public class MultiTextUI extends TextUI
TextUIs.
This file was automatically generated by AutoMulti.
| Modifier and Type | Field and Description |
|---|---|
protected Vector |
uis
The vector containing the real UIs.
|
| Constructor and Description |
|---|
MultiTextUI() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
contains(JComponent a,
int b,
int c)
Invokes the
contains method on each UI handled by this object. |
static ComponentUI |
createUI(JComponent a)
Returns a multiplexing UI instance if any of the auxiliary
LookAndFeels supports this UI. |
void |
damageRange(JTextComponent a,
int b,
int c)
Invokes the
damageRange method on each UI handled by this object. |
void |
damageRange(JTextComponent a,
int b,
int c,
Position.Bias d,
Position.Bias e)
Invokes the
damageRange method on each UI handled by this object. |
Accessible |
getAccessibleChild(JComponent a,
int b)
Invokes the
getAccessibleChild method on each UI handled by this object. |
int |
getAccessibleChildrenCount(JComponent a)
Invokes the
getAccessibleChildrenCount method on each UI handled by this object. |
EditorKit |
getEditorKit(JTextComponent a)
Invokes the
getEditorKit method on each UI handled by this object. |
Dimension |
getMaximumSize(JComponent a)
Invokes the
getMaximumSize method on each UI handled by this object. |
Dimension |
getMinimumSize(JComponent a)
Invokes the
getMinimumSize method on each UI handled by this object. |
int |
getNextVisualPositionFrom(JTextComponent a,
int b,
Position.Bias c,
int d,
Position.Bias[] e)
Invokes the
getNextVisualPositionFrom method on each UI handled by this object. |
Dimension |
getPreferredSize(JComponent a)
Invokes the
getPreferredSize method on each UI handled by this object. |
View |
getRootView(JTextComponent a)
Invokes the
getRootView method on each UI handled by this object. |
String |
getToolTipText(JTextComponent a,
Point b)
Invokes the
getToolTipText method on each UI handled by this object. |
ComponentUI[] |
getUIs()
Returns the list of UIs associated with this multiplexing UI.
|
void |
installUI(JComponent a)
Invokes the
installUI method on each UI handled by this object. |
Rectangle |
modelToView(JTextComponent a,
int b)
Invokes the
modelToView method on each UI handled by this object. |
Rectangle |
modelToView(JTextComponent a,
int b,
Position.Bias c)
Invokes the
modelToView method on each UI handled by this object. |
void |
paint(Graphics a,
JComponent b)
Invokes the
paint method on each UI handled by this object. |
void |
uninstallUI(JComponent a)
Invokes the
uninstallUI method on each UI handled by this object. |
void |
update(Graphics a,
JComponent b)
Invokes the
update method on each UI handled by this object. |
int |
viewToModel(JTextComponent a,
Point b)
Invokes the
viewToModel method on each UI handled by this object. |
int |
viewToModel(JTextComponent a,
Point b,
Position.Bias[] c)
Invokes the
viewToModel method on each UI handled by this object. |
getBaseline, getBaselineResizeBehaviorprotected Vector uis
createUI, and can be obtained by calling
the getUIs method. The first element is guaranteed to be the real UI
obtained from the default look and feel.public ComponentUI[] getUIs()
public String getToolTipText(JTextComponent a, Point b)
getToolTipText method on each UI handled by this object.getToolTipText in class TextUILookAndFeelJTextComponent.getToolTipText(java.awt.event.MouseEvent)public Rectangle modelToView(JTextComponent a, int b) throws BadLocationException
modelToView method on each UI handled by this object.modelToView in class TextUIb - the local location in the model to translate >= 0LookAndFeelBadLocationException - if the given position does not
represent a valid location in the associated documentpublic Rectangle modelToView(JTextComponent a, int b, Position.Bias c) throws BadLocationException
modelToView method on each UI handled by this object.modelToView in class TextUIb - the local location in the model to translate >= 0LookAndFeelBadLocationException - if the given position does not
represent a valid location in the associated documentpublic int viewToModel(JTextComponent a, Point b)
viewToModel method on each UI handled by this object.viewToModel in class TextUIb - the location in the view to translate. This
should be in the same coordinate system as the mouse
events.LookAndFeelpublic int viewToModel(JTextComponent a, Point b, Position.Bias[] c)
viewToModel method on each UI handled by this object.viewToModel in class TextUIb - the location in the view to translate.
