Copyright
Copyright (c) 2014-2017 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.
Vulkan Commands
vkAllocateCommandBuffers(3)
Name
vkAllocateCommandBuffers - Allocate command buffers from an existing command pool
C Specification
To allocate command buffers, call:
VkResult vkAllocateCommandBuffers(
VkDevice device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers);
Parameters
-
deviceis the logical device that owns the command pool. -
pAllocateInfois a pointer to an instance of theVkCommandBufferAllocateInfostructure describing parameters of the allocation. -
pCommandBuffersis a pointer to an array ofVkCommandBufferhandles in which the resulting command buffer objects are returned. The array must be at least the length specified by thecommandBufferCountmember ofpAllocateInfo. Each allocated command buffer begins in the initial state.
Description
vkAllocateCommandBuffers can be used to create multiple command
buffers.
If the creation of any of those command buffers fails, the implementation
must destroy all successfully created command buffer objects from this
command, set all entries of the pCommandBuffers array to NULL and
return the error.
When command buffers are first allocated, they are in the initial state.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkAllocateDescriptorSets(3)
Name
vkAllocateDescriptorSets - Allocate one or more descriptor sets
C Specification
To allocate descriptor sets from a descriptor pool, call:
VkResult vkAllocateDescriptorSets(
VkDevice device,
const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets);
Parameters
-
deviceis the logical device that owns the descriptor pool. -
pAllocateInfois a pointer to an instance of the VkDescriptorSetAllocateInfo structure describing parameters of the allocation. -
pDescriptorSetsis a pointer to an array ofVkDescriptorSethandles in which the resulting descriptor set objects are returned. The array must be at least the length specified by thedescriptorSetCountmember ofpAllocateInfo.
Description
The allocated descriptor sets are returned in pDescriptorSets.
When a descriptor set is allocated, the initial state is largely uninitialized and all descriptors are undefined. However, the descriptor set can be bound in a command buffer without causing errors or exceptions. All entries that are statically used by a pipeline in a drawing or dispatching command must have been populated before the descriptor set is bound for use by that command. Entries that are not statically used by a pipeline can have uninitialized descriptors or descriptors of resources that have been destroyed, and executing a draw or dispatch with such a descriptor set bound does not cause undefined behavior. This means applications need not populate unused entries with dummy descriptors.
If an allocation fails due to fragmentation, an indeterminate error is
returned with an unspecified error code.
Any returned error other than
VK_ERROR_OUT_OF_POOL_MEMORY_KHR or
VK_ERROR_FRAGMENTED_POOL does not imply its usual meaning:
applications should assume that the allocation failed due to fragmentation,
and create a new descriptor pool.
vkAllocateDescriptorSets can be used to create multiple descriptor
sets.
If the creation of any of those descriptor sets fails, then the
implementation must destroy all successfully created descriptor set objects
from this command, set all entries of the pDescriptorSets array to
VK_NULL_HANDLE and return the error.
|
Note
Applications should check for a negative return value when allocating new
descriptor sets, assume that any error
other than The reason for this is that |
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkAllocateMemory(3)
Name
vkAllocateMemory - Allocate GPU memory
C Specification
To allocate memory objects, call:
VkResult vkAllocateMemory(
VkDevice device,
const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator,
VkDeviceMemory* pMemory);
Parameters
-
deviceis the logical device that owns the memory. -
pAllocateInfois a pointer to an instance of the VkMemoryAllocateInfo structure describing parameters of the allocation. A successful returned allocation must use the requested parameters — no substitution is permitted by the implementation. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pMemoryis a pointer to aVkDeviceMemoryhandle in which information about the allocated memory is returned.
Description
Allocations returned by vkAllocateMemory are guaranteed to meet any
alignment requirement by the implementation.
For example, if an implementation requires 128 byte alignment for images and
64 byte alignment for buffers, the device memory returned through this
mechanism would be 128-byte aligned.
This ensures that applications can correctly suballocate objects of
different types (with potentially different alignment requirements) in the
same memory object.
When memory is allocated, its contents are undefined.
There is an implementation-dependent maximum number of memory allocations
which can be simultaneously created on a device.
This is specified by the
maxMemoryAllocationCount
member of the VkPhysicalDeviceLimits structure.
If maxMemoryAllocationCount is exceeded, vkAllocateMemory will
return VK_ERROR_TOO_MANY_OBJECTS.
|
Note
Some platforms may have a limit on the maximum size of a single allocation.
For example, certain systems may fail to create allocations with a size
greater than or equal to 4GB.
Such a limit is implementation-dependent, and if such a failure occurs then
the error |
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkBeginCommandBuffer(3)
Name
vkBeginCommandBuffer - Start recording a command buffer
C Specification
To begin recording a command buffer, call:
VkResult vkBeginCommandBuffer(
VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo* pBeginInfo);
Parameters
-
commandBufferis the handle of the command buffer which is to be put in the recording state. -
pBeginInfois an instance of theVkCommandBufferBeginInfostructure, which defines additional information about how the command buffer begins recording.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkBindBufferMemory(3)
Name
vkBindBufferMemory - Bind device memory to a buffer object
C Specification
To attach memory to a buffer object, call:
VkResult vkBindBufferMemory(
VkDevice device,
VkBuffer buffer,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
Parameters
-
deviceis the logical device that owns the buffer and memory. -
bufferis the buffer to be attached to memory. -
memoryis aVkDeviceMemoryobject describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified buffer.
Description
vkBindBufferMemory is equivalent to passing the same parameters
through VkBindBufferMemoryInfoKHX to vkBindBufferMemory2KHX,
with deviceIndexCount equal to zero.
See Also
VkBuffer, VkDevice, VkDeviceMemory, VkDeviceSize
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkBindImageMemory(3)
Name
vkBindImageMemory - Bind device memory to an image object
C Specification
To attach memory to an image object, call:
VkResult vkBindImageMemory(
VkDevice device,
VkImage image,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
Parameters
-
deviceis the logical device that owns the image and memory. -
imageis the image. -
memoryis theVkDeviceMemoryobject describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the image. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified image.
Description
vkBindImageMemory is equivalent to passing the same parameters through
VkBindImageMemoryInfoKHX to vkBindImageMemory2KHX, with
deviceIndexCount and SFRRectCount equal to zero.
See Also
VkDevice, VkDeviceMemory, VkDeviceSize, VkImage
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdBeginQuery(3)
Name
vkCmdBeginQuery - Begin a query
C Specification
To begin a query, call:
void vkCmdBeginQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags);
Parameters
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool that will manage the results of the query. -
queryis the query index within the query pool that will contain the results. -
flagsis a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed.
Description
If the queryType of the pool is VK_QUERY_TYPE_OCCLUSION and
flags contains VK_QUERY_CONTROL_PRECISE_BIT, an implementation
must return a result that matches the actual number of samples passed.
This is described in more detail in Occlusion Queries.
After beginning a query, that query is considered active within the command buffer it was called in until that same query is ended. Queries active in a primary command buffer when secondary command buffers are executed are considered active for those secondary command buffers.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdBeginRenderPass(3)
Name
vkCmdBeginRenderPass - Begin a new render pass
C Specification
To begin a render pass instance, call:
void vkCmdBeginRenderPass(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents);
Parameters
-
commandBufferis the command buffer in which to record the command. -
pRenderPassBeginis a pointer to a VkRenderPassBeginInfo structure (defined below) which indicates the render pass to begin an instance of, and the framebuffer the instance uses. -
contentsis a VkSubpassContents value specifying how the commands in the first subpass will be provided.
Description
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdBindDescriptorSets(3)
Name
vkCmdBindDescriptorSets - Binds descriptor sets to a command buffer
C Specification
To bind one or more descriptor sets to a command buffer, call:
void vkCmdBindDescriptorSets(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets);
Parameters
-
commandBufferis the command buffer that the descriptor sets will be bound to. -
pipelineBindPointis a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of bind points for each of graphics and compute, so binding one does not disturb the other. -
layoutis aVkPipelineLayoutobject used to program the bindings. -
firstSetis the set number of the first descriptor set to be bound. -
descriptorSetCountis the number of elements in thepDescriptorSetsarray. -
pDescriptorSetsis an array of handles toVkDescriptorSetobjects describing the descriptor sets to write to. -
dynamicOffsetCountis the number of dynamic offsets in thepDynamicOffsetsarray. -
pDynamicOffsetsis a pointer to an array ofuint32_tvalues specifying dynamic offsets.
Description
vkCmdBindDescriptorSets causes the sets numbered [firstSet..
firstSet+descriptorSetCount-1] to use the bindings stored in
pDescriptorSets[0..descriptorSetCount-1] for subsequent
rendering commands (either compute or graphics, according to the
pipelineBindPoint).
Any bindings that were previously applied via these sets are no longer
valid.
Once bound, a descriptor set affects rendering of subsequent graphics or compute commands in the command buffer until a different set is bound to the same set number, or else until the set is disturbed as described in Pipeline Layout Compatibility.
A compatible descriptor set must be bound for all set numbers that any shaders in a pipeline access, at the time that a draw or dispatch command is recorded to execute using that pipeline. However, if none of the shaders in a pipeline statically use any bindings with a particular set number, then no descriptor set need be bound for that set number, even if the pipeline layout includes a non-trivial descriptor set layout for that set number.
If any of the sets being bound include dynamic uniform or storage buffers,
then pDynamicOffsets includes one element for each array element in
each dynamic descriptor type binding in each set.
Values are taken from pDynamicOffsets in an order such that all
entries for set N come before set N+1; within a set, entries are ordered by
the binding numbers in the descriptor set layouts; and within a binding
array, elements are in order.
dynamicOffsetCount must equal the total number of dynamic descriptors
in the sets being bound.
The effective offset used for dynamic uniform and storage buffer bindings is
the sum of the relative offset taken from pDynamicOffsets, and the
base address of the buffer plus base offset in the descriptor set.
The length of the dynamic uniform and storage buffer bindings is the buffer
range as specified in the descriptor set.
Each of the pDescriptorSets must be compatible with the pipeline
layout specified by layout.
The layout used to program the bindings must also be compatible with the
pipeline used in subsequent graphics or compute commands, as defined in the
Pipeline Layout Compatibility section.
The descriptor set contents bound by a call to vkCmdBindDescriptorSets
may be consumed during host execution of the command, or during shader
execution of the resulting draws, or any time in between.
Thus, the contents must not be altered (overwritten by an update command,
or freed) between when the command is recorded and when the command
completes executing on the queue.
The contents of pDynamicOffsets are consumed immediately during
execution of vkCmdBindDescriptorSets.
Once all pending uses have completed, it is legal to update and reuse a
descriptor set.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdBindIndexBuffer(3)
Name
vkCmdBindIndexBuffer - Bind an index buffer to a command buffer
C Specification
To bind an index buffer to a command buffer, call:
void vkCmdBindIndexBuffer(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkIndexType indexType);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
bufferis the buffer being bound. -
offsetis the starting offset in bytes withinbufferused in index buffer address calculations. -
indexTypeis a VkIndexType value specifying whether indices are treated as 16 bits or 32 bits.
Description
See Also
VkBuffer, VkCommandBuffer, VkDeviceSize, VkIndexType
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdBindPipeline(3)
Name
vkCmdBindPipeline - Bind a pipeline object to a command buffer
C Specification
Once a pipeline has been created, it can be bound to the command buffer using the command:
void vkCmdBindPipeline(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline);
Parameters
-
commandBufferis the command buffer that the pipeline will be bound to. -
pipelineBindPointis a VkPipelineBindPoint value specifying whether to bind to the compute or graphics bind point. Binding one does not disturb the other. -
pipelineis the pipeline to be bound.
Description
Once bound, a pipeline binding affects subsequent graphics or compute
commands in the command buffer until a different pipeline is bound to the
bind point.
The pipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE controls the
behavior of vkCmdDispatch and vkCmdDispatchIndirect.
The pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS controls the
behavior of vkCmdDraw, vkCmdDrawIndexed,
vkCmdDrawIndirect, and vkCmdDrawIndexedIndirect.
No other commands are affected by the pipeline state.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdBindVertexBuffers(3)
Name
vkCmdBindVertexBuffers - Bind vertex buffers to a command buffer
C Specification
To bind vertex buffers to a command buffer for use in subsequent draw commands, call:
void vkCmdBindVertexBuffers(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
firstBindingis the index of the first vertex input binding whose state is updated by the command. -
bindingCountis the number of vertex input bindings whose state is updated by the command. -
pBuffersis a pointer to an array of buffer handles. -
pOffsetsis a pointer to an array of buffer offsets.
Description
The values taken from elements i of pBuffers and pOffsets
replace the current state for the vertex input binding
firstBinding + i, for i in [0,
bindingCount).
The vertex input binding is updated to start at the offset indicated by
pOffsets[i] from the start of the buffer pBuffers[i].
All vertex input attributes that use each of these bindings will use these
updated addresses in their address calculations for subsequent draw
commands.
See Also
VkBuffer, VkCommandBuffer, VkDeviceSize
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdBlitImage(3)
Name
vkCmdBlitImage - Copy regions of an image, potentially performing format conversion,
C Specification
To copy regions of a source image into a destination image, potentially performing format conversion, arbitrary scaling, and filtering, call:
void vkCmdBlitImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions,
VkFilter filter);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the blit. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the blit. -
regionCountis the number of regions to blit. -
pRegionsis a pointer to an array of VkImageBlit structures specifying the regions to blit. -
filteris a VkFilter specifying the filter to apply if the blits require scaling.
Description
vkCmdBlitImage must not be used for multisampled source or
destination images.
Use vkCmdResolveImage for this purpose.
As the sizes of the source and destination extents can differ in any dimension, texels in the source extent are scaled and filtered to the destination extent. Scaling occurs via the following operations:
-
For each destination texel, the integer coordinate of that texel is converted to an unnormalized texture coordinate, using the effective inverse of the equations described in unnormalized to integer conversion:
-
ubase = i + ½
-
vbase = j + ½
-
wbase = k + ½
-
-
These base coordinates are then offset by the first destination offset:
-
uoffset = ubase - xdst0
-
voffset = vbase - ydst0
-
woffset = wbase - zdst0
-
aoffset = a -
baseArrayCountdst
-
-
The scale is determined from the source and destination regions, and applied to the offset coordinates:
-
scale_u = (xsrc1 - xsrc0) / (xdst1 - xdst0)
-
scale_v = (ysrc1 - ysrc0) / (ydst1 - ydst0)
-
scale_w = (zsrc1 - zsrc0) / (zdst1 - zdst0)
-
uscaled = uoffset * scaleu
-
vscaled = voffset * scalev
-
wscaled = woffset * scalew
-
-
Finally the source offset is added to the scaled coordinates, to determine the final unnormalized coordinates used to sample from
srcImage:-
u = uscaled + xsrc0
-
v = vscaled + ysrc0
-
w = wscaled + zsrc0
-
q =
mipLevel -
a = aoffset +
baseArrayCountsrc
-
These coordinates are used to sample from the source image, as described in
Image Operations chapter, with the filter mode equal to that
of filter, a mipmap mode of VK_SAMPLER_MIPMAP_MODE_NEAREST and
an address mode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
Implementations must clamp at the edge of the source image, and may
additionally clamp to the edge of the source region.
|
Note
Due to allowable rounding errors in the generation of the source texture coordinates, it is not always possible to guarantee exactly which source texels will be sampled for a given blit. As rounding errors are implementation dependent, the exact results of a blitting operation are also implementation dependent. |
Blits are done layer by layer starting with the baseArrayLayer member
of srcSubresource for the source and dstSubresource for the
destination.
layerCount layers are blitted to the destination image.
3D textures are blitted slice by slice.
Slices in the source region bounded by srcOffsets[0].z and
srcOffsets[1].z are copied to slices in the destination region
bounded by dstOffsets[0].z and dstOffsets[1].z.
For each destination slice, a source z coordinate is linearly interpolated
between srcOffsets[0].z and srcOffsets[1].z.
If the filter parameter is VK_FILTER_LINEAR then the value
sampled from the source image is taken by doing linear filtering using the
interpolated z coordinate.
If filter parameter is VK_FILTER_NEAREST then value sampled from
the source image is taken from the single nearest slice (with undefined
rounding mode).
The following filtering and conversion rules apply:
-
Integer formats can only be converted to other integer formats with the same signedness.
-
No format conversion is supported between depth/stencil images. The formats must match.
-
Format conversions on unorm, snorm, unscaled and packed float formats of the copied aspect of the image are performed by first converting the pixels to float values.
-
For sRGB source formats, nonlinear RGB values are converted to linear representation prior to filtering.
-
After filtering, the float values are first clamped and then cast to the destination image format. In case of sRGB destination format, linear RGB values are converted to nonlinear representation before writing the pixel to the image.
Signed and unsigned integers are converted by first clamping to the representable range of the destination format, then casting the value.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdClearAttachments(3)
Name
vkCmdClearAttachments - Clear regions within currently bound framebuffer attachments
C Specification
To clear one or more regions of color and depth/stencil attachments inside a render pass instance, call:
void vkCmdClearAttachments(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment* pAttachments,
uint32_t rectCount,
const VkClearRect* pRects);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
attachmentCountis the number of entries in thepAttachmentsarray. -
pAttachmentsis a pointer to an array of VkClearAttachment structures defining the attachments to clear and the clear values to use. -
rectCountis the number of entries in thepRectsarray. -
pRectspoints to an array of VkClearRect structures defining regions within each selected attachment to clear.
Description
vkCmdClearAttachments can clear multiple regions of each attachment
used in the current subpass of a render pass instance.
This command must be called only inside a render pass instance, and
implicitly selects the images to clear based on the current framebuffer
attachments and the command parameters.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdClearColorImage(3)
Name
vkCmdClearColorImage - Clear regions of a color image
C Specification
To clear one or more subranges of a color image, call:
void vkCmdClearColorImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
imageis the image to be cleared. -
imageLayoutspecifies the current layout of the image subresource ranges to be cleared, and must beVK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,VK_IMAGE_LAYOUT_GENERALorVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. -
pColoris a pointer to a VkClearColorValue structure that contains the values the image subresource ranges will be cleared to (see html/vkspec.html#clears-values below). -
rangeCountis the number of image subresource range structures inpRanges. -
pRangespoints to an array of VkImageSubresourceRange structures that describe a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views. TheaspectMaskof all image subresource ranges must only includeVK_IMAGE_ASPECT_COLOR_BIT.
Description
Each specified range in pRanges is cleared to the value specified by
pColor.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdClearDepthStencilImage(3)
Name
vkCmdClearDepthStencilImage - Fill regions of a combined depth/stencil image
C Specification
To clear one or more subranges of a depth/stencil image, call:
void vkCmdClearDepthStencilImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
imageis the image to be cleared. -
imageLayoutspecifies the current layout of the image subresource ranges to be cleared, and must beVK_IMAGE_LAYOUT_GENERALorVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. -
pDepthStencilis a pointer to a VkClearDepthStencilValue structure that contains the values the depth and stencil image subresource ranges will be cleared to (see html/vkspec.html#clears-values below). -
rangeCountis the number of image subresource range structures inpRanges. -
pRangespoints to an array of VkImageSubresourceRange structures that describe a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views. TheaspectMaskof each image subresource range inpRangescan includeVK_IMAGE_ASPECT_DEPTH_BITif the image format has a depth component, andVK_IMAGE_ASPECT_STENCIL_BITif the image format has a stencil component.pDepthStencilis a pointer to aVkClearDepthStencilValuestructure that contains the values the image subresource ranges will be cleared to (see html/vkspec.html#clears-values below).
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdCopyBuffer(3)
Name
vkCmdCopyBuffer - Copy data between buffer regions
C Specification
To copy data between buffer objects, call:
void vkCmdCopyBuffer(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
srcBufferis the source buffer. -
dstBufferis the destination buffer. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferCopy structures specifying the regions to copy.
Description
Each region in pRegions is copied from the source buffer to the same
region of the destination buffer.
srcBuffer and dstBuffer can be the same buffer or alias the
same memory, but the result is undefined if the copy regions overlap in
memory.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdCopyBufferToImage(3)
Name
vkCmdCopyBufferToImage - Copy data from a buffer into an image
C Specification
To copy data from a buffer object to an image object, call:
void vkCmdCopyBufferToImage(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
srcBufferis the source buffer. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the copy. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.
Description
Each region in pRegions is copied from the specified region of the
source buffer to the specified region of the destination image.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdCopyImage(3)
Name
vkCmdCopyImage - Copy data between images
C Specification
To copy data between image objects, call:
void vkCmdCopyImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
srcImageis the source image. -
srcImageLayoutis the current layout of the source image subresource. -
dstImageis the destination image. -
dstImageLayoutis the current layout of the destination image subresource. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkImageCopy structures specifying the regions to copy.
Description
Each region in pRegions is copied from the source image to the same
region of the destination image.
srcImage and dstImage can be the same image or alias the same
memory.
The formats of srcImage and dstImage must be compatible.
Formats are considered compatible if their element size is the same between
both formats.
For example, VK_FORMAT_R8G8B8A8_UNORM is compatible with
VK_FORMAT_R32_UINT because both texels are 4 bytes in size.
Depth/stencil formats must match exactly.
vkCmdCopyImage allows copying between size-compatible compressed and
uncompressed internal formats.
Formats are size-compatible if the element size of the uncompressed format
is equal to the element size (compressed texel block size) of the compressed
format.
Such a copy does not perform on-the-fly compression or decompression.
When copying from an uncompressed format to a compressed format, each texel
of uncompressed data of the source image is copied as a raw value to the
corresponding compressed texel block of the destination image.
When copying from a compressed format to an uncompressed format, each
compressed texel block of the source image is copied as a raw value to the
corresponding texel of uncompressed data in the destination image.
Thus, for example, it is legal to copy between a 128-bit uncompressed format
and a compressed format which has a 128-bit sized compressed texel block
representing 4x4 texels (using 8 bits per texel), or between a 64-bit
uncompressed format and a compressed format which has a 64-bit sized
compressed texel block representing 4x4 texels (using 4 bits per texel).
When copying between compressed and uncompressed formats the extent
members represent the texel dimensions of the source image and not the
destination.
When copying from a compressed image to an uncompressed image the image
texel dimensions written to the uncompressed image will be source extent
divided by the compressed texel block dimensions.
When copying from an uncompressed image to a compressed image the image
texel dimensions written to the compressed image will be the source extent
multiplied by the compressed texel block dimensions.
In both cases the number of bytes read and the number of bytes written will
be identical.
Copying to or from block-compressed images is typically done in multiples of
the compressed texel block size.
For this reason the extent must be a multiple of the compressed texel
block dimension.
There is one exception to this rule which is required to handle compressed
images created with dimensions that are not a multiple of the compressed
texel block dimensions: if the srcImage is compressed, then:
-
If
extent.widthis not a multiple of the compressed texel block width, then (extent.width+srcOffset.x) must equal the image subresource width. -
If
extent.heightis not a multiple of the compressed texel block height, then (extent.height+srcOffset.y) must equal the image subresource height. -
If
extent.depthis not a multiple of the compressed texel block depth, then (extent.depth+srcOffset.z) must equal the image subresource depth.
Similarly, if the dstImage is compressed, then:
-
If
extent.widthis not a multiple of the compressed texel block width, then (extent.width+dstOffset.x) must equal the image subresource width. -
If
extent.heightis not a multiple of the compressed texel block height, then (extent.height+dstOffset.y) must equal the image subresource height. -
If
extent.depthis not a multiple of the compressed texel block depth, then (extent.depth+dstOffset.z) must equal the image subresource depth.
This allows the last compressed texel block of the image in each non-multiple dimension to be included as a source or destination of the copy.
vkCmdCopyImage can be used to copy image data between multisample
images, but both images must have the same number of samples.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdCopyImageToBuffer(3)
Name
vkCmdCopyImageToBuffer - Copy image data into a buffer
C Specification
To copy data from an image object to a buffer object, call:
void vkCmdCopyImageToBuffer(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the copy. -
dstBufferis the destination buffer. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.
Description
Each region in pRegions is copied from the specified region of the
source image to the specified region of the destination buffer.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdCopyQueryPoolResults(3)
Name
vkCmdCopyQueryPoolResults - Copy the results of queries in a query pool to a buffer object
C Specification
To copy query statuses and numerical results directly to buffer memory, call:
void vkCmdCopyQueryPoolResults(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize stride,
VkQueryResultFlags flags);
Parameters
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool managing the queries containing the desired results. -
firstQueryis the initial query index. -
queryCountis the number of queries.firstQueryandqueryCounttogether define a range of queries. -
dstBufferis aVkBufferobject that will receive the results of the copy command. -
dstOffsetis an offset intodstBuffer. -
strideis the stride in bytes between results for individual queries withindstBuffer. The required size of the backing memory fordstBufferis determined as described above for vkGetQueryPoolResults. -
flagsis a bitmask of VkQueryResultFlagBits specifying how and when results are returned.
Description
vkCmdCopyQueryPoolResults is guaranteed to see the effect of previous
uses of vkCmdResetQueryPool in the same queue, without any additional
synchronization.
Thus, the results will always reflect the most recent use of the query.
flags has the same possible values described above for the flags
parameter of vkGetQueryPoolResults, but the different style of
execution causes some subtle behavioral differences.
Because vkCmdCopyQueryPoolResults executes in order with respect to
other query commands, there is less ambiguity about which use of a query is
being requested.
If no bits are set in flags, results for all requested queries in the
available state are written as 32-bit unsigned integer values, and nothing
is written for queries in the unavailable state.
If VK_QUERY_RESULT_64_BIT is set, the results are written as an array
of 64-bit unsigned integer values as described for
vkGetQueryPoolResults.
If VK_QUERY_RESULT_WAIT_BIT is set, the implementation will wait for
each query’s status to be in the available state before retrieving the
numerical results for that query.
This is guaranteed to reflect the most recent use of the query on the same
queue, assuming that the query is not being simultaneously used by other
queues.
If the query does not become available in a finite amount of time (e.g. due
to not issuing a query since the last reset), a VK_ERROR_DEVICE_LOST
error may occur.
Similarly, if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set and
VK_QUERY_RESULT_WAIT_BIT is not set, the availability is guaranteed to
reflect the most recent use of the query on the same queue, assuming that
the query is not being simultaneously used by other queues.
As with vkGetQueryPoolResults, implementations must guarantee that if
they return a non-zero availability value, then the numerical results are
valid.
If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT
is not set, and the query’s status is unavailable, an intermediate result
value between zero and the final result value is written for that query.
VK_QUERY_RESULT_PARTIAL_BIT must not be used if the pool’s
queryType is VK_QUERY_TYPE_TIMESTAMP.
vkCmdCopyQueryPoolResults is considered to be a transfer operation,
and its writes to buffer memory must be synchronized using
VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT
before using the results.
See Also
VkBuffer, VkCommandBuffer, VkDeviceSize, VkQueryPool, VkQueryResultFlags
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdDispatch(3)
Name
vkCmdDispatch - Dispatch compute work items
C Specification
To record a dispatch, call:
void vkCmdDispatch(
VkCommandBuffer commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
groupCountXis the number of local workgroups to dispatch in the X dimension. -
groupCountYis the number of local workgroups to dispatch in the Y dimension. -
groupCountZis the number of local workgroups to dispatch in the Z dimension.
Description
When the command is executed, a global workgroup consisting of groupCountX × groupCountY × groupCountZ local workgroups is assembled.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdDispatchIndirect(3)
Name
vkCmdDispatchIndirect - Dispatch compute work items using indirect parameters
C Specification
To record an indirect command dispatch, call:
void vkCmdDispatchIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
bufferis the buffer containing dispatch parameters. -
offsetis the byte offset intobufferwhere parameters begin.
Description
vkCmdDispatchIndirect behaves similarly to vkCmdDispatch except
that the parameters are read by the device from a buffer during execution.
The parameters of the dispatch are encoded in a
VkDispatchIndirectCommand structure taken from buffer starting
at offset.
See Also
VkBuffer, VkCommandBuffer, VkDeviceSize
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdDraw(3)
Name
vkCmdDraw - Draw primitives
C Specification
To record a non-indexed draw, call:
void vkCmdDraw(
VkCommandBuffer commandBuffer,
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
vertexCountis the number of vertices to draw. -
instanceCountis the number of instances to draw. -
firstVertexis the index of the first vertex to draw. -
firstInstanceis the instance ID of the first instance to draw.
Description
When the command is executed, primitives are assembled using the current
primitive topology and vertexCount consecutive vertex indices with the
first vertexIndex value equal to firstVertex.
The primitives are drawn instanceCount times with instanceIndex
starting with firstInstance and increasing sequentially for each
instance.
The assembled primitives execute the currently bound graphics pipeline.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdDrawIndexed(3)
Name
vkCmdDrawIndexed - Issue an indexed draw into a command buffer
C Specification
To record an indexed draw, call:
void vkCmdDrawIndexed(
VkCommandBuffer commandBuffer,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
indexCountis the number of vertices to draw. -
instanceCountis the number of instances to draw. -
firstIndexis the base index within the index buffer. -
vertexOffsetis the value added to the vertex index before indexing into the vertex buffer. -
firstInstanceis the instance ID of the first instance to draw.
Description
When the command is executed, primitives are assembled using the current
primitive topology and indexCount vertices whose indices are retrieved
from the index buffer.
The index buffer is treated as an array of tightly packed unsigned integers
of size defined by the vkCmdBindIndexBuffer::indexType parameter
with which the buffer was bound.
The first vertex index is at an offset of firstIndex * indexSize
+ offset within the currently bound index buffer, where offset
is the offset specified by vkCmdBindIndexBuffer and indexSize is
the byte size of the type specified by indexType.
Subsequent index values are retrieved from consecutive locations in the
index buffer.
Indices are first compared to the primitive restart value, then zero
extended to 32 bits (if the indexType is VK_INDEX_TYPE_UINT16)
and have vertexOffset added to them, before being supplied as the
vertexIndex value.
The primitives are drawn instanceCount times with instanceIndex
starting with firstInstance and increasing sequentially for each
instance.
The assembled primitives execute the currently bound graphics pipeline.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdDrawIndexedIndirect(3)
Name
vkCmdDrawIndexedIndirect - Perform an indexed indirect draw
C Specification
To record an indexed indirect draw, call:
void vkCmdDrawIndexedIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
bufferis the buffer containing draw parameters. -
offsetis the byte offset intobufferwhere parameters begin. -
drawCountis the number of draws to execute, and can be zero. -
strideis the byte stride between successive sets of draw parameters.
Description
vkCmdDrawIndexedIndirect behaves similarly to vkCmdDrawIndexed
except that the parameters are read by the device from a buffer during
execution.
drawCount draws are executed by the command, with parameters taken
from buffer starting at offset and increasing by stride
bytes for each successive draw.
The parameters of each draw are encoded in an array of
VkDrawIndexedIndirectCommand structures.
If drawCount is less than or equal to one, stride is ignored.
See Also
VkBuffer, VkCommandBuffer, VkDeviceSize
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdDrawIndirect(3)
Name
vkCmdDrawIndirect - Issue an indirect draw into a command buffer
C Specification
To record a non-indexed indirect draw, call:
void vkCmdDrawIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
bufferis the buffer containing draw parameters. -
offsetis the byte offset intobufferwhere parameters begin. -
drawCountis the number of draws to execute, and can be zero. -
strideis the byte stride between successive sets of draw parameters.
Description
vkCmdDrawIndirect behaves similarly to vkCmdDraw except that the
parameters are read by the device from a buffer during execution.
drawCount draws are executed by the command, with parameters taken
from buffer starting at offset and increasing by stride
bytes for each successive draw.
The parameters of each draw are encoded in an array of
VkDrawIndirectCommand structures.
If drawCount is less than or equal to one, stride is ignored.
See Also
VkBuffer, VkCommandBuffer, VkDeviceSize
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdEndQuery(3)
Name
vkCmdEndQuery - Ends a query
C Specification
To end a query after the set of desired draw or dispatch commands is executed, call:
void vkCmdEndQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query);
Parameters
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool that is managing the results of the query. -
queryis the query index within the query pool where the result is stored.
Description
As queries operate asynchronously, ending a query does not immediately set the query’s status to available. A query is considered finished when the final results of the query are ready to be retrieved by vkGetQueryPoolResults and vkCmdCopyQueryPoolResults, and this is when the query’s status is set to available.
Once a query is ended the query must finish in finite time, unless the state of the query is changed using other commands, e.g. by issuing a reset of the query.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdEndRenderPass(3)
Name
vkCmdEndRenderPass - End the current render pass
C Specification
To record a command to end a render pass instance after recording the commands for the last subpass, call:
void vkCmdEndRenderPass(
VkCommandBuffer commandBuffer);
Parameters
-
commandBufferis the command buffer in which to end the current render pass instance.
Description
Ending a render pass instance performs any multisample resolve operations on the final subpass.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdExecuteCommands(3)
Name
vkCmdExecuteCommands - Execute a secondary command buffer from a primary command buffer
C Specification
A secondary command buffer must not be directly submitted to a queue. Instead, secondary command buffers are recorded to execute as part of a primary command buffer with the command:
void vkCmdExecuteCommands(
VkCommandBuffer commandBuffer,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
Parameters
-
commandBufferis a handle to a primary command buffer that the secondary command buffers are executed in. -
commandBufferCountis the length of thepCommandBuffersarray. -
pCommandBuffersis an array of secondary command buffer handles, which are recorded to execute in the primary command buffer in the order they are listed in the array.
Description
If any element of pCommandBuffers was not recorded with the
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, and it was recorded
into any other primary command buffer which is currently in the
executable or recording state, that primary
command buffer becomes invalid.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdFillBuffer(3)
Name
vkCmdFillBuffer - Fill a region of a buffer with a fixed value
C Specification
To clear buffer data, call:
void vkCmdFillBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize size,
uint32_t data);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
dstBufferis the buffer to be filled. -
dstOffsetis the byte offset into the buffer at which to start filling, and must be a multiple of 4. -
sizeis the number of bytes to fill, and must be either a multiple of 4, orVK_WHOLE_SIZEto fill the range fromoffsetto the end of the buffer. IfVK_WHOLE_SIZEis used and the remaining size of the buffer is not a multiple of 4, then the nearest smaller multiple is used. -
datais the 4-byte word written repeatedly to the buffer to fillsizebytes of data. The data word is written to memory according to the host endianness.
Description
vkCmdFillBuffer is treated as “transfer” operation for the purposes
of synchronization barriers.
The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage
of VkBufferCreateInfo in order for the buffer to be compatible with
vkCmdFillBuffer.
See Also
VkBuffer, VkCommandBuffer, VkDeviceSize
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdNextSubpass(3)
Name
vkCmdNextSubpass - Transition to the next subpass of a render pass
C Specification
To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
void vkCmdNextSubpass(
VkCommandBuffer commandBuffer,
VkSubpassContents contents);
Parameters
-
commandBufferis the command buffer in which to record the command. -
contentsspecifies how the commands in the next subpass will be provided, in the same fashion as the corresponding parameter of vkCmdBeginRenderPass.
Description
The subpass index for a render pass begins at zero when
vkCmdBeginRenderPass is recorded, and increments each time
vkCmdNextSubpass is recorded.
Moving to the next subpass automatically performs any multisample resolve
operations in the subpass being ended.
End-of-subpass multisample resolves are treated as color attachment writes
for the purposes of synchronization.
That is, they are considered to execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage and their
writes are synchronized with VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
Synchronization between rendering within a subpass and any resolve
operations at the end of the subpass occurs automatically, without need for
explicit dependencies or pipeline barriers.
However, if the resolve attachment is also used in a different subpass, an
explicit dependency is needed.
After transitioning to the next subpass, the application can record the commands for that subpass.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdPipelineBarrier(3)
Name
vkCmdPipelineBarrier - Insert a memory dependency
C Specification
To record a pipeline barrier, call:
void vkCmdPipelineBarrier(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. -
dependencyFlagsis a bitmask of VkDependencyFlagBits specifying how execution and memory dependencies are formed. -
memoryBarrierCountis the length of thepMemoryBarriersarray. -
pMemoryBarriersis a pointer to an array of VkMemoryBarrier structures. -
bufferMemoryBarrierCountis the length of thepBufferMemoryBarriersarray. -
pBufferMemoryBarriersis a pointer to an array of VkBufferMemoryBarrier structures. -
imageMemoryBarrierCountis the length of thepImageMemoryBarriersarray. -
pImageMemoryBarriersis a pointer to an array of VkImageMemoryBarrier structures.
Description
When vkCmdPipelineBarrier is submitted to a queue, it defines a memory dependency between commands that were submitted before it, and those submitted after it.
If vkCmdPipelineBarrier was recorded outside a render pass instance,
the first synchronization scope
includes every command submitted to the same queue before it, including
those in the same command buffer and batch.
If vkCmdPipelineBarrier was recorded inside a render pass instance,
the first synchronization scope includes only commands submitted before it
within the same subpass.
In either case, the first synchronization scope is limited to operations on
the pipeline stages determined by the
source stage mask specified by
srcStageMask.
If vkCmdPipelineBarrier was recorded outside a render pass instance,
the second synchronization scope
includes every command submitted to the same queue after it, including those
in the same command buffer and batch.
If vkCmdPipelineBarrier was recorded inside a render pass instance,
the second synchronization scope includes only commands submitted after it
within the same subpass.
In either case, the second synchronization scope is limited to operations on
the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
Within that, the first access scope only includes the first access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the first access scope includes no
accesses.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
Within that, the second access scope only includes the second access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the second access scope includes
no accesses.
If dependencyFlags includes VK_DEPENDENCY_BY_REGION_BIT, then
any dependency between framebuffer-space pipeline stages is
framebuffer-local - otherwise it is
framebuffer-global.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdPushConstants(3)
Name
vkCmdPushConstants - Update the values of push constants
C Specification
To update push constants, call:
void vkCmdPushConstants(
VkCommandBuffer commandBuffer,
VkPipelineLayout layout,
VkShaderStageFlags stageFlags,
uint32_t offset,
uint32_t size,
const void* pValues);
Parameters
-
commandBufferis the command buffer in which the push constant update will be recorded. -
layoutis the pipeline layout used to program the push constant updates. -
stageFlagsis a bitmask of VkShaderStageFlagBits specifying the shader stages that will use the push constants in the updated range. -
offsetis the start offset of the push constant range to update, in units of bytes. -
sizeis the size of the push constant range to update, in units of bytes. -
pValuesis an array ofsizebytes containing the new push constant values.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdResetEvent(3)
Name
vkCmdResetEvent - Reset an event object to non-signaled state
C Specification
To set the state of an event to unsignaled from a device, call:
void vkCmdResetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
eventis the event that will be unsignaled. -
stageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask used to determine when theeventis unsignaled.
Description
When vkCmdResetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event unsignal operation which resets the event to the unsignaled state.
The first synchronization scope
includes every command previously submitted to the same queue, including
those in the same command buffer and batch.
The synchronization scope is limited to operations on the pipeline stages
determined by the source stage
mask specified by stageMask.
The second synchronization scope includes only the event unsignal operation.
If event is already in the unsignaled state when vkCmdResetEvent
is executed on the device, then vkCmdResetEvent has no effect, no
event unsignal operation occurs, and no execution dependency is generated.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdResetQueryPool(3)
Name
vkCmdResetQueryPool - Reset queries in a query pool
C Specification
To reset a range of queries in a query pool, call:
void vkCmdResetQueryPool(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
Parameters
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the handle of the query pool managing the queries being reset. -
firstQueryis the initial query index to reset. -
queryCountis the number of queries to reset.
Description
When executed on a queue, this command sets the status of query indices
[firstQuery, firstQuery + queryCount - 1] to
unavailable.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdResolveImage(3)
Name
vkCmdResolveImage - Resolve regions of an image
C Specification
To resolve a multisample image to a non-multisample image, call:
void vkCmdResolveImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageResolve* pRegions);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the resolve. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the resolve. -
regionCountis the number of regions to resolve. -
pRegionsis a pointer to an array of VkImageResolve structures specifying the regions to resolve.
Description
During the resolve the samples corresponding to each pixel location in the source are converted to a single sample before being written to the destination. If the source formats are floating-point or normalized types, the sample values for each pixel are resolved in an implementation-dependent manner. If the source formats are integer types, a single sample’s value is selected for each pixel.
srcOffset and dstOffset select the initial x, y, and z offsets
in texels of the sub-regions of the source and destination image data.
extent is the size in texels of the source image to resolve in
width, height and depth.
Resolves are done layer by layer starting with baseArrayLayer member
of srcSubresource for the source and dstSubresource for the
destination.
layerCount layers are resolved to the destination image.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetBlendConstants(3)
Name
vkCmdSetBlendConstants - Set the values of blend constants
C Specification
Otherwise, to dynamically set and change the blend constant, call:
void vkCmdSetBlendConstants(
VkCommandBuffer commandBuffer,
const float blendConstants[4]);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
blendConstantsis an array of four values specifying the R, G, B, and A components of the blend constant color used in blending, depending on the blend factor.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetDepthBias(3)
Name
vkCmdSetDepthBias - Set the depth bias dynamic state
C Specification
The depth values of all fragments generated by the rasterization of a
polygon can be offset by a single value that is computed for that polygon.
This behavior is controlled by the depthBiasEnable,
depthBiasConstantFactor, depthBiasClamp, and
depthBiasSlopeFactor members of
VkPipelineRasterizationStateCreateInfo, or by the corresponding
parameters to the vkCmdSetDepthBias command if depth bias state is
dynamic.
void vkCmdSetDepthBias(
VkCommandBuffer commandBuffer,
float depthBiasConstantFactor,
float depthBiasClamp,
float depthBiasSlopeFactor);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
depthBiasConstantFactoris a scalar factor controlling the constant depth value added to each fragment. -
depthBiasClampis the maximum (or minimum) depth bias of a fragment. -
depthBiasSlopeFactoris a scalar factor applied to a fragment’s slope in depth bias calculations.
Description
If depthBiasEnable is VK_FALSE, no depth bias is applied and the
fragment’s depth values are unchanged.
depthBiasSlopeFactor scales the maximum depth slope of the polygon,
and depthBiasConstantFactor scales an implementation-dependent
constant that relates to the usable resolution of the depth buffer.
The resulting values are summed to produce the depth bias value which is
then clamped to a minimum or maximum value specified by
depthBiasClamp.
depthBiasSlopeFactor, depthBiasConstantFactor, and
depthBiasClamp can each be positive, negative, or zero.
The maximum depth slope m of a triangle is
where (xf, yf, zf) is a point on the triangle. m may be approximated as
The minimum resolvable difference r is an implementation-dependent
parameter that depends on the depth buffer representation.
It is the smallest difference in framebuffer coordinate z values that
is guaranteed to remain distinct throughout polygon rasterization and in the
depth buffer.
All pairs of fragments generated by the rasterization of two polygons with
otherwise identical vertices, but zf values that differ by
$r$, will have distinct depth values.
For fixed-point depth buffer representations, r is constant throughout the range of the entire depth buffer. For floating-point depth buffers, there is no single minimum resolvable difference. In this case, the minimum resolvable difference for a given polygon is dependent on the maximum exponent, e, in the range of z values spanned by the primitive. If n is the number of bits in the floating-point mantissa, the minimum resolvable difference, r, for the given primitive is defined as
-
r = 2e-n
If no depth buffer is present, r is undefined.
The bias value o for a polygon is
m is computed as described above. If the depth buffer uses a fixed-point representation, m is a function of depth values in the range [0,1], and o is applied to depth values in the same range.
For fixed-point depth buffers, fragment depth values are always limited to the range [0,1] by clamping after depth bias addition is performed. Fragment depth values are clamped even when the depth buffer uses a floating-point representation.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetDepthBounds(3)
Name
vkCmdSetDepthBounds - Set the depth bounds test values for a command buffer
C Specification
The depth bounds test conditionally disables coverage of a sample based on
the outcome of a comparison between the value za in the depth
attachment at location (xf,yf) (for the appropriate sample) and a
range of values.
The test is enabled or disabled by the depthBoundsTestEnable member of
VkPipelineDepthStencilStateCreateInfo: If the pipeline state object is
created without the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state
enabled then the range of values used in the depth bounds test are defined
by the minDepthBounds and maxDepthBounds members of the
VkPipelineDepthStencilStateCreateInfo structure.
Otherwise, to dynamically set the depth bounds range values call:
void vkCmdSetDepthBounds(
VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
minDepthBoundsis the lower bound of the range of depth values used in the depth bounds test. -
maxDepthBoundsis the upper bound of the range.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetEvent(3)
Name
vkCmdSetEvent - Set an event object to signaled state
C Specification
To set the state of an event to signaled from a device, call:
void vkCmdSetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
eventis the event that will be signaled. -
stageMaskspecifies the source stage mask used to determine when theeventis signaled.
Description
When vkCmdSetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event signal operation which sets the event to the signaled state.
The first synchronization scope
includes every command previously submitted to the same queue, including
those in the same command buffer and batch.
The synchronization scope is limited to operations on the pipeline stages
determined by the source stage
mask specified by stageMask.
The second synchronization scope includes only the event signal operation.
If event is already in the signaled state when vkCmdSetEvent is
executed on the device, then vkCmdSetEvent has no effect, no event
signal operation occurs, and no execution dependency is generated.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetLineWidth(3)
Name
vkCmdSetLineWidth - Set the dynamic line width state
C Specification
The line width is specified by the
VkPipelineRasterizationStateCreateInfo::lineWidth property of
the currently active pipeline, if the pipeline was not created with
VK_DYNAMIC_STATE_LINE_WIDTH enabled.
Otherwise, the line width is set by calling vkCmdSetLineWidth:
void vkCmdSetLineWidth(
VkCommandBuffer commandBuffer,
float lineWidth);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
lineWidthis the width of rasterized line segments.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetScissor(3)
Name
vkCmdSetScissor - Set the dynamic scissor rectangles on a command buffer
C Specification
The scissor test determines if a fragment’s framebuffer coordinates
(xf,yf) lie within the scissor rectangle corresponding to the
viewport index (see Controlling the Viewport)
used by the primitive that generated the fragment.
If the pipeline state object is created without
VK_DYNAMIC_STATE_SCISSOR enabled then the scissor rectangles are set
by the VkPipelineViewportStateCreateInfo state of the pipeline state
object.
Otherwise, to dynamically set the scissor rectangles call:
void vkCmdSetScissor(
VkCommandBuffer commandBuffer,
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* pScissors);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
firstScissoris the index of the first scissor whose state is updated by the command. -
scissorCountis the number of scissors whose rectangles are updated by the command. -
pScissorsis a pointer to an array of VkRect2D structures defining scissor rectangles.
Description
The scissor rectangles taken from element i of pScissors replace
the current state for the scissor index firstScissor + i,
for i in [0, scissorCount).
Each scissor rectangle is described by a VkRect2D structure, with the
offset.x and offset.y values determining the upper left corner
of the scissor rectangle, and the extent.width and extent.height
values determining the size in pixels.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetStencilCompareMask(3)
Name
vkCmdSetStencilCompareMask - Set the stencil compare mask dynamic state
C Specification
If the pipeline state object is created with the
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled, then to
dynamically set the stencil compare mask call:
void vkCmdSetStencilCompareMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t compareMask);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the compare mask. -
compareMaskis the new value to use as the stencil compare mask.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetStencilReference(3)
Name
vkCmdSetStencilReference - Set the stencil reference dynamic state
C Specification
If the pipeline state object is created with the
VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled, then to
dynamically set the stencil reference value call:
void vkCmdSetStencilReference(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t reference);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the reference value, as described above for vkCmdSetStencilCompareMask. -
referenceis the new value to use as the stencil reference value.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetStencilWriteMask(3)
Name
vkCmdSetStencilWriteMask - Set the stencil write mask dynamic state
C Specification
If the pipeline state object is created with the
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled, then to
dynamically set the stencil write mask call:
void vkCmdSetStencilWriteMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t writeMask);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the write mask, as described above for vkCmdSetStencilCompareMask. -
writeMaskis the new value to use as the stencil write mask.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdSetViewport(3)
Name
vkCmdSetViewport - Set the viewport on a command buffer
C Specification
If the bound pipeline state object was not created with the
VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled, viewport
transformation parameters are specified using the pViewports member of
VkPipelineViewportStateCreateInfo in the pipeline state object.
If the pipeline state object was created with the
VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled, the viewport
transformation parameters are dynamically set and changed with the command:
void vkCmdSetViewport(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* pViewports);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
firstViewportis the index of the first viewport whose parameters are updated by the command. -
viewportCountis the number of viewports whose parameters are updated by the command. -
pViewportsis a pointer to an array of VkViewport structures specifying viewport parameters.
Description
The viewport parameters taken from element i of pViewports
replace the current state for the viewport index firstViewport
+ i, for i in [0, viewportCount).
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdUpdateBuffer(3)
Name
vkCmdUpdateBuffer - Update a buffer’s contents from host memory
C Specification
To update buffer data inline in a command buffer, call:
void vkCmdUpdateBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void* pData);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
dstBufferis a handle to the buffer to be updated. -
dstOffsetis the byte offset into the buffer to start updating, and must be a multiple of 4. -
dataSizeis the number of bytes to update, and must be a multiple of 4. -
pDatais a pointer to the source data for the buffer update, and must be at leastdataSizebytes in size.
Description
dataSize must be less than or equal to 65536 bytes.
For larger updates, applications can use buffer to buffer
copies.
The source data is copied from the user pointer to the command buffer when the command is called.
vkCmdUpdateBuffer is only allowed outside of a render pass.
This command is treated as “transfer” operation, for the purposes of
synchronization barriers.
The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage
of VkBufferCreateInfo in order for the buffer to be compatible with
vkCmdUpdateBuffer.
See Also
VkBuffer, VkCommandBuffer, VkDeviceSize
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdWaitEvents(3)
Name
vkCmdWaitEvents - Wait for one or more events and insert a set of memory
C Specification
To wait for one or more events to enter the signaled state on a device, call:
void vkCmdWaitEvents(
VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
Parameters
-
commandBufferis the command buffer into which the command is recorded. -
eventCountis the length of thepEventsarray. -
pEventsis an array of event object handles to wait on. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. -
memoryBarrierCountis the length of thepMemoryBarriersarray. -
pMemoryBarriersis a pointer to an array of VkMemoryBarrier structures. -
bufferMemoryBarrierCountis the length of thepBufferMemoryBarriersarray. -
pBufferMemoryBarriersis a pointer to an array of VkBufferMemoryBarrier structures. -
imageMemoryBarrierCountis the length of thepImageMemoryBarriersarray. -
pImageMemoryBarriersis a pointer to an array of VkImageMemoryBarrier structures.
Description
When vkCmdWaitEvents is submitted to a queue, it defines a memory
dependency between prior event signal operations, and subsequent commands.
The first synchronization scope only includes event signal operations that
operate on members of pEvents, and the operations that happened-before
the event signal operations.
Event signal operations performed by vkCmdSetEvent that were
previously submitted to the same queue are included in the first
synchronization scope, if the logically latest pipeline stage in their stageMask parameter is
logically earlier than or equal
to the logically latest pipeline
stage in srcStageMask.
Event signal operations performed by vkSetEvent are only included in
the first synchronization scope if VK_PIPELINE_STAGE_HOST_BIT is
included in srcStageMask.
The second synchronization scope
includes commands subsequently submitted to the same queue, including those
in the same command buffer and batch.
The second synchronization scope is limited to operations on the pipeline
stages determined by the destination stage mask specified by dstStageMask.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
Within that, the first access scope only includes the first access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the first access scope includes no
accesses.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
Within that, the second access scope only includes the second access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the second access scope includes
no accesses.
|
Note
vkCmdWaitEvents is used with vkCmdSetEvent to define a memory dependency between two sets of action commands, roughly in the same way as pipeline barriers, but split into two commands such that work between the two may execute unhindered. |
|
Note
Applications should be careful to avoid race conditions when using events. There is no direct ordering guarantee between a vkCmdResetEvent command and a vkCmdWaitEvents command submitted after it, so some other execution dependency must be included between these commands (e.g. a semaphore). |
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCmdWriteTimestamp(3)
Name
vkCmdWriteTimestamp - Write a device timestamp into a query object
C Specification
To request a timestamp, call:
void vkCmdWriteTimestamp(
VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool,
uint32_t query);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
pipelineStageis one of the VkPipelineStageFlagBits, specifying a stage of the pipeline. -
queryPoolis the query pool that will manage the timestamp. -
queryis the query within the query pool that will contain the timestamp.
Description
vkCmdWriteTimestamp latches the value of the timer when all previous
commands have completed executing as far as the specified pipeline stage,
and writes the timestamp value to memory.
When the timestamp value is written, the availability status of the query is
set to available.
|
Note
If an implementation is unable to detect completion and latch the timer at any specific stage of the pipeline, it may instead do so at any logically later stage. |
vkCmdCopyQueryPoolResults can then be called to copy the timestamp value from the query pool into buffer memory, with ordering and synchronization behavior equivalent to how other queries operate. Timestamp values can also be retrieved from the query pool using vkGetQueryPoolResults. As with other queries, the query must be reset using vkCmdResetQueryPool before requesting the timestamp value be written to it.
While vkCmdWriteTimestamp can be called inside or outside of a render
pass instance, vkCmdCopyQueryPoolResults must only be called outside
of a render pass instance.
If vkCmdWriteTimestamp is called while executing a render pass
instance that has multiview enabled, the timestamp uses N consecutive
query indices in the query pool (starting at query) where N is
the number of bits set in the view mask of the subpass the command is
executed in.
The resulting query values are determined by an implementation-dependent
choice of one of the following behaviors:
-
The first query is a timestamp value and (if more than one bit is set in the view mask) zero is written to the remaining queries. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the difference between the first query written by each command.
-
All N queries are timestamp values. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the sum of the difference between corresponding queries written by each command. The difference between corresponding queries may be the execution time of a single view.
In either case, the application can sum the differences between all N queries to determine the total execution time.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateBuffer(3)
Name
vkCreateBuffer - Create a new buffer object
C Specification
To create buffers, call:
VkResult vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer);
Parameters
-
deviceis the logical device that creates the buffer object. -
pCreateInfois a pointer to an instance of theVkBufferCreateInfostructure containing parameters affecting creation of the buffer. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pBufferpoints to aVkBufferhandle in which the resulting buffer object is returned.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateBufferView(3)
Name
vkCreateBufferView - Create a new buffer view object
C Specification
To create a buffer view, call:
VkResult vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBufferView* pView);
Parameters
-
deviceis the logical device that creates the buffer view. -
pCreateInfois a pointer to an instance of theVkBufferViewCreateInfostructure containing parameters to be used to create the buffer. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pViewpoints to aVkBufferViewhandle in which the resulting buffer view object is returned.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateCommandPool(3)
Name
vkCreateCommandPool - Create a new command pool object
C Specification
To create a command pool, call:
VkResult vkCreateCommandPool(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool);
Parameters
-
deviceis the logical device that creates the command pool. -
pCreateInfocontains information used to create the command pool. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pCommandPoolpoints to aVkCommandPoolhandle in which the created pool is returned.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateComputePipelines(3)
Name
vkCreateComputePipelines - Creates a new compute pipeline object
C Specification
To create compute pipelines, call:
VkResult vkCreateComputePipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkComputePipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
Parameters
-
deviceis the logical device that creates the compute pipelines. -
pipelineCacheis either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis an array ofVkComputePipelineCreateInfostructures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array in which the resulting compute pipeline objects are returned.editing-noteTODO (Jon) - Should we say something like “the i’th element of the
pPipelinesarray is created based on the corresponding element of thepCreateInfosarray”? Also for vkCreateGraphicsPipelines below.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateDescriptorPool(3)
Name
vkCreateDescriptorPool - Creates a descriptor pool object
C Specification
To create a descriptor pool object, call:
VkResult vkCreateDescriptorPool(
VkDevice device,
const VkDescriptorPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorPool* pDescriptorPool);
Parameters
-
deviceis the logical device that creates the descriptor pool. -
pCreateInfois a pointer to an instance of the VkDescriptorPoolCreateInfo structure specifying the state of the descriptor pool object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pDescriptorPoolpoints to aVkDescriptorPoolhandle in which the resulting descriptor pool object is returned.
Description
pAllocator controls host memory allocation as described in the
Memory Allocation chapter.
The created descriptor pool is returned in pDescriptorPool.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateDescriptorSetLayout(3)
Name
vkCreateDescriptorSetLayout - Create a new descriptor set layout
C Specification
To create descriptor set layout objects, call:
VkResult vkCreateDescriptorSetLayout(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorSetLayout* pSetLayout);
Parameters
-
deviceis the logical device that creates the descriptor set layout. -
pCreateInfois a pointer to an instance of the VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSetLayoutpoints to aVkDescriptorSetLayouthandle in which the resulting descriptor set layout object is returned.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateDevice(3)
Name
vkCreateDevice - Create a new device instance
C Specification
A logical device is created as a connection to a physical device. To create a logical device, call:
VkResult vkCreateDevice(
VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDevice* pDevice);
Parameters
-
physicalDevicemust be one of the device handles returned from a call tovkEnumeratePhysicalDevices(see Physical Device Enumeration). -
pCreateInfois a pointer to a VkDeviceCreateInfo structure containing information about how to create the device. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pDevicepoints to a handle in which the createdVkDeviceis returned.
Description
vkCreateDevice verifies that extensions and features requested in the
ppEnabledExtensionNames and pEnabledFeatures members of
pCreateInfo, respectively, are supported by the implementation.
If any requested extension is not supported, vkCreateDevice must
return VK_ERROR_EXTENSION_NOT_PRESENT.
If any requested feature is not supported, vkCreateDevice must return
VK_ERROR_FEATURE_NOT_PRESENT.
Support for extensions can be checked before creating a device by querying
vkEnumerateDeviceExtensionProperties.
Support for features can similarly be checked by querying
vkGetPhysicalDeviceFeatures.
After verifying and enabling the extensions the VkDevice object is
created and returned to the application.
If a requested extension is only supported by a layer, both the layer and
the extension need to be specified at vkCreateInstance time for the
creation to succeed.
Multiple logical devices can be created from the same physical device.
Logical device creation may fail due to lack of device-specific resources
(in addition to the other errors).
If that occurs, vkCreateDevice will return
VK_ERROR_TOO_MANY_OBJECTS.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateEvent(3)
Name
vkCreateEvent - Create a new event object
C Specification
To create an event, call:
VkResult vkCreateEvent(
VkDevice device,
const VkEventCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkEvent* pEvent);
Parameters
-
deviceis the logical device that creates the event. -
pCreateInfois a pointer to an instance of theVkEventCreateInfostructure which contains information about how the event is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pEventpoints to a handle in which the resulting event object is returned.
Description
When created, the event object is in the unsignaled state.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateFence(3)
Name
vkCreateFence - Create a new fence object
C Specification
To create a fence, call:
VkResult vkCreateFence(
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
Parameters
-
deviceis the logical device that creates the fence. -
pCreateInfois a pointer to an instance of theVkFenceCreateInfostructure which contains information about how the fence is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFencepoints to a handle in which the resulting fence object is returned.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateFramebuffer(3)
Name
vkCreateFramebuffer - Create a new framebuffer object
C Specification
To create a framebuffer, call:
VkResult vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer);
Parameters
-
deviceis the logical device that creates the framebuffer. -
pCreateInfopoints to a VkFramebufferCreateInfo structure which describes additional information about framebuffer creation. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFramebufferpoints to aVkFramebufferhandle in which the resulting framebuffer object is returned.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateGraphicsPipelines(3)
Name
vkCreateGraphicsPipelines - Create graphics pipelines
C Specification
To create graphics pipelines, call:
VkResult vkCreateGraphicsPipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
Parameters
-
deviceis the logical device that creates the graphics pipelines. -
pipelineCacheis either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis an array ofVkGraphicsPipelineCreateInfostructures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array in which the resulting graphics pipeline objects are returned.
Description
The VkGraphicsPipelineCreateInfo structure includes an array of shader create info structures containing all the desired active shader stages, as well as creation info to define all relevant fixed-function stages, and a pipeline layout.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateImage(3)
Name
vkCreateImage - Create a new image object
C Specification
To create images, call:
VkResult vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImage* pImage);
Parameters
-
deviceis the logical device that creates the image. -
pCreateInfois a pointer to an instance of theVkImageCreateInfostructure containing parameters to be used to create the image. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pImagepoints to aVkImagehandle in which the resulting image object is returned.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateImageView(3)
Name
vkCreateImageView - Create an image view from an existing image
C Specification
To create an image view, call:
VkResult vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImageView* pView);
Parameters
-
deviceis the logical device that creates the image view. -
pCreateInfois a pointer to an instance of theVkImageViewCreateInfostructure containing parameters to be used to create the image view. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pViewpoints to aVkImageViewhandle in which the resulting image view object is returned.
Description
Some of the image creation parameters are inherited by the view.
The remaining parameters are contained in the pCreateInfo.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateInstance(3)
Name
vkCreateInstance - Create a new Vulkan instance
C Specification
To create an instance object, call:
VkResult vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance);
Parameters
-
pCreateInfopoints to an instance of VkInstanceCreateInfo controlling creation of the instance. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pInstancepoints aVkInstancehandle in which the resulting instance is returned.
Description
vkCreateInstance verifies that the requested layers exist.
If not, vkCreateInstance will return VK_ERROR_LAYER_NOT_PRESENT.
Next vkCreateInstance verifies that the requested extensions are
supported (e.g. in the implementation or in any enabled instance layer) and
if any requested extension is not supported, vkCreateInstance must
return VK_ERROR_EXTENSION_NOT_PRESENT.
After verifying and enabling the instance layers and extensions the
VkInstance object is created and returned to the application.
If a requested extension is only supported by a layer, both the layer and
the extension need to be specified at vkCreateInstance time for the
creation to succeed.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreatePipelineCache(3)
Name
vkCreatePipelineCache - Creates a new pipeline cache
C Specification
To create pipeline cache objects, call:
VkResult vkCreatePipelineCache(
VkDevice device,
const VkPipelineCacheCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineCache* pPipelineCache);
Parameters
-
deviceis the logical device that creates the pipeline cache object. -
pCreateInfois a pointer to aVkPipelineCacheCreateInfostructure that contains the initial parameters for the pipeline cache object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelineCacheis a pointer to aVkPipelineCachehandle in which the resulting pipeline cache object is returned.
Description
|
Note
Applications can track and manage the total host memory size of a pipeline
cache object using the |
Once created, a pipeline cache can be passed to the
vkCreateGraphicsPipelines and vkCreateComputePipelines commands.
If the pipeline cache passed into these commands is not
VK_NULL_HANDLE, the implementation will query it for possible reuse
opportunities and update it with new content.
The use of the pipeline cache object in these commands is internally
synchronized, and the same pipeline cache object can be used in multiple
threads simultaneously.
|
Note
Implementations should make every effort to limit any critical sections to
the actual accesses to the cache, which is expected to be significantly
shorter than the duration of the |
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreatePipelineLayout(3)
Name
vkCreatePipelineLayout - Creates a new pipeline layout object
C Specification
To create a pipeline layout, call:
VkResult vkCreatePipelineLayout(
VkDevice device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineLayout* pPipelineLayout);
Parameters
-
deviceis the logical device that creates the pipeline layout. -
pCreateInfois a pointer to an instance of the VkPipelineLayoutCreateInfo structure specifying the state of the pipeline layout object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelineLayoutpoints to aVkPipelineLayouthandle in which the resulting pipeline layout object is returned.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateQueryPool(3)
Name
vkCreateQueryPool - Create a new query pool object
C Specification
To create a query pool, call:
VkResult vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkQueryPool* pQueryPool);
Parameters
-
deviceis the logical device that creates the query pool. -
pCreateInfois a pointer to an instance of theVkQueryPoolCreateInfostructure containing the number and type of queries to be managed by the pool. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pQueryPoolis a pointer to aVkQueryPoolhandle in which the resulting query pool object is returned.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateRenderPass(3)
Name
vkCreateRenderPass - Create a new render pass object
C Specification
To create a render pass, call:
VkResult vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
Parameters
-
deviceis the logical device that creates the render pass. -
pCreateInfois a pointer to an instance of the VkRenderPassCreateInfo structure that describes the parameters of the render pass. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pRenderPasspoints to aVkRenderPasshandle in which the resulting render pass object is returned.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateSampler(3)
Name
vkCreateSampler - Create a new sampler object
C Specification
To create a sampler object, call:
VkResult vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler);
Parameters
-
deviceis the logical device that creates the sampler. -
pCreateInfois a pointer to an instance of the VkSamplerCreateInfo structure specifying the state of the sampler object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSamplerpoints to a VkSampler handle in which the resulting sampler object is returned.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateSemaphore(3)
Name
vkCreateSemaphore - Create a new queue semaphore object
C Specification
To create a semaphore, call:
VkResult vkCreateSemaphore(
VkDevice device,
const VkSemaphoreCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSemaphore* pSemaphore);
Parameters
-
deviceis the logical device that creates the semaphore. -
pCreateInfois a pointer to an instance of theVkSemaphoreCreateInfostructure which contains information about how the semaphore is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSemaphorepoints to a handle in which the resulting semaphore object is returned.
Description
When created, the semaphore is in the unsignaled state.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkCreateShaderModule(3)
Name
vkCreateShaderModule - Creates a new shader module object
C Specification
To create a shader module, call:
VkResult vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkShaderModule* pShaderModule);
Parameters
-
deviceis the logical device that creates the shader module. -
pCreateInfoparameter is a pointer to an instance of theVkShaderModuleCreateInfostructure. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pShaderModulepoints to aVkShaderModulehandle in which the resulting shader module object is returned.
Description
Once a shader module has been created, any entry points it contains can be used in pipeline shader stages as described in Compute Pipelines and Graphics Pipelines.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyBuffer(3)
Name
vkDestroyBuffer - Destroy a buffer object
C Specification
To destroy a buffer, call:
void vkDestroyBuffer(
VkDevice device,
VkBuffer buffer,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the buffer. -
bufferis the buffer to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyBufferView(3)
Name
vkDestroyBufferView - Destroy a buffer view object
C Specification
To destroy a buffer view, call:
void vkDestroyBufferView(
VkDevice device,
VkBufferView bufferView,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the buffer view. -
bufferViewis the buffer view to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyCommandPool(3)
Name
vkDestroyCommandPool - Destroy a command pool object
C Specification
To destroy a command pool, call:
void vkDestroyCommandPool(
VkDevice device,
VkCommandPool commandPool,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the command pool. -
commandPoolis the handle of the command pool to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
When a pool is destroyed, all command buffers allocated from the pool are freed.
Any primary command buffer allocated from another VkCommandPool that
is in the recording or executable state and
has a secondary command buffer allocated from commandPool recorded
into it, becomes invalid.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyDescriptorPool(3)
Name
vkDestroyDescriptorPool - Destroy a descriptor pool object
C Specification
To destroy a descriptor pool, call:
void vkDestroyDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the descriptor pool. -
descriptorPoolis the descriptor pool to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
When a pool is destroyed, all descriptor sets allocated from the pool are implicitly freed and become invalid. Descriptor sets allocated from a given pool do not need to be freed before destroying that descriptor pool.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyDescriptorSetLayout(3)
Name
vkDestroyDescriptorSetLayout - Destroy a descriptor set layout object
C Specification
To destroy a descriptor set layout, call:
void vkDestroyDescriptorSetLayout(
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the descriptor set layout. -
descriptorSetLayoutis the descriptor set layout to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyDevice(3)
Name
vkDestroyDevice - Destroy a logical device
C Specification
To destroy a device, call:
void vkDestroyDevice(
VkDevice device,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
To ensure that no work is active on the device, vkDeviceWaitIdle can
be used to gate the destruction of the device.
Prior to destroying a device, an application is responsible for
destroying/freeing any Vulkan objects that were created using that device as
the first parameter of the corresponding vkCreate* or
vkAllocate* command.
|
Note
The lifetime of each of these objects is bound by the lifetime of the
|
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyEvent(3)
Name
vkDestroyEvent - Destroy an event object
C Specification
To destroy an event, call:
void vkDestroyEvent(
VkDevice device,
VkEvent event,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the event. -
eventis the handle of the event to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyFence(3)
Name
vkDestroyFence - Destroy a fence object
C Specification
To destroy a fence, call:
void vkDestroyFence(
VkDevice device,
VkFence fence,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the fence. -
fenceis the handle of the fence to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyFramebuffer(3)
Name
vkDestroyFramebuffer - Destroy a framebuffer object
C Specification
To destroy a framebuffer, call:
void vkDestroyFramebuffer(
VkDevice device,
VkFramebuffer framebuffer,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the framebuffer. -
framebufferis the handle of the framebuffer to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyImage(3)
Name
vkDestroyImage - Destroy an image object
C Specification
To destroy an image, call:
void vkDestroyImage(
VkDevice device,
VkImage image,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the image. -
imageis the image to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyImageView(3)
Name
vkDestroyImageView - Destroy an image view object
C Specification
To destroy an image view, call:
void vkDestroyImageView(
VkDevice device,
VkImageView imageView,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the image view. -
imageViewis the image view to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyInstance(3)
Name
vkDestroyInstance - Destroy an instance of Vulkan
C Specification
To destroy an instance, call:
void vkDestroyInstance(
VkInstance instance,
const VkAllocationCallbacks* pAllocator);
Parameters
-
instanceis the handle of the instance to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyPipeline(3)
Name
vkDestroyPipeline - Destroy a pipeline object
C Specification
To destroy a graphics or compute pipeline, call:
void vkDestroyPipeline(
VkDevice device,
VkPipeline pipeline,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the pipeline. -
pipelineis the handle of the pipeline to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyPipelineCache(3)
Name
vkDestroyPipelineCache - Destroy a pipeline cache object
C Specification
To destroy a pipeline cache, call:
void vkDestroyPipelineCache(
VkDevice device,
VkPipelineCache pipelineCache,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the pipeline cache object. -
pipelineCacheis the handle of the pipeline cache to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyPipelineLayout(3)
Name
vkDestroyPipelineLayout - Destroy a pipeline layout object
C Specification
To destroy a pipeline layout, call:
void vkDestroyPipelineLayout(
VkDevice device,
VkPipelineLayout pipelineLayout,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the pipeline layout. -
pipelineLayoutis the pipeline layout to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyQueryPool(3)
Name
vkDestroyQueryPool - Destroy a query pool object
C Specification
To destroy a query pool, call:
void vkDestroyQueryPool(
VkDevice device,
VkQueryPool queryPool,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the query pool. -
queryPoolis the query pool to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyRenderPass(3)
Name
vkDestroyRenderPass - Destroy a render pass object
C Specification
To destroy a render pass, call:
void vkDestroyRenderPass(
VkDevice device,
VkRenderPass renderPass,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the render pass. -
renderPassis the handle of the render pass to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroySampler(3)
Name
vkDestroySampler - Destroy a sampler object
C Specification
To destroy a sampler, call:
void vkDestroySampler(
VkDevice device,
VkSampler sampler,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the sampler. -
sampleris the sampler to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroySemaphore(3)
Name
vkDestroySemaphore - Destroy a semaphore object
C Specification
To destroy a semaphore, call:
void vkDestroySemaphore(
VkDevice device,
VkSemaphore semaphore,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the semaphore. -
semaphoreis the handle of the semaphore to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDestroyShaderModule(3)
Name
vkDestroyShaderModule - Destroy a shader module module
C Specification
To destroy a shader module, call:
void vkDestroyShaderModule(
VkDevice device,
VkShaderModule shaderModule,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the shader module. -
shaderModuleis the handle of the shader module to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
A shader module can be destroyed while pipelines created using its shaders are still in use.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkDeviceWaitIdle(3)
Name
vkDeviceWaitIdle - Wait for a device to become idle
C Specification
To wait on the host for the completion of outstanding queue operations for all queues on a given logical device, call:
VkResult vkDeviceWaitIdle(
VkDevice device);
Parameters
-
deviceis the logical device to idle.
Description
vkDeviceWaitIdle is equivalent to calling vkQueueWaitIdle for
all queues owned by device.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkEndCommandBuffer(3)
Name
vkEndCommandBuffer - Finish recording a command buffer
C Specification
To complete recording of a command buffer, call:
VkResult vkEndCommandBuffer(
VkCommandBuffer commandBuffer);
Parameters
-
commandBufferis the command buffer to complete recording.
Description
If there was an error during recording, the application will be notified by
an unsuccessful return code returned by vkEndCommandBuffer.
If the application wishes to further use the command buffer, the command
buffer must be reset.
The command buffer must have been in the recording state, and is moved to the executable state.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkEnumerateDeviceExtensionProperties(3)
Name
vkEnumerateDeviceExtensionProperties - Returns properties of available physical device extensions
C Specification
To query the extensions available to a given physical device, call:
VkResult vkEnumerateDeviceExtensionProperties(
VkPhysicalDevice physicalDevice,
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
Parameters
-
physicalDeviceis the physical device that will be queried. -
pLayerNameis eitherNULLor a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from. -
pPropertyCountis a pointer to an integer related to the number of extension properties available or queried, and is treated in the same fashion as the vkEnumerateInstanceExtensionProperties::pPropertyCountparameter. -
pPropertiesis eitherNULLor a pointer to an array of VkExtensionProperties structures.
Description
When pLayerName parameter is NULL, only extensions provided by the
Vulkan implementation or by implicitly enabled layers are returned.
When pLayerName is the name of a layer, the device extensions provided
by that layer are returned.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkEnumerateDeviceLayerProperties(3)
Name
vkEnumerateDeviceLayerProperties - Returns properties of available physical device layers
C Specification
To enumerate device layers, call:
VkResult vkEnumerateDeviceLayerProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkLayerProperties* pProperties);
Parameters
-
pPropertyCountis a pointer to an integer related to the number of layer properties available or queried. -
pPropertiesis eitherNULLor a pointer to an array of VkLayerProperties structures.
Description
If pProperties is NULL, then the number of layer properties
available is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the user to
the number of elements in the pProperties array, and on return the
variable is overwritten with the number of structures actually written to
pProperties.
If pPropertyCount is less than the number of layer properties
available, at most pPropertyCount structures will be written.
If pPropertyCount is smaller than the number of layers available,
VK_INCOMPLETE will be returned instead of VK_SUCCESS, to
indicate that not all the available layer properties were returned.
The list of layers enumerated by vkEnumerateDeviceLayerProperties
must be exactly the sequence of layers enabled for the instance.
The members of VkLayerProperties for each enumerated layer must be
the same as the properties when the layer was enumerated by
vkEnumerateInstanceLayerProperties.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkEnumerateInstanceExtensionProperties(3)
Name
vkEnumerateInstanceExtensionProperties - Returns up to requested number of global extension properties
C Specification
To query the available instance extensions, call:
VkResult vkEnumerateInstanceExtensionProperties(
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
Parameters
-
pLayerNameis eitherNULLor a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from. -
pPropertyCountis a pointer to an integer related to the number of extension properties available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkExtensionProperties structures.
Description
When pLayerName parameter is NULL, only extensions provided by the
Vulkan implementation or by implicitly enabled layers are returned.
When pLayerName is the name of a layer, the instance extensions
provided by that layer are returned.
If pProperties is NULL, then the number of extensions properties
available is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the user to
the number of elements in the pProperties array, and on return the
variable is overwritten with the number of structures actually written to
pProperties.
If pPropertyCount is less than the number of extension properties
available, at most pPropertyCount structures will be written.
If pPropertyCount is smaller than the number of extensions available,
VK_INCOMPLETE will be returned instead of VK_SUCCESS, to
indicate that not all the available properties were returned.
Because the list of available layers may change externally between calls to
vkEnumerateInstanceExtensionProperties, two calls may retrieve
different results if a pLayerName is available in one call but not in
another.
The extensions supported by a layer may also change between two calls, e.g.
if the layer implementation is replaced by a different version between those
calls.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkEnumerateInstanceLayerProperties(3)
Name
vkEnumerateInstanceLayerProperties - Returns up to requested number of global layer properties
C Specification
To query the available layers, call:
VkResult vkEnumerateInstanceLayerProperties(
uint32_t* pPropertyCount,
VkLayerProperties* pProperties);
Parameters
-
pPropertyCountis a pointer to an integer related to the number of layer properties available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkLayerProperties structures.
Description
If pProperties is NULL, then the number of layer properties
available is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the user to
the number of elements in the pProperties array, and on return the
variable is overwritten with the number of structures actually written to
pProperties.
If pPropertyCount is less than the number of layer properties
available, at most pPropertyCount structures will be written.
If pPropertyCount is smaller than the number of layers available,
VK_INCOMPLETE will be returned instead of VK_SUCCESS, to
indicate that not all the available layer properties were returned.
The list of available layers may change at any time due to actions outside
of the Vulkan implementation, so two calls to
vkEnumerateInstanceLayerProperties with the same parameters may
return different results, or retrieve different pPropertyCount values
or pProperties contents.
Once an instance has been created, the layers enabled for that instance will
continue to be enabled and valid for the lifetime of that instance, even if
some of them become unavailable for future instances.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkEnumeratePhysicalDevices(3)
Name
vkEnumeratePhysicalDevices - Enumerates the physical devices accessible to a Vulkan instance
C Specification
To retrieve a list of physical device objects representing the physical devices installed in the system, call:
VkResult vkEnumeratePhysicalDevices(
VkInstance instance,
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices);
Parameters
-
instanceis a handle to a Vulkan instance previously created with vkCreateInstance. -
pPhysicalDeviceCountis a pointer to an integer related to the number of physical devices available or queried, as described below. -
pPhysicalDevicesis eitherNULLor a pointer to an array ofVkPhysicalDevicehandles.
Description
If pPhysicalDevices is NULL, then the number of physical devices
available is returned in pPhysicalDeviceCount.
Otherwise, pPhysicalDeviceCount must point to a variable set by the
user to the number of elements in the pPhysicalDevices array, and on
return the variable is overwritten with the number of handles actually
written to pPhysicalDevices.
If pPhysicalDeviceCount is less than the number of physical devices
available, at most pPhysicalDeviceCount structures will be written.
If pPhysicalDeviceCount is smaller than the number of physical devices
available, VK_INCOMPLETE will be returned instead of VK_SUCCESS,
to indicate that not all the available physical devices were returned.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkFlushMappedMemoryRanges(3)
Name
vkFlushMappedMemoryRanges - Flush mapped memory ranges
C Specification
To flush ranges of non-coherent memory from the host caches, call:
VkResult vkFlushMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
Parameters
-
deviceis the logical device that owns the memory ranges. -
memoryRangeCountis the length of thepMemoryRangesarray. -
pMemoryRangesis a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to flush.
Description
vkFlushMappedMemoryRanges guarantees that host writes to the memory
ranges described by pMemoryRanges can be made available to device
access, via availability operations from the VK_ACCESS_HOST_WRITE_BIT
access type.
|
Note
Unmapping non-coherent memory does not implicitly flush the mapped memory, and host writes that have not been flushed may not ever be visible to the device. |
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkFreeCommandBuffers(3)
Name
vkFreeCommandBuffers - Free command buffers
C Specification
To free command buffers, call:
void vkFreeCommandBuffers(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
Parameters
-
deviceis the logical device that owns the command pool. -
commandPoolis the command pool from which the command buffers were allocated. -
commandBufferCountis the length of thepCommandBuffersarray. -
pCommandBuffersis an array of handles of command buffers to free.
Description
Any primary command buffer that is in the recording or executable state and has any element of pCommandBuffers
recorded into it, becomes invalid.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkFreeDescriptorSets(3)
Name
vkFreeDescriptorSets - Free one or more descriptor sets
C Specification
To free allocated descriptor sets, call:
VkResult vkFreeDescriptorSets(
VkDevice device,
VkDescriptorPool descriptorPool,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets);
Parameters
-
deviceis the logical device that owns the descriptor pool. -
descriptorPoolis the descriptor pool from which the descriptor sets were allocated. -
descriptorSetCountis the number of elements in thepDescriptorSetsarray. -
pDescriptorSetsis an array of handles toVkDescriptorSetobjects.
Description
After a successful call to vkFreeDescriptorSets, all descriptor sets
in pDescriptorSets are invalid.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkFreeMemory(3)
Name
vkFreeMemory - Free GPU memory
C Specification
To free a memory object, call:
void vkFreeMemory(
VkDevice device,
VkDeviceMemory memory,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that owns the memory. -
memoryis theVkDeviceMemoryobject to be freed. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Description
Before freeing a memory object, an application must ensure the memory object is no longer in use by the device—for example by command buffers queued for execution. The memory can remain bound to images or buffers at the time the memory object is freed, but any further use of them (on host or device) for anything other than destroying those objects will result in undefined behavior. If there are still any bound images or buffers, the memory may not be immediately released by the implementation, but must be released by the time all bound images and buffers have been destroyed. Once memory is released, it is returned to the heap from which it was allocated.
How memory objects are bound to Images and Buffers is described in detail in the Resource Memory Association section.
If a memory object is mapped at the time it is freed, it is implicitly unmapped.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetBufferMemoryRequirements(3)
Name
vkGetBufferMemoryRequirements - Returns the memory requirements for specified Vulkan object
C Specification
To determine the memory requirements for a buffer resource, call:
void vkGetBufferMemoryRequirements(
VkDevice device,
VkBuffer buffer,
VkMemoryRequirements* pMemoryRequirements);
Parameters
-
deviceis the logical device that owns the buffer. -
bufferis the buffer to query. -
pMemoryRequirementspoints to an instance of the VkMemoryRequirements structure in which the memory requirements of the buffer object are returned.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetDeviceMemoryCommitment(3)
Name
vkGetDeviceMemoryCommitment - Query the current commitment for a VkDeviceMemory
C Specification
To determine the amount of lazily-allocated memory that is currently committed for a memory object, call:
void vkGetDeviceMemoryCommitment(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize* pCommittedMemoryInBytes);
Parameters
-
deviceis the logical device that owns the memory. -
memoryis the memory object being queried. -
pCommittedMemoryInBytesis a pointer to aVkDeviceSizevalue in which the number of bytes currently committed is returned, on success.
Description
The implementation may update the commitment at any time, and the value returned by this query may be out of date.
The implementation guarantees to allocate any committed memory from the heapIndex indicated by the memory type that the memory object was created with.
See Also
VkDevice, VkDeviceMemory, VkDeviceSize
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetDeviceProcAddr(3)
Name
vkGetDeviceProcAddr - Return a function pointer for a command
C Specification
In order to support systems with multiple Vulkan implementations comprising
heterogeneous collections of hardware and software, the function pointers
returned by vkGetInstanceProcAddr may point to dispatch code, which
calls a different real implementation for different VkDevice objects
(and objects created from them).
The overhead of this internal dispatch can be avoided by obtaining
device-specific function pointers for any commands that use a device or
device-child object as their dispatchable object.
Such function pointers can be obtained with the command:
PFN_vkVoidFunction vkGetDeviceProcAddr(
VkDevice device,
const char* pName);
Parameters
The table below defines the various use cases for vkGetDeviceProcAddr
and expected return value for each case.
Description
The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried.
device |
pName |
return value |
|---|---|---|
|
* |
undefined |
invalid device |
* |
undefined |
device |
|
undefined |
device |
core Vulkan command |
fp1 |
device |
enabled extension commands |
fp1 |
device |
* (any |
|
- 1
-
The returned function pointer must only be called with a dispatchable object (the first parameter) that is
deviceor a child ofdevice. e.g.VkDevice,VkQueue, orVkCommandBuffer.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetDeviceQueue(3)
Name
vkGetDeviceQueue - Get a queue handle from a device
C Specification
To retrieve a handle to a VkQueue object, call:
void vkGetDeviceQueue(
VkDevice device,
uint32_t queueFamilyIndex,
uint32_t queueIndex,
VkQueue* pQueue);
Parameters
-
deviceis the logical device that owns the queue. -
queueFamilyIndexis the index of the queue family to which the queue belongs. -
queueIndexis the index within this queue family of the queue to retrieve. -
pQueueis a pointer to aVkQueueobject that will be filled with the handle for the requested queue.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetEventStatus(3)
Name
vkGetEventStatus - Retrieve the status of an event object
C Specification
To query the state of an event from the host, call:
VkResult vkGetEventStatus(
VkDevice device,
VkEvent event);
Parameters
-
deviceis the logical device that owns the event. -
eventis the handle of the event to query.
Description
Upon success, vkGetEventStatus returns the state of the event object
with the following return codes:
| Status | Meaning |
|---|---|
|
The event specified by |
|
The event specified by |
If a vkCmdSetEvent or vkCmdResetEvent command is in a command
buffer that is in the pending state, then the
value returned by this command may immediately be out of date.
The state of an event can be updated by the host.
The state of the event is immediately changed, and subsequent calls to
vkGetEventStatus will return the new state.
If an event is already in the requested state, then updating it to the same
state has no effect.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetFenceStatus(3)
Name
vkGetFenceStatus - Return the status of a fence
C Specification
To query the status of a fence from the host, call:
VkResult vkGetFenceStatus(
VkDevice device,
VkFence fence);
Parameters
-
deviceis the logical device that owns the fence. -
fenceis the handle of the fence to query.
Description
Upon success, vkGetFenceStatus returns the status of the fence object,
with the following return codes:
| Status | Meaning |
|---|---|
|
The fence specified by |
|
The fence specified by |
|
The device has been lost. See Lost Device. |
If a queue submission command is pending execution, then the value returned by this command may immediately be out of date.
If the device has been lost (see Lost Device),
vkGetFenceStatus may return any of the above status codes.
If the device has been lost and vkGetFenceStatus is called repeatedly,
it will eventually return either VK_SUCCESS or VK_DEVICE_LOST.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetImageMemoryRequirements(3)
Name
vkGetImageMemoryRequirements - Returns the memory requirements for specified Vulkan object
C Specification
To determine the memory requirements for an image resource, call:
void vkGetImageMemoryRequirements(
VkDevice device,
VkImage image,
VkMemoryRequirements* pMemoryRequirements);
Parameters
-
deviceis the logical device that owns the image. -
imageis the image to query. -
pMemoryRequirementspoints to an instance of the VkMemoryRequirements structure in which the memory requirements of the image object are returned.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetImageSparseMemoryRequirements(3)
Name
vkGetImageSparseMemoryRequirements - Query the memory requirements for a sparse image
C Specification
To query sparse memory requirements for an image, call:
void vkGetImageSparseMemoryRequirements(
VkDevice device,
VkImage image,
uint32_t* pSparseMemoryRequirementCount,
VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
Parameters
-
deviceis the logical device that owns the image. -
imageis theVkImageobject to get the memory requirements for. -
pSparseMemoryRequirementCountis a pointer to an integer related to the number of sparse memory requirements available or queried, as described below. -
pSparseMemoryRequirementsis eitherNULLor a pointer to an array ofVkSparseImageMemoryRequirementsstructures.
Description
If pSparseMemoryRequirements is NULL, then the number of sparse
memory requirements available is returned in
pSparseMemoryRequirementCount.
Otherwise, pSparseMemoryRequirementCount must point to a variable set
by the user to the number of elements in the pSparseMemoryRequirements
array, and on return the variable is overwritten with the number of
structures actually written to pSparseMemoryRequirements.
If pSparseMemoryRequirementCount is less than the number of sparse
memory requirements available, at most pSparseMemoryRequirementCount
structures will be written.
If the image was not created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
then pSparseMemoryRequirementCount will be set to zero and
pSparseMemoryRequirements will not be written to.
|
Note
It is legal for an implementation to report a larger value in
|
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetImageSubresourceLayout(3)
Name
vkGetImageSubresourceLayout - Retrieve information about an image subresource
C Specification
To query the host access layout of an image subresource, for an image created with linear tiling, call:
void vkGetImageSubresourceLayout(
VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout);
Parameters
-
deviceis the logical device that owns the image. -
imageis the image whose layout is being queried. -
pSubresourceis a pointer to a VkImageSubresource structure selecting a specific image for the image subresource. -
pLayoutpoints to a VkSubresourceLayout structure in which the layout is returned.
Description
vkGetImageSubresourceLayout is invariant for the lifetime of a single image.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetInstanceProcAddr(3)
Name
vkGetInstanceProcAddr - Return a function pointer for a command
C Specification
Vulkan commands are not necessarily exposed statically on a platform. Function pointers for all Vulkan commands can be obtained with the command:
PFN_vkVoidFunction vkGetInstanceProcAddr(
VkInstance instance,
const char* pName);
Parameters
-
instanceis the instance that the function pointer will be compatible with, orNULLfor commands not dependent on any instance. -
pNameis the name of the command to obtain.
Description
vkGetInstanceProcAddr itself is obtained in a platform- and loader-
specific manner.
Typically, the loader library will export this command as a function symbol,
so applications can link against the loader library, or load it dynamically
and look up the symbol using platform-specific APIs.
Loaders are encouraged to export function symbols for all other core Vulkan
commands as well; if this is done, then applications that use only the core
Vulkan commands have no need to use vkGetInstanceProcAddr.
The table below defines the various use cases for
vkGetInstanceProcAddr and expected return value ("fp" is function
pointer) for each case.
The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried.
instance |
pName |
return value |
|---|---|---|
* |
|
undefined |
invalid instance |
* |
undefined |
|
fp |
|
|
fp |
|
|
fp |
|
|
* (any |
|
instance |
core Vulkan command |
fp1 |
instance |
enabled instance extension commands for |
fp1 |
instance |
available device extension2 commands for |
fp1 |
instance |
* (any |
|
- 1
-
The returned function pointer must only be called with a dispatchable object (the first parameter) that is
instanceor a child ofinstance. e.g.VkInstance,VkPhysicalDevice,VkDevice,VkQueue, orVkCommandBuffer. - 2
-
An “available extension” is an extension function supported by any of the loader, driver or layer.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetPhysicalDeviceFeatures(3)
Name
vkGetPhysicalDeviceFeatures - Reports capabilities of a physical device
C Specification
To query supported features, call:
void vkGetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures);
Parameters
-
physicalDeviceis the physical device from which to query the supported features. -
pFeaturesis a pointer to a VkPhysicalDeviceFeatures structure in which the physical device features are returned. For each feature, a value ofVK_TRUEindicates that the feature is supported on this physical device, andVK_FALSEindicates that the feature is not supported.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetPhysicalDeviceFormatProperties(3)
Name
vkGetPhysicalDeviceFormatProperties - Lists physical device’s format capabilities
C Specification
To query supported format features which are properties of the physical device, call:
void vkGetPhysicalDeviceFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties* pFormatProperties);
Parameters
-
physicalDeviceis the physical device from which to query the format properties. -
formatis the format whose properties are queried. -
pFormatPropertiesis a pointer to a VkFormatProperties structure in which physical device properties forformatare returned.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetPhysicalDeviceImageFormatProperties(3)
Name
vkGetPhysicalDeviceImageFormatProperties - Lists physical device’s image format capabilities
C Specification
To query additional capabilities specific to image types, call:
VkResult vkGetPhysicalDeviceImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkImageTiling tiling,
VkImageUsageFlags usage,
VkImageCreateFlags flags,
VkImageFormatProperties* pImageFormatProperties);
Parameters
-
physicalDeviceis the physical device from which to query the image capabilities. -
formatis a VkFormat value specifying the image format, corresponding to VkImageCreateInfo::format. -
typeis a VkImageType value specifying the image type, corresponding to VkImageCreateInfo::imageType. -
tilingis a VkImageTiling value specifying the image tiling, corresponding to VkImageCreateInfo::tiling. -
usageis a bitmask of VkImageUsageFlagBits specifying the intended usage of the image, corresponding to VkImageCreateInfo::usage. -
flagsis a bitmask of VkImageCreateFlagBits specifying additional parameters of the image, corresponding to VkImageCreateInfo::flags. -
pImageFormatPropertiespoints to an instance of the VkImageFormatProperties structure in which capabilities are returned.
Description
The format, type, tiling, usage, and flags
parameters correspond to parameters that would be consumed by
vkCreateImage (as members of VkImageCreateInfo).
If format is not a supported image format, or if the combination of
format, type, tiling, usage, and flags is not
supported for images, then vkGetPhysicalDeviceImageFormatProperties
returns VK_ERROR_FORMAT_NOT_SUPPORTED.
The limitations on an image format that are reported by
vkGetPhysicalDeviceImageFormatProperties have the following property:
if usage1 and usage2 of type VkImageUsageFlags are such that
the bits set in usage1 are a subset of the bits set in usage2, and
flags1 and flags2 of type VkImageCreateFlags are such that
the bits set in flags1 are a subset of the bits set in flags2,
then the limitations for usage1 and flags1 must be no more strict
than the limitations for usage2 and flags2, for all values of
format, type, and tiling.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetPhysicalDeviceMemoryProperties(3)
Name
vkGetPhysicalDeviceMemoryProperties - Reports memory information for the specified physical device
C Specification
To query memory properties, call:
void vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties* pMemoryProperties);
Parameters
-
physicalDeviceis the handle to the device to query. -
pMemoryPropertiespoints to an instance ofVkPhysicalDeviceMemoryPropertiesstructure in which the properties are returned.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetPhysicalDeviceProperties(3)
Name
vkGetPhysicalDeviceProperties - Returns properties of a physical device
C Specification
To query general properties of physical devices once enumerated, call:
void vkGetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pProperties);
Parameters
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pPropertiespoints to an instance of the VkPhysicalDeviceProperties structure, that will be filled with returned information.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetPhysicalDeviceQueueFamilyProperties(3)
Name
vkGetPhysicalDeviceQueueFamilyProperties - Reports properties of the queues of the specified physical device
C Specification
To query properties of queues available on a physical device, call:
void vkGetPhysicalDeviceQueueFamilyProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties* pQueueFamilyProperties);
Parameters
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pQueueFamilyPropertyCountis a pointer to an integer related to the number of queue families available or queried, as described below. -
pQueueFamilyPropertiesis eitherNULLor a pointer to an array of VkQueueFamilyProperties structures.
Description
If pQueueFamilyProperties is NULL, then the number of queue families
available is returned in pQueueFamilyPropertyCount.
Otherwise, pQueueFamilyPropertyCount must point to a variable set by
the user to the number of elements in the pQueueFamilyProperties
array, and on return the variable is overwritten with the number of
structures actually written to pQueueFamilyProperties.
If pQueueFamilyPropertyCount is less than the number of queue families
available, at most pQueueFamilyPropertyCount structures will be
written.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetPhysicalDeviceSparseImageFormatProperties(3)
Name
vkGetPhysicalDeviceSparseImageFormatProperties - Retrieve properties of an image format applied to sparse images
C Specification
vkGetPhysicalDeviceSparseImageFormatProperties returns an array of
VkSparseImageFormatProperties.
Each element will describe properties for one set of image aspects that are
bound simultaneously in the image.
This is usually one element for each aspect in the image, but for
interleaved depth/stencil images there is only one element describing the
combined aspects.
void vkGetPhysicalDeviceSparseImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkSampleCountFlagBits samples,
VkImageUsageFlags usage,
VkImageTiling tiling,
uint32_t* pPropertyCount,
VkSparseImageFormatProperties* pProperties);
Parameters
-
physicalDeviceis the physical device from which to query the sparse image capabilities. -
formatis the image format. -
typeis the dimensionality of image. -
samplesis the number of samples per pixel as defined in VkSampleCountFlagBits. -
usageis a bitmask describing the intended usage of the image. -
tilingis the tiling arrangement of the data elements in memory. -
pPropertyCountis a pointer to an integer related to the number of sparse format properties available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkSparseImageFormatProperties structures.
Description
If pProperties is NULL, then the number of sparse format properties
available is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the user to
the number of elements in the pProperties array, and on return the
variable is overwritten with the number of structures actually written to
pProperties.
If pPropertyCount is less than the number of sparse format properties
available, at most pPropertyCount structures will be written.
If VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT is not supported for the given
arguments, pPropertyCount will be set to zero upon return, and no data
will be written to pProperties.
Multiple aspects are returned for depth/stencil images that are implemented
as separate planes by the implementation.
The depth and stencil data planes each have unique
VkSparseImageFormatProperties data.
Depth/stencil images with depth and stencil data interleaved into a single
plane will return a single VkSparseImageFormatProperties structure
with the aspectMask set to VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetPipelineCacheData(3)
Name
vkGetPipelineCacheData - Get the data store from a pipeline cache
C Specification
Data can be retrieved from a pipeline cache object using the command:
VkResult vkGetPipelineCacheData(
VkDevice device,
VkPipelineCache pipelineCache,
size_t* pDataSize,
void* pData);
Parameters
-
deviceis the logical device that owns the pipeline cache. -
pipelineCacheis the pipeline cache to retrieve data from. -
pDataSizeis a pointer to a value related to the amount of data in the pipeline cache, as described below. -
pDatais eitherNULLor a pointer to a buffer.
Description
If pData is NULL, then the maximum size of the data that can be
retrieved from the pipeline cache, in bytes, is returned in pDataSize.
Otherwise, pDataSize must point to a variable set by the user to the
size of the buffer, in bytes, pointed to by pData, and on return the
variable is overwritten with the amount of data actually written to
pData.
If pDataSize is less than the maximum size that can be retrieved by
the pipeline cache, at most pDataSize bytes will be written to
pData, and vkGetPipelineCacheData will return
VK_INCOMPLETE.
Any data written to pData is valid and can be provided as the
pInitialData member of the VkPipelineCacheCreateInfo structure
passed to vkCreatePipelineCache.
Two calls to vkGetPipelineCacheData with the same parameters must
retrieve the same data unless a command that modifies the contents of the
cache is called between them.
Applications can store the data retrieved from the pipeline cache, and use
these data, possibly in a future run of the application, to populate new
pipeline cache objects.
The results of pipeline compiles, however, may depend on the vendor ID,
device ID, driver version, and other details of the device.
To enable applications to detect when previously retrieved data is
incompatible with the device, the initial bytes written to pData must
be a header consisting of the following members:
| Offset | Size | Meaning |
|---|---|---|
0 |
4 |
length in bytes of the entire pipeline cache header written as a stream of bytes, with the least significant byte first |
4 |
4 |
a VkPipelineCacheHeaderVersion value written as a stream of bytes, with the least significant byte first |
8 |
4 |
a vendor ID equal to
|
12 |
4 |
a device ID equal to
|
16 |
|
a pipeline cache ID equal to
|
The first four bytes encode the length of the entire pipeline header, in bytes. This value includes all fields in the header including the pipeline cache version field and the size of the length field.
The next four bytes in the header returned by vkGetPipelineCacheData encode the pipeline cache version. This field is interpreted as a VkPipelineCacheHeaderVersion value, and must have one of the following values:
typedef enum VkPipelineCacheHeaderVersion {
VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
} VkPipelineCacheHeaderVersion;
A consumer of the pipeline cache should use the cache version to interpret the remainder of the cache header.
If pDataSize is less than what is necessary to store this header,
nothing will be written to pData and zero will be written to
pDataSize.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetQueryPoolResults(3)
Name
vkGetQueryPoolResults - Copy results of queries in a query pool to a host memory region
C Specification
To retrieve status and results for a set of queries, call:
VkResult vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
size_t dataSize,
void* pData,
VkDeviceSize stride,
VkQueryResultFlags flags);
Parameters
-
deviceis the logical device that owns the query pool. -
queryPoolis the query pool managing the queries containing the desired results. -
firstQueryis the initial query index. -
queryCountis the number of queries.firstQueryandqueryCounttogether define a range of queries. For pipeline statistics queries, each query index in the pool contains one integer value for each bit that is enabled in VkQueryPoolCreateInfo::pipelineStatisticswhen the pool is created. -
dataSizeis the size in bytes of the buffer pointed to bypData. -
pDatais a pointer to a user-allocated buffer where the results will be written -
strideis the stride in bytes between results for individual queries withinpData. -
flagsis a bitmask of VkQueryResultFlagBits specifying how and when results are returned.
Description
If no bits are set in flags, and all requested queries are in the
available state, results are written as an array of 32-bit unsigned integer
values.
The behavior when not all queries are available, is described
below.
If VK_QUERY_RESULT_64_BIT is not set and the result overflows a 32-bit
value, the value may either wrap or saturate.
Similarly, if VK_QUERY_RESULT_64_BIT is set and the result overflows a
64-bit value, the value may either wrap or saturate.
If VK_QUERY_RESULT_WAIT_BIT is set, Vulkan will wait for each query to
be in the available state before retrieving the numerical results for that
query.
In this case, vkGetQueryPoolResults is guaranteed to succeed and
return VK_SUCCESS if the queries become available in a finite time
(i.e. if they have been issued and not reset).
If queries will never finish (e.g. due to being reset but not issued), then
vkGetQueryPoolResults may not return in finite time.
If VK_QUERY_RESULT_WAIT_BIT and VK_QUERY_RESULT_PARTIAL_BIT are
both not set then no result values are written to pData for queries
that are in the unavailable state at the time of the call, and
vkGetQueryPoolResults returns VK_NOT_READY.
However, availability state is still written to pData for those
queries if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set.
|
Note
Applications must take care to ensure that use of the
For example, if a query has been used previously and a command buffer
records the commands The above also applies when |
|
Note
Applications can double-buffer query pool usage, with a pool per frame, and reset queries at the end of the frame in which they are read. |
If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT
is not set, and the query’s status is unavailable, an intermediate result
value between zero and the final result value is written to pData for
that query.
VK_QUERY_RESULT_PARTIAL_BIT must not be used if the pool’s
queryType is VK_QUERY_TYPE_TIMESTAMP.
If VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set, the final integer
value written for each query is non-zero if the query’s status was available
or zero if the status was unavailable.
When VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is used, implementations
must guarantee that if they return a non-zero availability value then the
numerical results must be valid, assuming the results are not reset by a
subsequent command.
|
Note
Satisfying this guarantee may require careful ordering by the application, e.g. to read the availability status before reading the results. |
See Also
VkDevice, VkDeviceSize, VkQueryPool, VkQueryResultFlags
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkGetRenderAreaGranularity(3)
Name
vkGetRenderAreaGranularity - Returns the granularity for optimal render area
C Specification
To query the render area granularity, call:
void vkGetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity);
Parameters
-
deviceis the logical device that owns the render pass. -
renderPassis a handle to a render pass. -
pGranularitypoints to a VkExtent2D structure in which the granularity is returned.
Description
The conditions leading to an optimal renderArea are:
-
the
offset.xmember inrenderAreais a multiple of thewidthmember of the returned VkExtent2D (the horizontal granularity). -
the
offset.ymember inrenderAreais a multiple of theheightof the returned VkExtent2D (the vertical granularity). -
either the
offset.widthmember inrenderAreais a multiple of the horizontal granularity oroffset.x+offset.widthis equal to thewidthof theframebufferin the VkRenderPassBeginInfo. -
either the
offset.heightmember inrenderAreais a multiple of the vertical granularity oroffset.y+offset.heightis equal to theheightof theframebufferin the VkRenderPassBeginInfo.
