Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

btCollisionWorld Member List

This is the complete list of members for btCollisionWorld, including all inherited members.

addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter) | btCollisionWorld | virtual
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | btCollisionWorld |
computeOverlappingPairs() | btCollisionWorld | virtual
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | btCollisionWorld |
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback) | btCollisionWorld |
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | btCollisionWorld |
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | btCollisionWorld | virtual
debugDrawWorld() | btCollisionWorld | virtual
getBroadphase() const | btCollisionWorld | inline
getBroadphase() | btCollisionWorld | inline
getCollisionObjectArray() | btCollisionWorld | inline
getCollisionObjectArray() const | btCollisionWorld | inline
getDebugDrawer() | btCollisionWorld | inlinevirtual
getDispatcher() | btCollisionWorld | inline
getDispatcher() const | btCollisionWorld | inline
getDispatchInfo() | btCollisionWorld | inline
getDispatchInfo() const | btCollisionWorld | inline
getForceUpdateAllAabbs() const | btCollisionWorld | inline
getNumCollisionObjects() const | btCollisionWorld | inline
getPairCache() | btCollisionWorld | inline
m_broadphasePairCache | btCollisionWorld | protected
m_collisionObjects | btCollisionWorld | protected
m_debugDrawer | btCollisionWorld | protected
m_dispatcher1 | btCollisionWorld | protected
m_dispatchInfo | btCollisionWorld | protected
m_forceUpdateAllAabbs | btCollisionWorld | protected
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static
objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static
performDiscreteCollisionDetection() | btCollisionWorld | virtual
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btCollisionWorld | virtual
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btCollisionWorld | static
rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback) | btCollisionWorld | static
removeCollisionObject(btCollisionObject *collisionObject) | btCollisionWorld | virtual
serialize(btSerializer *serializer) | btCollisionWorld | virtual
serializeCollisionObjects(btSerializer *serializer) | btCollisionWorld | protected
setBroadphase(btBroadphaseInterface *pairCache) | btCollisionWorld | inline
setDebugDrawer(btIDebugDraw *debugDrawer) | btCollisionWorld | inlinevirtual
setForceUpdateAllAabbs(bool forceUpdateAllAabbs) | btCollisionWorld | inline
updateAabbs() | btCollisionWorld | virtual
updateSingleAabb(btCollisionObject *colObj) | btCollisionWorld |
~btCollisionWorld() | btCollisionWorld | virtual