| Bullet Collision Detection & Physics Library
    | 
#include "btCollisionDispatcher.h"#include "LinearMath/btQuickprof.h"#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"#include "BulletCollision/CollisionShapes/btCollisionShape.h"#include "BulletCollision/CollisionDispatch/btCollisionObject.h"#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"#include "LinearMath/btPoolAllocator.h"#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
Go to the source code of this file.
| Classes | |
| class | btCollisionPairCallback | 
| interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher.  More... | |
| Variables | |
| int | gNumManifold = 0 | 
| int gNumManifold = 0 | 
Definition at line 30 of file btCollisionDispatcher.cpp.
 1.8.12
 1.8.12