btCollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size  
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#include <btCollisionConfiguration.h>
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size 
Definition at line 26 of file btCollisionConfiguration.h.
§ ~btCollisionConfiguration()
  
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          | virtual btCollisionConfiguration::~btCollisionConfiguration | ( |  | ) |  |  | inlinevirtual | 
 
 
§ getClosestPointsAlgorithmCreateFunc()
§ getCollisionAlgorithmCreateFunc()
§ getCollisionAlgorithmPool()
  
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          | virtual btPoolAllocator* btCollisionConfiguration::getCollisionAlgorithmPool | ( |  | ) |  |  | pure virtual | 
 
 
§ getPersistentManifoldPool()
  
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          | virtual btPoolAllocator* btCollisionConfiguration::getPersistentManifoldPool | ( |  | ) |  |  | pure virtual | 
 
 
The documentation for this class was generated from the following file: