15 #ifndef BT_CONVEX_HULL_COMPUTER_H    16 #define BT_CONVEX_HULL_COMPUTER_H    43                                         return (
this + reverse)->targetVertex;
    91                         return compute(coords, 
false, stride, count, shrink, shrinkClamp);
    97                         return compute(coords, 
true, stride, count, shrink, shrinkClamp);
   102 #endif //BT_CONVEX_HULL_COMPUTER_H btAlignedObjectArray< Edge > edges
const Edge * getReverseEdge() const
Convex hull implementation based on Preparata and Hong See http://code.google.com/p/bullet/issues/det...
int getTargetVertex() const
const Edge * getNextEdgeOfVertex() const
btScalar compute(const double *coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
btAlignedObjectArray< btVector3 > vertices
const Edge * getNextEdgeOfFace() const
btScalar compute(const void *coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
int getSourceVertex() const
btScalar compute(const float *coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
btAlignedObjectArray< int > faces
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...