QOpenGLFunctions_1_0 Class
The QOpenGLFunctions_1_0 class provides all functions for OpenGL 1.0 specification. More...
| Header: | #include <QOpenGLFunctions_1_0> |
| qmake: | QT += gui |
| Since: | Qt 5.1 |
| Inherits: | QAbstractOpenGLFunctions |
Public Functions
| QOpenGLFunctions_1_0() | |
| ~QOpenGLFunctions_1_0() | |
| void | glAccum(GLenum op, GLfloat value) |
| void | glAlphaFunc(GLenum func, GLfloat ref) |
| void | glBegin(GLenum mode) |
| void | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
| void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
| void | glCallList(GLuint list) |
| void | glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
| void | glClear(GLbitfield mask) |
| void | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| void | glClearDepth(GLdouble depth) |
| void | glClearIndex(GLfloat c) |
| void | glClearStencil(GLint s) |
| void | glClipPlane(GLenum plane, const GLdouble *equation) |
| void | glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| void | glColor3bv(const GLbyte *v) |
| void | glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| void | glColor3dv(const GLdouble *v) |
| void | glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| void | glColor3fv(const GLfloat *v) |
| void | glColor3i(GLint red, GLint green, GLint blue) |
| void | glColor3iv(const GLint *v) |
| void | glColor3s(GLshort red, GLshort green, GLshort blue) |
| void | glColor3sv(const GLshort *v) |
| void | glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| void | glColor3ubv(const GLubyte *v) |
| void | glColor3ui(GLuint red, GLuint green, GLuint blue) |
| void | glColor3uiv(const GLuint *v) |
| void | glColor3us(GLushort red, GLushort green, GLushort blue) |
| void | glColor3usv(const GLushort *v) |
| void | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| void | glColor4bv(const GLbyte *v) |
| void | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| void | glColor4dv(const GLdouble *v) |
| void | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| void | glColor4fv(const GLfloat *v) |
| void | glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
| void | glColor4iv(const GLint *v) |
| void | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| void | glColor4sv(const GLshort *v) |
| void | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| void | glColor4ubv(const GLubyte *v) |
| void | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| void | glColor4uiv(const GLuint *v) |
| void | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| void | glColor4usv(const GLushort *v) |
| void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| void | glColorMaterial(GLenum face, GLenum mode) |
| void | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| void | glCullFace(GLenum mode) |
| void | glDeleteLists(GLuint list, GLsizei range) |
| void | glDepthFunc(GLenum func) |
| void | glDepthMask(GLboolean flag) |
| void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
| void | glDisable(GLenum cap) |
| void | glDrawBuffer(GLenum mode) |
| void | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| void | glEdgeFlag(GLboolean flag) |
| void | glEdgeFlagv(const GLboolean *flag) |
| void | glEnable(GLenum cap) |
| void | glEnd() |
| void | glEndList() |
| void | glEvalCoord1d(GLdouble u) |
| void | glEvalCoord1dv(const GLdouble *u) |
| void | glEvalCoord1f(GLfloat u) |
| void | glEvalCoord1fv(const GLfloat *u) |
| void | glEvalCoord2d(GLdouble u, GLdouble v) |
| void | glEvalCoord2dv(const GLdouble *u) |
| void | glEvalCoord2f(GLfloat u, GLfloat v) |
| void | glEvalCoord2fv(const GLfloat *u) |
| void | glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
| void | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| void | glEvalPoint1(GLint i) |
| void | glEvalPoint2(GLint i, GLint j) |
| void | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| void | glFinish() |
| void | glFlush() |
| void | glFogf(GLenum pname, GLfloat param) |
| void | glFogfv(GLenum pname, const GLfloat *params) |
| void | glFogi(GLenum pname, GLint param) |
| void | glFogiv(GLenum pname, const GLint *params) |
| void | glFrontFace(GLenum mode) |
| void | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| GLuint | glGenLists(GLsizei range) |
| void | glGetBooleanv(GLenum pname, GLboolean *params) |
| void | glGetClipPlane(GLenum plane, GLdouble *equation) |
| void | glGetDoublev(GLenum pname, GLdouble *params) |
| GLenum | glGetError() |
| void | glGetFloatv(GLenum pname, GLfloat *params) |
| void | glGetIntegerv(GLenum pname, GLint *params) |
| void | glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| void | glGetLightiv(GLenum light, GLenum pname, GLint *params) |
| void | glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
| void | glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
| void | glGetMapiv(GLenum target, GLenum query, GLint *v) |
| void | glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| void | glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
| void | glGetPixelMapfv(GLenum map, GLfloat *values) |
| void | glGetPixelMapuiv(GLenum map, GLuint *values) |
| void | glGetPixelMapusv(GLenum map, GLushort *values) |
