graphics/surface.cpp
/*******************************************************
* Copyright (c) 2014, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <arrayfire.h>
#include <cstdio>
#include <math.h>
using namespace af;
static const int M = 30;
static const int N = 2 * M;
int main(int argc, char *argv[])
{
try {
// Initialize the kernel array just once
af::info();
af::Window myWindow(800, 800, "3D Surface example: ArrayFire");
// Creates grid of between [-1 1] with precision of 1 / M
const array x = iota(dim4(N, 1), dim4(1, N)) / M - 1;
const array y = iota(dim4(1, N), dim4(N, 1)) / M - 1;
static float t=0;
myWindow. setAxesLimits(-1.0, 1.0, -1.0, 1.0, -10.0, 10.0);
while(!myWindow. close()) {
t+=0.07;
array z = 10*x*-abs(y) * cos(x*x*(y+t))+sin(y*(x+t))-1.5;
myWindow. surface(x, y, z);
}
} catch (af::exception& e) {
fprintf(stderr, "%s\n", e. what());
throw;
}
return 0;
}