#include <bullet.h>
Definition at line 881 of file bullet.h.
 
§ m_angularOnly
      
        
          | int Bullet::btHingeConstraintDoubleData2::m_angularOnly | 
      
 
 
§ m_biasFactor
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_biasFactor | 
      
 
 
§ m_enableAngularMotor
      
        
          | int Bullet::btHingeConstraintDoubleData2::m_enableAngularMotor | 
      
 
 
§ m_limitSoftness
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_limitSoftness | 
      
 
 
§ m_lowerLimit
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_lowerLimit | 
      
 
 
§ m_maxMotorImpulse
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_maxMotorImpulse | 
      
 
 
§ m_motorTargetVelocity
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_motorTargetVelocity | 
      
 
 
§ m_padding1
      
        
          | char Bullet::btHingeConstraintDoubleData2::m_padding1[4] | 
      
 
 
§ m_rbAFrame
§ m_rbBFrame
§ m_relaxationFactor
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_relaxationFactor | 
      
 
 
§ m_typeConstraintData
§ m_upperLimit
      
        
          | double Bullet::btHingeConstraintDoubleData2::m_upperLimit | 
      
 
 
§ m_useReferenceFrameA
      
        
          | int Bullet::btHingeConstraintDoubleData2::m_useReferenceFrameA | 
      
 
 
The documentation for this class was generated from the following file: