1 #ifndef GIM_CONTACT_H_INCLUDED     2 #define GIM_CONTACT_H_INCLUDED    43 #define NORMAL_CONTACT_AVERAGE 1    44 #define CONTACT_DIFF_EPSILON 0.00001f    66                                 m_point(contact.m_point),
    67                                 m_normal(contact.m_normal),
    68                                 m_depth(contact.m_depth),
    69                                 m_feature1(contact.m_feature1),
    70                                 m_feature2(contact.m_feature2)
    93                 (
GINT)(m_point[0]*1000.0f+1.0f),
    94                 (
GINT)(m_point[1]*1333.0f),
    95                 (
GINT)(m_point[2]*2133.0f+3.0f)};
   100                 _hash += (*_uitmp)<<4;
   102                 _hash += (*_uitmp)<<8;
   109                 for(
GUINT i=0;i<normal_count;i++)
   111                         vec_sum += normals[i];
   119                 m_normal = vec_sum*vec_sum_len;
   160         void merge_contacts(
const gim_contact_array & contacts, 
bool normal_contact_average = 
true);
   164 #endif // GIM_CONTACT_H_INCLUDED 
#define GIM_INV_SQRT(va, isva)
btScalar length2() const
Return the length of the vector squared. 
#define SIMD_FORCE_INLINE
Very simple array container with fast access and simd memory. 
btVector3 can be used to represent 3D points and vectors.