    def set_editor ( self, *args, **traits ):
        from . import set_editor as se
        return se.ToolkitEditorFactory( *args, **traits )

    # Shell:
    def shell_editor ( self, *args, **traits ):
        from . import shell_editor as se
        return se.ToolkitEditorFactory( *args, **traits )

    # Table:
    def table_editor ( self, *args, **traits ):
        from . import table_editor as te
        return te.ToolkitEditorFactory( *args, **traits )

    # Tabular:
    def tabular_editor ( self, *args, **traits ):
        from . import tabular_editor as te
        return te.TabularEditor( *args, **traits )

    # Text:
    def text_editor ( self, *args, **traits ):
        from . import text_editor as te
        return te.ToolkitEditorFactory( *args, **traits )

    # Title:
    def title_editor ( self, *args, **traits ):
        from . import title_editor
        return title_editor.TitleEditor( *args, **traits )

    # Tree:
    def tree_editor ( self, *args, **traits ):
        from . import tree_editor as te
        return te.ToolkitEditorFactory( *args, **traits )

    # Tuple:
    def tuple_editor ( self, *args, **traits ):
        from . import tuple_editor as te
        return te.ToolkitEditorFactory( *args, **traits )

    # Value:
    def value_editor ( self, *args, **traits ):
        from . import value_editor as ve
        return ve.ToolkitEditorFactory( *args, **traits )
