#include <btSoftBody.h>
Definition at line 379 of file btSoftBody.h.
 
§ Body() [1/3]
  
  | 
        
          | btSoftBody::Body::Body | ( |  | ) |  |  | inline | 
 
 
§ Body() [2/3]
  
  | 
        
          | btSoftBody::Body::Body | ( | Cluster * | p | ) |  |  | inline | 
 
 
§ Body() [3/3]
§ activate()
  
  | 
        
          | void btSoftBody::Body::activate | ( |  | ) | const |  | inline | 
 
 
§ angularVelocity() [1/2]
§ angularVelocity() [2/2]
  
  | 
        
          | btVector3 btSoftBody::Body::angularVelocity | ( |  | ) | const |  | inline | 
 
 
§ applyAImpulse()
  
  | 
        
          | void btSoftBody::Body::applyAImpulse | ( | const Impulse & | impulse | ) | const |  | inline | 
 
 
§ applyDAImpulse()
  
  | 
        
          | void btSoftBody::Body::applyDAImpulse | ( | const btVector3 & | impulse | ) | const |  | inline | 
 
 
§ applyDCImpulse()
  
  | 
        
          | void btSoftBody::Body::applyDCImpulse | ( | const btVector3 & | impulse | ) | const |  | inline | 
 
 
§ applyDImpulse()
  
  | 
        
          | void btSoftBody::Body::applyDImpulse | ( | const btVector3 & | impulse, |  
          |  |  | const btVector3 & | rpos |  
          |  | ) |  | const |  | inline | 
 
 
§ applyImpulse()
  
  | 
        
          | void btSoftBody::Body::applyImpulse | ( | const Impulse & | impulse, |  
          |  |  | const btVector3 & | rpos |  
          |  | ) |  | const |  | inline | 
 
 
§ applyVAImpulse()
  
  | 
        
          | void btSoftBody::Body::applyVAImpulse | ( | const btVector3 & | impulse | ) | const |  | inline | 
 
 
§ applyVImpulse()
  
  | 
        
          | void btSoftBody::Body::applyVImpulse | ( | const btVector3 & | impulse, |  
          |  |  | const btVector3 & | rpos |  
          |  | ) |  | const |  | inline | 
 
 
§ invMass()
  
  | 
        
          | btScalar btSoftBody::Body::invMass | ( |  | ) | const |  | inline | 
 
 
§ invWorldInertia()
  
  | 
        
          | const btMatrix3x3& btSoftBody::Body::invWorldInertia | ( |  | ) | const |  | inline | 
 
 
§ linearVelocity()
  
  | 
        
          | btVector3 btSoftBody::Body::linearVelocity | ( |  | ) | const |  | inline | 
 
 
§ velocity()
§ xform()
§ m_collisionObject
§ m_rigid
§ m_soft
The documentation for this struct was generated from the following file: