#include <bullet.h>
Definition at line 574 of file bullet.h.
§ m_activationState1
| int Bullet::btCollisionObjectFloatData::m_activationState1 |
§ m_anisotropicFriction
§ m_broadphaseHandle
| void* Bullet::btCollisionObjectFloatData::m_broadphaseHandle |
§ m_ccdMotionThreshold
| float Bullet::btCollisionObjectFloatData::m_ccdMotionThreshold |
§ m_ccdSweptSphereRadius
| float Bullet::btCollisionObjectFloatData::m_ccdSweptSphereRadius |
§ m_checkCollideWith
| int Bullet::btCollisionObjectFloatData::m_checkCollideWith |
§ m_collisionFlags
| int Bullet::btCollisionObjectFloatData::m_collisionFlags |
§ m_collisionShape
| void* Bullet::btCollisionObjectFloatData::m_collisionShape |
§ m_companionId
| int Bullet::btCollisionObjectFloatData::m_companionId |
§ m_contactDamping
| float Bullet::btCollisionObjectFloatData::m_contactDamping |
§ m_contactProcessingThreshold
| float Bullet::btCollisionObjectFloatData::m_contactProcessingThreshold |
§ m_contactStiffness
| float Bullet::btCollisionObjectFloatData::m_contactStiffness |
§ m_deactivationTime
| float Bullet::btCollisionObjectFloatData::m_deactivationTime |
§ m_friction
| float Bullet::btCollisionObjectFloatData::m_friction |
§ m_hasAnisotropicFriction
| int Bullet::btCollisionObjectFloatData::m_hasAnisotropicFriction |
§ m_hitFraction
| float Bullet::btCollisionObjectFloatData::m_hitFraction |
§ m_internalType
| int Bullet::btCollisionObjectFloatData::m_internalType |
§ m_interpolationAngularVelocity
§ m_interpolationLinearVelocity
§ m_interpolationWorldTransform
§ m_islandTag1
| int Bullet::btCollisionObjectFloatData::m_islandTag1 |
§ m_name
| char* Bullet::btCollisionObjectFloatData::m_name |
§ m_padding
| char Bullet::btCollisionObjectFloatData::m_padding[4] |
§ m_restitution
| float Bullet::btCollisionObjectFloatData::m_restitution |
§ m_rollingFriction
| float Bullet::btCollisionObjectFloatData::m_rollingFriction |
§ m_rootCollisionShape
§ m_worldTransform
The documentation for this class was generated from the following file: