#include <bullet.h>
Definition at line 574 of file bullet.h.
 
§ m_activationState1
      
        
          | int Bullet::btCollisionObjectFloatData::m_activationState1 | 
      
 
 
§ m_anisotropicFriction
§ m_broadphaseHandle
      
        
          | void* Bullet::btCollisionObjectFloatData::m_broadphaseHandle | 
      
 
 
§ m_ccdMotionThreshold
      
        
          | float Bullet::btCollisionObjectFloatData::m_ccdMotionThreshold | 
      
 
 
§ m_ccdSweptSphereRadius
      
        
          | float Bullet::btCollisionObjectFloatData::m_ccdSweptSphereRadius | 
      
 
 
§ m_checkCollideWith
      
        
          | int Bullet::btCollisionObjectFloatData::m_checkCollideWith | 
      
 
 
§ m_collisionFlags
      
        
          | int Bullet::btCollisionObjectFloatData::m_collisionFlags | 
      
 
 
§ m_collisionShape
      
        
          | void* Bullet::btCollisionObjectFloatData::m_collisionShape | 
      
 
 
§ m_companionId
      
        
          | int Bullet::btCollisionObjectFloatData::m_companionId | 
      
 
 
§ m_contactDamping
      
        
          | float Bullet::btCollisionObjectFloatData::m_contactDamping | 
      
 
 
§ m_contactProcessingThreshold
      
        
          | float Bullet::btCollisionObjectFloatData::m_contactProcessingThreshold | 
      
 
 
§ m_contactStiffness
      
        
          | float Bullet::btCollisionObjectFloatData::m_contactStiffness | 
      
 
 
§ m_deactivationTime
      
        
          | float Bullet::btCollisionObjectFloatData::m_deactivationTime | 
      
 
 
§ m_friction
      
        
          | float Bullet::btCollisionObjectFloatData::m_friction | 
      
 
 
§ m_hasAnisotropicFriction
      
        
          | int Bullet::btCollisionObjectFloatData::m_hasAnisotropicFriction | 
      
 
 
§ m_hitFraction
      
        
          | float Bullet::btCollisionObjectFloatData::m_hitFraction | 
      
 
 
§ m_internalType
      
        
          | int Bullet::btCollisionObjectFloatData::m_internalType | 
      
 
 
§ m_interpolationAngularVelocity
§ m_interpolationLinearVelocity
§ m_interpolationWorldTransform
§ m_islandTag1
      
        
          | int Bullet::btCollisionObjectFloatData::m_islandTag1 | 
      
 
 
§ m_name
      
        
          | char* Bullet::btCollisionObjectFloatData::m_name | 
      
 
 
§ m_padding
      
        
          | char Bullet::btCollisionObjectFloatData::m_padding[4] | 
      
 
 
§ m_restitution
      
        
          | float Bullet::btCollisionObjectFloatData::m_restitution | 
      
 
 
§ m_rollingFriction
      
        
          | float Bullet::btCollisionObjectFloatData::m_rollingFriction | 
      
 
 
§ m_rootCollisionShape
§ m_worldTransform
The documentation for this class was generated from the following file: