| Bullet Collision Detection & Physics Library
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This is the complete list of members for btSpatialMotionVector, including all inherited members.
| addAngular(const btVector3 &angular) | btSpatialMotionVector | inline | 
| addLinear(const btVector3 &linear) | btSpatialMotionVector | inline | 
| addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz) | btSpatialMotionVector | inline | 
| addVector(const btVector3 &angular, const btVector3 &linear) | btSpatialMotionVector | inline | 
| btSpatialMotionVector() | btSpatialMotionVector | inline | 
| btSpatialMotionVector(const btVector3 &angular, const btVector3 &linear) | btSpatialMotionVector | inline | 
| cross(const SpatialVectorType &b, SpatialVectorType &out) const | btSpatialMotionVector | inline | 
| cross(const SpatialVectorType &b) const | btSpatialMotionVector | inline | 
| dot(const btSpatialForceVector &b) const | btSpatialMotionVector | inline | 
| getAngular() const | btSpatialMotionVector | inline | 
| getLinear() const | btSpatialMotionVector | inline | 
| m_bottomVec | btSpatialMotionVector | |
| m_topVec | btSpatialMotionVector | |
| operator*(const btScalar &s) const | btSpatialMotionVector | inline | 
| operator*=(const btScalar &s) | btSpatialMotionVector | inline | 
| operator+(const btSpatialMotionVector &vec) const | btSpatialMotionVector | inline | 
| operator+=(const btSpatialMotionVector &vec) | btSpatialMotionVector | inline | 
| operator-(const btSpatialMotionVector &vec) const | btSpatialMotionVector | inline | 
| operator-() const | btSpatialMotionVector | inline | 
| operator-=(const btSpatialMotionVector &vec) | btSpatialMotionVector | inline | 
| setAngular(const btVector3 &angular) | btSpatialMotionVector | inline | 
| setLinear(const btVector3 &linear) | btSpatialMotionVector | inline | 
| setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz) | btSpatialMotionVector | inline | 
| setVector(const btVector3 &angular, const btVector3 &linear) | btSpatialMotionVector | inline | 
| setZero() | btSpatialMotionVector | inline | 
 1.8.12
 1.8.12