Subpass dependencies are not affected by the render area, and apply to the entire image subresources attached to the framebuffer. Similarly, pipeline barriers are valid even if their effect extends outside the render area.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkInvalidateMappedMemoryRanges(3)
Name
vkInvalidateMappedMemoryRanges - Invalidate ranges of mapped memory objects
C Specification
To invalidate ranges of non-coherent memory from the host caches, call:
VkResult vkInvalidateMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
Parameters
-
deviceis the logical device that owns the memory ranges. -
memoryRangeCountis the length of thepMemoryRangesarray. -
pMemoryRangesis a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to invalidate.
Description
vkInvalidateMappedMemoryRanges guarantees that device writes to the
memory ranges described by pMemoryRanges, which have been made visible
to the VK_ACCESS_HOST_WRITE_BIT and VK_ACCESS_HOST_READ_BIT
access types, are made visible to the
host.
If a range of non-coherent memory is written by the host and then
invalidated without first being flushed, its contents are undefined.
|
Note
Mapping non-coherent memory does not implicitly invalidate the mapped memory, and device writes that have not been invalidated must be made visible before the host reads or overwrites them. |
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkMapMemory(3)
Name
vkMapMemory - Map a memory object into application address space
C Specification
To retrieve a host virtual address pointer to a region of a mappable memory object, call:
VkResult vkMapMemory(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void** ppData);
Parameters
-
deviceis the logical device that owns the memory. -
memoryis theVkDeviceMemoryobject to be mapped. -
offsetis a zero-based byte offset from the beginning of the memory object. -
sizeis the size of the memory range to map, orVK_WHOLE_SIZEto map fromoffsetto the end of the allocation. -
flagsis reserved for future use. -
ppDatapoints to a pointer in which is returned a host-accessible pointer to the beginning of the mapped range. This pointer minusoffsetmust be aligned to at leastVkPhysicalDeviceLimits::minMemoryMapAlignment.
Description
It is an application error to call vkMapMemory on a memory object that
is already mapped.
|
Note
|
vkMapMemory does not check whether the device memory is currently in
use before returning the host-accessible pointer.
The application must guarantee that any previously submitted command that
writes to this range has completed before the host reads from or writes to
that range, and that any previously submitted command that reads from that
range has completed before the host writes to that region (see
here for details on fulfilling
such a guarantee).
If the device memory was allocated without the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT set, these guarantees must be
made for an extended range: the application must round down the start of
the range to the nearest multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize, and round the end
of the range up to the nearest multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize.
While a range of device memory is mapped for host access, the application is responsible for synchronizing both device and host access to that memory range.
|
Note
It is important for the application developer to become meticulously familiar with all of the mechanisms described in the chapter on Synchronization and Cache Control as they are crucial to maintaining memory access ordering. |
See Also
VkDevice, VkDeviceMemory, VkDeviceSize, VkMemoryMapFlags
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkMergePipelineCaches(3)
Name
vkMergePipelineCaches - Combine the data stores of pipeline caches
C Specification
Pipeline cache objects can be merged using the command:
VkResult vkMergePipelineCaches(
VkDevice device,
VkPipelineCache dstCache,
uint32_t srcCacheCount,
const VkPipelineCache* pSrcCaches);
Parameters
-
deviceis the logical device that owns the pipeline cache objects. -
dstCacheis the handle of the pipeline cache to merge results into. -
srcCacheCountis the length of thepSrcCachesarray. -
pSrcCachesis an array of pipeline cache handles, which will be merged intodstCache. The previous contents ofdstCacheare included after the merge.
Description
|
Note
The details of the merge operation are implementation dependent, but implementations should merge the contents of the specified pipelines and prune duplicate entries. |
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkQueueBindSparse(3)
Name
vkQueueBindSparse - Bind device memory to a sparse resource object
C Specification
To submit sparse binding operations to a queue, call:
VkResult vkQueueBindSparse(
VkQueue queue,
uint32_t bindInfoCount,
const VkBindSparseInfo* pBindInfo,
VkFence fence);
Parameters
-
queueis the queue that the sparse binding operations will be submitted to. -
bindInfoCountis the number of elements in thepBindInfoarray. -
pBindInfois an array of VkBindSparseInfo structures, each specifying a sparse binding submission batch. -
fenceis an optional handle to a fence to be signaled. Iffenceis not VK_NULL_HANDLE, it defines a fence signal operation.
Description
vkQueueBindSparse is a queue submission
command, with each batch defined by an element of pBindInfo as an
instance of the VkBindSparseInfo structure.
Batches begin execution in the order they appear in pBindInfo, but
may complete out of order.
Within a batch, a given range of a resource must not be bound more than once. Across batches, if a range is to be bound to one allocation and offset and then to another allocation and offset, then the application must guarantee (usually using semaphores) that the binding operations are executed in the correct order, as well as to order binding operations against the execution of command buffer submissions.
As no operation to vkQueueBindSparse causes any pipeline stage to access memory, synchronization primitives used in this command effectively only define execution dependencies.
Additional information about fence and semaphore operation is described in the synchronization chapter.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkQueueSubmit(3)
Name
vkQueueSubmit - Submits a sequence of semaphores or command buffers to a queue
C Specification
To submit command buffers to a queue, call:
VkResult vkQueueSubmit(
VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence);
Parameters
-
queueis the queue that the command buffers will be submitted to. -
submitCountis the number of elements in thepSubmitsarray. -
pSubmitsis a pointer to an array of VkSubmitInfo structures, each specifying a command buffer submission batch. -
fenceis an optional handle to a fence to be signaled. Iffenceis not VK_NULL_HANDLE, it defines a fence signal operation.
Description
|
Note
Submission can be a high overhead operation, and applications should
attempt to batch work together into as few calls to |
vkQueueSubmit is a queue submission
command, with each batch defined by an element of pSubmits as an
instance of the VkSubmitInfo structure.
Batches begin execution in the order they appear in pSubmits, but may
complete out of order.
Fence and semaphore operations submitted with vkQueueSubmit have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore and fence sections of the synchronization chapter.
Details on the interaction of pWaitDstStageMask with synchronization
are described in the semaphore wait
operation section of the synchronization chapter.
The order that batches appear in pSubmits is used to determine
submission order, and thus all the
implicit ordering guarantees that respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these batches may overlap or
otherwise execute out of order.
If any command buffer submitted to this queue is in the
executable state, it is moved to the
pending state.
Once execution of all submissions of a command buffer complete, it moves
from the pending state, back to the
executable state.
If a command buffer was recorded with the
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves
back to the invalid state.
If vkQueueSubmit fails, it may return
VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY.
If it does, the implementation must ensure that the state and contents of
any resources or synchronization primitives referenced by the submitted
command buffers and any semaphores referenced by pSubmits is
unaffected by the call or its failure.
If vkQueueSubmit fails in such a way that the implementation can not
make that guarantee, the implementation must return
VK_ERROR_DEVICE_LOST.
See Lost Device.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkQueueWaitIdle(3)
Name
vkQueueWaitIdle - Wait for a queue to become idle
C Specification
To wait on the host for the completion of outstanding queue operations for a given queue, call:
VkResult vkQueueWaitIdle(
VkQueue queue);
Parameters
-
queueis the queue on which to wait.
Description
vkQueueWaitIdle is equivalent to submitting a fence to a queue and
waiting with an infinite timeout for that fence to signal.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkResetCommandBuffer(3)
Name
vkResetCommandBuffer - Reset a command buffer to the initial state
C Specification
To reset command buffers, call:
VkResult vkResetCommandBuffer(
VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags);
Parameters
-
commandBufferis the command buffer to reset. The command buffer can be in any state other than pending, and is moved into the initial state. -
flagsis a bitmask of VkCommandBufferResetFlagBits controlling the reset operation.
Description
Any primary command buffer that is in the recording or executable state and has commandBuffer recorded into
it, becomes invalid.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkResetCommandPool(3)
Name
vkResetCommandPool - Reset a command pool
C Specification
To reset a command pool, call:
VkResult vkResetCommandPool(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolResetFlags flags);
Parameters
-
deviceis the logical device that owns the command pool. -
commandPoolis the command pool to reset. -
flagsis a bitmask of VkCommandPoolResetFlagBits controlling the reset operation.
Description
Resetting a command pool recycles all of the resources from all of the command buffers allocated from the command pool back to the command pool. All command buffers that have been allocated from the command pool are put in the initial state.
Any primary command buffer allocated from another VkCommandPool that
is in the recording or executable state and
has a secondary command buffer allocated from commandPool recorded
into it, becomes invalid.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkResetDescriptorPool(3)
Name
vkResetDescriptorPool - Resets a descriptor pool object
C Specification
To return all descriptor sets allocated from a given pool to the pool, rather than freeing individual descriptor sets, call:
VkResult vkResetDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
VkDescriptorPoolResetFlags flags);
Parameters
-
deviceis the logical device that owns the descriptor pool. -
descriptorPoolis the descriptor pool to be reset. -
flagsis reserved for future use.
Description
Resetting a descriptor pool recycles all of the resources from all of the descriptor sets allocated from the descriptor pool back to the descriptor pool, and the descriptor sets are implicitly freed.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkResetEvent(3)
Name
vkResetEvent - Reset an event to non-signaled state
C Specification
To set the state of an event to unsignaled from the host, call:
VkResult vkResetEvent(
VkDevice device,
VkEvent event);
Parameters
-
deviceis the logical device that owns the event. -
eventis the event to reset.
Description
When vkResetEvent is executed on the host, it defines an event unsignal operation which resets the event to the unsignaled state.
If event is already in the unsignaled state when vkResetEvent is
executed, then vkResetEvent has no effect, and no event unsignal
operation occurs.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkResetFences(3)
Name
vkResetFences - Resets one or more fence objects
C Specification
To set the state of fences to unsignaled from the host, call:
VkResult vkResetFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences);
Parameters
-
deviceis the logical device that owns the fences. -
fenceCountis the number of fences to reset. -
pFencesis a pointer to an array of fence handles to reset.
Description
When vkResetFences is executed on the host, it defines a fence unsignal operation for each fence, which resets the fence to the unsignaled state.
If any member of pFences is already in the unsignaled state when
vkResetFences is executed, then vkResetFences has no effect on
that fence.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkSetEvent(3)
Name
vkSetEvent - Set an event to signaled state
C Specification
To set the state of an event to signaled from the host, call:
VkResult vkSetEvent(
VkDevice device,
VkEvent event);
Parameters
-
deviceis the logical device that owns the event. -
eventis the event to set.
Description
When vkSetEvent is executed on the host, it defines an event signal operation which sets the event to the signaled state.
If event is already in the signaled state when vkSetEvent is
executed, then vkSetEvent has no effect, and no event signal operation
occurs.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkUnmapMemory(3)
Name
vkUnmapMemory - Unmap a previously mapped memory object
C Specification
To unmap a memory object once host access to it is no longer needed by the application, call:
void vkUnmapMemory(
VkDevice device,
VkDeviceMemory memory);
Parameters
-
deviceis the logical device that owns the memory. -
memoryis the memory object to be unmapped.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkUpdateDescriptorSets(3)
Name
vkUpdateDescriptorSets - Update the contents of a descriptor set object
C Specification
Once allocated, descriptor sets can be updated with a combination of write and copy operations. To update descriptor sets, call:
void vkUpdateDescriptorSets(
VkDevice device,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites,
uint32_t descriptorCopyCount,
const VkCopyDescriptorSet* pDescriptorCopies);
Parameters
-
deviceis the logical device that updates the descriptor sets. -
descriptorWriteCountis the number of elements in thepDescriptorWritesarray. -
pDescriptorWritesis a pointer to an array of VkWriteDescriptorSet structures describing the descriptor sets to write to. -
descriptorCopyCountis the number of elements in thepDescriptorCopiesarray. -
pDescriptorCopiesis a pointer to an array of VkCopyDescriptorSet structures describing the descriptor sets to copy between.
Description
The operations described by pDescriptorWrites are performed first,
followed by the operations described by pDescriptorCopies.
Within each array, the operations are performed in the order they appear in
the array.
Each element in the pDescriptorWrites array describes an operation
updating the descriptor set using descriptors for resources specified in the
structure.
Each element in the pDescriptorCopies array is a
VkCopyDescriptorSet structure describing an operation copying
descriptors between sets.
If the dstSet member of any given element of pDescriptorWrites
or pDescriptorCopies is bound, accessed, or modified by any command
that was recorded to a command buffer which is currently in the
recording or executable state, that command
buffer becomes invalid.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
vkWaitForFences(3)
Name
vkWaitForFences - Wait for one or more fences to become signaled
C Specification
To wait for one or more fences to enter the signaled state on the host, call:
VkResult vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
VkBool32 waitAll,
uint64_t timeout);
Parameters
-
deviceis the logical device that owns the fences. -
fenceCountis the number of fences to wait on. -
pFencesis a pointer to an array offenceCountfence handles. -
waitAllis the condition that must be satisfied to successfully unblock the wait. IfwaitAllisVK_TRUE, then the condition is that all fences inpFencesare signaled. Otherwise, the condition is that at least one fence inpFencesis signaled. -
timeoutis the timeout period in units of nanoseconds.timeoutis adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.
Description
If the condition is satisfied when vkWaitForFences is called, then
vkWaitForFences returns immediately.
If the condition is not satisfied at the time vkWaitForFences is
called, then vkWaitForFences will block and wait up to timeout
nanoseconds for the condition to become satisfied.
If timeout is zero, then vkWaitForFences does not wait, but
simply returns the current state of the fences.
VK_TIMEOUT will be returned in this case if the condition is not
satisfied, even though no actual wait was performed.
If the specified timeout period expires before the condition is satisfied,
vkWaitForFences returns VK_TIMEOUT.
If the condition is satisfied before timeout nanoseconds has expired,
vkWaitForFences returns VK_SUCCESS.
If device loss occurs (see Lost Device) before
the timeout has expired, vkWaitForFences must return in finite time
with either VK_SUCCESS or VK_DEVICE_LOST.
|
Note
While we guarantee that |
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
Object Handles
VkBuffer(3)
Name
VkBuffer - Opaque handle to a buffer object
C Specification
Buffers represent linear arrays of data which are used for various purposes by binding them to a graphics or compute pipeline via descriptor sets or via certain commands, or by directly specifying them as parameters to certain commands.
Buffers are represented by VkBuffer handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
Description
See Also
VkBindBufferMemoryInfoKHX, VkBufferMemoryBarrier, VkBufferViewCreateInfo, VkDescriptorBufferInfo, VkSparseBufferMemoryBindInfo, vkBindBufferMemory, vkCmdBindIndexBuffer, vkCmdBindVertexBuffers, vkCmdCopyBuffer, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer, vkCmdCopyQueryPoolResults, vkCmdDispatchIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawIndirect, vkCmdFillBuffer, vkCmdUpdateBuffer, vkCreateBuffer, vkDestroyBuffer, vkGetBufferMemoryRequirements
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBufferView(3)
Name
VkBufferView - Opaque handle to a buffer view object
C Specification
A buffer view represents a contiguous range of a buffer and a specific format to be used to interpret the data. Buffer views are used to enable shaders to access buffer contents interpreted as formatted data. In order to create a valid buffer view, the buffer must have been created with at least one of the following usage flags:
-
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
Buffer views are represented by VkBufferView handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandBuffer(3)
Name
VkCommandBuffer - Opaque handle to a command buffer object
C Specification
Command buffers are objects used to record commands which can be subsequently submitted to a device queue for execution. There are two levels of command buffers - primary command buffers, which can execute secondary command buffers, and which are submitted to queues, and secondary command buffers, which can be executed by primary command buffers, and which are not directly submitted to queues.
Command buffers are represented by VkCommandBuffer handles:
VK_DEFINE_HANDLE(VkCommandBuffer)
Description
See Also
VkSubmitInfo, vkAllocateCommandBuffers, vkBeginCommandBuffer, vkCmdBeginQuery, vkCmdBeginRenderPass, vkCmdBindDescriptorSets, vkCmdBindIndexBuffer, vkCmdBindPipeline, vkCmdBindVertexBuffers, vkCmdBlitImage, vkCmdClearAttachments, vkCmdClearColorImage, vkCmdClearDepthStencilImage, vkCmdCopyBuffer, vkCmdCopyBufferToImage, vkCmdCopyImage, vkCmdCopyImageToBuffer, vkCmdCopyQueryPoolResults, vkCmdDispatch, vkCmdDispatchBaseKHX, vkCmdDispatchIndirect, vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndexedIndirect, vkCmdDrawIndirect, vkCmdEndQuery, vkCmdEndRenderPass, vkCmdExecuteCommands, vkCmdFillBuffer, vkCmdNextSubpass, vkCmdPipelineBarrier, vkCmdPushConstants, vkCmdPushDescriptorSetKHR, vkCmdPushDescriptorSetWithTemplateKHR, vkCmdResetEvent, vkCmdResetQueryPool, vkCmdResolveImage, vkCmdSetBlendConstants, vkCmdSetDepthBias, vkCmdSetDepthBounds, vkCmdSetDeviceMaskKHX, vkCmdSetEvent, vkCmdSetLineWidth, vkCmdSetScissor, vkCmdSetStencilCompareMask, vkCmdSetStencilReference, vkCmdSetStencilWriteMask, vkCmdSetViewport, vkCmdUpdateBuffer, vkCmdWaitEvents, vkCmdWriteTimestamp, vkEndCommandBuffer, vkFreeCommandBuffers, vkResetCommandBuffer
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandPool(3)
Name
VkCommandPool - Opaque handle to a command pool object
C Specification
Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool, as well as operations that allocate, free, and reset command buffers or the pool itself.
Command pools are represented by VkCommandPool handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorPool(3)
Name
VkDescriptorPool - Opaque handle to a descriptor pool object
C Specification
A descriptor pool maintains a pool of descriptors, from which descriptor sets are allocated. Descriptor pools are externally synchronized, meaning that the application must not allocate and/or free descriptor sets from the same pool in multiple threads simultaneously.
Descriptor pools are represented by VkDescriptorPool handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorSet(3)
Name
VkDescriptorSet - Opaque handle to a descriptor set object
C Specification
Descriptor sets are allocated from descriptor pool objects, and are
represented by VkDescriptorSet handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorSetLayout(3)
Name
VkDescriptorSetLayout - Opaque handle to a descriptor set layout object
C Specification
A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.
Descriptor set layout objects are represented by VkDescriptorSetLayout
handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDevice(3)
Name
VkDevice - Opaque handle to a device object
C Specification
Logical devices are represented by VkDevice handles:
VK_DEFINE_HANDLE(VkDevice)
Description
See Also
vkAcquireNextImage2KHX, vkAcquireNextImageKHR, vkAllocateCommandBuffers, vkAllocateDescriptorSets, vkAllocateMemory, vkBindBufferMemory, vkBindBufferMemory2KHX, vkBindImageMemory, vkBindImageMemory2KHX, vkCreateBuffer, vkCreateBufferView, vkCreateCommandPool, vkCreateComputePipelines, vkCreateDescriptorPool, vkCreateDescriptorSetLayout, vkCreateDescriptorUpdateTemplateKHR, vkCreateDevice, vkCreateEvent, vkCreateFence, vkCreateFramebuffer, vkCreateGraphicsPipelines, vkCreateImage, vkCreateImageView, vkCreatePipelineCache, vkCreatePipelineLayout, vkCreateQueryPool, vkCreateRenderPass, vkCreateSampler, vkCreateSemaphore, vkCreateShaderModule, vkCreateSharedSwapchainsKHR, vkCreateSwapchainKHR, vkDestroyBuffer, vkDestroyBufferView, vkDestroyCommandPool, vkDestroyDescriptorPool, vkDestroyDescriptorSetLayout, vkDestroyDescriptorUpdateTemplateKHR, vkDestroyDevice, vkDestroyEvent, vkDestroyFence, vkDestroyFramebuffer, vkDestroyImage, vkDestroyImageView, vkDestroyPipeline, vkDestroyPipelineCache, vkDestroyPipelineLayout, vkDestroyQueryPool, vkDestroyRenderPass, vkDestroySampler, vkDestroySemaphore, vkDestroyShaderModule, vkDestroySwapchainKHR, vkDeviceWaitIdle, vkFlushMappedMemoryRanges, vkFreeCommandBuffers, vkFreeDescriptorSets, vkFreeMemory, vkGetBufferMemoryRequirements, vkGetDeviceGroupPeerMemoryFeaturesKHX, vkGetDeviceGroupPresentCapabilitiesKHX, vkGetDeviceGroupSurfacePresentModesKHX, vkGetDeviceMemoryCommitment, vkGetDeviceProcAddr, vkGetDeviceQueue, vkGetEventStatus, vkGetFenceStatus, vkGetImageMemoryRequirements, vkGetImageSparseMemoryRequirements, vkGetImageSubresourceLayout, vkGetMemoryFdKHX, vkGetMemoryFdPropertiesKHX, vkGetMemoryWin32HandleKHX, vkGetMemoryWin32HandlePropertiesKHX, vkGetPipelineCacheData, vkGetQueryPoolResults, vkGetRenderAreaGranularity, vkGetSemaphoreFdKHX, vkGetSemaphoreWin32HandleKHX, vkGetSwapchainImagesKHR, vkGetSwapchainStatusKHR, vkImportSemaphoreFdKHX, vkImportSemaphoreWin32HandleKHX, vkInvalidateMappedMemoryRanges, vkMapMemory, vkMergePipelineCaches, vkResetCommandPool, vkResetDescriptorPool, vkResetEvent, vkResetFences, vkSetEvent, vkTrimCommandPoolKHR, vkUnmapMemory, vkUpdateDescriptorSetWithTemplateKHR, vkUpdateDescriptorSets, vkWaitForFences
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDeviceMemory(3)
Name
VkDeviceMemory - Opaque handle to a device memory object
C Specification
A Vulkan device operates on data in device memory via memory objects that
are represented in the API by a VkDeviceMemory handle.
Memory objects are represented by VkDeviceMemory handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
Description
See Also
VkBindBufferMemoryInfoKHX, VkBindImageMemoryInfoKHX, VkMappedMemoryRange, VkSparseImageMemoryBind, VkSparseMemoryBind, VkWin32KeyedMutexAcquireReleaseInfoKHX, vkAllocateMemory, vkBindBufferMemory, vkBindImageMemory, vkFreeMemory, vkGetDeviceMemoryCommitment, vkGetMemoryFdKHX, vkGetMemoryWin32HandleKHX, vkMapMemory, vkUnmapMemory
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkEvent(3)
Name
VkEvent - Opaque handle to a event object
C Specification
Events are a synchronization primitive that can be used to insert a fine-grained dependency between commands submitted to the same queue, or between the host and a queue. Events have two states - signaled and unsignaled. An application can signal an event, or unsignal it, on either the host or the device. A device can wait for an event to become signaled before executing further operations. No command exists to wait for an event to become signaled on the host, but the current state of an event can be queried.
Events are represented by VkEvent handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFence(3)
Name
VkFence - Opaque handle to a fence object
C Specification
Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host. Fences have two states - signaled and unsignaled. A fence can be signaled as part of the execution of a queue submission command. Fences can be unsignaled on the host with vkResetFences. Fences can be waited on by the host with the vkWaitForFences command, and the current state can be queried with vkGetFenceStatus.
Fences are represented by VkFence handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFramebuffer(3)
Name
VkFramebuffer - Opaque handle to a framebuffer object
C Specification
Render passes operate in conjunction with framebuffers. Framebuffers represent a collection of specific memory attachments that a render pass instance uses.
Framebuffers are represented by VkFramebuffer handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImage(3)
Name
VkImage - Opaque handle to a image object
C Specification
Images represent multidimensional - up to 3 - arrays of data which can be used for various purposes (e.g. attachments, textures), by binding them to a graphics or compute pipeline via descriptor sets, or by directly specifying them as parameters to certain commands.
Images are represented by VkImage handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
Description
See Also
VkBindImageMemoryInfoKHX, VkImageMemoryBarrier, VkImageViewCreateInfo, VkSparseImageMemoryBindInfo, VkSparseImageOpaqueMemoryBindInfo, vkBindImageMemory, vkCmdBlitImage, vkCmdClearColorImage, vkCmdClearDepthStencilImage, vkCmdCopyBufferToImage, vkCmdCopyImage, vkCmdCopyImageToBuffer, vkCmdResolveImage, vkCreateImage, vkDestroyImage, vkGetImageMemoryRequirements, vkGetImageSparseMemoryRequirements, vkGetImageSubresourceLayout, vkGetSwapchainImagesKHR
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageView(3)
Name
VkImageView - Opaque handle to a image view object
C Specification
Image objects are not directly accessed by pipeline shaders for reading or writing image data. Instead, image views representing contiguous ranges of the image subresources and containing additional metadata are used for that purpose. Views must be created on images of compatible types, and must represent a valid subset of image subresources.
Image views are represented by VkImageView handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkInstance(3)
Name
VkInstance - Opaque handle to a instance object
C Specification
There is no global state in Vulkan and all per-application state is stored
in a VkInstance object.
Creating a VkInstance object initializes the Vulkan library and allows
the application to pass information about itself to the implementation.
