Steam/Game-specific troubleshooting - ArchWiki

# Steam/Game-specific troubleshooting

< Steam

See Steam for the main article, and Steam/Troubleshooting for generic troubleshooting.

Note: Steam installs library dependencies of a game to a library directory, but some are missing at the moment. Report bugs involving missing libraries on Valve's bug tracker on their GitHub page before adding workarounds here, and then provide a link to the bug so it can be removed as the problems are fixed.
Tip: If a game fails to start, a possible reason is that it is missing required libraries. You can find out what libraries it requests by running `ldd game_executable`. `game_executable` is likely located somewhere in `~/.steam/root/steamapps/common/`. Please note that most of these "missing" libraries are actually already included with Steam, and do not need to be installed globally.

## Common steps

### Prepend /usr/lib to LD_LIBRARY_PATH

Add `LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH"` to your launch options.

### OpenSSL 1.0 setup

Some Steam games are built against OpenSSL 1.0. [1]

Install libopenssl-1.0-compatAUR and add `LD_LIBRARY_PATH=/usr/lib/openssl-1.0-compat` to your launch options.

### Adobe Air setup

The package adobe-air-sdkAUR installs Adobe Air not in the place where the game expects it to be, fix this by creating the following symlink:

    # ln -s "/opt/adobe-air-sdk/runtimes/air/linux/Adobe AIR" "/opt/Adobe AIR"

Adobe AIR requires you to accept its EULA:

    $ mkdir -p ~/.appdata/Adobe/AIR
    $ echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted

## Air Brawl

When some fonts are missing, install gnu-free-fonts.

## Alien Isolation

You need to create the following symlink, otherwise the game will fail to start.

    $ ln -s /usr/lib/libpcre.so "$HOME/.steam/root/steamapps/common/Alien Isolation/lib/x86_64/libpcre.so.3"

## Amnesia: The Dark Descent

Dependencies:

- lib32-freealutAUR
- lib32-glu
- lib32-libxmu
- lib32-sdl_ttf

## And Yet It Moves

Dependencies:

- lib32-libjpeg6-turbo
- lib32-libpng12
- lib32-libtheora
- lib32-libtiff4

### Game does not start

When the game refuses to launch and prints one of the following error messages:

    readlink: extra operand ‘Yet’
    Try 'readlink --help' for more information.

or

    This script must be run as a user with write priviledges to game directory

Open `~/.steam/root/steamapps/common/And Yet It Moves/AndYetItMovesSteam.sh` and replace the line:

    ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"

with:

    ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"

## Anodyne

Dependencies:

- adobe-air-sdkAUR, follow #Adobe Air setup
- xterm (probably not required)

## Aquaria

### Mouse pointer gets stuck in one direction

If the mouse pointer gets stuck in one direction, make sure `~/.steam/root/steamapps/common/Aquaria/usersettings.xml` contains `<JoystickEnabled on="0" />`.

If that does not fix the issue, try unplugging any joysticks or joystick adapter devices you have plugged in.

## ARK: Survival Evolved

### Game does not start, displays text window with unreadable text

Add `MESA_GL_VERSION_OVERRIDE=4.0 MESA_GLSL_VERSION_OVERRIDE=400` to your launch options.

## Audiosurf 2

Requires pulseaudio-alsa.

## Binding of Isaac: Rebirth

### No sound

Note: This also helps with Never Alone (Kisima Ingitchuna) and No Time to Explain.

#Prepend /usr/lib to LD_LIBRARY_PATH.

Adjust the audio levels in the game options.

## The Book of Unwritten Tales

Dependencies:

- lib32-jasperAUR
- lib32-libxawAUR

If the game does not start, uncheck: Properties > Enable Steam Community In-Game.

The game is known to segfault when opening the settings and possibly during or before playing. A workaround from the Steam discussions is to replace the game's `RenderSystem_GL.so` with one from Debian's repositories. To do that download this deb file, and extract it with dpkgAUR:

    $ dpkg -x libogre-*.deb outdir

Now replace `~/.steam/root/steamapps/common/The Book of Unwritten Tales/lib/32/RenderSystem_GL.so` with the one extraced from the `.deb` package.

## The Book of Unwritten Tales: The Critter Chronicles

See #The Book of Unwritten Tales.

To prevent the game from crashing at the end credits, change the size of the credits image as described here.

## Borderlands 2

### Migrating saves from other platforms

Borderlands 2 does not support cross-platform Steam Cloud syncing, you have to manually copy the files between platforms. Save locations can be found here. Make sure your user can access the files.

### Using Ctrl Key

Borderlands 2 does not allow the `Ctrl` key to be used by default. The game seems to be accessing keycodes and not keysyms, therefore xmodmap has no affect. A workaround is using setkeycodes to map the Ctrl-scancode to some other key, as described in Map scancodes to keycodes#Using setkeycodes. I use `setkeycodes 0x1d 56` (as root) to map Ctrl to Alt before starting the game and `setkeycodes 0x1d 29` to restore the default.

### Logging into SHiFT

Out of the box you will not be able to log into SHiFT since the game expects certificates to be in `/usr/lib/ssl`, which is where Ubuntu stores them. Arch however uses `/etc/ssl`. To resolve the problem, add `SSL_CERT_DIR=/etc/ssl/certs` to your launch options.

