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OpenVDB
3.2.0
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TBB body object to voxelize a mesh of triangles and/or quads into a collection of VDB grids, namely a squared distance grid, a closest primitive grid and an intersecting voxels grid (masks the mesh intersecting voxels) More...
#include <MeshToVolume.h>
Public Types | |
| typedef boost::scoped_ptr< VoxelizationData > | Ptr |
| typedef TreeType::ValueType | ValueType |
| typedef TreeType::template ValueConverter< Int32 >::Type | Int32TreeType |
| typedef TreeType::template ValueConverter< unsigned char >::Type | UCharTreeType |
| typedef tree::ValueAccessor< TreeType > | FloatTreeAcc |
| typedef tree::ValueAccessor< Int32TreeType > | Int32TreeAcc |
| typedef tree::ValueAccessor< UCharTreeType > | UCharTreeAcc |
Public Member Functions | |
| VoxelizationData () | |
| unsigned char | getNewPrimId () |
Public Attributes | |
| TreeType | distTree |
| FloatTreeAcc | distAcc |
| Int32TreeType | indexTree |
| Int32TreeAcc | indexAcc |
| UCharTreeType | primIdTree |
| UCharTreeAcc | primIdAcc |
TBB body object to voxelize a mesh of triangles and/or quads into a collection of VDB grids, namely a squared distance grid, a closest primitive grid and an intersecting voxels grid (masks the mesh intersecting voxels)
| typedef tree::ValueAccessor<TreeType> FloatTreeAcc |
| typedef tree::ValueAccessor<Int32TreeType> Int32TreeAcc |
| typedef TreeType::template ValueConverter<Int32>::Type Int32TreeType |
| typedef boost::scoped_ptr<VoxelizationData> Ptr |
| typedef tree::ValueAccessor<UCharTreeType> UCharTreeAcc |
| typedef TreeType::template ValueConverter<unsigned char>::Type UCharTreeType |
| typedef TreeType::ValueType ValueType |
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inline |
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inline |
| FloatTreeAcc distAcc |
| TreeType distTree |
| Int32TreeAcc indexAcc |
| Int32TreeType indexTree |
| UCharTreeAcc primIdAcc |
| UCharTreeType primIdTree |
1.8.12