| Bullet Collision Detection & Physics Library
    | 
#include <stdio.h>#include "LinearMath/btIDebugDraw.h"#include "BulletCollision/CollisionDispatch/btGhostObject.h"#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"#include "LinearMath/btDefaultMotionState.h"#include "btKinematicCharacterController.h"
Go to the source code of this file.
| Classes | |
| class | btKinematicClosestNotMeRayResultCallback | 
| class | btKinematicClosestNotMeConvexResultCallback | 
| Functions | |
| static btVector3 | getNormalizedVector (const btVector3 &v) | 
Definition at line 30 of file btKinematicCharacterController.cpp.
 1.8.12
 1.8.12