## Borderlands: The Pre-Sequel

See #Logging into SHiFT.

### Keyboard not working

Using dwm, no keyboard input seems to register.

### Not starting via Steam

The game may stop launching from Steam; on launch, game appears as Running, then syncs and closes.

Either use steam-native-runtime or create the missing `steam_appid.txt`:

    $ echo 261640 > ~/.steam/root/steamapps/common/BorderlandsPreSequel/steam_appid.txt

You can now start the game directly from the game directory.

## Cities in Motion 2

### Dialog boxes fail to display properly

You will not be able to read or see anything, and you will have this in your logs:

    Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element
    Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elements

Workaround for the bug FS#35039 is available here (replace `/etc/fonts/conf.d/10-scale-bitmap-fonts.conf`).

## Cities Skylines

### Textures not rendering properly

Add `UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS=yes` to your launch options.

## Civilization V

You need to add `LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6'` to your launch options.

steam-for-linux issue #4379

### Stuttering sound with PulseAudio

See PulseAudio/Troubleshooting#Laggy sound.

## Civilization: Beyond earth

If you are getting an instant crash/close upon launch, make sure you have the following 32-bit packages installed:

- lib32-libcurl-compat
- lib32-libcurl-gnutls
- lib32-openal
- lib32-intel-tbbAUR

## Civilization VI

As with Civ V, you need to add `LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6'` to your launch options.

Follow #OpenSSL 1.0 setup.

## Deus Ex: Mankind divided

Follow #OpenSSL 1.0 setup.

## The Clockwork Man

Requires lib32-libidn.

## Company of Heroes 2

Like with #Alien Isolation you need to create the following symlink, otherwise the game will fail to start.

    $ ln -s /usr/lib/libpcre.so  "~/.steam/root/steamapps/common/Company of Heroes 2/lib/<ARCH>/libpcre.so.3"

## Counter-Strike: Global Offensive (CS:GO)

### Game starts on the wrong screen

csgo-osx-linux issue #60

If it happens, go into fullscreen windowed or windowed mode and drag the window to the correct monitor. Then go back into fullscreen, the game should now be on the correct monitor.

### Cannot reach bottom of the screen on menus

csgo-osx-linux issue #594

If you have a secondary monitor you might have a part of your lower screen you cannot reach in menus. If on Gnome you can try to open the overview (Super key) and drag the game to the other monitor and back.

If you are not on Gnome or dragging the window back and forth did not work you can try to install wmctrl and run this command, where X and Y is the offset of the window and H and W is the size.

    wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,X,Y,H,W

Example: SecondaryMonitor: on the left 2560x1600, GamingMonitor: on the right 2560x1440).

    wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,2560,0,1600,1200

Here X and Y is 0,2560 to move the window to the monitor on the right and H and W 1600,1200 is set to match the ingame resolution.

### Sound is played slightly delayed

csgo-osx-linux issue #45

See PulseAudio/Troubleshooting#Laggy sound for a possible solution.

### Mouse not working in-game

If your mouse works in the main menu but not in-game, add `SDL_VIDEO_X11_DGAMOUSE=0` to your launch options. [2]

### Brightness slider not working

Install xorg-xrandr and run `xrandr` to find out the name of your connected display output.

Edit `~/.steam/root/steamapps/common/Counter-Strike Global Offensive/csgo.sh` and add the following lines (adapt output_name):

    # gamma correction
    xrandr --output output_name --gamma 1.6:1.6:1.6 # play with values if required
    STATUS=42
    while [$STATUS -eq 42]; do
     ...
    done
    # restore gamma
    xrandr --output output_name --gamma 1:1:1
    exit $STATUS

### Microphone not working

csgo-osx-linux issue #573

CS:GO uses the default PulseAudio sound device ignoring what is configured in Steam settings.

First find out the source name of your microphone (it should start with `alsa_input.`):

    $ pacmd list-sources

Then set the default device (change the name accordingly):

    $ pacmd set-default-source device_name

Also lower the microphone level to 60% otherwise you will get some nasty background noise and you will be difficult to understand (change the name accordingly):

    $ pacmd set-source-volume device_name 0x6000

## Crusader Kings II

x86_64 dependencies:

- lib32-openssl

### Locations

The game can be started directly without running Steam by executing `./ck2` in its directory.

Save files are stored in `~/.paradoxinteractive/Crusader Kings II/`. Before version 2.03 they were stored in `~/Documents/Paradox Interactive/Crusader Kings II/save games/`.

### No audio

SDL uses PulseAudio by default, so to use it with ALSA you need to set:

    ~/.pam_environment

    SDL_AUDIODRIVER=alsa

### Oddly sized starting window

Enable full screen mode as the default. In `~/.paradoxinteractive/Crusader Kings II/settings.txt` set `fullscreen` to `yes`.

## Death Road To Canada

### No music

#Prepend /usr/lib to LD_LIBRARY_PATH.

## Defender's Quest: Valley of the Forgotten

Dependencies:

- adobe-air-sdkAUR, follow #Adobe Air setup
- lib32-libcanberra
- xterm

## Dirt

Follow #OpenSSL 1.0 setup.

