#include <btCharacterControllerInterface.h>
§ btCharacterControllerInterface()
  
  | 
        
          | btCharacterControllerInterface::btCharacterControllerInterface | ( |  | ) |  |  | inline | 
 
 
§ ~btCharacterControllerInterface()
  
  | 
        
          | virtual btCharacterControllerInterface::~btCharacterControllerInterface | ( |  | ) |  |  | inlinevirtual | 
 
 
§ canJump()
  
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          | virtual bool btCharacterControllerInterface::canJump | ( |  | ) | const |  | pure virtual | 
 
 
§ jump()
§ onGround()
  
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          | virtual bool btCharacterControllerInterface::onGround | ( |  | ) | const |  | pure virtual | 
 
 
§ playerStep()
§ preStep()
  
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          | virtual void btCharacterControllerInterface::preStep | ( | btCollisionWorld * | collisionWorld | ) |  |  | pure virtual | 
 
 
§ reset()
  
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          | virtual void btCharacterControllerInterface::reset | ( | btCollisionWorld * | collisionWorld | ) |  |  | pure virtual | 
 
 
§ setUpInterpolate()
  
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          | virtual void btCharacterControllerInterface::setUpInterpolate | ( | bool | value | ) |  |  | pure virtual | 
 
 
§ setVelocityForTimeInterval()
  
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          | virtual void btCharacterControllerInterface::setVelocityForTimeInterval | ( | const btVector3 & | velocity, |  
          |  |  | btScalar | timeInterval |  
          |  | ) |  |  |  | pure virtual | 
 
 
§ setWalkDirection()
  
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          | virtual void btCharacterControllerInterface::setWalkDirection | ( | const btVector3 & | walkDirection | ) |  |  | pure virtual | 
 
 
§ warp()
  
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          | virtual void btCharacterControllerInterface::warp | ( | const btVector3 & | origin | ) |  |  | pure virtual | 
 
 
The documentation for this class was generated from the following file: