| Bullet Collision Detection & Physics Library
    | 
This is the complete list of members for btDispatcher, including all inherited members.
| allocateCollisionAlgorithm(int size)=0 | btDispatcher | pure virtual | 
| clearManifold(btPersistentManifold *manifold)=0 | btDispatcher | pure virtual | 
| dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0 | btDispatcher | pure virtual | 
| findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0 | btDispatcher | pure virtual | 
| freeCollisionAlgorithm(void *ptr)=0 | btDispatcher | pure virtual | 
| getInternalManifoldPointer()=0 | btDispatcher | pure virtual | 
| getInternalManifoldPool()=0 | btDispatcher | pure virtual | 
| getInternalManifoldPool() const =0 | btDispatcher | pure virtual | 
| getManifoldByIndexInternal(int index)=0 | btDispatcher | pure virtual | 
| getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0 | btDispatcher | pure virtual | 
| getNumManifolds() const =0 | btDispatcher | pure virtual | 
| needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | pure virtual | 
| needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | pure virtual | 
| releaseManifold(btPersistentManifold *manifold)=0 | btDispatcher | pure virtual | 
| ~btDispatcher() | btDispatcher | virtual | 
 1.8.12
 1.8.12