| Bullet Collision Detection & Physics Library
    | 
#include "btCollisionShape.h"#include "LinearMath/btVector3.h"#include "LinearMath/btTransform.h"#include "LinearMath/btMatrix3x3.h"#include "btCollisionMargin.h"#include "LinearMath/btAlignedObjectArray.h"

Go to the source code of this file.
| Classes | |
| struct | btCompoundShapeChild | 
| class | btCompoundShape | 
| The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave collision objects.  More... | |
| struct | btCompoundShapeChildData | 
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64  More... | |
| struct | btCompoundShapeData | 
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64  More... | |
| Functions | |
| bool | operator== (const btCompoundShapeChild &c1, const btCompoundShapeChild &c2) | 
| 
 | inline | 
Definition at line 41 of file btCompoundShape.h.
 1.8.12
 1.8.12