| void | glGetPolygonStipple(GLubyte *mask) |
| const GLubyte * | glGetString(GLenum name) |
| void | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| void | glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| void | glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| void | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
| void | glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
| void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| void | glHint(GLenum target, GLenum mode) |
| void | glIndexMask(GLuint mask) |
| void | glIndexd(GLdouble c) |
| void | glIndexdv(const GLdouble *c) |
| void | glIndexf(GLfloat c) |
| void | glIndexfv(const GLfloat *c) |
| void | glIndexi(GLint c) |
| void | glIndexiv(const GLint *c) |
| void | glIndexs(GLshort c) |
| void | glIndexsv(const GLshort *c) |
| void | glInitNames() |
| GLboolean | glIsEnabled(GLenum cap) |
| GLboolean | glIsList(GLuint list) |
| void | glLightModelf(GLenum pname, GLfloat param) |
| void | glLightModelfv(GLenum pname, const GLfloat *params) |
| void | glLightModeli(GLenum pname, GLint param) |
| void | glLightModeliv(GLenum pname, const GLint *params) |
| void | glLightf(GLenum light, GLenum pname, GLfloat param) |
| void | glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| void | glLighti(GLenum light, GLenum pname, GLint param) |
| void | glLightiv(GLenum light, GLenum pname, const GLint *params) |
| void | glLineStipple(GLint factor, GLushort pattern) |
| void | glLineWidth(GLfloat width) |
| void | glListBase(GLuint base) |
| void | glLoadIdentity() |
| void | glLoadMatrixd(const GLdouble *m) |
| void | glLoadMatrixf(const GLfloat *m) |
| void | glLoadName(GLuint name) |
| void | glLogicOp(GLenum opcode) |
| void | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| void | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| void | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
| void | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
| void | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| void | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| void | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| void | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| void | glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| void | glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| void | glMateriali(GLenum face, GLenum pname, GLint param) |
| void | glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
| void | glMatrixMode(GLenum mode) |
| void | glMultMatrixd(const GLdouble *m) |
| void | glMultMatrixf(const GLfloat *m) |
| void | glNewList(GLuint list, GLenum mode) |
| void | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| void | glNormal3bv(const GLbyte *v) |
| void | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| void | glNormal3dv(const GLdouble *v) |
| void | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| void | glNormal3fv(const GLfloat *v) |
| void | glNormal3i(GLint nx, GLint ny, GLint nz) |
| void | glNormal3iv(const GLint *v) |
| void | glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
| void | glNormal3sv(const GLshort *v) |
| void | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| void | glPassThrough(GLfloat token) |
| void | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
| void | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
| void | glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
| void | glPixelStoref(GLenum pname, GLfloat param) |
| void | glPixelStorei(GLenum pname, GLint param) |
| void | glPixelTransferf(GLenum pname, GLfloat param) |
| void | glPixelTransferi(GLenum pname, GLint param) |
| void | glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
| void | glPointSize(GLfloat size) |
| void | glPolygonMode(GLenum face, GLenum mode) |
| void | glPolygonStipple(const GLubyte *mask) |
| void | glPopAttrib() |
| void | glPopMatrix() |
| void | glPopName() |
| void | glPushAttrib(GLbitfield mask) |
| void | glPushMatrix() |
| void | glPushName(GLuint name) |
| void | glRasterPos2d(GLdouble x, GLdouble y) |
| void | glRasterPos2dv(const GLdouble *v) |
| void | glRasterPos2f(GLfloat x, GLfloat y) |
| void | glRasterPos2fv(const GLfloat *v) |
| void | glRasterPos2i(GLint x, GLint y) |
| void | glRasterPos2iv(const GLint *v) |
| void | glRasterPos2s(GLshort x, GLshort y) |
| void | glRasterPos2sv(const GLshort *v) |
| void | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| void | glRasterPos3dv(const GLdouble *v) |
| void | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| void | glRasterPos3fv(const GLfloat *v) |
| void | glRasterPos3i(GLint x, GLint y, GLint z) |
| void | glRasterPos3iv(const GLint *v) |
| void | glRasterPos3s(GLshort x, GLshort y, GLshort z) |
| void | glRasterPos3sv(const GLshort *v) |
| void | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| void | glRasterPos4dv(const GLdouble *v) |
| void | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| void | glRasterPos4fv(const GLfloat *v) |
| void | glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| void | glRasterPos4iv(const GLint *v) |
| void | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| void | glRasterPos4sv(const GLshort *v) |
