public class SoundTask extends Task
source: the location of the audio file to be played
 duration: play the sound file continuously until "duration" milliseconds has expired
 loops: the number of times the sound file should be played until stopped
 I have only tested this with .WAV and .AIFF sound file formats. Both seem
 to work fine.
 plans for the future:
 - use the midi api to define sounds (or drum beat etc) in xml and have
   Ant play them back| Modifier and Type | Class and Description | 
|---|---|
| class  | SoundTask.BuildAlertA class to be extended by any BuildAlert's that require the output
 of sound. | 
description, location, project| Constructor and Description | 
|---|
| SoundTask()Constructor for SoundTask. | 
| Modifier and Type | Method and Description | 
|---|---|
| SoundTask.BuildAlert | createFail()add a sound when the build fails | 
| SoundTask.BuildAlert | createSuccess()add a sound when the build succeeds | 
| void | execute()Execute the task. | 
| void | init()Initialize the task. | 
bindToOwner, getOwningTarget, getRuntimeConfigurableWrapper, getTaskName, getTaskType, getWrapper, handleErrorFlush, handleErrorOutput, handleFlush, handleInput, handleOutput, isInvalid, log, log, log, log, maybeConfigure, perform, reconfigure, setOwningTarget, setRuntimeConfigurableWrapper, setTaskName, setTaskTypeclone, getDescription, getLocation, getProject, setDescription, setLocation, setProjectpublic SoundTask.BuildAlert createSuccess()
public SoundTask.BuildAlert createFail()