## Divinity: Original Sin - Enhanced Edition

### Game doesn't start when using Bumblebee optirun or primusrun

Edit `~/.steam/root/steamapps/common/Divinity Original Sin Enhanced Edition/runner.sh` to have it use primusrun:

    LD_LIBRARY_PATH="." primusrun ./EoCApp

## Don't Starve

Dependencies:

- lib32-flashplugin
- lib32-libcurl-gnutls

### No sound

#Prepend /usr/lib to LD_LIBRARY_PATH.

In the game, go to the options and adjust the audio levels.

## Dota 2

Dependencies:

- libudev0AUR
- libpng12
- libtxc_dxtn

### In-game font is unreadable

Add `MESA_GL_VERSION_OVERRIDE=2.1` to your launch options.

### The game does not start

If you run the game from the terminal and, although no error is shown, try disabling: Steam > Settings > In-Game > Enable Steam Community In-Game.

Apparently the game The Book of Unwritten Tales has the same problem. It also describes a workaround that is untested in Dota 2.

### Game runs on the wrong screen

  GitHub Dota 2 issue #11

### Game does not start with libxcb-dri3 error message

After a recent Mesa update, Dota 2 stopped working. The error message is:

    SDL_GL_LoadLibrary(NULL) failed: Failed loading libGL.so.1: /usr/lib32/libxcb-dri3.so.0: undefined symbol: xcb_send_fd

See Steam/Troubleshooting#Steam runtime issues.

### Steam overlay

Steam distributes a copy of libxcb which is incompatible with the latest xorg libxcb. See Steam/Troubleshooting#Steam runtime issues, [3], [4].

### Chinese Tips and player's name display problem

The Chinese characters in the Tips and player's name display block character.

The problem caused by some fonts package. It is known that the 'ttf-dejave', 'ttf-liberation' and 'ttf-ms-fonts' will cause the prolem, and the 'wqy-*', 'ttf-ubuntu-font-family', 'ttf-arphic-uming', 'ttf-linux-libertine' are safe. The other fonts family are not checked.

  GitHub Steam issue #1688

### Chinese input method problem

Dota2 is not compatible with CJK IME(Input Method Editor/Enhancer), such as Ibus and Fcitx. Chinese characters can't be typed in Dota2.GitHub Steam issue 493

The possible solution

Compile the `libSDL` with fcitx or ibus support, then replace `Game Folder/dota 2 beta/bin/libSDL2-2.0.so.0` with your version.

  LibSDL+Ibus
  LibSDL+Fcitx
  LibSDL+Fcitx Source
  The solutions issues

## Dwarfs F2P

Dependencies:

- lib32-libgdiplusAUR[broken link: archived in aur-mirror]

### Game does not start

There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.

If the game still crashes at startup, edit `~/.steam/root/steamapps/common/Dwarfs - F2P/Run.sh` and change

    export LD_LIBRARY_PATH=.:${LD_LIBRARY_PATH}

to

    export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:.

Note: This file may be overwritten by updates or by verifying integrity of game cache. You may need to modify it again.

If these do not help, you may have outdated libraries in the game installation folder that are crashing the game on startup. Try moving/removing the following files out of `~/.steam/root/steamapps/common/Dwarfs - F2P/` to fix it:

    libX11.so.6, libsteam.so libtier0_s.so, libvstdlib_s.so, steamclient.so

### Game crashes

In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.

## Dynamite Jack

Requires lib32-sdl.

### Sound Issues

When running on 64-bit Arch Linux, there may be "pops and hisses" when running Dynamite Jack. This could be caused by not having `STEAM_RUNTIME=0` set. (However, even with `STEAM_RUNTIME=0` set, the game may still sometimes start with this issue. Exiting and restarting the game seems to make the problem go away.)

### Game does not start

If running steam with the `STEAM_RUNTIME=0`, Dynamite Jack may have a problem starting. Check the steam error messages for this message:

    /home/$USER/.steam/root/steamapps/common/Dynamite Jack/bin/main: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory

Install lib32-sdl from multilib and Dynamite Jack should start up.

## Euro Truck Simulator 2

### Shows only a black screen

Select safe mode when the game starts up.

## Football Manager 2014

This game will not run when installed on an XFS or reiserfs filesystem. Workaround is to install on an ext4 filesystem.

## FORCED

Requires lib32-glu.

This game has 32-bit and 64-bit binaries. For unknown reason, steam will launch the 32-bit binary even on 64-bit Arch Linux. When manually launching the 64-bit binary, the game starts, but cannot connect to Steam account, so you cannot play. So install 32-bits dependencies, and launch the game from Steam.

## FTL: Faster than Light

### Compatibility

After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.

The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game without Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in `~/.steam/root/steamapps/common/FTL Faster than Light/data/` rather than the FTL binary in the $arch directory.

### Problems with open-source video driver

FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside `~/.steam/root/steamapps/common/FTL Faster Than Light/data/amd64/lib`. This is if you are using a 64bit system. In case you are using a 32bit system you have to remove (rename) the same library located into `~/.steam/root/steamapps/common/FTL Faster Than Light/data/x86/lib`.

