SoLOD.h Source File

| http://www.sim.no/ http://www.coin3d.org/

- Main Page
- Related Pages
- Modules
- Classes
- Files

- File List
- File Members

SoLOD.h
1 #ifndef COIN_SOLOD_H
2 #define COIN_SOLOD_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoGroup.h>
29 #include <Inventor/fields/SoMFFloat.h>
30 #include <Inventor/fields/SoSFVec3f.h>
31
32 class SoLODP;
33
34 class COIN_DLL_API SoLOD : public SoGroup {
35 typedef SoGroup inherited;
36
37 SO_NODE_HEADER(SoLOD);
38
39 public:
40 SoLOD(void);
41 SoLOD(int numchildren);
42
43 static void initClass(void);
44
45 SoMFFloat range;
46 SoSFVec3f center;
47
48 virtual void doAction(SoAction * action);
49 virtual void callback(SoCallbackAction * action);
50 virtual void GLRender(SoGLRenderAction * action);
51 virtual void GLRenderBelowPath(SoGLRenderAction * action);
52 virtual void GLRenderInPath(SoGLRenderAction * action);
53 virtual void GLRenderOffPath(SoGLRenderAction * action);
54 virtual void rayPick(SoRayPickAction * action);
55 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
56 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
57 virtual void audioRender(SoAudioRenderAction * action);
58 virtual void notify(SoNotList *nl);
59
60 protected:
61 virtual ~SoLOD();
62
63 virtual int whichToTraverse(SoAction *);
64
65 private:
66 void commonConstructor(void);
67
68 private:
69 SoLODP *pimpl;
70 friend class SoLODP;
71 };
72
73 #endif // !COIN_SOLOD_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoGroup::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:830
SoMFFloat
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
SoGroup::doAction
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:494
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoLOD::range
SoMFFloat range
Definition: SoLOD.h:45
SoNode::notify
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoGroup::callback
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:641
SoGroup::audioRender
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:677
SoGroup::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:510
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
SoNode::GLRenderBelowPath
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:941
SoAudioRenderAction
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::GLRenderInPath
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:953
SoGroup
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoGroup::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:566
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoLOD::center
SoSFVec3f center
Definition: SoLOD.h:46
SoSFVec3f
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
SoNode::GLRenderOffPath
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:965
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoLOD
The SoLOD class is used to choose a child based distance between viewer and object.The class documentation for the SoLOD node class would be similar enough to that of SoLevelOfDetail that we will refer you to look at that one first. It will explain the general principles of what a level-of-detail mechanism is, and why and how to use it.
Definition: SoLOD.h:34
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.