Instances are represented by VkInstance handles:
VK_DEFINE_HANDLE(VkInstance)
Description
See Also
vkCreateAndroidSurfaceKHR, vkCreateDisplayPlaneSurfaceKHR, vkCreateInstance, vkCreateMirSurfaceKHR, vkCreateWaylandSurfaceKHR, vkCreateWin32SurfaceKHR, vkCreateXcbSurfaceKHR, vkCreateXlibSurfaceKHR, vkDestroyInstance, vkDestroySurfaceKHR, vkEnumeratePhysicalDeviceGroupsKHX, vkEnumeratePhysicalDevices, vkGetInstanceProcAddr
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPhysicalDevice(3)
Name
VkPhysicalDevice - Opaque handle to a physical device object
C Specification
Vulkan separates the concept of physical and logical devices. A physical device usually represents a single device in a system (perhaps made up of several individual hardware devices working together), of which there are a finite number. A logical device represents an application’s view of the device.
Physical devices are represented by VkPhysicalDevice handles:
VK_DEFINE_HANDLE(VkPhysicalDevice)
Description
See Also
VkDeviceGroupDeviceCreateInfoKHX, VkPhysicalDeviceGroupPropertiesKHX, vkCreateDevice, vkCreateDisplayModeKHR, vkEnumerateDeviceExtensionProperties, vkEnumerateDeviceLayerProperties, vkEnumeratePhysicalDevices, vkGetDisplayModePropertiesKHR, vkGetDisplayPlaneCapabilitiesKHR, vkGetDisplayPlaneSupportedDisplaysKHR, vkGetPhysicalDeviceDisplayPlanePropertiesKHR, vkGetPhysicalDeviceDisplayPropertiesKHR, vkGetPhysicalDeviceExternalBufferPropertiesKHX, vkGetPhysicalDeviceExternalSemaphorePropertiesKHX, vkGetPhysicalDeviceFeatures, vkGetPhysicalDeviceFeatures2KHR, vkGetPhysicalDeviceFormatProperties, vkGetPhysicalDeviceFormatProperties2KHR, vkGetPhysicalDeviceImageFormatProperties, vkGetPhysicalDeviceImageFormatProperties2KHR, vkGetPhysicalDeviceMemoryProperties, vkGetPhysicalDeviceMemoryProperties2KHR, vkGetPhysicalDeviceMirPresentationSupportKHR, vkGetPhysicalDevicePresentRectanglesKHX, vkGetPhysicalDeviceProperties, vkGetPhysicalDeviceProperties2KHR, vkGetPhysicalDeviceQueueFamilyProperties, vkGetPhysicalDeviceQueueFamilyProperties2KHR, vkGetPhysicalDeviceSparseImageFormatProperties, vkGetPhysicalDeviceSparseImageFormatProperties2KHR, vkGetPhysicalDeviceSurfaceCapabilities2KHR, vkGetPhysicalDeviceSurfaceCapabilitiesKHR, vkGetPhysicalDeviceSurfaceFormats2KHR, vkGetPhysicalDeviceSurfaceFormatsKHR, vkGetPhysicalDeviceSurfacePresentModesKHR, vkGetPhysicalDeviceSurfaceSupportKHR, vkGetPhysicalDeviceWaylandPresentationSupportKHR, vkGetPhysicalDeviceWin32PresentationSupportKHR, vkGetPhysicalDeviceXcbPresentationSupportKHR, vkGetPhysicalDeviceXlibPresentationSupportKHR
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipeline(3)
Name
VkPipeline - Opaque handle to a pipeline object
C Specification
Compute and graphics pipelines are each represented by VkPipeline
handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineCache(3)
Name
VkPipelineCache - Opaque handle to a pipeline cache object
C Specification
Pipeline cache objects allow the result of pipeline construction to be reused between pipelines and between runs of an application. Reuse between pipelines is achieved by passing the same pipeline cache object when creating multiple related pipelines. Reuse across runs of an application is achieved by retrieving pipeline cache contents in one run of an application, saving the contents, and using them to preinitialize a pipeline cache on a subsequent run. The contents of the pipeline cache objects are managed by the implementation. Applications can manage the host memory consumed by a pipeline cache object and control the amount of data retrieved from a pipeline cache object.
Pipeline cache objects are represented by VkPipelineCache handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineLayout(3)
Name
VkPipelineLayout - Opaque handle to a pipeline layout object
C Specification
Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object which describes the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.
Pipeline layout objects are represented by VkPipelineLayout handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueryPool(3)
Name
VkQueryPool - Opaque handle to a query pool object
C Specification
Queries are managed using query pool objects. Each query pool is a collection of a specific number of queries of a particular type.
Query pools are represented by VkQueryPool handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueue(3)
Name
VkQueue - Opaque handle to a queue object
C Specification
Creating a logical device also creates the queues associated with that
device.
The queues to create are described by a set of VkDeviceQueueCreateInfo
structures that are passed to vkCreateDevice in
pQueueCreateInfos.
Queues are represented by VkQueue handles:
VK_DEFINE_HANDLE(VkQueue)
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkRenderPass(3)
Name
VkRenderPass - Opaque handle to a render pass object
C Specification
A render pass represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses. The use of a render pass in a command buffer is a render pass instance.
Render passes are represented by VkRenderPass handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSampler(3)
Name
VkSampler - Opaque handle to a sampler object
C Specification
VkSampler objects represent the state of an image sampler which is
used by the implementation to read image data and apply filtering and other
transformations for the shader.
Samplers are represented by VkSampler handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSemaphore(3)
Name
VkSemaphore - Opaque handle to a semaphore object
C Specification
Semaphores are a synchronization primitive that can be used to insert a dependency between batches submitted to queues. Semaphores have two states - signaled and unsignaled. The state of a semaphore can be signaled after execution of a batch of commands is completed. A batch can wait for a semaphore to become signaled before it begins execution, and the semaphore is also unsignaled before the batch begins execution.
Semaphores are represented by VkSemaphore handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkShaderModule(3)
Name
VkShaderModule - Opaque handle to a shader module object
C Specification
Shader modules contain shader code and one or more entry points. Shaders are selected from a shader module by specifying an entry point as part of pipeline creation. The stages of a pipeline can use shaders that come from different modules. The shader code defining a shader module must be in the SPIR-V format, as described by the Vulkan Environment for SPIR-V appendix.
Shader modules are represented by VkShaderModule handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
Structures
VkAllocationCallbacks(3)
Name
VkAllocationCallbacks - Structure containing callback function pointers for memory allocation
C Specification
Allocators are provided by the application as a pointer to a
VkAllocationCallbacks structure:
typedef struct VkAllocationCallbacks {
void* pUserData;
PFN_vkAllocationFunction pfnAllocation;
PFN_vkReallocationFunction pfnReallocation;
PFN_vkFreeFunction pfnFree;
PFN_vkInternalAllocationNotification pfnInternalAllocation;
PFN_vkInternalFreeNotification pfnInternalFree;
} VkAllocationCallbacks;
Members
-
pUserDatais a value to be interpreted by the implementation of the callbacks. When any of the callbacks inVkAllocationCallbacksare called, the Vulkan implementation will pass this value as the first parameter to the callback. This value can vary each time an allocator is passed into a command, even when the same object takes an allocator in multiple commands. -
pfnAllocationis a pointer to an application-defined memory allocation function of type PFN_vkAllocationFunction. -
pfnReallocationis a pointer to an application-defined memory reallocation function of type PFN_vkReallocationFunction. -
pfnFreeis a pointer to an application-defined memory free function of type PFN_vkFreeFunction. -
pfnInternalAllocationis a pointer to an application-defined function that is called by the implementation when the implementation makes internal allocations, and it is of type PFN_vkInternalAllocationNotification. -
pfnInternalFreeis a pointer to an application-defined function that is called by the implementation when the implementation frees internal allocations, and it is of type PFN_vkInternalFreeNotification.
Description
See Also
PFN_vkAllocationFunction, PFN_vkFreeFunction, PFN_vkInternalAllocationNotification, PFN_vkInternalFreeNotification, PFN_vkReallocationFunction, vkAllocateMemory, vkCreateAndroidSurfaceKHR, vkCreateBuffer, vkCreateBufferView, vkCreateCommandPool, vkCreateComputePipelines, vkCreateDescriptorPool, vkCreateDescriptorSetLayout, vkCreateDescriptorUpdateTemplateKHR, vkCreateDevice, vkCreateDisplayModeKHR, vkCreateDisplayPlaneSurfaceKHR, vkCreateEvent, vkCreateFence, vkCreateFramebuffer, vkCreateGraphicsPipelines, vkCreateImage, vkCreateImageView, vkCreateInstance, vkCreateMirSurfaceKHR, vkCreatePipelineCache, vkCreatePipelineLayout, vkCreateQueryPool, vkCreateRenderPass, vkCreateSampler, vkCreateSemaphore, vkCreateShaderModule, vkCreateSharedSwapchainsKHR, vkCreateSwapchainKHR, vkCreateWaylandSurfaceKHR, vkCreateWin32SurfaceKHR, vkCreateXcbSurfaceKHR, vkCreateXlibSurfaceKHR, vkDestroyBuffer, vkDestroyBufferView, vkDestroyCommandPool, vkDestroyDescriptorPool, vkDestroyDescriptorSetLayout, vkDestroyDescriptorUpdateTemplateKHR, vkDestroyDevice, vkDestroyEvent, vkDestroyFence, vkDestroyFramebuffer, vkDestroyImage, vkDestroyImageView, vkDestroyInstance, vkDestroyPipeline, vkDestroyPipelineCache, vkDestroyPipelineLayout, vkDestroyQueryPool, vkDestroyRenderPass, vkDestroySampler, vkDestroySemaphore, vkDestroyShaderModule, vkDestroySurfaceKHR, vkDestroySwapchainKHR, vkFreeMemory
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkApplicationInfo(3)
Name
VkApplicationInfo - Structure specifying application info
C Specification
The VkApplicationInfo structure is defined as:
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
pApplicationNameis a pointer to a null-terminated UTF-8 string containing the name of the application. -
applicationVersionis an unsigned integer variable containing the developer-supplied version number of the application. -
pEngineNameis a pointer to a null-terminated UTF-8 string containing the name of the engine (if any) used to create the application. -
engineVersionis an unsigned integer variable containing the developer-supplied version number of the engine used to create the application. -
apiVersionis the version of the Vulkan API against which the application expects to run, encoded as described in the API Version Numbers and Semantics section. IfapiVersionis 0 the implementation must ignore it, otherwise if the implementation does not support the requestedapiVersion, or an effective substitute forapiVersion, it must returnVK_ERROR_INCOMPATIBLE_DRIVER. The patch version number specified inapiVersionis ignored when creating an instance object. Only the major and minor versions of the instance must match those requested inapiVersion.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkAttachmentDescription(3)
Name
VkAttachmentDescription - Structure specifying an attachment description
C Specification
The VkAttachmentDescription structure is defined as:
typedef struct VkAttachmentDescription {
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription;
Members
-
flagsis a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment. -
formatis a VkFormat value specifying the format of the image that will be used for the attachment. -
samplesis the number of samples of the image as defined in VkSampleCountFlagBits. -
loadOpis a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used. -
storeOpis a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used. -
stencilLoadOpis a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used. -
stencilStoreOpis a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used. -
initialLayoutis the layout the attachment image subresource will be in when a render pass instance begins. -
finalLayoutis the layout the attachment image subresource will be transitioned to when a render pass instance ends. During a render pass instance, an attachment can use a different layout in each subpass, if desired.
Description
If the attachment uses a color format, then loadOp and storeOp
are used, and stencilLoadOp and stencilStoreOp are ignored.
If the format has depth and/or stencil components, loadOp and
storeOp apply only to the depth data, while stencilLoadOp and
stencilStoreOp define how the stencil data is handled.
loadOp and stencilLoadOp define the load operations that
execute as part of the first subpass that uses the attachment.
storeOp and stencilStoreOp define the store operations that
execute as part of the last subpass that uses the attachment.
The load operation for each value in an attachment used by a subpass
happens-before any command recorded into that subpass reads from that value.
Load operations for attachments with a depth/stencil format execute in the
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT pipeline stage.
Load operations for attachments with a color format execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
Store operations for each value in an attachment used by a subpass
happen-after any command recorded into that subpass writes to that value.
Store operations for attachments with a depth/stencil format execute in the
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stage.
Store operations for attachments with a color format execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
If an attachment is not used by any subpass, then loadOp,
storeOp, stencilStoreOp, and stencilLoadOp are ignored,
and the attachment’s memory contents will not be modified by execution of a
render pass instance.
The load and store operations apply on the first and last use of each view in the render pass, respectively. If a view index of an attachment is not included in the view mask in any subpass that uses it, then the load and store operations are ignored, and the attachment’s memory contents will not be modified by execution of a render pass instance.
During a render pass instance, input/color attachments with color formats
that have a component size of 8, 16, or 32 bits must be represented in the
attachment’s format throughout the instance.
Attachments with other floating- or fixed-point color formats, or with depth
components may be represented in a format with a precision higher than the
attachment format, but must be represented with the same range.
When such a component is loaded via the loadOp, it will be converted
into an implementation-dependent format used by the render pass.
Such components must be converted from the render pass format, to the
format of the attachment, before they are resolved or stored at the end of a
render pass instance via storeOp.
Conversions occur as described in Numeric
Representation and Computation and Fixed-Point
Data Conversions.
If flags includes VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, then
the attachment is treated as if it shares physical memory with another
attachment in the same render pass.
This information limits the ability of the implementation to reorder certain
operations (like layout transitions and the loadOp) such that it is
not improperly reordered against other uses of the same physical memory via
a different attachment.
This is described in more detail below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkAttachmentReference(3)
Name
VkAttachmentReference - Structure specifying an attachment reference
C Specification
The VkAttachmentReference structure is defined as:
typedef struct VkAttachmentReference {
uint32_t attachment;
VkImageLayout layout;
} VkAttachmentReference;
Members
-
attachmentis the index of the attachment of the render pass, and corresponds to the index of the corresponding element in thepAttachmentsarray of theVkRenderPassCreateInfostructure. If any color or depth/stencil attachments areVK_ATTACHMENT_UNUSED, then no writes occur for those attachments. -
layoutis a VkImageLayout value specifying the layout the attachment uses during the subpass.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBindSparseInfo(3)
Name
VkBindSparseInfo - Structure specifying a sparse binding operation
C Specification
The VkBindSparseInfo structure is defined as:
typedef struct VkBindSparseInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
uint32_t bufferBindCount;
const VkSparseBufferMemoryBindInfo* pBufferBinds;
uint32_t imageOpaqueBindCount;
const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds;
uint32_t imageBindCount;
const VkSparseImageMemoryBindInfo* pImageBinds;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkBindSparseInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
waitSemaphoreCountis the number of semaphores upon which to wait before executing the sparse binding operations for the batch. -
pWaitSemaphoresis a pointer to an array of semaphores upon which to wait on before the sparse binding operations for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. -
bufferBindCountis the number of sparse buffer bindings to perform in the batch. -
pBufferBindsis a pointer to an array of VkSparseBufferMemoryBindInfo structures. -
imageOpaqueBindCountis the number of opaque sparse image bindings to perform. -
pImageOpaqueBindsis a pointer to an array of VkSparseImageOpaqueMemoryBindInfo structures, indicating opaque sparse image bindings to perform. -
imageBindCountis the number of sparse image bindings to perform. -
pImageBindsis a pointer to an array of VkSparseImageMemoryBindInfo structures, indicating sparse image bindings to perform. -
signalSemaphoreCountis the number of semaphores to be signaled once the sparse binding operations specified by the structure have completed execution. -
pSignalSemaphoresis a pointer to an array of semaphores which will be signaled when the sparse binding operations for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBufferCopy(3)
Name
VkBufferCopy - Structure specifying a buffer copy operation
C Specification
The VkBufferCopy structure is defined as:
typedef struct VkBufferCopy {
VkDeviceSize srcOffset;
VkDeviceSize dstOffset;
VkDeviceSize size;
} VkBufferCopy;
Members
-
srcOffsetis the starting offset in bytes from the start ofsrcBuffer. -
dstOffsetis the starting offset in bytes from the start ofdstBuffer. -
sizeis the number of bytes to copy.
Description
See Also
VkDeviceSize, vkCmdCopyBuffer
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBufferCreateInfo(3)
Name
VkBufferCreateInfo - Structure specifying the parameters of a newly created buffer object
C Specification
The VkBufferCreateInfo structure is defined as:
typedef struct VkBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkBufferCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkBufferCreateFlagBits specifying additional parameters of the buffer. -
sizeis the size in bytes of the buffer to be created. -
usageis a bitmask of VkBufferUsageFlagBits specifying allowed usages of the buffer. Any combination of bits can be specified forusage, but at least one of the bits must be set in order to create a valid buffer. -
sharingModeis a VkSharingMode value specifying the sharing mode of the buffer when it will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a list of queue families that will access this buffer (ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT).
Description
|
editing-note
(Jon) Should the constraint on usage != 0 be converted to a Valid Usage statement? See gitlab #854. |
See Also
VkBufferCreateFlags, VkBufferUsageFlags, VkDeviceSize, VkSharingMode, VkStructureType, vkCreateBuffer
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBufferImageCopy(3)
Name
VkBufferImageCopy - Structure specifying a buffer image copy operation
C Specification
For both vkCmdCopyBufferToImage and vkCmdCopyImageToBuffer, each
element of pRegions is a structure defined as:
typedef struct VkBufferImageCopy {
VkDeviceSize bufferOffset;
uint32_t bufferRowLength;
uint32_t bufferImageHeight;
VkImageSubresourceLayers imageSubresource;
VkOffset3D imageOffset;
VkExtent3D imageExtent;
} VkBufferImageCopy;
Members
-
bufferOffsetis the offset in bytes from the start of the buffer object where the image data is copied from or to. -
bufferRowLengthandbufferImageHeightspecify the data in buffer memory as a subregion of a larger two- or three-dimensional image, and control the addressing calculations of data in buffer memory. If either of these values is zero, that aspect of the buffer memory is considered to be tightly packed according to theimageExtent. -
imageSubresourceis a VkImageSubresourceLayers used to specify the specific image subresources of the image used for the source or destination image data. -
imageOffsetselects the initial x, y, z offsets in texels of the sub-region of the source or destination image data. -
imageExtentis the size in texels of the image to copy inwidth,heightanddepth.
Description
When copying to or from a depth or stencil aspect, the data in buffer memory uses a layout that is a (mostly) tightly packed representation of the depth or stencil data. Specifically:
-
data copied to or from the stencil aspect of any depth/stencil format is tightly packed with one
VK_FORMAT_S8_UINTvalue per texel. -
data copied to or from the depth aspect of a
VK_FORMAT_D16_UNORMorVK_FORMAT_D16_UNORM_S8_UINTformat is tightly packed with oneVK_FORMAT_D16_UNORMvalue per texel. -
data copied to or from the depth aspect of a
VK_FORMAT_D32_SFLOATorVK_FORMAT_D32_SFLOAT_S8_UINTformat is tightly packed with oneVK_FORMAT_D32_SFLOATvalue per texel. -
data copied to or from the depth aspect of a
VK_FORMAT_X8_D24_UNORM_PACK32orVK_FORMAT_D24_UNORM_S8_UINTformat is packed with one 32-bit word per texel with the D24 value in the LSBs of the word, and undefined values in the eight MSBs.
|
Note
To copy both the depth and stencil aspects of a depth/stencil format, two
entries in |
Because depth or stencil aspect buffer to image copies may require format conversions on some implementations, they are not supported on queues that do not support graphics. When copying to a depth aspect, the data in buffer memory must be in the the range [0,1] or undefined results occur.
Copies are done layer by layer starting with image layer
baseArrayLayer member of imageSubresource.
layerCount layers are copied from the source image or to the
destination image.
See Also
VkDeviceSize, VkExtent3D, VkImageSubresourceLayers, VkOffset3D, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBufferMemoryBarrier(3)
Name
VkBufferMemoryBarrier - Structure specifying a buffer memory barrier
C Specification
The VkBufferMemoryBarrier structure is defined as:
typedef struct VkBufferMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize size;
} VkBufferMemoryBarrier;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
srcQueueFamilyIndexis the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndexis the destination queue family for a queue family ownership transfer. -
bufferis a handle to the buffer whose backing memory is affected by the barrier. -
offsetis an offset in bytes into the backing memory forbuffer; this is relative to the base offset as bound to the buffer (see vkBindBufferMemory). -
sizeis a size in bytes of the affected area of backing memory forbuffer, orVK_WHOLE_SIZEto use the range fromoffsetto the end of the buffer.
Description
The first access scope is
limited to access to memory through the specified buffer range, via access
types in the source access mask specified
by srcAccessMask.
If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory
writes performed by that access type are also made visible, as that access
type is not performed through a resource.
The second access scope is
limited to access to memory through the specified buffer range, via access
types in the destination access mask.
specified by dstAccessMask.
If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or
VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible
to accesses of those types, as those access types are not performed through
a resource.
If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and
srcQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family release operation for the specified buffer range, and the second
access scope includes no access, as if dstAccessMask was 0.
If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and
dstQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family acquire operation for the specified buffer range, and the first
access scope includes no access, as if srcAccessMask was 0.
See Also
VkAccessFlags, VkBuffer, VkDeviceSize, VkStructureType, vkCmdPipelineBarrier, vkCmdWaitEvents
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBufferViewCreateInfo(3)
Name
VkBufferViewCreateInfo - Structure specifying parameters of a newly created buffer view
C Specification
The VkBufferViewCreateInfo structure is defined as:
typedef struct VkBufferViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferViewCreateFlags flags;
VkBuffer buffer;
VkFormat format;
VkDeviceSize offset;
VkDeviceSize range;
} VkBufferViewCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
bufferis aVkBufferon which the view will be created. -
formatis a VkFormat describing the format of the data elements in the buffer. -
offsetis an offset in bytes from the base address of the buffer. Accesses to the buffer view from shaders use addressing that is relative to this starting offset. -
rangeis a size in bytes of the buffer view. Ifrangeis equal toVK_WHOLE_SIZE, the range fromoffsetto the end of the buffer is used. IfVK_WHOLE_SIZEis used and the remaining size of the buffer is not a multiple of the element size offormat, then the nearest smaller multiple is used.
Description
See Also
VkBuffer, VkBufferViewCreateFlags, VkDeviceSize, VkFormat, VkStructureType, vkCreateBufferView
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkClearAttachment(3)
Name
VkClearAttachment - Structure specifying a clear attachment
C Specification
The VkClearAttachment structure is defined as:
typedef struct VkClearAttachment {
VkImageAspectFlags aspectMask;
uint32_t colorAttachment;
VkClearValue clearValue;
} VkClearAttachment;
Members
-
aspectMaskis a mask selecting the color, depth and/or stencil aspects of the attachment to be cleared.aspectMaskcan includeVK_IMAGE_ASPECT_COLOR_BITfor color attachments,VK_IMAGE_ASPECT_DEPTH_BITfor depth/stencil attachments with a depth component, andVK_IMAGE_ASPECT_STENCIL_BITfor depth/stencil attachments with a stencil component. If the subpass’s depth/stencil attachment isVK_ATTACHMENT_UNUSED, then the clear has no effect. -
colorAttachmentis only meaningful ifVK_IMAGE_ASPECT_COLOR_BITis set inaspectMask, in which case it is an index to thepColorAttachmentsarray in the VkSubpassDescription structure of the current subpass which selects the color attachment to clear. IfcolorAttachmentisVK_ATTACHMENT_UNUSEDthen the clear has no effect. -
clearValueis the color or depth/stencil value to clear the attachment to, as described in Clear Values below.
Description
No memory barriers are needed between vkCmdClearAttachments and
preceding or subsequent draw or attachment clear commands in the same
subpass.
The vkCmdClearAttachments command is not affected by the bound
pipeline state.
Attachments can also be cleared at the beginning of a render pass instance
by setting loadOp (or stencilLoadOp) of
VkAttachmentDescription to VK_ATTACHMENT_LOAD_OP_CLEAR, as
described for vkCreateRenderPass.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkClearColorValue(3)
Name
VkClearColorValue - Structure specifying a clear color value
C Specification
The VkClearColorValue structure is defined as:
typedef union VkClearColorValue {
float float32[4];
int32_t int32[4];
uint32_t uint32[4];
} VkClearColorValue;
Members
-
float32are the color clear values when the format of the image or attachment is one of the formats in the Interpretation of Numeric Format table other than signed integer (SINT) or unsigned integer (UINT). Floating point values are automatically converted to the format of the image, with the clear value being treated as linear if the image is sRGB. -
int32are the color clear values when the format of the image or attachment is signed integer (SINT). Signed integer values are converted to the format of the image by casting to the smaller type (with negative 32-bit values mapping to negative values in the smaller type). If the integer clear value is not representable in the target type (e.g. would overflow in conversion to that type), the clear value is undefined. -
uint32are the color clear values when the format of the image or attachment is unsigned integer (UINT). Unsigned integer values are converted to the format of the image by casting to the integer type with fewer bits.
Description
The four array elements of the clear color map to R, G, B, and A components of image formats, in order.
If the image has more than one sample, the same value is written to all samples for any pixels being cleared.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkClearDepthStencilValue(3)
Name
VkClearDepthStencilValue - Structure specifying a clear depth stencil value
C Specification
The VkClearDepthStencilValue structure is defined as:
typedef struct VkClearDepthStencilValue {
float depth;
uint32_t stencil;
} VkClearDepthStencilValue;
Members
-
depthis the clear value for the depth aspect of the depth/stencil attachment. It is a floating-point value which is automatically converted to the attachment’s format. -
stencilis the clear value for the stencil aspect of the depth/stencil attachment. It is a 32-bit integer value which is converted to the attachment’s format by taking the appropriate number of LSBs.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkClearRect(3)
Name
VkClearRect - Structure specifying a clear rectangle
C Specification
The VkClearRect structure is defined as:
typedef struct VkClearRect {
VkRect2D rect;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkClearRect;
Members
-
rectis the two-dimensional region to be cleared. -
baseArrayLayeris the first layer to be cleared. -
layerCountis the number of layers to clear.
