SoVRMLSpotLight.h Source File

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SoVRMLSpotLight.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using Coin with software that can not be combined with the GNU
13 * GPL, and for taking advantage of the additional benefits of our
14 * support services, please contact Kongsberg Oil & Gas Technologies
15 * about acquiring a Coin Professional Edition License.
16 *
17 * See http://www.coin3d.org/ for more information.
18 *
19 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
20 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
21 *
22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLSPOTLIGHT_H
25 #define COIN_SOVRMLSPOTLIGHT_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLLight.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/fields/SoSFFloat.h>
31
32 class COIN_DLL_API SoVRMLSpotLight : public SoVRMLLight
33 {
34 typedef SoVRMLLight inherited;
35 SO_NODE_HEADER(SoVRMLSpotLight);
36
37 public:
38 static void initClass(void);
39 SoVRMLSpotLight(void);
40
41 SoSFVec3f location;
42 SoSFVec3f direction;
43 SoSFFloat beamWidth;
44 SoSFFloat cutOffAngle;
45 SoSFFloat radius;
46 SoSFVec3f attenuation;
47
48 virtual void GLRender( SoGLRenderAction * action );
49
50 protected:
51 virtual ~SoVRMLSpotLight();
52
53 }; // class SoVRMLSpotLight
54
55 #endif // ! COIN_SOVRMLSPOTLIGHT_H
SoVRMLLight::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: Light.cpp:92
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoVRMLSpotLight::cutOffAngle
SoSFFloat cutOffAngle
Definition: SoVRMLSpotLight.h:44
SoVRMLSpotLight::location
SoSFVec3f location
Definition: SoVRMLSpotLight.h:41
SoVRMLSpotLight::beamWidth
SoSFFloat beamWidth
Definition: SoVRMLSpotLight.h:43
SoVRMLSpotLight::radius
SoSFFloat radius
Definition: SoVRMLSpotLight.h:45
SoVRMLLight
The SoVRMLLight class is a superclass for VRML light nodes.
Definition: SoVRMLLight.h:33
SoVRMLSpotLight
The SoVRMLSpotLight class defines a spot light source.The detailed class documentation is taken verba...
Definition: SoVRMLSpotLight.h:32
SoVRMLSpotLight::attenuation
SoSFVec3f attenuation
Definition: SoVRMLSpotLight.h:46
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoSFVec3f
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
SoVRMLSpotLight::direction
SoSFVec3f direction
Definition: SoVRMLSpotLight.h:42
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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