OpenVDB: File List

OpenVDB 3.2.0

File List
Here is a list of all files with brief descriptions:

Archive.h |
BBox.h |
ChangeBackground.h | Efficient multi-threaded replacement of the background values in tree
Clip.h | Functions to clip a grid against a bounding box or against another grid's active voxel topology
Composite.h | Functions to efficiently perform various compositing operations on grids
Compression.h |
ConjGradient.h | Preconditioned conjugate gradient solver (solves Ax = b using the conjugate gradient method with one of a selection of preconditioners)
Coord.h |
CpuTimer.h |
DDA.h | Digital Differential Analyzers specialized for VDB
Dense.h | This file defines a simple dense grid and efficient converters to and from VDB grids
DenseSparseTools.h |
Diagnostics.h | Various diagnostic tools to identify potential issues with for example narrow-band level sets or fog volumes
Exceptions.h |
File.h |
Filter.h | Filtering of VDB volumes. Note that only the values in the grid are changed, not its topology! All operations can optionally be masked with another grid that acts as an alpha-mask
FiniteDifference.h |
Formats.h | Utility routines to output nicely-formatted numeric values
Grid.h |
GridDescriptor.h |
GridOperators.h | Applies an operator on an input grid to produce an output grid with the same topology but potentially different value type
GridTransformer.h |
InternalNode.h | Internal table nodes for OpenVDB trees
Interpolation.h |
io.h |
Iterator.h |
LeafManager.h | A LeafManager manages a linear array of pointers to a given tree's leaf nodes, as well as optional auxiliary buffers (one or more per leaf) that can be swapped with the leaf nodes' voxel data buffers
LeafNode.h |
LeafNodeBool.h |
LeafNodeMask.h |
LegacyFrustum.h |
LevelSetAdvect.h | Hyperbolic advection of narrow-band level sets
LevelSetFilter.h | Performs various types of level set deformations with interface tracking. These unrestricted deformations include surface smoothing (e.g., Laplacian flow), filtering (e.g., mean value) and morphological operations (e.g., morphological opening). All these operations can optionally be masked with another grid that acts as an alpha-mask
LevelSetFracture.h | Divide volumes represented by level set grids into multiple, disjoint pieces by intersecting them with one or more "cutter" volumes, also represented by level sets
LevelSetMeasure.h |
LevelSetMorph.h | Shape morphology of level sets. Morphing from a source narrow-band level sets to a target narrow-band level set
LevelSetPlatonic.h | Generate a narrow-band level sets of the five platonic solids
LevelSetRebuild.h |
LevelSetSphere.h | Generate a narrow-band level set of sphere
LevelSetTracker.h | Performs multi-threaded interface tracking of narrow band level sets. This is the building-block for most level set computations that involve dynamic topology, e.g. advection
LevelSetUtil.h | Miscellaneous utility methods that operate primarily or exclusively on level set grids
logging.h |
Maps.h |
MapsUtil.h |
Mat.h |
Mat3.h |
Mat4.h |
Math.h | General-purpose arithmetic and comparison routines, most of which accept arbitrary value types (or at least arbitrary numeric value types)
MeshToVolume.h | Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes
Metadata.h |
metadata/Metadata.h |
MetaMap.h |
Morphology.h | Implementation of morphological dilation and erosion
MultiResGrid.h | Ken Museth
Name.h |
NodeManager.h | NodeManager produces linear arrays of all tree nodes allowing for efficient threading and bottom-up processing
NodeMasks.h |
NodeUnion.h |
NullInterrupter.h |
openvdb.h |
Operators.h |
PagedArray.h | Concurrent page-based linear data structure with O(1) random access and std-compliant iterators. It is primarily intended for applications that involve multi-threading of dynamically growing linear arrays with fast random access
ParticleAtlas.h | Space-partitioning acceleration structure for particles, points with radius. Partitions particle indices into voxels to accelerate range and nearest neighbor searches
ParticlesToLevelSet.h | This tool converts particles (with position, radius and velocity) into a signed distance field encoded as a narrow band level set. Optionally, arbitrary attributes on the particles can be transferred resulting in an additional attribute grid with the same topology as the level set grid
Platform.h |
PlatformConfig.h |
PointAdvect.h | Class PointAdvect advects points (with position) in a static velocity field
PointIndexGrid.h | Space-partitioning acceleration structure for points. Partitions the points into voxels to accelerate range and nearest neighbor searches
PointPartitioner.h | Spatially partitions points using a parallel radix-based sorting algorithm
PointScatter.h | We offer three different algorithms (each in its own class) for scattering of point in active voxels:
PointsToMask.h | This tool produces a grid where every voxel that contains a point is active. It employes thread-local storage for best performance
PoissonSolver.h | Solve Poisson's equation ∇2x = b for x, where b is a vector comprising the values of all of the active voxels in a grid
Proximity.h |
Prune.h | Defined various multi-threaded utility functions for trees
pyopenvdb.h | Glue functions for access to pyOpenVDB objects from C++ code
QuantizedUnitVec.h |
Quat.h |
Queue.h |
Ray.h | A Ray class
RayIntersector.h | Accelerated intersection of a ray with a narrow-band level set or a generic (e.g. density) volume. This will of course be useful for respectively surface and volume rendering
RayTracer.h | Defines two simple but multithreaded renders, a level-set ray tracer and a volume render. To support these renders we also define perspective and orthographic cameras (both designed to mimic a Houdini camera), a Film class and some rather naive shaders
RootNode.h | The root node of an OpenVDB tree
SignedFloodFill.h | Propagates the sign of distance values from the active voxels in the narrow band to the inactive values outside the narrow band
Statistics.h | Functions to efficiently compute histograms, extremas (min/max) and statistics (mean, variance, etc.) of grid values
Stats.h | Classes to compute statistics and histograms
Stencils.h | Defines various finite difference stencils by means of the "curiously recurring template pattern" on a BaseStencil that caches stencil values and stores a ValueAccessor for fast lookup
Stream.h |
StringMetadata.h |
TempFile.h |
TopologyToLevelSet.h | This tool generates a narrow-band signed distance field / level set from the interface between active and inactive voxels in a vdb grid
Transform.h |
Tree.h |
TreeIterator.h |
Tuple.h |
Types.h |
Util.h |
ValueAccessor.h |
ValueTransformer.h |
Vec2.h |
Vec3.h |
Vec4.h |
VectorTransformer.h |
VelocityFields.h | Defines two simple wrapper classes for advection velocity fields as well as VelocitySampler and VelocityIntegrator
version.h |
VolumeAdvect.h | Sparse hyperbolic advection of volumes, e.g. a density or velocity (vs a level set interface)
VolumeToMesh.h | Extract polygonal surfaces from scalar volumes
VolumeToSpheres.h |