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|  | btDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration) | 
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| virtual | ~btDynamicsWorld () | 
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| virtual int | stepSimulation (btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0 | 
|  | stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds.  More... 
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| virtual void | debugDrawWorld ()=0 | 
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| virtual void | addConstraint (btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false) | 
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| virtual void | removeConstraint (btTypedConstraint *constraint) | 
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| virtual void | addAction (btActionInterface *action)=0 | 
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| virtual void | removeAction (btActionInterface *action)=0 | 
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| virtual void | setGravity (const btVector3 &gravity)=0 | 
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| virtual btVector3 | getGravity () const =0 | 
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| virtual void | synchronizeMotionStates ()=0 | 
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| virtual void | addRigidBody (btRigidBody *body)=0 | 
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| virtual void | addRigidBody (btRigidBody *body, int group, int mask)=0 | 
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| virtual void | removeRigidBody (btRigidBody *body)=0 | 
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| virtual void | setConstraintSolver (btConstraintSolver *solver)=0 | 
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| virtual btConstraintSolver * | getConstraintSolver ()=0 | 
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| virtual int | getNumConstraints () const | 
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| virtual btTypedConstraint * | getConstraint (int index) | 
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| virtual const btTypedConstraint * | getConstraint (int index) const | 
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| virtual btDynamicsWorldType | getWorldType () const =0 | 
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| virtual void | clearForces ()=0 | 
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| void | setInternalTickCallback (btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false) | 
|  | Set the callback for when an internal tick (simulation substep) happens, optional user info.  More... 
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| void | setWorldUserInfo (void *worldUserInfo) | 
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| void * | getWorldUserInfo () const | 
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| btContactSolverInfo & | getSolverInfo () | 
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| virtual void | addVehicle (btActionInterface *vehicle) | 
|  | obsolete, use addAction instead.  More... 
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| virtual void | removeVehicle (btActionInterface *vehicle) | 
|  | obsolete, use removeAction instead  More... 
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| virtual void | addCharacter (btActionInterface *character) | 
|  | obsolete, use addAction instead.  More... 
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| virtual void | removeCharacter (btActionInterface *character) | 
|  | obsolete, use removeAction instead  More... 
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|  | btCollisionWorld (btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | 
|  | for debug drawing  More... 
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| virtual | ~btCollisionWorld () | 
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| void | setBroadphase (btBroadphaseInterface *pairCache) | 
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| const btBroadphaseInterface * | getBroadphase () const | 
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| btBroadphaseInterface * | getBroadphase () | 
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| btOverlappingPairCache * | getPairCache () | 
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| btDispatcher * | getDispatcher () | 
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| const btDispatcher * | getDispatcher () const | 
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| void | updateSingleAabb (btCollisionObject *colObj) | 
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| virtual void | updateAabbs () | 
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| virtual void | computeOverlappingPairs () | 
|  | the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation) it can be useful to use if you perform ray tests without collision detection/simulation  More... 
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| virtual void | setDebugDrawer (btIDebugDraw *debugDrawer) | 
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| virtual btIDebugDraw * | getDebugDrawer () | 
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| virtual void | debugDrawObject (const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | 
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| int | getNumCollisionObjects () const | 
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| virtual void | rayTest (const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | 
|  | rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.  More... 
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| void | convexSweepTest (const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | 
|  | convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.  More... 
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| void | contactTest (btCollisionObject *colObj, ContactResultCallback &resultCallback) | 
|  | contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.  More... 
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| void | contactPairTest (btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | 
|  | contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.  More... 
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| virtual void | addCollisionObject (btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter) | 
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| btCollisionObjectArray & | getCollisionObjectArray () | 
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| const btCollisionObjectArray & | getCollisionObjectArray () const | 
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| virtual void | removeCollisionObject (btCollisionObject *collisionObject) | 
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| virtual void | performDiscreteCollisionDetection () | 
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| btDispatcherInfo & | getDispatchInfo () | 
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| const btDispatcherInfo & | getDispatchInfo () const | 
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| bool | getForceUpdateAllAabbs () const | 
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| void | setForceUpdateAllAabbs (bool forceUpdateAllAabbs) | 
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| virtual void | serialize (btSerializer *serializer) | 
|  | Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)  More... 
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| static void | rayTestSingle (const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | 
|  | rayTestSingle performs a raycast call and calls the resultCallback.  More... 
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| static void | rayTestSingleInternal (const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback) | 
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| static void | objectQuerySingle (const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | 
|  | objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.  More... 
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| static void | objectQuerySingleInternal (const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | 
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| void | serializeCollisionObjects (btSerializer *serializer) | 
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The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. 
Definition at line 42 of file btDynamicsWorld.h.