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Bullet Collision Detection & Physics Library
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This is the complete list of members for btNNCGConstraintSolver, including all inherited members.
| addFrictionConstraint(const btVector3 &normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint &cp, const btVector3 &rel_pos1, const btVector3 &rel_pos2, btCollisionObject *colObj0, btCollisionObject *colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.) | btSequentialImpulseConstraintSolver | protected |
| addTorsionalFrictionConstraint(const btVector3 &normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint &cp, btScalar torsionalFriction, const btVector3 &rel_pos1, const btVector3 &rel_pos2, btCollisionObject *colObj0, btCollisionObject *colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f) | btSequentialImpulseConstraintSolver | protected |
| allSolved(const btContactSolverInfo &, class btIDebugDraw *) | btConstraintSolver | inlinevirtual |
| applyAnisotropicFriction(btCollisionObject *colObj, btVector3 &frictionDirection, int frictionMode) | btSequentialImpulseConstraintSolver | protectedstatic |
| BT_DECLARE_ALIGNED_ALLOCATOR() | btNNCGConstraintSolver | |
| btNNCGConstraintSolver() | btNNCGConstraintSolver | inline |
| btRand2() | btSequentialImpulseConstraintSolver | |
| btRandInt2(int n) | btSequentialImpulseConstraintSolver | |
| btSequentialImpulseConstraintSolver() | btSequentialImpulseConstraintSolver | |
| convertContact(btPersistentManifold *manifold, const btContactSolverInfo &infoGlobal) | btSequentialImpulseConstraintSolver | protected |
| convertContacts(btPersistentManifold **manifoldPtr, int numManifolds, const btContactSolverInfo &infoGlobal) | btSequentialImpulseConstraintSolver | protectedvirtual |
| getActiveConstraintRowSolverGeneric() | btSequentialImpulseConstraintSolver | inline |
| getActiveConstraintRowSolverLowerLimit() | btSequentialImpulseConstraintSolver | inline |
| getOrInitSolverBody(btCollisionObject &body, btScalar timeStep) | btSequentialImpulseConstraintSolver | protected |
| getRandSeed() const | btSequentialImpulseConstraintSolver | inline |
| getScalarConstraintRowSolverGeneric() | btSequentialImpulseConstraintSolver | |
| getScalarConstraintRowSolverLowerLimit() | btSequentialImpulseConstraintSolver | |
| getSolverType() const | btNNCGConstraintSolver | inlinevirtual |
| getSSE2ConstraintRowSolverGeneric() | btSequentialImpulseConstraintSolver | |
| getSSE2ConstraintRowSolverLowerLimit() | btSequentialImpulseConstraintSolver | |
| getSSE4_1ConstraintRowSolverGeneric() | btSequentialImpulseConstraintSolver | |
| getSSE4_1ConstraintRowSolverLowerLimit() | btSequentialImpulseConstraintSolver | |
| initSolverBody(btSolverBody *solverBody, btCollisionObject *collisionObject, btScalar timeStep) | btSequentialImpulseConstraintSolver | protected |
| m_btSeed2 | btSequentialImpulseConstraintSolver | protected |
| m_deltafC | btNNCGConstraintSolver | protected |
| m_deltafCF | btNNCGConstraintSolver | protected |
| m_deltafCRF | btNNCGConstraintSolver | protected |
| m_deltafLengthSqrPrev | btNNCGConstraintSolver | protected |
| m_deltafNC | btNNCGConstraintSolver | protected |
| m_fixedBodyId | btSequentialImpulseConstraintSolver | protected |
| m_kinematicBodyUniqueIdToSolverBodyTable | btSequentialImpulseConstraintSolver | protected |
| m_leastSquaresResidual | btSequentialImpulseConstraintSolver | protected |
| m_maxOverrideNumSolverIterations | btSequentialImpulseConstraintSolver | protected |
| m_onlyForNoneContact | btNNCGConstraintSolver | |
| m_orderFrictionConstraintPool | btSequentialImpulseConstraintSolver | protected |
| m_orderNonContactConstraintPool | btSequentialImpulseConstraintSolver | protected |
| m_orderTmpConstraintPool | btSequentialImpulseConstraintSolver | protected |
| m_pC | btNNCGConstraintSolver | protected |
| m_pCF | btNNCGConstraintSolver | protected |
| m_pCRF | btNNCGConstraintSolver | protected |
| m_pNC | btNNCGConstraintSolver | protected |
| m_resolveSingleConstraintRowGeneric | btSequentialImpulseConstraintSolver | protected |
| m_resolveSingleConstraintRowLowerLimit | btSequentialImpulseConstraintSolver | protected |
| m_tmpConstraintSizesPool | btSequentialImpulseConstraintSolver | protected |
| m_tmpSolverBodyPool | btSequentialImpulseConstraintSolver | protected |
