#include <bullet.h>
Definition at line 637 of file bullet.h.
§ m_damping
| float Bullet::btContactSolverInfoFloatData::m_damping |
§ m_erp
| float Bullet::btContactSolverInfoFloatData::m_erp |
§ m_erp2
| float Bullet::btContactSolverInfoFloatData::m_erp2 |
§ m_friction
| float Bullet::btContactSolverInfoFloatData::m_friction |
§ m_globalCfm
| float Bullet::btContactSolverInfoFloatData::m_globalCfm |
§ m_linearSlop
| float Bullet::btContactSolverInfoFloatData::m_linearSlop |
§ m_maxErrorReduction
| float Bullet::btContactSolverInfoFloatData::m_maxErrorReduction |
§ m_maxGyroscopicForce
| float Bullet::btContactSolverInfoFloatData::m_maxGyroscopicForce |
§ m_minimumSolverBatchSize
| int Bullet::btContactSolverInfoFloatData::m_minimumSolverBatchSize |
§ m_numIterations
| int Bullet::btContactSolverInfoFloatData::m_numIterations |
§ m_padding
| char Bullet::btContactSolverInfoFloatData::m_padding[4] |
§ m_restingContactRestitutionThreshold
| int Bullet::btContactSolverInfoFloatData::m_restingContactRestitutionThreshold |
§ m_restitution
| float Bullet::btContactSolverInfoFloatData::m_restitution |
§ m_singleAxisRollingFrictionThreshold
| float Bullet::btContactSolverInfoFloatData::m_singleAxisRollingFrictionThreshold |
§ m_solverMode
| int Bullet::btContactSolverInfoFloatData::m_solverMode |
§ m_sor
| float Bullet::btContactSolverInfoFloatData::m_sor |
§ m_splitImpulse
| int Bullet::btContactSolverInfoFloatData::m_splitImpulse |
§ m_splitImpulsePenetrationThreshold
| float Bullet::btContactSolverInfoFloatData::m_splitImpulsePenetrationThreshold |
§ m_splitImpulseTurnErp
| float Bullet::btContactSolverInfoFloatData::m_splitImpulseTurnErp |
§ m_tau
| float Bullet::btContactSolverInfoFloatData::m_tau |
§ m_timeStep
| float Bullet::btContactSolverInfoFloatData::m_timeStep |
§ m_warmstartingFactor
| float Bullet::btContactSolverInfoFloatData::m_warmstartingFactor |
The documentation for this class was generated from the following file: