Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

btDiscreteDynamicsWorld Member List

This is the complete list of members for btDiscreteDynamicsWorld, including all inherited members.

addAction(btActionInterface *) | btDiscreteDynamicsWorld | virtual
addCharacter(btActionInterface *character) | btDiscreteDynamicsWorld | virtual
addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::StaticFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter) | btDiscreteDynamicsWorld | virtual
addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false) | btDiscreteDynamicsWorld | virtual
addRigidBody(btRigidBody *body) | btDiscreteDynamicsWorld | virtual
addRigidBody(btRigidBody *body, int group, int mask) | btDiscreteDynamicsWorld | virtual
addVehicle(btActionInterface *vehicle) | btDiscreteDynamicsWorld | virtual
applyGravity() | btDiscreteDynamicsWorld | virtual
BT_DECLARE_ALIGNED_ALLOCATOR() | btDiscreteDynamicsWorld |
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | btCollisionWorld |
btDiscreteDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration) | btDiscreteDynamicsWorld |
btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration) | btDynamicsWorld | inline
calculateSimulationIslands() | btDiscreteDynamicsWorld | protectedvirtual
clearForces() | btDiscreteDynamicsWorld | virtual
computeOverlappingPairs() | btCollisionWorld | virtual
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | btCollisionWorld |
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback) | btCollisionWorld |
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | btCollisionWorld |
createPredictiveContacts(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual
createPredictiveContactsInternal(btRigidBody **bodies, int numBodies, btScalar timeStep) | btDiscreteDynamicsWorld | protected
debugDrawConstraint(btTypedConstraint *constraint) | btDiscreteDynamicsWorld | virtual
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | btCollisionWorld | virtual
debugDrawWorld() | btDiscreteDynamicsWorld | virtual
getApplySpeculativeContactRestitution() const | btDiscreteDynamicsWorld | inline
getBroadphase() const | btCollisionWorld | inline
getBroadphase() | btCollisionWorld | inline
getCollisionObjectArray() | btCollisionWorld | inline
getCollisionObjectArray() const | btCollisionWorld | inline
getCollisionWorld() | btDiscreteDynamicsWorld | inline
getConstraint(int index) | btDiscreteDynamicsWorld | virtual
getConstraint(int index) const | btDiscreteDynamicsWorld | virtual
getConstraintSolver() | btDiscreteDynamicsWorld | virtual
getDebugDrawer() | btCollisionWorld | inlinevirtual
getDispatcher() | btCollisionWorld | inline
getDispatcher() const | btCollisionWorld | inline
getDispatchInfo() | btCollisionWorld | inline
getDispatchInfo() const | btCollisionWorld | inline
getForceUpdateAllAabbs() const | btCollisionWorld | inline
getGravity() const | btDiscreteDynamicsWorld | virtual
getLatencyMotionStateInterpolation() const | btDiscreteDynamicsWorld | inline
getNumCollisionObjects() const | btCollisionWorld | inline
getNumConstraints() const | btDiscreteDynamicsWorld | virtual
getPairCache() | btCollisionWorld | inline
getSimulationIslandManager() | btDiscreteDynamicsWorld | inline
getSimulationIslandManager() const | btDiscreteDynamicsWorld | inline
getSolverInfo() | btDynamicsWorld | inline
getSynchronizeAllMotionStates() const | btDiscreteDynamicsWorld | inline
getWorldType() const | btDiscreteDynamicsWorld | inlinevirtual
getWorldUserInfo() const | btDynamicsWorld | inline
integrateTransforms(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual
integrateTransformsInternal(btRigidBody **bodies, int numBodies, btScalar timeStep) | btDiscreteDynamicsWorld | protected
internalSingleStepSimulation(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual
m_actions | btDiscreteDynamicsWorld | protected
m_applySpeculativeContactRestitution | btDiscreteDynamicsWorld | protected
m_broadphasePairCache | btCollisionWorld | protected
m_collisionObjects | btCollisionWorld | protected
m_constraints | btDiscreteDynamicsWorld | protected
m_constraintSolver | btDiscreteDynamicsWorld | protected
m_debugDrawer | btCollisionWorld | protected
m_dispatcher1 | btCollisionWorld | protected
m_dispatchInfo | btCollisionWorld | protected
m_fixedTimeStep | btDiscreteDynamicsWorld | protected
m_forceUpdateAllAabbs | btCollisionWorld | protected
m_gravity | btDiscreteDynamicsWorld | protected
m_internalPreTickCallback | btDynamicsWorld | protected
m_internalTickCallback | btDynamicsWorld | protected
m_islandManager | btDiscreteDynamicsWorld | protected
m_latencyMotionStateInterpolation | btDiscreteDynamicsWorld | protected
m_localTime | btDiscreteDynamicsWorld | protected
m_nonStaticRigidBodies | btDiscreteDynamicsWorld | protected
m_ownsConstraintSolver | btDiscreteDynamicsWorld | protected
m_ownsIslandManager | btDiscreteDynamicsWorld | protected
m_predictiveManifolds | btDiscreteDynamicsWorld | protected
m_predictiveManifoldsMutex | btDiscreteDynamicsWorld | protected
m_profileTimings | btDiscreteDynamicsWorld | protected
m_solverInfo | btDynamicsWorld | protected
m_solverIslandCallback | btDiscreteDynamicsWorld | protected
m_sortedConstraints | btDiscreteDynamicsWorld | protected
m_synchronizeAllMotionStates | btDiscreteDynamicsWorld | protected
m_worldUserInfo | btDynamicsWorld | protected
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static
objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static
performDiscreteCollisionDetection() | btCollisionWorld | virtual
predictUnconstraintMotion(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btCollisionWorld | virtual
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btCollisionWorld | static
rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback) | btCollisionWorld | static
releasePredictiveContacts() | btDiscreteDynamicsWorld | protected
removeAction(btActionInterface *) | btDiscreteDynamicsWorld | virtual
removeCharacter(btActionInterface *character) | btDiscreteDynamicsWorld | virtual
removeCollisionObject(btCollisionObject *collisionObject) | btDiscreteDynamicsWorld | virtual
removeConstraint(btTypedConstraint *constraint) | btDiscreteDynamicsWorld | virtual
removeRigidBody(btRigidBody *body) | btDiscreteDynamicsWorld | virtual
removeVehicle(btActionInterface *vehicle) | btDiscreteDynamicsWorld | virtual
saveKinematicState(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual
serialize(btSerializer *serializer) | btDiscreteDynamicsWorld | virtual
serializeCollisionObjects(btSerializer *serializer) | btCollisionWorld | protected
serializeDynamicsWorldInfo(btSerializer *serializer) | btDiscreteDynamicsWorld | protected
serializeRigidBodies(btSerializer *serializer) | btDiscreteDynamicsWorld | protected
setApplySpeculativeContactRestitution(bool enable) | btDiscreteDynamicsWorld | inline
setBroadphase(btBroadphaseInterface *pairCache) | btCollisionWorld | inline
setConstraintSolver(btConstraintSolver *solver) | btDiscreteDynamicsWorld | virtual
setDebugDrawer(btIDebugDraw *debugDrawer) | btCollisionWorld | inlinevirtual
setForceUpdateAllAabbs(bool forceUpdateAllAabbs) | btCollisionWorld | inline
setGravity(const btVector3 &gravity) | btDiscreteDynamicsWorld | virtual
setInternalTickCallback(btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false) | btDynamicsWorld | inline
setLatencyMotionStateInterpolation(bool latencyInterpolation) | btDiscreteDynamicsWorld | inline
setNumTasks(int numTasks) | btDiscreteDynamicsWorld | inlinevirtual
setSynchronizeAllMotionStates(bool synchronizeAll) | btDiscreteDynamicsWorld | inline
setWorldUserInfo(void *worldUserInfo) | btDynamicsWorld | inline
solveConstraints(btContactSolverInfo &solverInfo) | btDiscreteDynamicsWorld | protectedvirtual
startProfiling(btScalar timeStep) | btDiscreteDynamicsWorld | protected
stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)) | btDiscreteDynamicsWorld | virtual
synchronizeMotionStates() | btDiscreteDynamicsWorld | virtual
synchronizeSingleMotionState(btRigidBody *body) | btDiscreteDynamicsWorld |
updateAabbs() | btCollisionWorld | virtual
updateActions(btScalar timeStep) | btDiscreteDynamicsWorld | protected
updateActivationState(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual
updateSingleAabb(btCollisionObject *colObj) | btCollisionWorld |
updateVehicles(btScalar timeStep) | btDiscreteDynamicsWorld | inlinevirtual
~btCollisionWorld() | btCollisionWorld | virtual
~btDiscreteDynamicsWorld() | btDiscreteDynamicsWorld | virtual
~btDynamicsWorld() | btDynamicsWorld | inlinevirtual