## Game Dev Tycoon

### Game does not start

You might get an error about missing `libudev.so.0`. See Steam/Troubleshooting#Steam runtime issues.

## Garry's Mod

### Game does not start

When an error about a missing `client.so` appears, try the following:

    $ cd ~/.steam/root/steamapps/common/GarrysMod/bin/
    $ ln -s libawesomium-1-7.so.0 libawesomium-1-7.so.2
    $ ln -s ../garrysmod/bin/client.so ./

If the error mentions a missing library for `libgcrypt.so.11`, install lib32-libgcrypt15.

### Opening some menus causes the game to crash

Most menus work fine, but ones with checkboxes (LAN multiplayer, mounted games list) do not work at all. This is a bug in the menu code.

If you prefer the default menu style and do not mind a hacky solution: Simon311 has written code with instructions to fix it.

If you do not care for the default menu style and want a more stable but feature-incomplete solution, Facepunch developer robotboy655 has written a new menu.

### Game crashes after attempting to join server

While in the process of joining a server, downloading resources, etc, the game seems to hang and after a while, perhaps during the "sending client info" portion the game crashes, usually without any error messages. Error does not give much information, however, the process for Garry's mod is killed.

This issue arises more often when joining servers with many addons like DarkRP servers specifically.

The problem seems to correlate with a weak GPU and the game is timing out from the server, so if the GPU is the problem, lowering the graphics settings to the minimum should fix the problem.

## Gods will be watching

Install lib32-libopenssl-1.0-compatAUR and add `LD_LIBRARY_PATH=/usr/lib32/openssl-1.0-compat` to your launch options.

## GRID Autosport

Follow #OpenSSL 1.0 setup.

### Black screen when trying to play

Add `LC_ALL=C` to your launch options.

## Hack 'n' Slash

### Crashes when trying to load a game

#Prepend /usr/lib to LD_LIBRARY_PATH.

## Hacker Evolution

Requires lib32-sdl2_mixer.

## Half-Life 2 and episodes

### Cyrillic fonts problem

This problem can be solved by deleting "Helvetica" font.

## Hammerwatch

### The game does not start via Steam

#Prepend /usr/lib to LD_LIBRARY_PATH.

### No sound

Hammerwatch opens with a popup: "Sound Error" -- "Could not initialize OpenAL, no sounds will be played. Try updating your OpenAL drivers."

OpenAL, which Hammerwatch uses, defaults to PulseAudio. To change that, add the following line to `/etc/openal/alsoft.conf`:

    drivers=alsa,pulse

This way, Hammerwatch will use ALSA. This solution was found here.

## Halo: Custom Edition

Although not a steam game, Halo: Custom Edition running under WINE and/or PlayOnLinux has many audio problems. To mitigate this, install dsound via winetricks or PlayOnLinux. Then, set the in-game "Sound Quality" to medium. If you have installed the campaign extra, this also restores all video cut-scene audio.

## Harvest: Massive Encounter

Dependencies:

- lib32-sfmlAUR
- lib32-libjpeg6-turbo
- lib32-nvidia-cg-toolkit
- lib32-gtk2
- lib32-libvorbis
- lib32-openal

### Compatibility

Game refuses to launch and throws you to library installer loop. Just edit `~/.steam/root/steamapps/common/Harvest Massive Encounter/run_harvest` and remove everything but

     #!/bin/bash
     exec ./Harvest

## Hatoful Boyfriend

### Japanese text invisible

Install wqy-microhei and wqy-microhei-lite.

## Hyper Light Drifter

### The controller does not work

Install lib32-sdl2 and add `LD_PRELOAD=libSDL2.so` to your launch options.

See the following Steam Community discussions:

- Controller Issues
- Common Bugs + Known Issues

It is suggested to run the next_update branch to get new fixes, there however currently is a libcurl segfault keeping it from starting without special workarounds.

### Missing libcurl.so.4 or version CURL_OPENSSL_3 not found

Install lib32-libcurl-compat and add `LD_PRELOAD=libcurl.so.3` to your launch options.

## The Impossible Game

Dependencies:

- lib32-sdl2
- lib32-sdl2_image

## The Inner World

Requires java-commons-codecAUR for sound support.

### Bringing up the inventory or main menu

Hold the tab key.

#### Cutscenes

The game has cutscenes. It starts directly with a cutscene before you start the actual game in the backyard. To see these cutscenes you need to use Oracle's Java instead of the openjdk.

Install jreAUR from the AUR and run:

    # archlinux-java set java-8-jre/jre

Furthermore you need the package ffmpeg-compat-55AUR.

There seem to be problems with the Steam overlay. Try to run the game directly with `~/Steam/steamapps/common/TheInnerWorld/TIW_start.sh`.

Note that cutscenes open in a new window. So pay attention to that and switch to the new window to enjoy the movies.

See the Steam Forums for details.

## Interloper

Requires alsa-lib.

### Game does not start

The game can sometimes segfault due to an incompatibility with the Steam Runtime's libasound.so.2. See Steam/Troubleshooting#Steam runtime issues.

## Invisible Apartment

Requires qt5-multimedia.

