Data.Text.Encoding

text-1.2.2.2: An efficient packed Unicode text type.

Copyright | (c) 2009, 2010, 2011 Bryan O'Sullivan, (c) 2009 Duncan Coutts, (c) 2008, 2009 Tom Harper
License | BSD-style
Maintainer | bos@serpentine.com
Stability | experimental
Portability | portable
Safe Haskell | Trustworthy
Language | Haskell98

Data.Text.Encoding

Contents

- Decoding ByteStrings to Text
  - Catchable failure
  - Controllable error handling
  - Stream oriented decoding
- Encoding Text to ByteStrings
- Encoding Text using ByteString Builders

Description

Functions for converting `Text` values to and from `ByteString`, using several standard encodings.

To gain access to a much larger family of encodings, use the `text-icu` package: http://hackage.haskell.org/package/text-icu

Synopsis

- decodeASCII :: ByteString -> Text
- decodeLatin1 :: ByteString -> Text
- decodeUtf8 :: ByteString -> Text
- decodeUtf16LE :: ByteString -> Text
- decodeUtf16BE :: ByteString -> Text
- decodeUtf32LE :: ByteString -> Text
- decodeUtf32BE :: ByteString -> Text
- decodeUtf8' :: ByteString -> Either UnicodeException Text
- decodeUtf8With :: OnDecodeError -> ByteString -> Text
- decodeUtf16LEWith :: OnDecodeError -> ByteString -> Text
- decodeUtf16BEWith :: OnDecodeError -> ByteString -> Text
- decodeUtf32LEWith :: OnDecodeError -> ByteString -> Text
- decodeUtf32BEWith :: OnDecodeError -> ByteString -> Text
- streamDecodeUtf8 :: ByteString -> Decoding
- streamDecodeUtf8With :: OnDecodeError -> ByteString -> Decoding
- data Decoding = Some Text ByteString (ByteString -> Decoding)
- encodeUtf8 :: Text -> ByteString
- encodeUtf16LE :: Text -> ByteString
- encodeUtf16BE :: Text -> ByteString
- encodeUtf32LE :: Text -> ByteString
- encodeUtf32BE :: Text -> ByteString
- encodeUtf8Builder :: Text -> Builder
- encodeUtf8BuilderEscaped :: BoundedPrim Word8 -> Text -> Builder

# Decoding ByteStrings to Text

All of the single-parameter functions for decoding bytestrings encoded in one of the Unicode Transformation Formats (UTF) operate in a strict mode: each will throw an exception if given invalid input.

Each function has a variant, whose name is suffixed with -`With`, that gives greater control over the handling of decoding errors. For instance, `decodeUtf8` will throw an exception, but `decodeUtf8With` allows the programmer to determine what to do on a decoding error.

decodeASCII :: ByteString -> Text #

Deprecated: Use decodeUtf8 instead

Deprecated. Decode a `ByteString` containing 7-bit ASCII encoded text.

decodeLatin1 :: ByteString -> Text #

Decode a `ByteString` containing Latin-1 (aka ISO-8859-1) encoded text.

`decodeLatin1` is semantically equivalent to `Data.Text.pack . Data.ByteString.Char8.unpack`

decodeUtf8 :: ByteString -> Text #

Decode a `ByteString` containing UTF-8 encoded text that is known to be valid.

If the input contains any invalid UTF-8 data, an exception will be thrown that cannot be caught in pure code. For more control over the handling of invalid data, use `decodeUtf8'` or `decodeUtf8With`.

decodeUtf16LE :: ByteString -> Text #

Decode text from little endian UTF-16 encoding.

If the input contains any invalid little endian UTF-16 data, an exception will be thrown. For more control over the handling of invalid data, use `decodeUtf16LEWith`.

decodeUtf16BE :: ByteString -> Text #

Decode text from big endian UTF-16 encoding.

If the input contains any invalid big endian UTF-16 data, an exception will be thrown. For more control over the handling of invalid data, use `decodeUtf16BEWith`.

decodeUtf32LE :: ByteString -> Text #

Decode text from little endian UTF-32 encoding.

If the input contains any invalid little endian UTF-32 data, an exception will be thrown. For more control over the handling of invalid data, use `decodeUtf32LEWith`.

decodeUtf32BE :: ByteString -> Text #

Decode text from big endian UTF-32 encoding.