Description
The layers [baseArrayLayer, baseArrayLayer
layerCount) counting from the base layer of the attachment image view
are cleared.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkClearValue(3)
Name
VkClearValue - Structure specifying a clear value
C Specification
The VkClearValue union is defined as:
typedef union VkClearValue {
VkClearColorValue color;
VkClearDepthStencilValue depthStencil;
} VkClearValue;
Members
-
colorspecifies the color image clear values to use when clearing a color image or attachment. -
depthStencilspecifies the depth and stencil clear values to use when clearing a depth/stencil image or attachment.
Description
This union is used where part of the API requires either color or depth/stencil clear values, depending on the attachment, and defines the initial clear values in the VkRenderPassBeginInfo structure.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandBufferAllocateInfo(3)
Name
VkCommandBufferAllocateInfo - Structure specifying the allocation parameters for command buffer object
C Specification
The VkCommandBufferAllocateInfo structure is defined as:
typedef struct VkCommandBufferAllocateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPool commandPool;
VkCommandBufferLevel level;
uint32_t commandBufferCount;
} VkCommandBufferAllocateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
commandPoolis the command pool from which the command buffers are allocated. -
levelis an VkCommandBufferLevel value specifying the command buffer level. -
commandBufferCountis the number of command buffers to allocate from the pool.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandBufferBeginInfo(3)
Name
VkCommandBufferBeginInfo - Structure specifying a command buffer begin operation
C Specification
The VkCommandBufferBeginInfo structure is defined as:
typedef struct VkCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
VkCommandBufferUsageFlags flags;
const VkCommandBufferInheritanceInfo* pInheritanceInfo;
} VkCommandBufferBeginInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkCommandBufferUsageFlagBits specifying usage behavior for the command buffer. -
pInheritanceInfois a pointer to aVkCommandBufferInheritanceInfostructure, which is used ifcommandBufferis a secondary command buffer. If this is a primary command buffer, then this value is ignored.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandBufferInheritanceInfo(3)
Name
VkCommandBufferInheritanceInfo - Structure specifying command buffer inheritance info
C Specification
If the command buffer is a secondary command buffer, then the
VkCommandBufferInheritanceInfo structure defines any state that will
be inherited from the primary command buffer:
typedef struct VkCommandBufferInheritanceInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
uint32_t subpass;
VkFramebuffer framebuffer;
VkBool32 occlusionQueryEnable;
VkQueryControlFlags queryFlags;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkCommandBufferInheritanceInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
renderPassis aVkRenderPassobject defining which render passes theVkCommandBufferwill be compatible with and can be executed within. If theVkCommandBufferwill not be executed within a render pass instance,renderPassis ignored. -
subpassis the index of the subpass within the render pass instance that theVkCommandBufferwill be executed within. If theVkCommandBufferwill not be executed within a render pass instance,subpassis ignored. -
framebufferoptionally refers to theVkFramebufferobject that theVkCommandBufferwill be rendering to if it is executed within a render pass instance. It can be VK_NULL_HANDLE if the framebuffer is not known, or if theVkCommandBufferwill not be executed within a render pass instance.NoteSpecifying the exact framebuffer that the secondary command buffer will be executed with may result in better performance at command buffer execution time.
-
occlusionQueryEnableindicates whether the command buffer can be executed while an occlusion query is active in the primary command buffer. If this isVK_TRUE, then this command buffer can be executed whether the primary command buffer has an occlusion query active or not. If this isVK_FALSE, then the primary command buffer must not have an occlusion query active. -
queryFlagsindicates the query flags that can be used by an active occlusion query in the primary command buffer when this secondary command buffer is executed. If this value includes theVK_QUERY_CONTROL_PRECISE_BITbit, then the active query can return boolean results or actual sample counts. If this bit is not set, then the active query must not use theVK_QUERY_CONTROL_PRECISE_BITbit. -
pipelineStatisticsis a bitmask of VkQueryPipelineStatisticFlagBits specifying the set of pipeline statistics that can be counted by an active query in the primary command buffer when this secondary command buffer is executed. If this value includes a given bit, then this command buffer can be executed whether the primary command buffer has a pipeline statistics query active that includes this bit or not. If this value excludes a given bit, then the active pipeline statistics query must not be from a query pool that counts that statistic.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandPoolCreateInfo(3)
Name
VkCommandPoolCreateInfo - Structure specifying parameters of a newly created command pool
C Specification
The VkCommandPoolCreateInfo structure is defined as:
typedef struct VkCommandPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPoolCreateFlags flags;
uint32_t queueFamilyIndex;
} VkCommandPoolCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkCommandPoolCreateFlagBits indicating usage behavior for the pool and command buffers allocated from it. -
queueFamilyIndexdesignates a queue family as described in section Queue Family Properties. All command buffers allocated from this command pool must be submitted on queues from the same queue family.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkComponentMapping(3)
Name
VkComponentMapping - Structure specifying a color component mapping
C Specification
The VkComponentMapping structure is defined as:
typedef struct VkComponentMapping {
VkComponentSwizzle r;
VkComponentSwizzle g;
VkComponentSwizzle b;
VkComponentSwizzle a;
} VkComponentMapping;
Members
-
ris a VkComponentSwizzle specifying the component value placed in the R component of the output vector. -
gis a VkComponentSwizzle specifying the component value placed in the G component of the output vector. -
bis a VkComponentSwizzle specifying the component value placed in the B component of the output vector. -
Ais a VkComponentSwizzle specifying the component value placed in the A component of the output vector.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkComputePipelineCreateInfo(3)
Name
VkComputePipelineCreateInfo - Structure specifying parameters of a newly created compute pipeline
C Specification
The VkComputePipelineCreateInfo structure is defined as:
typedef struct VkComputePipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
VkPipelineShaderStageCreateInfo stage;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkComputePipelineCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageis a VkPipelineShaderStageCreateInfo describing the compute shader. -
layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
basePipelineHandleis a pipeline to derive from -
basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from
Description
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
stage points to a structure of type
VkPipelineShaderStageCreateInfo.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCopyDescriptorSet(3)
Name
VkCopyDescriptorSet - Structure specifying a copy descriptor set operation
C Specification
The VkCopyDescriptorSet structure is defined as:
typedef struct VkCopyDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet srcSet;
uint32_t srcBinding;
uint32_t srcArrayElement;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
} VkCopyDescriptorSet;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
srcSet,srcBinding, andsrcArrayElementare the source set, binding, and array element, respectively. -
dstSet,dstBinding, anddstArrayElementare the destination set, binding, and array element, respectively. -
descriptorCountis the number of descriptors to copy from the source to destination. IfdescriptorCountis greater than the number of remaining array elements in the source or destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorBufferInfo(3)
Name
VkDescriptorBufferInfo - Structure specifying descriptor buffer info
C Specification
The VkDescriptorBufferInfo structure is defined as:
typedef struct VkDescriptorBufferInfo {
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize range;
} VkDescriptorBufferInfo;
Members
-
bufferis the buffer resource. -
offsetis the offset in bytes from the start ofbuffer. Access to buffer memory via this descriptor uses addressing that is relative to this starting offset. -
rangeis the size in bytes that is used for this descriptor update, orVK_WHOLE_SIZEto use the range fromoffsetto the end of the buffer.NoteWhen using
VK_WHOLE_SIZE, the effective range must not be larger than the maximum range for the descriptor type (maxUniformBufferRange or maxStorageBufferRange). This means thatVK_WHOLE_SIZEis not typically useful in the common case where uniform buffer descriptors are suballocated from a buffer that is much larger thanmaxUniformBufferRange.== Description
For
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICandVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICdescriptor types,offsetis the base offset from which the dynamic offset is applied andrangeis the static size used for all dynamic offsets.
See Also
VkBuffer, VkDeviceSize, VkWriteDescriptorSet
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorImageInfo(3)
Name
VkDescriptorImageInfo - Structure specifying descriptor image info
C Specification
The VkDescriptorImageInfo structure is defined as:
typedef struct VkDescriptorImageInfo {
VkSampler sampler;
VkImageView imageView;
VkImageLayout imageLayout;
} VkDescriptorImageInfo;
Members
-
sampleris a sampler handle, and is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLERandVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERif the binding being updated does not use immutable samplers. -
imageViewis an image view handle, and is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, andVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT. -
imageLayoutis the layout that the image subresources accessible fromimageViewwill be in at the time this descriptor is accessed.imageLayoutis used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, andVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT.
Description
Members of VkDescriptorImageInfo that are not used in an update (as
described above) are ignored.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorPoolCreateInfo(3)
Name
VkDescriptorPoolCreateInfo - Structure specifying parameters of a newly created descriptor pool
C Specification
Additional information about the pool is passed in an instance of the
VkDescriptorPoolCreateInfo structure:
typedef struct VkDescriptorPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPoolCreateFlags flags;
uint32_t maxSets;
uint32_t poolSizeCount;
const VkDescriptorPoolSize* pPoolSizes;
} VkDescriptorPoolCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkDescriptorPoolCreateFlagBits specifying certain supported operations on the pool. -
maxSetsis the maximum number of descriptor sets that can be allocated from the pool. -
poolSizeCountis the number of elements inpPoolSizes. -
pPoolSizesis a pointer to an array ofVkDescriptorPoolSizestructures, each containing a descriptor type and number of descriptors of that type to be allocated in the pool.
Description
If multiple VkDescriptorPoolSize structures appear in the
pPoolSizes array then the pool will be created with enough storage for
the total number of descriptors of each type.
Fragmentation of a descriptor pool is possible and may lead to descriptor set allocation failures. A failure due to fragmentation is defined as failing a descriptor set allocation despite the sum of all outstanding descriptor set allocations from the pool plus the requested allocation requiring no more than the total number of descriptors requested at pool creation. Implementations provide certain guarantees of when fragmentation must not cause allocation failure, as described below.
If a descriptor pool has not had any descriptor sets freed since it was
created or most recently reset then fragmentation must not cause an
allocation failure (note that this is always the case for a pool created
without the VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT bit
set).
Additionally, if all sets allocated from the pool since it was created or
most recently reset use the same number of descriptors (of each type) and
the requested allocation also uses that same number of descriptors (of each
type), then fragmentation must not cause an allocation failure.
If an allocation failure occurs due to fragmentation, an application can create an additional descriptor pool to perform further descriptor set allocations.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorPoolSize(3)
Name
VkDescriptorPoolSize - Structure specifying descriptor pool size
C Specification
The VkDescriptorPoolSize structure is defined as:
typedef struct VkDescriptorPoolSize {
VkDescriptorType type;
uint32_t descriptorCount;
} VkDescriptorPoolSize;
Members
-
typeis the type of descriptor. -
descriptorCountis the number of descriptors of that type to allocate.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorSetAllocateInfo(3)
Name
VkDescriptorSetAllocateInfo - Structure specifying the allocation parameters for descriptor sets
C Specification
The VkDescriptorSetAllocateInfo structure is defined as:
typedef struct VkDescriptorSetAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPool descriptorPool;
uint32_t descriptorSetCount;
const VkDescriptorSetLayout* pSetLayouts;
} VkDescriptorSetAllocateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
descriptorPoolis the pool which the sets will be allocated from. -
descriptorSetCountdetermines the number of descriptor sets to be allocated from the pool. -
pSetLayoutsis an array of descriptor set layouts, with each member specifying how the corresponding descriptor set is allocated.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorSetLayoutBinding(3)
Name
VkDescriptorSetLayoutBinding - Structure specifying a descriptor set layout binding
C Specification
The VkDescriptorSetLayoutBinding structure is defined as:
typedef struct VkDescriptorSetLayoutBinding {
uint32_t binding;
VkDescriptorType descriptorType;
uint32_t descriptorCount;
VkShaderStageFlags stageFlags;
const VkSampler* pImmutableSamplers;
} VkDescriptorSetLayoutBinding;
Members
-
bindingis the binding number of this entry and corresponds to a resource of the same binding number in the shader stages. -
descriptorTypeis a VkDescriptorType specifying which type of resource descriptors are used for this binding. -
descriptorCountis the number of descriptors contained in the binding, accessed in a shader as an array. IfdescriptorCountis zero this binding entry is reserved and the resource must not be accessed from any stage via this binding within any pipeline using the set layout. -
stageFlagsmember is a bitmask of VkShaderStageFlagBits specifying which pipeline shader stages can access a resource for this binding.VK_SHADER_STAGE_ALLis a shorthand specifying that all defined shader stages, including any additional stages defined by extensions, can access the resource.If a shader stage is not included in
stageFlags, then a resource must not be accessed from that stage via this binding within any pipeline using the set layout. There are no limitations on what combinations of stages can be used by a descriptor binding, and in particular a binding can be used by both graphics stages and the compute stage. -
pImmutableSamplersaffects initialization of samplers. IfdescriptorTypespecifies aVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERtype descriptor, thenpImmutableSamplerscan be used to initialize a set of immutable samplers. Immutable samplers are permanently bound into the set layout; later binding a sampler into an immutable sampler slot in a descriptor set is not allowed. IfpImmutableSamplersis notNULL, then it is considered to be a pointer to an array of sampler handles that will be consumed by the set layout and used for the corresponding binding. IfpImmutableSamplersisNULL, then the sampler slots are dynamic and sampler handles must be bound into descriptor sets using this layout. IfdescriptorTypeis not one of these descriptor types, thenpImmutableSamplersis ignored.
Description
The above layout definition allows the descriptor bindings to be specified
sparsely such that not all binding numbers between 0 and the maximum binding
number need to be specified in the pBindings array.
Bindings that are not specified have a descriptorCount and
stageFlags of zero, and the descriptorType is treated as
undefined.
However, all binding numbers between 0 and the maximum binding number in the
VkDescriptorSetLayoutCreateInfo::pBindings array may consume
memory in the descriptor set layout even if not all descriptor bindings are
used, though it should not consume additional memory from the descriptor
pool.
|
Note
The maximum binding number specified should be as compact as possible to avoid wasted memory. |
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorSetLayoutCreateInfo(3)
Name
VkDescriptorSetLayoutCreateInfo - Structure specifying parameters of a newly created descriptor set layout
C Specification
Information about the descriptor set layout is passed in an instance of the
VkDescriptorSetLayoutCreateInfo structure:
typedef struct VkDescriptorSetLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorSetLayoutCreateFlags flags;
uint32_t bindingCount;
const VkDescriptorSetLayoutBinding* pBindings;
} VkDescriptorSetLayoutCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkDescriptorSetLayoutCreateFlags. specifying options for descriptor set layout creation. -
bindingCountis the number of elements inpBindings. -
pBindingsis a pointer to an array of VkDescriptorSetLayoutBinding structures.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDeviceCreateInfo(3)
Name
VkDeviceCreateInfo - Structure specifying parameters of a newly created device
C Specification
The VkDeviceCreateInfo structure is defined as:
typedef struct VkDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceCreateFlags flags;
uint32_t queueCreateInfoCount;
const VkDeviceQueueCreateInfo* pQueueCreateInfos;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
const VkPhysicalDeviceFeatures* pEnabledFeatures;
} VkDeviceCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
queueCreateInfoCountis the unsigned integer size of thepQueueCreateInfosarray. Refer to the Queue Creation section below for further details. -
pQueueCreateInfosis a pointer to an array of VkDeviceQueueCreateInfo structures describing the queues that are requested to be created along with the logical device. Refer to the Queue Creation section below for further details. -
enabledLayerCountis deprecated and ignored. -
ppEnabledLayerNamesis deprecated and ignored. See Device Layer Deprecation. -
enabledExtensionCountis the number of device extensions to enable. -
ppEnabledExtensionNamesis a pointer to an array ofenabledExtensionCountnull-terminated UTF-8 strings containing the names of extensions to enable for the created device. See the Extensions section for further details. -
pEnabledFeaturesisNULLor a pointer to a VkPhysicalDeviceFeatures structure that contains boolean indicators of all the features to be enabled. Refer to the Features section for further details.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDeviceQueueCreateInfo(3)
Name
VkDeviceQueueCreateInfo - Structure specifying parameters of a newly created device queue
C Specification
The VkDeviceQueueCreateInfo structure is defined as:
typedef struct VkDeviceQueueCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceQueueCreateFlags flags;
uint32_t queueFamilyIndex;
uint32_t queueCount;
const float* pQueuePriorities;
} VkDeviceQueueCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
queueFamilyIndexis an unsigned integer indicating the index of the queue family to create on this device. This index corresponds to the index of an element of thepQueueFamilyPropertiesarray that was returned byvkGetPhysicalDeviceQueueFamilyProperties. -
queueCountis an unsigned integer specifying the number of queues to create in the queue family indicated byqueueFamilyIndex. -
pQueuePrioritiesis an array ofqueueCountnormalized floating point values, specifying priorities of work that will be submitted to each created queue. See Queue Priority for more information.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDispatchIndirectCommand(3)
Name
VkDispatchIndirectCommand - Structure specifying a dispatch indirect command
C Specification
The VkDispatchIndirectCommand structure is defined as:
typedef struct VkDispatchIndirectCommand {
uint32_t x;
uint32_t y;
uint32_t z;
} VkDispatchIndirectCommand;
Members
-
xis the number of local workgroups to dispatch in the X dimension. -
yis the number of local workgroups to dispatch in the Y dimension. -
zis the number of local workgroups to dispatch in the Z dimension.
Description
The members of VkDispatchIndirectCommand have the same meaning as the
corresponding parameters of vkCmdDispatch.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDrawIndexedIndirectCommand(3)
Name
VkDrawIndexedIndirectCommand - Structure specifying a draw indexed indirect command
C Specification
The VkDrawIndexedIndirectCommand structure is defined as:
typedef struct VkDrawIndexedIndirectCommand {
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} VkDrawIndexedIndirectCommand;
Members
-
indexCountis the number of vertices to draw. -
instanceCountis the number of instances to draw. -
firstIndexis the base index within the index buffer. -
vertexOffsetis the value added to the vertex index before indexing into the vertex buffer. -
firstInstanceis the instance ID of the first instance to draw.
Description
The members of VkDrawIndexedIndirectCommand have the same meaning as
the similarly named parameters of vkCmdDrawIndexed.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDrawIndirectCommand(3)
Name
VkDrawIndirectCommand - Structure specifying a draw indirect command
C Specification
The VkDrawIndirectCommand structure is defined as:
typedef struct VkDrawIndirectCommand {
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} VkDrawIndirectCommand;
Members
-
vertexCountis the number of vertices to draw. -
instanceCountis the number of instances to draw. -
firstVertexis the index of the first vertex to draw. -
firstInstanceis the instance ID of the first instance to draw.
Description
The members of VkDrawIndirectCommand have the same meaning as the
similarly named parameters of vkCmdDraw.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkEventCreateInfo(3)
Name
VkEventCreateInfo - Structure specifying parameters of a newly created event
C Specification
The VkEventCreateInfo structure is defined as:
typedef struct VkEventCreateInfo {
VkStructureType sType;
const void* pNext;
VkEventCreateFlags flags;
} VkEventCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkExtensionProperties(3)
Name
VkExtensionProperties - Structure specifying a extension properties
C Specification
The VkExtensionProperties structure is defined as:
typedef struct VkExtensionProperties {
char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
} VkExtensionProperties;
Members
-
extensionNameis a null-terminated string specifying the name of the extension. -
specVersionis the version of this extension. It is an integer, incremented with backward compatible changes.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkExtent2D(3)
Name
VkExtent2D - Structure specifying a two-dimensional extent
C Specification
A two-dimensional extent is defined by the structure:
typedef struct VkExtent2D {
uint32_t width;
uint32_t height;
} VkExtent2D;
Members
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkExtent3D(3)
Name
VkExtent3D - Structure specifying a three-dimensional extent
C Specification
A three-dimensional extent is defined by the structure:
typedef struct VkExtent3D {
uint32_t width;
uint32_t height;
uint32_t depth;
} VkExtent3D;
Members
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFenceCreateInfo(3)
Name
VkFenceCreateInfo - Structure specifying parameters of a newly created fence
C Specification
The VkFenceCreateInfo structure is defined as:
typedef struct VkFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkFenceCreateFlags flags;
} VkFenceCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkFenceCreateFlagBits specifying the initial state and behavior of the fence.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFormatProperties(3)
Name
VkFormatProperties - Structure specifying image format properties
C Specification
The VkFormatProperties structure is defined as:
typedef struct VkFormatProperties {
VkFormatFeatureFlags linearTilingFeatures;
VkFormatFeatureFlags optimalTilingFeatures;
VkFormatFeatureFlags bufferFeatures;
} VkFormatProperties;
Members
-
linearTilingFeaturesis a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with atilingparameter ofVK_IMAGE_TILING_LINEAR. -
optimalTilingFeaturesis a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with atilingparameter ofVK_IMAGE_TILING_OPTIMAL. -
bufferFeaturesis a bitmask of VkFormatFeatureFlagBits specifying features supported by buffers.
Description
|
Note
If no format feature flags are supported, the format itself is not supported, and images of that format cannot be created. |
If format is a block-compression format, then buffers must not
support any features for the format.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFramebufferCreateInfo(3)
Name
VkFramebufferCreateInfo - Structure specifying parameters of a newly created framebuffer
C Specification
The VkFramebufferCreateInfo structure is defined as:
typedef struct VkFramebufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkFramebufferCreateFlags flags;
VkRenderPass renderPass;
uint32_t attachmentCount;
const VkImageView* pAttachments;
uint32_t width;
uint32_t height;
uint32_t layers;
} VkFramebufferCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
renderPassis a render pass that defines what render passes the framebuffer will be compatible with. See Render Pass Compatibility for details. -
attachmentCountis the number of attachments. -
pAttachmentsis an array ofVkImageViewhandles, each of which will be used as the corresponding attachment in a render pass instance. -
width,heightandlayersdefine the dimensions of the framebuffer. If the render pass uses multiview, thenlayersmust be one and each attachment requires a number of layers that is greater than the maximum bit index set in the view mask in the subpasses in which it is used.
Description
Image subresources used as attachments must not be used via any non-attachment usage for the duration of a render pass instance.
|
Note
This restriction means that the render pass has full knowledge of all uses of all of the attachments, so that the implementation is able to make correct decisions about when and how to perform layout transitions, when to overlap execution of subpasses, etc. |
It is legal for a subpass to use no color or depth/stencil attachments, and
rather use shader side effects such as image stores and atomics to produce
an output.
In this case, the subpass continues to use the width, height,
and layers of the framebuffer to define the dimensions of the
rendering area, and the rasterizationSamples from each pipeline’s
VkPipelineMultisampleStateCreateInfo to define the number of samples
used in rasterization; however, if
VkPhysicalDeviceFeatures::variableMultisampleRate is
VK_FALSE, then all pipelines to be bound with a given zero-attachment
subpass must have the same value for
VkPipelineMultisampleStateCreateInfo::rasterizationSamples.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkGraphicsPipelineCreateInfo(3)
Name
VkGraphicsPipelineCreateInfo - Structure specifying parameters of a newly created graphics pipeline
C Specification
The VkGraphicsPipelineCreateInfo structure is defined as:
typedef struct VkGraphicsPipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
const VkPipelineViewportStateCreateInfo* pViewportState;
const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
const VkPipelineDynamicStateCreateInfo* pDynamicState;
VkPipelineLayout layout;
VkRenderPass renderPass;
uint32_t subpass;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageCountis the number of entries in thepStagesarray. -
pStagesis an array of sizestageCountstructures of type VkPipelineShaderStageCreateInfo describing the set of the shader stages to be included in the graphics pipeline. -
pVertexInputStateis a pointer to an instance of the VkPipelineVertexInputStateCreateInfo structure. -
pInputAssemblyStateis a pointer to an instance of the VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior, as described in Drawing Commands. -
pTessellationStateis a pointer to an instance of the VkPipelineTessellationStateCreateInfo structure, and is ignored if the pipeline does not include a tessellation control shader stage and tessellation evaluation shader stage. -
pViewportStateis a pointer to an instance of the VkPipelineViewportStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled. -
pRasterizationStateis a pointer to an instance of the VkPipelineRasterizationStateCreateInfo structure. -
pMultisampleStateis a pointer to an instance of the VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline has rasterization disabled. -
pDepthStencilStateis a pointer to an instance of the VkPipelineDepthStencilStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use a depth/stencil attachment. -
pColorBlendStateis a pointer to an instance of the VkPipelineColorBlendStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use any color attachments. -
pDynamicStateis a pointer to VkPipelineDynamicStateCreateInfo and is used to indicate which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can beNULL, which means no state in the pipeline is considered dynamic. -
layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
renderPassis a handle to a render pass object describing the environment in which the pipeline will be used; the pipeline must only be used with an instance of any render pass compatible with the one provided. See Render Pass Compatibility for more information. -
subpassis the index of the subpass in the render pass where this pipeline will be used. -
basePipelineHandleis a pipeline to derive from. -
basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from.
Description
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
pStages points to an array of VkPipelineShaderStageCreateInfo
structures, which were previously described in Compute
Pipelines.
pDynamicState points to a structure of type
VkPipelineDynamicStateCreateInfo.
See Also
VkPipeline, VkPipelineColorBlendStateCreateInfo, VkPipelineCreateFlags, VkPipelineDepthStencilStateCreateInfo, VkPipelineDynamicStateCreateInfo, VkPipelineInputAssemblyStateCreateInfo, VkPipelineLayout, VkPipelineMultisampleStateCreateInfo, VkPipelineRasterizationStateCreateInfo, VkPipelineShaderStageCreateInfo, VkPipelineTessellationStateCreateInfo, VkPipelineVertexInputStateCreateInfo, VkPipelineViewportStateCreateInfo, VkRenderPass, VkStructureType, vkCreateGraphicsPipelines
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageBlit(3)
Name
VkImageBlit - Structure specifying an image blit operation
C Specification
The VkImageBlit structure is defined as:
typedef struct VkImageBlit {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffsets[2];
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffsets[2];
} VkImageBlit;
Members
-
srcSubresourceis the subresource to blit from. -
srcOffsetsis an array of two VkOffset3D structures specifying the bounds of the source region withinsrcSubresource. -
dstSubresourceis the subresource to blit into. -
dstOffsetsis an array of two VkOffset3D structures specifying the bounds of the destination region withindstSubresource.