This should be in the same coordinate system
as the mouse events.c - filled in by this method to indicate whether
the point given is closer to the previous or the next
character in the modelLookAndFeelpublic int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e) throws BadLocationException
getNextVisualPositionFrom method on each UI handled by this object.getNextVisualPositionFrom in class TextUIa - the text component for which this UI is installedb - the position to convert >= 0c - the bias for the positiond - the direction from the current position that can
be thought of as the arrow keys typically found on a keyboard.
This may be SwingConstants.WEST, SwingConstants.EAST,
SwingConstants.NORTH, or SwingConstants.SOUTHe - an array to contain the bias for the returned positionLookAndFeelBadLocationExceptionpublic void damageRange(JTextComponent a, int b, int c)
damageRange method on each UI handled by this object.damageRange in class TextUIb - the beginning of the range >= 0c - the end of the range >= p0public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e)
damageRange method on each UI handled by this object.damageRange in class TextUIb - the beginning of the range >= 0c - the end of the range >= p0public EditorKit getEditorKit(JTextComponent a)
getEditorKit method on each UI handled by this object.getEditorKit in class TextUILookAndFeelpublic View getRootView(JTextComponent a)
getRootView method on each UI handled by this object.getRootView in class TextUILookAndFeelpublic boolean contains(JComponent a, int b, int c)
contains method on each UI handled by this object.contains in class ComponentUIa - the component where the x,y location is being queried;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsb - the x coordinate of the pointc - the y coordinate of the pointLookAndFeelJComponent.contains(int, int),
Component.contains(int, int)public void update(Graphics a, JComponent b)
update method on each UI handled by this object.update in class ComponentUIa - the Graphics context in which to paintb - the component being painted;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsComponentUI.paint(java.awt.Graphics, javax.swing.JComponent),
JComponent.paintComponent(java.awt.Graphics)public static ComponentUI createUI(JComponent a)
LookAndFeels supports this UI. Otherwise, just returns the
UI object obtained from the default LookAndFeel.public void installUI(JComponent a)
installUI method on each UI handled by this object.installUI in class ComponentUIa - the component where this UI delegate is being installedComponentUI.uninstallUI(javax.swing.JComponent),
JComponent.setUI(javax.swing.plaf.ComponentUI),
JComponent.updateUI()public void uninstallUI(JComponent a)
uninstallUI method on each UI handled by this object.uninstallUI in class ComponentUIa - the component from which this UI delegate is being removed;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsComponentUI.installUI(javax.swing.JComponent),
JComponent.updateUI()public void paint(Graphics a, JComponent b)
paint method on each UI handled by this object.paint in class ComponentUIa - the Graphics context in which to paintb - the component being painted;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsComponentUI.update(java.awt.Graphics, javax.swing.JComponent)public Dimension getPreferredSize(JComponent a)
getPreferredSize method on each UI handled by this object.getPreferredSize in class ComponentUIa - the component whose preferred size is being queried;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsLookAndFeelJComponent.getPreferredSize(),
LayoutManager.preferredLayoutSize(java.awt.Container)public Dimension getMinimumSize(JComponent a)
getMinimumSize method on each UI handled by this object.getMinimumSize in class ComponentUIa - the component whose minimum size is being queried;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsLookAndFeelJComponent.getMinimumSize(),
LayoutManager.minimumLayoutSize(java.awt.Container),
ComponentUI.getPreferredSize(javax.swing.JComponent)public Dimension getMaximumSize(JComponent a)
getMaximumSize method on each UI handled by this object.getMaximumSize in class ComponentUIa - the component whose maximum size is being queried;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsLookAndFeelJComponent.getMaximumSize(),
LayoutManager2.maximumLayoutSize(java.awt.Container)public int getAccessibleChildrenCount(JComponent a)
getAccessibleChildrenCount method on each UI handled by this object.getAccessibleChildrenCount in class ComponentUILookAndFeelComponentUI.getAccessibleChild(javax.swing.JComponent, int)public Accessible getAccessibleChild(JComponent a, int b)
getAccessibleChild method on each UI handled by this object.getAccessibleChild in class ComponentUIb - zero-based index of childLookAndFeelComponentUI.getAccessibleChildrenCount(javax.swing.JComponent) Submit a bug or feature
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