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Bullet Collision Detection & Physics Library
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Public Member Functions | |
| btKinematicClosestNotMeRayResultCallback (btCollisionObject *me) | |
| virtual btScalar | addSingleResult (btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) |
Public Member Functions inherited from btCollisionWorld::ClosestRayResultCallback | |
| ClosestRayResultCallback (const btVector3 &rayFromWorld, const btVector3 &rayToWorld) | |
Public Member Functions inherited from btCollisionWorld::RayResultCallback | |
| virtual | ~RayResultCallback () |
| bool | hasHit () const |
| RayResultCallback () | |
| virtual bool | needsCollision (btBroadphaseProxy *proxy0) const |
Protected Attributes | |
| btCollisionObject * | m_me |
Additional Inherited Members | |
Public Attributes inherited from btCollisionWorld::ClosestRayResultCallback | |
| btVector3 | m_rayFromWorld |
| btVector3 | m_rayToWorld |
| btVector3 | m_hitNormalWorld |
| btVector3 | m_hitPointWorld |
Public Attributes inherited from btCollisionWorld::RayResultCallback | |
| btScalar | m_closestHitFraction |
| const btCollisionObject * | m_collisionObject |
| int | m_collisionFilterGroup |
| int | m_collisionFilterMask |
| unsigned int | m_flags |
Definition at line 47 of file btKinematicCharacterController.cpp.
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inline |
Definition at line 50 of file btKinematicCharacterController.cpp.
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inlinevirtual |
Reimplemented from btCollisionWorld::ClosestRayResultCallback.
Definition at line 55 of file btKinematicCharacterController.cpp.
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protected |
Definition at line 63 of file btKinematicCharacterController.cpp.
1.8.12