| m_tmpSolverContactConstraintPool | btSequentialImpulseConstraintSolver | protected |
| m_tmpSolverContactFrictionConstraintPool | btSequentialImpulseConstraintSolver | protected |
| m_tmpSolverContactRollingFrictionConstraintPool | btSequentialImpulseConstraintSolver | protected |
| m_tmpSolverNonContactConstraintPool | btSequentialImpulseConstraintSolver | protected |
| prepareSolve(int, int) | btConstraintSolver | inlinevirtual |
| reset() | btSequentialImpulseConstraintSolver | virtual |
| resolveSingleConstraintRowGeneric(btSolverBody &bodyA, btSolverBody &bodyB, const btSolverConstraint &contactConstraint) | btSequentialImpulseConstraintSolver | protected |
| resolveSingleConstraintRowGenericSIMD(btSolverBody &bodyA, btSolverBody &bodyB, const btSolverConstraint &contactConstraint) | btSequentialImpulseConstraintSolver | protected |
| resolveSingleConstraintRowLowerLimit(btSolverBody &bodyA, btSolverBody &bodyB, const btSolverConstraint &contactConstraint) | btSequentialImpulseConstraintSolver | protected |
| resolveSingleConstraintRowLowerLimitSIMD(btSolverBody &bodyA, btSolverBody &bodyB, const btSolverConstraint &contactConstraint) | btSequentialImpulseConstraintSolver | protected |
| resolveSplitPenetrationImpulseCacheFriendly(btSolverBody &bodyA, btSolverBody &bodyB, const btSolverConstraint &contactConstraint) | btSequentialImpulseConstraintSolver | protected |
| resolveSplitPenetrationSIMD(btSolverBody &bodyA, btSolverBody &bodyB, const btSolverConstraint &contactConstraint) | btSequentialImpulseConstraintSolver | protected |
| restitutionCurve(btScalar rel_vel, btScalar restitution) | btSequentialImpulseConstraintSolver | protected |
| setConstraintRowSolverGeneric(btSingleConstraintRowSolver rowSolver) | btSequentialImpulseConstraintSolver | inline |
| setConstraintRowSolverLowerLimit(btSingleConstraintRowSolver rowSolver) | btSequentialImpulseConstraintSolver | inline |
| setFrictionConstraintImpulse(btSolverConstraint &solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint &cp, const btContactSolverInfo &infoGlobal) | btSequentialImpulseConstraintSolver | protected |
| setRandSeed(unsigned long seed) | btSequentialImpulseConstraintSolver | inline |
| setupContactConstraint(btSolverConstraint &solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint &cp, const btContactSolverInfo &infoGlobal, btScalar &relaxation, const btVector3 &rel_pos1, const btVector3 &rel_pos2) | btSequentialImpulseConstraintSolver | protected |
| setupFrictionConstraint(btSolverConstraint &solverConstraint, const btVector3 &normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint &cp, const btVector3 &rel_pos1, const btVector3 &rel_pos2, btCollisionObject *colObj0, btCollisionObject *colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.) | btSequentialImpulseConstraintSolver | protected |
| setupTorsionalFrictionConstraint(btSolverConstraint &solverConstraint, const btVector3 &normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint &cp, btScalar combinedTorsionalFriction, const btVector3 &rel_pos1, const btVector3 &rel_pos2, btCollisionObject *colObj0, btCollisionObject *colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.) | btSequentialImpulseConstraintSolver | protected |
| solveGroup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifold, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &info, btIDebugDraw *debugDrawer, btDispatcher *dispatcher) | btSequentialImpulseConstraintSolver | virtual |
| solveGroupCacheFriendlyFinish(btCollisionObject **bodies, int numBodies, const btContactSolverInfo &infoGlobal) | btNNCGConstraintSolver | protectedvirtual |
| solveGroupCacheFriendlyIterations(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer) | btSequentialImpulseConstraintSolver | protectedvirtual |
| solveGroupCacheFriendlySetup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer) | btNNCGConstraintSolver | protectedvirtual |
| solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer) | btSequentialImpulseConstraintSolver | protectedvirtual |
| solveSingleIteration(int iteration, btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer) | btNNCGConstraintSolver | protectedvirtual |
| ~btConstraintSolver() | btConstraintSolver | inlinevirtual |
| ~btSequentialImpulseConstraintSolver() | btSequentialImpulseConstraintSolver | virtual |
1.8.12