### Game does not start

When the game does not run when you launch it via Steam try to run it directly:

    ~/.steam/root/steamapps/common/Invisible\ Apartment/ia1

## Joe Danger 2: The Movie

Requires lib32-libpulse.

### Compatibility

Game only worked after obtaining from the Humble Bundle directly and lib32-libpulse was installed.

## Kerbal Space Program

See Kerbal Space Program.

## Killing Floor

### Screen resolution

Killing Floor runs pretty much from scratch, although you might have to change in-game resolution screen as the default one is 800x600 and a 4:3 screen format. If you try to modify screen resolution in-game, it might crash your desktop enviroment. To fix this, please set the desired resolution screen size by editing `~/.killingfloor/System/KillingFloor.ini`.

    ~/.killingfloor/System/KillingFloor.ini

    ...

    [WinDrv.WindowsClient]
    WindowedViewportX=????
    WindowedViewportY=????
    FullscreenViewportX=????
    FullscreenViewportY=????
    MenuViewportX=???
    MenuViewportY=???

    ...

    [SDLDrv.SDLClient]
    WindowedViewportX=????
    WindowedViewportY=????
    FullscreenViewportX=????
    FullscreenViewportY=????
    MenuViewportX=????
    MenuViewportY=????

    ...

Note: Replace all the `????` with the corresponding numbers according the desired resolution. If you have an 1366x768 screen and want to use it at it's fullest, change all the Viewport fields to something like `ViewportX=1366` and `ViewportY=768` in the corresponding areas.
Note: The dots in the middle indicate that there are more fields in that .ini file. But for screen resolution troubleshooting, you do not need to modify anything else.

Save the file and restart the game, it should work now.

### Windowed mode

Uncheck fullscreen in the options menu, and use `Ctrl+g` to stop mouse capturing (that was non-obvious to discover..). This way you can easily minimize it and do other other things..and let your WM handle things.

### Stuttering sound

KillingFloor comes with its own OpenAL library:

    ~/.steam/root/steamapps/common/KillingFloor/System/openal.so

Back it up, install openal or lib32-openal (if using a 64bit system).

Then symlink the installed system library (`/usr/lib32/libopenal.so.1` or `/usr/lib/libopenal.so.1`) to `openal.so`.

## Lethal League

Requires lib32-glew1.10.

## Life is Strange

Requires lib32-librtmp0.

## Mark of the Ninja

### Bad sound

#Prepend /usr/lib to LD_LIBRARY_PATH.

## Metro: Last Light

The game does not allow you to change its resolution on a multi-monitor setup on GNOME with the AMD Catalyst drivers. A temporary workaround is to disable the side monitors. Jason over at unencumbered by facts managed to get it working with his multi-monitor setup using a single display server, he however is using Nvidia.

## Middle-earth: Shadow of Mordor

### Floating heads

Add `__GL_ShaderPortabilityWarnings=0` to your launch options.

## Multiwinia

Requires lib32-openal.

### Crash on startup

If Multiwinia crashes on startup on X64 systems, force launching the 32-bit executable by replacing `~/.steam/root/steamapps/common/Multiwinia/run_steam.sh` with the following script:

    #!/bin/sh
    ./multiwinia.bin.x86

See [5].

## Natural Selection 2

Requires lib32-speex.

### No Sound

If there is no sound in-game. Try installing lib32-sdl and lib32-sdl2.

If this fails, try setting the game's launch options in Steam to:

    LD_LIBRARY_PATH="/usr/lib32:$LD_LIBRARY_PATH" %command%

## Nuclear Throne

### Missing libcurl.so.4 or version CURL_OPENSSL_3 not found

Install lib32-libcurl-compat and add `LD_PRELOAD=libcurl.so.3` to your launch options.

## Penumbra: Overture

Dependencies:

- lib32-glu
- lib32-libvorbis
- lib32-libxft
- lib32-openal
- lib32-sdl_image
- lib32-sdl_ttf

### Windowed mode

There is no in-game option to change to the windowed mode, you will have to edit `~/.frictionalgames/Penumbra/Overture/settings.cfg` to activate it.

Find `FullScreen="true"` and change it to `FullScreen="false"`, after this the game should start in windowed mode.

## The Polynomial

Dependencies:

- ilmbase102-libsAUR[broken link: archived in aur-mirror]
- openexr170-libsAUR[broken link: archived in aur-mirror]

Steam for Linux issue #2721

### Segfaults during program start on 64-bit systems

The game segfaults during program start because of the `LD_LIBRARY_PATH` setting in the launcher script. Edit `~/.steam/root/steamapps/common/ThePolynomial/Polynomial64`, and comment out the `LD_LIBRARY_PATH` variable. Make sure to put the `./bin/Polynomial64 "$@"` command on a new line.

## Portal 2

### Game does not start

Several OpenGL-related errors (such as `PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0!` or `libGL error: driver pointer missing`) are caused by Portal 2 bundling an old libstdc++ file. This error is especially common with open source Radeon drivers (`radeonsi`). See Steam/Troubleshooting#Steam runtime issues.

