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| | btSoftBodyCollisionShape (btSoftBody *backptr) |
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| virtual | ~btSoftBodyCollisionShape () |
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| void | processAllTriangles (btTriangleCallback *, const btVector3 &, const btVector3 &) const |
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| virtual void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
| | getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t. More...
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| virtual void | setLocalScaling (const btVector3 &) |
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| virtual const btVector3 & | getLocalScaling () const |
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| virtual void | calculateLocalInertia (btScalar, btVector3 &) const |
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| virtual const char * | getName () const |
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| | BT_DECLARE_ALIGNED_ALLOCATOR () |
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| | btConcaveShape () |
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| virtual | ~btConcaveShape () |
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| virtual btScalar | getMargin () const |
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| virtual void | setMargin (btScalar collisionMargin) |
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| | BT_DECLARE_ALIGNED_ALLOCATOR () |
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| | btCollisionShape () |
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| virtual | ~btCollisionShape () |
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| virtual void | getBoundingSphere (btVector3 ¢er, btScalar &radius) const |
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| virtual btScalar | getAngularMotionDisc () const |
| | getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations. More...
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| virtual btScalar | getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const |
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| void | calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const |
| | calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative More...
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| bool | isPolyhedral () const |
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| bool | isConvex2d () const |
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| bool | isConvex () const |
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| bool | isNonMoving () const |
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| bool | isConcave () const |
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| bool | isCompound () const |
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| bool | isSoftBody () const |
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| bool | isInfinite () const |
| | isInfinite is used to catch simulation error (aabb check) More...
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| int | getShapeType () const |
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| virtual btVector3 | getAnisotropicRollingFrictionDirection () const |
| | the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example More...
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| void | setUserPointer (void *userPtr) |
| | optional user data pointer More...
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| void * | getUserPointer () const |
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| void | setUserIndex (int index) |
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| int | getUserIndex () const |
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| virtual int | calculateSerializeBufferSize () const |
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| virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
| | fills the dataBuffer and returns the struct name (and 0 on failure) More...
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| virtual void | serializeSingleShape (btSerializer *serializer) const |
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Definition at line 49 of file btSoftBodyInternals.h.