
This directory contains various example scenes in multiple formats.
Some of these scenes require volumetric data sets in order to render
correctly, others require texture maps in order to render correctly.
These are primarily intended as simple examples for people interested
in designing their own scenes.

Most if not all of these scenes should render in under a few minutes
on the current crop of machines.

Scene file name        Contents/purpose
-----------------------------------------------------------------------------
2balls.dat             Two spheres, textured floor very simple test scene
820spheres.dat         Old test scene based on SPD balls scene
attenuation.dat        Lighting attentuation test scene
balls.dat              SPD 'balls' test scene
dna.dat                Simple DNA molecule
dnadof.dat             Simple DNA molecule rendered with depth-of-field
engine.dat             Simple volumetric model of an engine
fisheye.dat            Fisheye camera test
fog.dat                Fog test scene
gridtest.dat           Hierarchical grid robustness test
island.dat             Island scene to test texture maps and heightfield
lame.dat               Very simple plane+light test scene
lattice.dat            SPD 'lattice' test scene
lavablobs.dat          Textured spheres
lscapes.dat            Simple fractal landscape test scene
model2.dat             Early test scene used for comparing vs old versions
model3.dat             Early test scene used for comparing vs old versions 
model4.dat             Early test scene used for comparing vs old versions 
model6.dat             Early test scene used for comparing vs old versions 
msti.dat               Version of the room scene for MSTI
null.dat               Empty test scene for measuring program overhead
null2.dat              Test scene /w tiny concentric spheres for grid testing
null3.dat              Larger version of null2
null4.dat              Larger version of null2
polycyl.dat            Test scene for "polycyl" primitive
room.dat               Simple "room" example scene.
sc98.dat               Version of the "room" scene for Supercomputing '98
skull.dat              Volumetric test scene
smallballs.dat         smaller version of the SPD balls scene
space.dat              Several flat shaded triangle mesh objects
spotlight.dat          Spotlight test scene
teapot.dat             SPD 'teapot' test scene
tetra.dat              SPD 'tetra' test scene
texture.dat            Texture mapping test scene
tpolytest.dat          Triangle mesh test scene
trypsin4pti.dat        Simple molecule test scene
umr.dat                UM-Rolla logo test scene
umrfrustum.dat         UM-Rolla logo with frustum option
voltest.dat            Volume rendering test scene

