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Bullet Collision Detection & Physics Library
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#include <btSimulationIslandManagerMt.h>

Public Member Functions | |
| void | append (const Island &other) |
Public Attributes | |
| btAlignedObjectArray< btCollisionObject * > | bodyArray |
| btAlignedObjectArray< btPersistentManifold * > | manifoldArray |
| btAlignedObjectArray< btTypedConstraint * > | constraintArray |
| int | id |
| bool | isSleeping |
Definition at line 36 of file btSimulationIslandManagerMt.h.
| void btSimulationIslandManagerMt::Island::append | ( | const Island & | other | ) |
Definition at line 104 of file btSimulationIslandManagerMt.cpp.
| btAlignedObjectArray<btCollisionObject*> btSimulationIslandManagerMt::Island::bodyArray |
Definition at line 40 of file btSimulationIslandManagerMt.h.
| btAlignedObjectArray<btTypedConstraint*> btSimulationIslandManagerMt::Island::constraintArray |
Definition at line 42 of file btSimulationIslandManagerMt.h.
| int btSimulationIslandManagerMt::Island::id |
Definition at line 43 of file btSimulationIslandManagerMt.h.
| bool btSimulationIslandManagerMt::Island::isSleeping |
Definition at line 44 of file btSimulationIslandManagerMt.h.
| btAlignedObjectArray<btPersistentManifold*> btSimulationIslandManagerMt::Island::manifoldArray |
Definition at line 41 of file btSimulationIslandManagerMt.h.
1.8.12