| void | glReadBuffer(GLenum mode) |
| void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| void | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| void | glRectdv(const GLdouble *v1, const GLdouble *v2) |
| void | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| void | glRectfv(const GLfloat *v1, const GLfloat *v2) |
| void | glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
| void | glRectiv(const GLint *v1, const GLint *v2) |
| void | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| void | glRectsv(const GLshort *v1, const GLshort *v2) |
| GLint | glRenderMode(GLenum mode) |
| void | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| void | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| void | glScaled(GLdouble x, GLdouble y, GLdouble z) |
| void | glScalef(GLfloat x, GLfloat y, GLfloat z) |
| void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| void | glSelectBuffer(GLsizei size, GLuint *buffer) |
| void | glShadeModel(GLenum mode) |
| void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| void | glStencilMask(GLuint mask) |
| void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| void | glTexCoord1d(GLdouble s) |
| void | glTexCoord1dv(const GLdouble *v) |
| void | glTexCoord1f(GLfloat s) |
| void | glTexCoord1fv(const GLfloat *v) |
| void | glTexCoord1i(GLint s) |
| void | glTexCoord1iv(const GLint *v) |
| void | glTexCoord1s(GLshort s) |
| void | glTexCoord1sv(const GLshort *v) |
| void | glTexCoord2d(GLdouble s, GLdouble t) |
| void | glTexCoord2dv(const GLdouble *v) |
| void | glTexCoord2f(GLfloat s, GLfloat t) |
| void | glTexCoord2fv(const GLfloat *v) |
| void | glTexCoord2i(GLint s, GLint t) |
| void | glTexCoord2iv(const GLint *v) |
| void | glTexCoord2s(GLshort s, GLshort t) |
| void | glTexCoord2sv(const GLshort *v) |
| void | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| void | glTexCoord3dv(const GLdouble *v) |
| void | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| void | glTexCoord3fv(const GLfloat *v) |
| void | glTexCoord3i(GLint s, GLint t, GLint r) |
| void | glTexCoord3iv(const GLint *v) |
| void | glTexCoord3s(GLshort s, GLshort t, GLshort r) |
| void | glTexCoord3sv(const GLshort *v) |
| void | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| void | glTexCoord4dv(const GLdouble *v) |
| void | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| void | glTexCoord4fv(const GLfloat *v) |
| void | glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
| void | glTexCoord4iv(const GLint *v) |
| void | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| void | glTexCoord4sv(const GLshort *v) |
| void | glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| void | glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| void | glTexEnvi(GLenum target, GLenum pname, GLint param) |
| void | glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| void | glTexGend(GLenum coord, GLenum pname, GLdouble param) |
| void | glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| void | glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
| void | glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
| void | glTexGeni(GLenum coord, GLenum pname, GLint param) |
| void | glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
| void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
| void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| void | glTranslated(GLdouble x, GLdouble y, GLdouble z) |
| void | glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| void | glVertex2d(GLdouble x, GLdouble y) |
| void | glVertex2dv(const GLdouble *v) |
| void | glVertex2f(GLfloat x, GLfloat y) |
| void | glVertex2fv(const GLfloat *v) |
| void | glVertex2i(GLint x, GLint y) |
| void | glVertex2iv(const GLint *v) |
| void | glVertex2s(GLshort x, GLshort y) |
| void | glVertex2sv(const GLshort *v) |
| void | glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
| void | glVertex3dv(const GLdouble *v) |
| void | glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
| void | glVertex3fv(const GLfloat *v) |
| void | glVertex3i(GLint x, GLint y, GLint z) |
| void | glVertex3iv(const GLint *v) |
| void | glVertex3s(GLshort x, GLshort y, GLshort z) |
| void | glVertex3sv(const GLshort *v) |
| void | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| void | glVertex4dv(const GLdouble *v) |
| void | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| void | glVertex4fv(const GLfloat *v) |
| void | glVertex4i(GLint x, GLint y, GLint z, GLint w) |
| void | glVertex4iv(const GLint *v) |
| void | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| void | glVertex4sv(const GLshort *v) |
| void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
Reimplemented Public Functions
| virtual bool | initializeOpenGLFunctions() |
Detailed Description
The QOpenGLFunctions_1_0 class provides all functions for OpenGL 1.0 specification.
This class is a wrapper for functions from OpenGL 1.0 specification. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_1_0::QOpenGLFunctions_1_0()
Default constructs an instance of QOpenGLFunctions_1_0.
QOpenGLFunctions_1_0::~QOpenGLFunctions_1_0()
Destroys the instance of QOpenGLFunctions_1_0.