A problem with libstdc can be fixed with:

    LD_PRELOAD='/usr/$LIB/libstdc++.so.6' %command%

### Resolution too low

When the game starts with a resolution so low that you cannot reach the game settings, start the game in windowed mode by setting the launch option `-windowed`.

## Prison Architect

### ALSA error when using PulseAudio

The error:

`ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave`

was resolved by installing:

- pulseaudio-alsa
- lib32-libpulse

per PulseAudio#ALSA.

## Project Zomboid

Requires jre7-openjdk.

### No sound

#Prepend /usr/lib to LD_LIBRARY_PATH.

In the game, go to the options and set all audio to the proper volume.

## Redshirt

Requires lib32-libpulse if you use PulseAudio.

## Revenge of the Titans

Requires libxtst and lib32-libxtst.

## Rock Boshers DX: Directors Cut

Requires lib32-libcaca.

## Saints Row IV

### Game fails to launch after update to new Nvidia drivers

Set the launch options for Saints Row IV to:

    LD_PRELOAD=$LD_PRELOAD:/usr/lib32/libGLX_nvidia.so %command%

### Game causes GPU lockup with mesa drivers

Saints Rows IV can cause a GPU lockup when trying to play on certain AMD hardware using open source drivers: Bug 93475.

A workaround is to set the launch options to:

    R600_DEBUG=nosb %command%

## Serious Sam 3: BFE

### No audio

Try running:

    # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
    # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/

If that does not work, try tweaking `~/.alsoftrc` as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:

    ~/.alsoftrc

    [general]
    drivers = alsa
    [alsa]
    device = default
    capture = default
    mmap = true

## Space Pirates and Zombies

Requires lib32-openal.

### No audio

Try running:

    # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
    # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/

If that does not work, try tweaking `~/.alsoftrc` as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:

    ~/.alsoftrc

    [general]
    drivers = alsa
    [alsa]
    device = default
    capture = default
    mmap = true

## Spacechem

Dependencies:

- lib32-sdl_mixer
- lib32-sdl_image
- lib32-sqlite

### Game crash

The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.

To solve this just remove or move the three files `libSDL-1.2.so.0`, `libSDL_image-1.2.so.0`, `libSDL_mixer-1.2.so.0` from `~/.steam/root/steamapps/common/SpaceChem`

## Splice

Requires glu.

Splice comes with both x86 and x64 binaries. Steam does not have to be running to launch this game.

## Star Wars Battlefront II

Star wars battlefront 2's steam version running under Wine has a bug which causes it to take forever to load a game. The solution is to compile a custom wine version with the patch from this WINEHQ bug page Instructions are at the bottom of the page.

Note: The required patch is called "updated patchset (GetForgroundWindow hack + posix semaphores) rebased onto wine-1.7.55".

In order to use the patched wine version with PlayOnLinux, copy the completely patched and compiled wine-1.7.55 folder to `~/.PlayOnLinux/wine/linux-x86/`.

## The Stanley Parable

### Game won't start

As discussed in Steam's store page, remove `libstdc++.so.6` from the game folder. For example:

    $ rm ~/.steam/root/steamapps/common/The\ Stanley\ Parable/bin/libstdc++.so.6

## Shadow Tactics: Blades of the Shogun

Dependencies:

- lib32-libstdc++5
- lib32-libxcursor
- lib32-libxrandr

## Steel Storm: Burning Retribution

### Start with black screen

The game tries to launch in 1024x768 resolution with fullscreen mode by default. It is impossible on some devices. (for example laptop Samsung Series9 with intel hd4000 video).

You can launch the game in windowed mode. To do this open game Properties in Steam, in General tab select "Set launch options..." and type "-window".

Now you can change the resolution in game.

### No English fonts

If you use Intel video card, just disable S3TC in DriConf.

## Stephen's Sausage Roll

### No sound

If using native libraries[broken link: invalid section] and libpulse is installed, Unity may try to use that library for sound and fail. To test if this is the problem, try removing libpulse or renaming the package files that are named `libpulse-simple*`. To see which libpulse files are relevant, run:

    $ pacman -Qql libpulse | grep /usr/lib/libpulse-simple

    /usr/lib/libpulse-simple.so
    /usr/lib/libpulse-simple.so.0
    /usr/lib/libpulse-simple.so.0.1.0

If renaming any of those files works for you, you can proceed with the following instructions (revert any renaming you just did). Browse to the game's directory:

    $ cd "$HOME/.steam/root/steamapps/common/Stephen's Sausage Roll"

And create a sub-directory that we can use to hold 0-byte look-alike library files:

    $ mkdir noload/

Use `touch` to create 0-byte versions of the above files that we want the dynamic linker to skip, e.g.:

    $ touch noload/{libpulse-simple.so,libpulse-simple.so.0,libpulse-simple.so.0.1.0}

Note: Only a 0-byte `libpulse-simple.so.0` file may be required.

After you have created these 0-byte files, you can now attempt to run the game binary directly, telling the dynamic linker to use our 0-byte files:

    $ LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" ./Sausage.x86_64

If everything works up to this point, you can amend the launch options in Steam to be:

    LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" %command%

Again, this should work because Steam checks for a `noload/` directory relative to the game's directory. The dynamic linker should respect the `$LD_LIBRARY_PATH` variable and fail to load the necessary libpulse files. The game should then fallback to plain ALSA.

## Superbrothers: Sword & Sworcery EP

Dependencies:

- lib32-glu
- lib32-libpulse if you use PulseAudio

The game bundles with an outdated version of libstdc++ which prevents the game from starting. The following can be observed when you run Steam and S&S from the terminal:

    libGL error: unable to load driver: i965_dri.so
    libGL error: driver pointer missing
    libGL error: failed to load driver: i965
    libGL error: unable to load driver: i965_dri.so
    libGL error: driver pointer missing
    libGL error: failed to load driver: i965
    libGL error: unable to load driver: swrast_dri.so
    libGL error: failed to load driver: swrast

To solve this problem remove the bunlded libstdc++ using:

    $ rm "$HOME/.steam/root/steamapps/common/Superbrothers Sword & Sworcery EP/lib/libstdc++.so.6*"

After that the game will use the libstdc++ from Steam.

## Tabletop Simulator

### CJK characters not showing in game

Install wqy-microhei and wqy-microhei-lite.

## Team Fortress 2

Requires lib32-libpng12.

### Making HRTF work

Assuming HRTF (head-related transfer function) has been properly set up in the operating system, HRTF won't be enabled unless you disable the original processing. To do so, use

    dsp_slow_cpu 1

For best results, also change the following:

    snd_spatialize_roundrobin 1
    dsp_enhance_stereo 0
    snd_pitchquality 1

### Loading screen freeze

If you are a non-english (speaking) user, you have to enable "en_US.UTF-8" in the locale.gen! Generate a new locale after that.

### No audio

It happens if there is no PulseAudio in your system. If you want to use ALSA, you need to launch Steam or the game directly with `SDL_AUDIODRIVER=alsa` (From SteamCommunity).

If it still does not work, you may also need to set the environment variable AUDIODEV. For instance `AUDIODEV=Live`. Use `aplay -l` to list the available sound cards.

### Slow loading textures

If you are using Chris' FPS Configs or any other FPS config, you may have set `mat_picmip` to `2`. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to `-1`, the default.

## Terraria

See the KNOWN ISSUES & WORKAROUNDS​ section of the release announcement.

## This War of Mine

### Game does not start

This happens because of an incompatibility with the newer version of `lib32-curl`. To fix the problem you need to remove the bundled `libcurl.so.4`

    $ rm "$HOME/.steam/root/steamapps/common/This War of Mine/libcurl.so.4"

### Sound glitches with Steam native

The bundled `libOpenAL` might not work correctly, try the following:

    $ ln -sf /usr/lib32/libopenal.so "$HOME/.steam/root/steamapps/common/This War of Mine/libOpenAL.so"

## Ticket to Ride

Dependencies:

- lib32-gstreamer0.10-baseAUR
- lib32-pangox-compatAUR

As lib32-gstreamer0.10-base is quite hard to build you can use alucryd-multilib repo for this package

## Tomb Raider

### Game immediately closes when running with steam-native

Tomb Raider has a very heavy amount of dependency on the Steam runtime, the easiest solution is to just run it using the runtime. You can do so by setting the following as the launch option:

    ~/.steam/root/ubuntu12_32/steam-runtime/run.sh %command%

### Steam Controller not working in-game

If your Steam Controller is correctly recognized and paired but still not working in-game try the following:

- In Steam, non Big Screen, go to Settings -> Account -> Beta participation -> Change... and in the dropdown select box select Steam Beta Update
- Restart Steam
- Go to Big Screen and start Tomb Raider

Correctly recognized means you can control desktop mouse and Steam in Big Picture mode and the controller is shown in Big Picture settings

## Towns / Towns Demo

Requires Java.

## Transistor

### Crash on launch / FMOD binding crash / Audio issues

Try running steam with following command

    LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2' steam

Alternatively, right click on Transistor, go to Properties => Set Launch Options... and enter

    LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2' %command%

This will force Steam to do the fix whenever Transistor is started, but allows Steam to be launched normally.

Otherwise, run the game via shell and set up proper audio device for FMOD, as discussed in [6].

Also, check out this thread [7]

## Transmissions: Element 120

Dependencies:

- lib32-libgcrypt15
- lib32-libpng12

### Troubleshooting

Make sure you have all libraries installed. Above the standard set required by Steam runtime, the game requires few additional ones. The typical error message that indicates that is

    AppFramework : Unable to load module vguimatsurface.so!

To find missing dependencies go into `~/.steam/root/steamapps/common/Transmissions Element 120` and run:

    LD_LIBRARY_PATH=bin ldd bin/vguimatsurface.so

Look for entries that say not found.

## Trine 2

Dependencies:

- lib32-glu
- lib32-libxxf86vm
- lib32-openal
- xorg-xwininfo
- lib32-libdrm

- lib32-libpng12
- lib32-libwrap

### Colors

If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. (bugreport)

### Sound

The factual accuracy of this article or section is disputed.

Reason: General settings not specific to this game (Discuss in Talk:Steam/Game-specific troubleshooting#)

If sound plays choppy, try:

    /etc/openal/alsoft.conf

    drivers=pulse,alsa
    frequency=48000

### Resolution

If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit `~/.frozenbyte/Trine2/options.txt` and change the options `ForceFullscreenWidth` and `ForceFullscreenHeight` to the resolution of your monitor on which you want to play the game.

