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** Copyright (C) 2015 The Qt Company Ltd.
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** This file is part of the examples of the Qt Gamepad module
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import QtQuick 2.2
import QtQuick.Controls 1.1
import QtGamepad 1.0

ApplicationWindow {
    visible: true
    width: 640
    height: 480
    title: qsTr("Hello World")

    Connections {
        target: GamepadManager
        onGamepadConnected: gamepad1.deviceId = deviceId
    }

    Gamepad {
        id: gamepad1
        deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1

        onButtonAChanged: {
            if (value == true) {
                gamepadMouse.mouseButtonPressed(Qt.LeftButton);
                console.log("fake clicked qt: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y);
            } else {
                gamepadMouse.mouseButtonReleased(Qt.LeftButton);
            }
        }
    }

    GamepadMouseItem {
        id: gamepadMouse
        anchors.fill: parent
        gamepad: gamepad1
        active: true

        Rectangle {
            id: cursor
            width: 4
            height: 4
            x: gamepadMouse.mousePosition.x
            y: gamepadMouse.mousePosition.y
            color: "red"
        }
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            console.log("clicked qt: " + mouse.x + "," + mouse.y);
        }
    }
}