If the input contains any invalid big endian UTF-32 data, an exception will be thrown. For more control over the handling of invalid data, use `decodeUtf32BEWith`.

## Catchable failure

decodeUtf8' :: ByteString -> Either UnicodeException Text #

Decode a `ByteString` containing UTF-8 encoded text.

If the input contains any invalid UTF-8 data, the relevant exception will be returned, otherwise the decoded text.

## Controllable error handling

decodeUtf8With :: OnDecodeError -> ByteString -> Text #

Decode a `ByteString` containing UTF-8 encoded text.

decodeUtf16LEWith :: OnDecodeError -> ByteString -> Text #

Decode text from little endian UTF-16 encoding.

decodeUtf16BEWith :: OnDecodeError -> ByteString -> Text #

Decode text from big endian UTF-16 encoding.

decodeUtf32LEWith :: OnDecodeError -> ByteString -> Text #

Decode text from little endian UTF-32 encoding.

decodeUtf32BEWith :: OnDecodeError -> ByteString -> Text #

Decode text from big endian UTF-32 encoding.

## Stream oriented decoding

The `streamDecodeUtf8` and `streamDecodeUtf8With` functions accept a `ByteString` that represents a possibly incomplete input (e.g. a packet from a network stream) that may not end on a UTF-8 boundary.

1. The maximal prefix of `Text` that could be decoded from the given input.
2. The suffix of the `ByteString` that could not be decoded due to insufficient input.
3. A function that accepts another `ByteString`. That string will be assumed to directly follow the string that was passed as input to the original function, and it will in turn be decoded.

To help understand the use of these functions, consider the Unicode string `"hi ☃"`. If encoded as UTF-8, this becomes `"hi \xe2\x98\x83"`; the final `'☃'` is encoded as 3 bytes.

Now suppose that we receive this encoded string as 3 packets that are split up on untidy boundaries: `["hi \xe2", "\x98", "\x83"]`. We cannot decode the entire Unicode string until we have received all three packets, but we would like to make progress as we receive each one.

    ghci> let s0@(Some _ _ f0) = streamDecodeUtf8 "hi \xe2"
    ghci> s0
    Some "hi " "\xe2" _

We use the continuation `f0` to decode our second packet.

    ghci> let s1@(Some _ _ f1) = f0 "\x98"
    ghci> s1
    Some "" "\xe2\x98"

We could not give `f0` enough input to decode anything, so it returned an empty string. Once we feed our second continuation `f1` the last byte of input, it will make progress.

    ghci> let s2@(Some _ _ f2) = f1 "\x83"
    ghci> s2
    Some "\x2603" "" _

If given invalid input, an exception will be thrown by the function or continuation where it is encountered.

streamDecodeUtf8 :: ByteString -> Decoding #

Decode, in a stream oriented way, a `ByteString` containing UTF-8 encoded text that is known to be valid.

If the input contains any invalid UTF-8 data, an exception will be thrown (either by this function or a continuation) that cannot be caught in pure code. For more control over the handling of invalid data, use `streamDecodeUtf8With`.

streamDecodeUtf8With :: OnDecodeError -> ByteString -> Decoding #

Decode, in a stream oriented way, a `ByteString` containing UTF-8 encoded text.

data Decoding #

A stream oriented decoding result.

Constructors

Some Text ByteString (ByteString -> Decoding) |

Instances

Show Decoding # |
Methods showsPrec :: Int -> Decoding -> ShowS # show :: Decoding -> String # showList :: [Decoding] -> ShowS #

# Encoding Text to ByteStrings

encodeUtf8 :: Text -> ByteString #

Encode text using UTF-8 encoding.

encodeUtf16LE :: Text -> ByteString #

Encode text using little endian UTF-16 encoding.

encodeUtf16BE :: Text -> ByteString #

Encode text using big endian UTF-16 encoding.

encodeUtf32LE :: Text -> ByteString #

Encode text using little endian UTF-32 encoding.

encodeUtf32BE :: Text -> ByteString #

Encode text using big endian UTF-32 encoding.

# Encoding Text using ByteString Builders

encodeUtf8Builder :: Text -> Builder #

Encode text to a ByteString `Builder` using UTF-8 encoding.

encodeUtf8BuilderEscaped :: BoundedPrim Word8 -> Text -> Builder #

Encode text using UTF-8 encoding and escape the ASCII characters using a `BoundedPrim`.

Use this function is to implement efficient encoders for text-based formats like JSON or HTML.