Bullet Collision Detection & Physics Library: btBulletFile.h Source File

Bullet Collision Detection & Physics Library

btBulletFile.h
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1 /*
2 bParse
3 Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #ifndef BT_BULLET_FILE_H
17 #define BT_BULLET_FILE_H
18
19
20 #include "bFile.h"
21 #include "LinearMath/btAlignedObjectArray.h"
22 #include "bDefines.h"
23
24
25 #include "LinearMath/btSerializer.h"
26
27
28
29 namespace bParse {
30
31 // ----------------------------------------------------- //
32 class btBulletFile : public bFile
33 {
34
35
36 protected:
37
38 char* m_DnaCopy;
39
40 public:
41
42 btAlignedObjectArray<bStructHandle*> m_multiBodies;
43
44 btAlignedObjectArray<bStructHandle*> m_softBodies;
45
46 btAlignedObjectArray<bStructHandle*> m_rigidBodies;
47
48 btAlignedObjectArray<bStructHandle*> m_collisionObjects;
49
50 btAlignedObjectArray<bStructHandle*> m_collisionShapes;
51
52 btAlignedObjectArray<bStructHandle*> m_constraints;
53
54 btAlignedObjectArray<bStructHandle*> m_bvhs;
55
56 btAlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
57
58 btAlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
59
60 btAlignedObjectArray<char*> m_dataBlocks;
61 btBulletFile();
62
63 btBulletFile(const char* fileName);
64
65 btBulletFile(char *memoryBuffer, int len);
66
67 virtual ~btBulletFile();
68
69 virtual void addDataBlock(char* dataBlock);
70
71
72 // experimental
73 virtual int write(const char* fileName, bool fixupPointers=false);
74
75 virtual void parse(int verboseMode);
76
77 virtual void parseData();
78
79 virtual void writeDNA(FILE* fp);
80
81 void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
82
83 };
84 };
85
86 #endif //BT_BULLET_FILE_H
bParse::btBulletFile::m_dataBlocks
btAlignedObjectArray< char * > m_dataBlocks
Definition: btBulletFile.h:60
bParse::btBulletFile::m_triangleInfoMaps
btAlignedObjectArray< bStructHandle * > m_triangleInfoMaps
Definition: btBulletFile.h:56
btAlignedObjectArray
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
Definition: btAlignedObjectArray.h:53
bParse::bFile
Definition: bFile.h:48
bParse::btBulletFile::m_constraints
btAlignedObjectArray< bStructHandle * > m_constraints
Definition: btBulletFile.h:52
bParse::btBulletFile::m_DnaCopy
char * m_DnaCopy
Definition: btBulletFile.h:38
bParse::btBulletFile
Definition: btBulletFile.h:32
bParse::btBulletFile::addStruct
void addStruct(const char *structType, void *data, int len, void *oldPtr, int code)
Definition: btBulletFile.cpp:416
bParse::btBulletFile::m_collisionObjects
btAlignedObjectArray< bStructHandle * > m_collisionObjects
Definition: btBulletFile.h:48
bParse::btBulletFile::writeDNA
virtual void writeDNA(FILE *fp)
Definition: btBulletFile.cpp:261
bFile.h
bParse::btBulletFile::parse
virtual void parse(int verboseMode)
Definition: btBulletFile.cpp:310
bParse::btBulletFile::m_softBodies
btAlignedObjectArray< bStructHandle * > m_softBodies
Definition: btBulletFile.h:44
bParse::btBulletFile::btBulletFile
btBulletFile()
Definition: btBulletFile.cpp:46
bParse::btBulletFile::write
virtual int write(const char *fileName, bool fixupPointers=false)
Definition: btBulletFile.cpp:369
bParse::btBulletFile::addDataBlock
virtual void addDataBlock(char *dataBlock)
Definition: btBulletFile.cpp:252
bParse::btBulletFile::m_bvhs
btAlignedObjectArray< bStructHandle * > m_bvhs
Definition: btBulletFile.h:54
bParse::btBulletFile::m_multiBodies
btAlignedObjectArray< bStructHandle * > m_multiBodies
Definition: btBulletFile.h:42
bParse
Definition: btBulletWorldImporter.h:29
bParse::btBulletFile::m_collisionShapes
btAlignedObjectArray< bStructHandle * > m_collisionShapes
Definition: btBulletFile.h:50
bDefines.h
btAlignedObjectArray.h
bParse::btBulletFile::m_dynamicsWorldInfo
btAlignedObjectArray< bStructHandle * > m_dynamicsWorldInfo
Definition: btBulletFile.h:58
bParse::btBulletFile::parseData
virtual void parseData()
Definition: btBulletFile.cpp:115
bParse::btBulletFile::m_rigidBodies
btAlignedObjectArray< bStructHandle * > m_rigidBodies
Definition: btBulletFile.h:46
bParse::btBulletFile::~btBulletFile
virtual ~btBulletFile()
Definition: btBulletFile.cpp:97
btSerializer.h