{
    "version": 1,
    "supportedProjectTypes": [ ],
    "id": "F.GLSL",
    "category": "U.GLSL",
    "trDescription": "Creates a fragment shader in the OpenGL/ES 2.0 Shading Language (GLSL/ES). Fragment shaders generate the final pixel colors for triangles, points and lines rendered with OpenGL.",
    "trDisplayName": "Fragment Shader (OpenGL/ES 2.0)",
    "trDisplayCategory": "GLSL",
    "platformIndependent": true,
    "enabled": "%{JS: [ %{Plugins} ].indexOf('GLSLEditor') >= 0}",

    "pages" :
    [
        {
            "trDisplayName": "Location",
            "trShortTitle": "Location",
            "typeId": "File"
        },
        {
            "trDisplayName": "Project Management",
            "trShortTitle": "Summary",
            "typeId": "Summary"
        }
    ],
    "generators" :
    [
        {
            "typeId": "File",
            "data":
            {
                "source": "file.fsh",
                "target": "%{JS: Cpp.fileName('%{TargetPath}', '%{JS: Util.preferredSuffix('text/x-glsl-es-frag')}')}",
                "openInEditor": true
            }
        }
    ]
}
