| Bullet Collision Detection & Physics Library
    | 
btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody More...
#include <btSoftRigidCollisionAlgorithm.h>


| Classes | |
| struct | CreateFunc | 
| Public Member Functions | |
| btSoftRigidCollisionAlgorithm (btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0, const btCollisionObjectWrapper *col1Wrap, bool isSwapped) | |
| TODO: include all the shapes that the softbody can collide with alternatively, implement special case collision algorithms (just like for rigid collision shapes)  More... | |
| virtual | ~btSoftRigidCollisionAlgorithm () | 
| virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | 
| virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | 
| virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) | 
|  Public Member Functions inherited from btCollisionAlgorithm | |
| btCollisionAlgorithm () | |
| btCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
| virtual | ~btCollisionAlgorithm () | 
| Private Attributes | |
| bool | m_isSwapped | 
| for rigid versus soft (instead of soft versus rigid), we use this swapped boolean  More... | |
| Additional Inherited Members | |
|  Protected Attributes inherited from btCollisionAlgorithm | |
| btDispatcher * | m_dispatcher | 
btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
Definition at line 29 of file btSoftRigidCollisionAlgorithm.h.
| btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm | ( | btPersistentManifold * | mf, | 
| const btCollisionAlgorithmConstructionInfo & | ci, | ||
| const btCollisionObjectWrapper * | col0, | ||
| const btCollisionObjectWrapper * | col1Wrap, | ||
| bool | isSwapped | ||
| ) | 
TODO: include all the shapes that the softbody can collide with alternatively, implement special case collision algorithms (just like for rigid collision shapes)
Definition at line 30 of file btSoftRigidCollisionAlgorithm.cpp.
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 | virtual | 
Definition at line 39 of file btSoftRigidCollisionAlgorithm.cpp.
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 | virtual | 
Implements btCollisionAlgorithm.
Definition at line 74 of file btSoftRigidCollisionAlgorithm.cpp.
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 | inlinevirtual | 
Implements btCollisionAlgorithm.
Definition at line 50 of file btSoftRigidCollisionAlgorithm.h.
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 | virtual | 
Implements btCollisionAlgorithm.
Definition at line 56 of file btSoftRigidCollisionAlgorithm.cpp.
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 | private | 
for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
Definition at line 38 of file btSoftRigidCollisionAlgorithm.h.
 1.8.12
 1.8.12