RayResultCallback is used to report new raycast results.
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#include <btCollisionWorld.h>
RayResultCallback is used to report new raycast results.
Definition at line 204 of file btCollisionWorld.h.
§ ~RayResultCallback()
| virtual btCollisionWorld::RayResultCallback::~RayResultCallback |
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| ) |
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inlinevirtual |
§ RayResultCallback()
| btCollisionWorld::RayResultCallback::RayResultCallback |
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| ) |
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inline |
§ addSingleResult()
| virtual btScalar btCollisionWorld::RayResultCallback::addSingleResult |
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LocalRayResult & |
rayResult, |
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bool |
normalInWorldSpace |
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) |
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pure virtual |
§ hasHit()
| bool btCollisionWorld::RayResultCallback::hasHit |
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const |
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inline |
§ needsCollision()
| virtual bool btCollisionWorld::RayResultCallback::needsCollision |
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btBroadphaseProxy * |
proxy0 | ) |
const |
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inlinevirtual |
§ m_closestHitFraction
| btScalar btCollisionWorld::RayResultCallback::m_closestHitFraction |
§ m_collisionFilterGroup
| short int btCollisionWorld::RayResultCallback::m_collisionFilterGroup |
§ m_collisionFilterMask
| short int btCollisionWorld::RayResultCallback::m_collisionFilterMask |
§ m_collisionObject
§ m_flags
| unsigned int btCollisionWorld::RayResultCallback::m_flags |
The documentation for this struct was generated from the following file: