SoAudioDevice.h Source File

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SoAudioDevice.h
1 #ifndef COIN_SOAUDIODEVICE_H
2 #define COIN_SOAUDIODEVICE_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/SbString.h>
28 #include <Inventor/actions/SoGLRenderAction.h>
29 #include <Inventor/actions/SoAudioRenderAction.h>
30
31 class SoAudioDeviceP;
32
33 // *************************************************************************
34
35 class COIN_DLL_API SoAudioDevice {
36 public:
37 static SoAudioDevice * instance();
38
39 SbBool init(const SbString & devicetype, const SbString & devicename);
40
41 SbBool enable();
42 void disable();
43 SbBool isEnabled();
44 SbBool haveSound();
45 void setGain(float gain);
46 void mute(SbBool mute=TRUE);
47
48 private:
49 SoAudioDevice();
50 ~SoAudioDevice();
51 SoAudioDevice(const SoAudioDevice &);
52 const SoAudioDevice & operator=(const SoAudioDevice &);
53
54 SoAudioDeviceP *pimpl;
55 friend class SoAudioDeviceP;
56 };
57
58 #endif // !COIN_SOAUDIODEVICE_H
SoAudioDevice
The SoAudioDevice class is used to control an audio device.The SoAudioDevice class is responsible for...
Definition: SoAudioDevice.h:35
SbString
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42

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