## Tropico 5

### Blank screen with sound only on startup

Add `MESA_GL_VERSION_OVERRIDE=4.0 MESA_GLSL_VERSION_OVERRIDE=400` to your launch options.

## Unity of Command

Requires lib32-pango.

### Squares

If squares are shown instead of text, try removing `$HOME/Steam/steamapps/common/Unity of Command/bin/libpangoft2-1.0.so.0`.

### No audio

If you get this error:

    ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so

Try running:

    # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
    # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/

## Unity3D

Games based on the Unity3D engine, like War For The Overworld or Pixel Piracy may need the package lsb-release to understand that they run on Linux and work properly.

### Locale settings

Games made in C# often have a problem with some locales (e.g. Russian, German) because developers don't specify locale-agnostic number formatting. This can result in some game screens loading only partially, problems with online features or other bugs.

To work around this, set the game's launch options to `LC_ALL=C %command%`

Some of the affected games: FORCED, Gone Home, Ichi, Nimble Quest, Syder Arcade.

### Unity 5 sound problems

The sound system in Unity 5 changed and to be able to play games created with it you must most likely install and run PulseAudio. Another solution is to disable the Steam runtime: in the launch options for the game, write this: `LD_LIBRARY_PATH="" %command%`

### Game launching on wrong monitor in fullscreen mode

Unity games that do not support monitor selection will most likely launch the game on a wrong monitor.

The problem is that Unity games write the default param `<pref name="UnitySelectMonitor" type="int">-1</pref>` to the game config file.

This will lead to the game launching on a non-primary monitor.

When changing to value into `<pref name="UnitySelectMonitor" type="int">0</pref>` for the according game, the game will start on the correct (primary) monitor.

A Unity game config file usually resides in `~/.config/unity3d/[CompanyName]/[ProductName]/prefs`.

Some of the affected games: Cities: Skylines, Tablestop Simulator, Assault Android Cactus, Wasteland 2, Tyranny.

Be aware that some games do not support setting that parameter, it will simply be ignored. This is the case for Pillars of Eternity, Kentucky Route Zero, Sunless Sea.

## Unrest

Requires fluidsynth.

## War Thunder

### Blank screen

If having a green or blank screen on startup, add `MESA_GL_VERSION_OVERRIDE=4.1COMPAT` to your launch options. [8] [9]

## Warhammer 40,000: Dawn of War II

Dependencies:

- alsa-lib
- librtmp0

The start script does not point to the right direction of `libasound.so.2`.

To fix it open `~/.steam/root/steamapps/common/Dawn of War 2/DawnOfWar2.sh` and replace the following lines:

    HAS_LSB_RELEASE=$(command -v lsb_release)
    if [ -n "${HAS_LSB_RELEASE}" ] && [ "$(lsb_release -c | cut -f2)" = "trusty" ]; then
    	LD_PRELOAD_ADDITIONS="/usr/lib/x86_64-linux-gnu/libasound.so.2:${LD_PRELOAD_ADDITIONS}"
    fi

with:

    LD_PRELOAD_ADDITIONS="/usr/lib64/libasound.so.2:${LD_PRELOAD_ADDITIONS}"

## Witcher 2: Assassin of Kings

Dependencies:

- lib32-gnutls
- lib32-libcurl-compat
- lib32-libcurl-gnutls
- lib32-sdl2_image
- lib32-sdl2

### Game does not start

If the game does not run, enable error messages:

    $ cd "$HOME/.steam/root/steamapps/common/the witcher 2"
    $ LIBGL_DEBUG=verbose ./witcher2

## Wizardry 6: Bane of the Cosmic Forge

Requires DOSBox.

To fix the crash at start, open `~/.steam/root/steamapps/common/Wizardry6/dosbox_linux/launch_wizardry6.sh` and:

- comment the line `export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./libs`
- change the beginning of the line starting with `exec ./dosbox` to `exec dosbox`

## World of Goo

### Changing resolution

- To change the game resolution edit the section "Graphics display" in the configuration file `$HOME/Steam/steamapps/common/World of Goo/properties/config.txt`. For example, see below:

     <param name="screen_width" value="1680" />
     <param name="screen_height" value="1050" />
     <param name="color_depth" value="0" />
     <param name="fullscreen" value="true" />
     <param name="ui_inset" value="10" />

## XCOM

Dependencies:

- sdl2_image (Required to enable keyboard functionality in-game)
- librtmp0 (Required to run the game)

### Hangs on startup

See Steam/Troubleshooting#Steam runtime issues.

If you are running a hybrid graphics system, try:

    __GL_THREADED_OPTIMIZATIONS=0 primusrun %command%

### Graphical glitches on Intel HD

XCOM may not recognize the SDL2 shared libraries shipped with the Steam runtime. Check if the binary finds all required files and install missing packages if necessary (sdl2 and sdl2_image).

    ldd ~/.steam/root/steamapps/common/XCom-Enemy-Unknown/binaries/linux/game.x86_64

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