Description
For each element of the pRegions array, a blit operation is performed
the specified source and destination regions.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageCopy(3)
Name
VkImageCopy - Structure specifying an image copy operation
C Specification
The VkImageCopy structure is defined as:
typedef struct VkImageCopy {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageCopy;
Members
-
srcSubresourceanddstSubresourceare VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. -
srcOffsetanddstOffsetselect the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data. -
extentis the size in texels of the source image to copy inwidth,heightanddepth.
Description
For VK_IMAGE_TYPE_3D images, copies are performed slice by slice
starting with the z member of the srcOffset or dstOffset,
and copying depth slices.
For images with multiple layers, copies are performed layer by layer
starting with the baseArrayLayer member of the srcSubresource or
dstSubresource and copying layerCount layers.
Image data can be copied between images with different image types.
If one image is VK_IMAGE_TYPE_3D and the other image is
VK_IMAGE_TYPE_2D with multiple layers, then each slice is copied to or
from a different layer.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageCreateInfo(3)
Name
VkImageCreateInfo - Structure specifying the parameters of a newly created image object
C Specification
The VkImageCreateInfo structure is defined as:
typedef struct VkImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arrayLayers;
VkSampleCountFlagBits samples;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkImageLayout initialLayout;
} VkImageCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis a bitmask of VkImageCreateFlagBits describing additional parameters of the image. -
imageTypeis a VkImageType value specifying the basic dimensionality of the image. Layers in array textures do not count as a dimension for the purposes of the image type. -
formatis a VkFormat describing the format and type of the data elements that will be contained in the image. -
extentis a VkExtent3D describing the number of data elements in each dimension of the base level. -
mipLevelsdescribes the number of levels of detail available for minified sampling of the image. -
arrayLayersis the number of layers in the image. -
samplesis the number of sub-data element samples in the image as defined in VkSampleCountFlagBits. See Multisampling. -
tilingis a VkImageTiling value specifying the tiling arrangement of the data elements in memory. -
usageis a bitmask of VkImageUsageFlagBits describing the intended usage of the image. -
sharingModeis a VkSharingMode value specifying the sharing mode of the image when it will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a list of queue families that will access this image (ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT). -
initialLayoutis a VkImageLayout value specifying the initial VkImageLayout state of all image subresources of the image. See Image Layouts.
Description
Images created with tiling equal to VK_IMAGE_TILING_LINEAR have
further restrictions on their limits and capabilities compared to images
created with tiling equal to VK_IMAGE_TILING_OPTIMAL.
Creation of images with tiling VK_IMAGE_TILING_LINEAR may not be
supported unless other parameters meet all of the constraints:
-
imageTypeisVK_IMAGE_TYPE_2D -
formatis not a depth/stencil format -
mipLevelsis 1 -
arrayLayersis 1 -
samplesisVK_SAMPLE_COUNT_1_BIT -
usageonly includesVK_IMAGE_USAGE_TRANSFER_SRC_BITand/orVK_IMAGE_USAGE_TRANSFER_DST_BIT
Implementations may support additional limits and capabilities beyond those listed above.
To query an implementation’s specific capabilities for a given combination
of format, type, tiling, usage,
VkExternalMemoryImageCreateInfoKHX::handleTypes
and flags, call
vkGetPhysicalDeviceImageFormatProperties2KHR.
The return value indicates whether that combination of image settings is
supported.
On success, the VkImageFormatProperties output parameter indicates the
set of valid samples bits and the limits for extent,
mipLevels, and arrayLayers.
To determine the set of valid usage bits for a given format, call
vkGetPhysicalDeviceFormatProperties.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageFormatProperties(3)
Name
VkImageFormatProperties - Structure specifying a image format properties
C Specification
The VkImageFormatProperties structure is defined as:
typedef struct VkImageFormatProperties {
VkExtent3D maxExtent;
uint32_t maxMipLevels;
uint32_t maxArrayLayers;
VkSampleCountFlags sampleCounts;
VkDeviceSize maxResourceSize;
} VkImageFormatProperties;
Members
-
maxExtentare the maximum image dimensions. See the Allowed Extent Values section below for how these values are constrained bytype. -
maxMipLevelsis the maximum number of mipmap levels.maxMipLevelsmust either be equal to 1 (valid only iftilingisVK_IMAGE_TILING_LINEAR) or be equal to ⌈log2(max(width,height,depth))⌉ + 1.width,height, anddepthare taken from the corresponding members ofmaxExtent. -
maxArrayLayersis the maximum number of array layers.maxArrayLayersmust either be equal to 1 or be greater than or equal to themaxImageArrayLayersmember of VkPhysicalDeviceLimits. A value of 1 is valid only iftilingisVK_IMAGE_TILING_LINEARor iftypeisVK_IMAGE_TYPE_3D. -
sampleCountsis a bitmask of VkSampleCountFlagBits specifying all the supported sample counts for this image as described below. -
maxResourceSizeis an upper bound on the total image size in bytes, inclusive of all image subresources. Implementations may have an address space limit on total size of a resource, which is advertised by this property.maxResourceSizemust be at least 231.
Description
|
Note
There is no mechanism to query the size of an image before creating it, to
compare that size against |
If the combination of parameters to
vkGetPhysicalDeviceImageFormatProperties is not supported by the
implementation for use in vkCreateImage, then all members of
VkImageFormatProperties will be filled with zero.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageMemoryBarrier(3)
Name
VkImageMemoryBarrier - Structure specifying the parameters of an image memory barrier
C Specification
The VkImageMemoryBarrier structure is defined as:
typedef struct VkImageMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkImageLayout oldLayout;
VkImageLayout newLayout;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkImage image;
VkImageSubresourceRange subresourceRange;
} VkImageMemoryBarrier;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
oldLayoutis the old layout in an image layout transition. -
newLayoutis the new layout in an image layout transition. -
srcQueueFamilyIndexis the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndexis the destination queue family for a queue family ownership transfer. -
imageis a handle to the image affected by this barrier. -
subresourceRangedescribes the image subresource range withinimagethat is affected by this barrier.
Description
The first access scope is
limited to access to memory through the specified image subresource range,
via access types in the source access mask
specified by srcAccessMask.
If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory
writes performed by that access type are also made visible, as that access
type is not performed through a resource.
The second access scope is
limited to access to memory through the specified image subresource range,
via access types in the destination access
mask specified by dstAccessMask.
If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or
VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible
to accesses of those types, as those access types are not performed through
a resource.
If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and
srcQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family release operation for the specified image subresource range, and
the second access scope includes no access, as if dstAccessMask was
0.
If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and
dstQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family acquire operation for the specified image subresource range, and
the first access scope includes no access, as if srcAccessMask was
0.
If oldLayout is not equal to newLayout, then the memory barrier
defines an image layout
transition for the specified image subresource range.
Layout transitions that are performed via image memory barriers execute in their entirety in submission order, relative to other image layout transitions submitted to the same queue, including those performed by render passes. In effect there is an implicit execution dependency from each such layout transition to all layout transitions previously submitted to the same queue.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageResolve(3)
Name
VkImageResolve - Structure specifying an image resolve operation
C Specification
The VkImageResolve structure is defined as:
typedef struct VkImageResolve {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageResolve;
Members
-
srcSubresourceanddstSubresourceare VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. Resolve of depth/stencil images is not supported. -
srcOffsetanddstOffsetselect the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data. -
extentis the size in texels of the source image to resolve inwidth,heightanddepth.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageSubresource(3)
Name
VkImageSubresource - Structure specifying a image subresource
C Specification
The VkImageSubresource structure is defined as:
typedef struct VkImageSubresource {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t arrayLayer;
} VkImageSubresource;
Members
-
aspectMaskis a VkImageAspectFlags selecting the image aspect. -
mipLevelselects the mipmap level. -
arrayLayerselects the array layer.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageSubresourceLayers(3)
Name
VkImageSubresourceLayers - Structure specifying a image subresource layers
C Specification
The VkImageSubresourceLayers structure is defined as:
typedef struct VkImageSubresourceLayers {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceLayers;
Members
-
aspectMaskis a combination of VkImageAspectFlagBits, selecting the color, depth and/or stencil aspects to be copied. -
mipLevelis the mipmap level to copy from. -
baseArrayLayerandlayerCountare the starting layer and number of layers to copy.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageSubresourceRange(3)
Name
VkImageSubresourceRange - Structure specifying a image subresource range
C Specification
The VkImageSubresourceRange structure is defined as:
typedef struct VkImageSubresourceRange {
VkImageAspectFlags aspectMask;
uint32_t baseMipLevel;
uint32_t levelCount;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceRange;
Members
-
aspectMaskis a bitmask of VkImageAspectFlagBits specifying which aspect(s) of the image are included in the view. -
baseMipLevelis the first mipmap level accessible to the view. -
levelCountis the number of mipmap levels (starting frombaseMipLevel) accessible to the view. -
baseArrayLayeris the first array layer accessible to the view. -
layerCountis the number of array layers (starting frombaseArrayLayer) accessible to the view.
Description
The number of mipmap levels and array layers must be a subset of the image
subresources in the image.
If an application wants to use all mip levels or layers in an image after
the baseMipLevel or baseArrayLayer, it can set levelCount
and layerCount to the special values VK_REMAINING_MIP_LEVELS and
VK_REMAINING_ARRAY_LAYERS without knowing the exact number of mip
levels or layers.
For cube and cube array image views, the layers of the image view starting
at baseArrayLayer correspond to faces in the order +X, -X, +Y, -Y, +Z,
-Z.
For cube arrays, each set of six sequential layers is a single cube, so the
number of cube maps in a cube map array view is layerCount / 6, and
image array layer (baseArrayLayer + i) is face index
(i mod 6) of cube i / 6.
If the number of layers in the view, whether set explicitly in
layerCount or implied by VK_REMAINING_ARRAY_LAYERS, is not a
multiple of 6, behavior when indexing the last cube is undefined.
aspectMask must be only VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT if
format is a color, depth-only or stencil-only format, respectively.
If using a depth/stencil format with both depth and stencil components,
aspectMask must include at least one of
VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT, and
can include both.
When using an imageView of a depth/stencil image to populate a descriptor
set (e.g. for sampling in the shader, or for use as an input attachment),
the aspectMask must only include one bit and selects whether the
imageView is used for depth reads (i.e. using a floating-point sampler or
input attachment in the shader) or stencil reads (i.e. using an unsigned
integer sampler or input attachment in the shader).
When an imageView of a depth/stencil image is used as a depth/stencil
framebuffer attachment, the aspectMask is ignored and both depth and
stencil image subresources are used.
The components member is of type VkComponentMapping, and
describes a remapping from components of the image to components of the
vector returned by shader image instructions.
This remapping must be identity for storage image descriptors, input
attachment descriptors, and framebuffer attachments.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageViewCreateInfo(3)
Name
VkImageViewCreateInfo - Structure specifying parameters of a newly created image view
C Specification
The VkImageViewCreateInfo structure is defined as:
typedef struct VkImageViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageViewCreateFlags flags;
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkComponentMapping components;
VkImageSubresourceRange subresourceRange;
} VkImageViewCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
imageis aVkImageon which the view will be created. -
viewTypeis an VkImageViewType value specifying the type of the image view. -
formatis a VkFormat describing the format and type used to interpret data elements in the image. -
componentsis a VkComponentMapping specifies a remapping of color components (or of depth or stencil components after they have been converted into color components). -
subresourceRangeis a VkImageSubresourceRange selecting the set of mipmap levels and array layers to be accessible to the view.
Description
If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
flag, format can be different from the image’s format, but if they
are not equal they must be compatible.
Image format compatibility is defined in the
Format Compatibility Classes
section.
| Dim, Arrayed, MS | Image parameters | View parameters |
|---|---|---|
|
|
|
1D, 0, 0 |
|
|
1D, 1, 0 |
|
|
2D, 0, 0 |
|
|
2D, 1, 0 |
|
|
2D, 0, 1 |
|
|
2D, 1, 1 |
|
|
CUBE, 0, 0 |
|
|
CUBE, 1, 0 |
|
|
3D, 0, 0 |
|
|
3D, 0, 0 |
|
|
3D, 0, 0 |
|
|
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkInstanceCreateInfo(3)
Name
VkInstanceCreateInfo - Structure specifying parameters of a newly created instance
C Specification
The VkInstanceCreateInfo structure is defined as:
typedef struct VkInstanceCreateInfo {
VkStructureType sType;
const void* pNext;
VkInstanceCreateFlags flags;
const VkApplicationInfo* pApplicationInfo;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
} VkInstanceCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
pApplicationInfoisNULLor a pointer to an instance ofVkApplicationInfo. If notNULL, this information helps implementations recognize behavior inherent to classes of applications. VkApplicationInfo is defined in detail below. -
enabledLayerCountis the number of global layers to enable. -
ppEnabledLayerNamesis a pointer to an array ofenabledLayerCountnull-terminated UTF-8 strings containing the names of layers to enable for the created instance. See the Layers section for further details. -
enabledExtensionCountis the number of global extensions to enable. -
ppEnabledExtensionNamesis a pointer to an array ofenabledExtensionCountnull-terminated UTF-8 strings containing the names of extensions to enable.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkLayerProperties(3)
Name
VkLayerProperties - Structure specifying layer properties
C Specification
The VkLayerProperties structure is defined as:
typedef struct VkLayerProperties {
char layerName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
uint32_t implementationVersion;
char description[VK_MAX_DESCRIPTION_SIZE];
} VkLayerProperties;
Members
-
layerNameis a null-terminated UTF-8 string specifying the name of the layer. Use this name in theppEnabledLayerNamesarray passed in the VkInstanceCreateInfo structure to enable this layer for an instance. -
specVersionis the Vulkan version the layer was written to, encoded as described in the API Version Numbers and Semantics section. -
implementationVersionis the version of this layer. It is an integer, increasing with backward compatible changes. -
descriptionis a null-terminated UTF-8 string providing additional details that can be used by the application to identify the layer.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkMappedMemoryRange(3)
Name
VkMappedMemoryRange - Structure specifying a mapped memory range
C Specification
The VkMappedMemoryRange structure is defined as:
typedef struct VkMappedMemoryRange {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkDeviceSize offset;
VkDeviceSize size;
} VkMappedMemoryRange;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
memoryis the memory object to which this range belongs. -
offsetis the zero-based byte offset from the beginning of the memory object. -
sizeis either the size of range, orVK_WHOLE_SIZEto affect the range fromoffsetto the end of the current mapping of the allocation.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkMemoryAllocateInfo(3)
Name
VkMemoryAllocateInfo - Structure containing parameters of a memory allocation
C Specification
The VkMemoryAllocateInfo structure is defined as:
typedef struct VkMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeIndex;
} VkMemoryAllocateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
allocationSizeis the size of the allocation in bytes -
memoryTypeIndexis the memory type index, which selects the properties of the memory to be allocated, as well as the heap the memory will come from.
Description
If the pNext chain contains an instance of
VkImportMemoryWin32HandleInfoKHX with a non-zero value for
VkImportMemoryWin32HandleInfoKHX::handleType,
or
VkImportMemoryFdInfoKHX with a non-zero value for
VkImportMemoryFdInfoKHX::handleType,
the VkMemoryAllocateInfo instance defines a memory import operation.
Importing memory must not modify the content of the memory.
Implementations must ensure that importing memory does not enable the
importing Vulkan instance to access any memory or resources in other Vulkan
instances other than that corresponding to the memory object imported.
Implementations must also ensure accessing imported memory which has not
been initialized does not allow the importing Vulkan instance to obtain data
from the exporting Vulkan instance or vice-versa.
|
Note
How exported and imported memory is isolated is left to the implementation, but applications should be aware that such isolation may prevent implementations from placing multiple exportable memory objects in the same physical or virtual page. Hence, applications should avoid creating many small external memory objects whenever possible. |
When performing a memory import operation, it is the responsibility of the
application to ensure the external handles meet all valid usage
requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid memory object which
will not cause program termination, device loss, queue stalls, or corruption
of other resources when used as allowed according to its allocation
parameters.
If the external handle provided does not meet these requirements, the
implementation must fail the memory import operation with the error code
VK_ERROR_INVALID_EXTERNAL_HANDLE_KHX.
See Also
VkDeviceSize, VkStructureType, vkAllocateMemory
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkMemoryBarrier(3)
Name
VkMemoryBarrier - Structure specifying a global memory barrier
C Specification
The VkMemoryBarrier structure is defined as:
typedef struct VkMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
} VkMemoryBarrier;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask.
Description
The first access scope is
limited to access types in the source access
mask specified by srcAccessMask.
The second access scope is
limited to access types in the destination
access mask specified by dstAccessMask.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkMemoryHeap(3)
Name
VkMemoryHeap - Structure specifying a memory heap
C Specification
The VkMemoryHeap structure is defined as:
typedef struct VkMemoryHeap {
VkDeviceSize size;
VkMemoryHeapFlags flags;
} VkMemoryHeap;
Members
-
sizeis the total memory size in bytes in the heap. -
flagsis a bitmask of VkMemoryHeapFlagBits specifying attribute flags for the heap.
Description
See Also
VkDeviceSize, VkMemoryHeapFlags, VkPhysicalDeviceMemoryProperties
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkMemoryRequirements(3)
Name
VkMemoryRequirements - Structure specifying memory requirements
C Specification
The VkMemoryRequirements structure is defined as:
typedef struct VkMemoryRequirements {
VkDeviceSize size;
VkDeviceSize alignment;
uint32_t memoryTypeBits;
} VkMemoryRequirements;
Members
-
sizeis the size, in bytes, of the memory allocation required for the resource. -
alignmentis the alignment, in bytes, of the offset within the allocation required for the resource. -
memoryTypeBitsis a bitmask and contains one bit set for every supported memory type for the resource. Bitiis set if and only if the memory typeiin theVkPhysicalDeviceMemoryPropertiesstructure for the physical device is supported for the resource.
Description
See Also
VkDeviceSize, vkGetBufferMemoryRequirements, vkGetImageMemoryRequirements
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkMemoryType(3)
Name
VkMemoryType - Structure specifying memory type
C Specification
The VkMemoryType structure is defined as:
typedef struct VkMemoryType {
VkMemoryPropertyFlags propertyFlags;
uint32_t heapIndex;
} VkMemoryType;
Members
-
heapIndexdescribes which memory heap this memory type corresponds to, and must be less thanmemoryHeapCountfrom theVkPhysicalDeviceMemoryPropertiesstructure. -
propertyFlagsis a bitmask of VkMemoryPropertyFlagBits of properties for this memory type.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkOffset2D(3)
Name
VkOffset2D - Structure specifying a two-dimensional offset
C Specification
A two-dimensional offsets is defined by the structure:
typedef struct VkOffset2D {
int32_t x;
int32_t y;
} VkOffset2D;
Members
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkOffset3D(3)
Name
VkOffset3D - Structure specifying a three-dimensional offset
C Specification
A three-dimensional offset is defined by the structure:
typedef struct VkOffset3D {
int32_t x;
int32_t y;
int32_t z;
} VkOffset3D;
Members
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPhysicalDeviceFeatures(3)
Name
VkPhysicalDeviceFeatures - Structure describing the fine-grained features that can be supported by an implementation
C Specification
The VkPhysicalDeviceFeatures structure is defined as:
typedef struct VkPhysicalDeviceFeatures {
VkBool32 robustBufferAccess;
VkBool32 fullDrawIndexUint32;
VkBool32 imageCubeArray;
VkBool32 independentBlend;
VkBool32 geometryShader;
VkBool32 tessellationShader;
VkBool32 sampleRateShading;
VkBool32 dualSrcBlend;
VkBool32 logicOp;
VkBool32 multiDrawIndirect;
VkBool32 drawIndirectFirstInstance;
VkBool32 depthClamp;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
VkBool32 depthBounds;
VkBool32 wideLines;
VkBool32 largePoints;
VkBool32 alphaToOne;
VkBool32 multiViewport;
VkBool32 samplerAnisotropy;
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 occlusionQueryPrecise;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexPipelineStoresAndAtomics;
VkBool32 fragmentStoresAndAtomics;
VkBool32 shaderTessellationAndGeometryPointSize;
VkBool32 shaderImageGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageImageReadWithoutFormat;
VkBool32 shaderStorageImageWriteWithoutFormat;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
VkBool32 shaderStorageImageArrayDynamicIndexing;
VkBool32 shaderClipDistance;
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLod;
VkBool32 sparseBinding;
VkBool32 sparseResidencyBuffer;
VkBool32 sparseResidencyImage2D;
VkBool32 sparseResidencyImage3D;
VkBool32 sparseResidency2Samples;
VkBool32 sparseResidency4Samples;
VkBool32 sparseResidency8Samples;
VkBool32 sparseResidency16Samples;
VkBool32 sparseResidencyAliased;
VkBool32 variableMultisampleRate;
VkBool32 inheritedQueries;
} VkPhysicalDeviceFeatures;
Members
The members of the VkPhysicalDeviceFeatures structure describe the
following features:
Description
-
robustBufferAccessindicates that accesses to buffers are bounds-checked against the range of the buffer descriptor (as determined byVkDescriptorBufferInfo::range,VkBufferViewCreateInfo::range, or the size of the buffer). Out of bounds accesses must not cause application termination, and the effects of shader loads, stores, and atomics must conform to an implementation-dependent behavior as described below.-
A buffer access is considered to be out of bounds if any of the following are true:
-
The pointer was formed by
OpImageTexelPointerand the coordinate is less than zero or greater than or equal to the number of whole elements in the bound range. -
The pointer was not formed by
OpImageTexelPointerand the object pointed to is not wholly contained within the bound range.NoteIf a SPIR-V
OpLoadinstruction loads a structure and the tail end of the structure is out of bounds, then all members of the structure are considered out of bounds even if the members at the end are not statically used. -
If any buffer access in a given SPIR-V block is determined to be out of bounds, then any other access of the same type (load, store, or atomic) in the same SPIR-V block that accesses an address less than 16 bytes away from the out of bounds address may also be considered out of bounds.
-
-
Out-of-bounds buffer loads will return any of the following values:
-
Values from anywhere within the memory range(s) bound to the buffer (possibly including bytes of memory past the end of the buffer, up to the end of the bound range).
-
Zero values, or (0,0,0,x) vectors for vector reads where x is a valid value represented in the type of the vector components and may be any of:
-
0, 1, or the maximum representable positive integer value, for signed or unsigned integer components
-
0.0 or 1.0, for floating-point components
-
-
-
Out-of-bounds writes may modify values within the memory range(s) bound to the buffer, but must not modify any other memory.
-
Out-of-bounds atomics may modify values within the memory range(s) bound to the buffer, but must not modify any other memory, and return an undefined value.
-
Vertex input attributes are considered out of bounds if the address of the attribute plus the size of the attribute is greater than the size of the bound buffer. Further, if any vertex input attribute using a specific vertex input binding is out of bounds, then all vertex input attributes using that vertex input binding for that vertex shader invocation are considered out of bounds.
-
If a vertex input attribute is out of bounds, it will be assigned one of the following values:
-
Values from anywhere within the memory range(s) bound to the buffer, converted according to the format of the attribute.
-
Zero values, format converted according to the format of the attribute.
-
Zero values, or (0,0,0,x) vectors, as described above.
-
-
-
If
robustBufferAccessis not enabled, out of bounds accesses may corrupt any memory within the process and cause undefined behavior up to and including application termination.
-
-
fullDrawIndexUint32indicates the full 32-bit range of indices is supported for indexed draw calls when using a VkIndexType ofVK_INDEX_TYPE_UINT32.maxDrawIndexedIndexValueis the maximum index value that may be used (aside from the primitive restart index, which is always 232-1 when the VkIndexType isVK_INDEX_TYPE_UINT32). If this feature is supported,maxDrawIndexedIndexValuemust be 232-1; otherwise it must be no smaller than 224-1. See maxDrawIndexedIndexValue. -
imageCubeArrayindicates whether image views with a VkImageViewType ofVK_IMAGE_VIEW_TYPE_CUBE_ARRAYcan be created, and that the correspondingSampledCubeArrayandImageCubeArraySPIR-V capabilities can be used in shader code. -
independentBlendindicates whether theVkPipelineColorBlendAttachmentStatesettings are controlled independently per-attachment. If this feature is not enabled, theVkPipelineColorBlendAttachmentStatesettings for all color attachments must be identical. Otherwise, a differentVkPipelineColorBlendAttachmentStatecan be provided for each bound color attachment. -
geometryShaderindicates whether geometry shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_GEOMETRY_BITandVK_PIPELINE_STAGE_GEOMETRY_SHADER_BITenum values must not be used. This also indicates whether shader modules can declare theGeometrycapability. -
tessellationShaderindicates whether tessellation control and evaluation shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, andVK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFOenum values must not be used. This also indicates whether shader modules can declare theTessellationcapability. -
sampleRateShadingindicates whether per-sample shading and multisample interpolation are supported. If this feature is not enabled, thesampleShadingEnablemember of theVkPipelineMultisampleStateCreateInfostructure must be set toVK_FALSEand theminSampleShadingmember is ignored. This also indicates whether shader modules can declare theSampleRateShadingcapability. -
dualSrcBlendindicates whether blend operations which take two sources are supported. If this feature is not enabled, theVK_BLEND_FACTOR_SRC1_COLOR,VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,VK_BLEND_FACTOR_SRC1_ALPHA, andVK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHAenum values must not be used as source or destination blending factors. See html/vkspec.html#framebuffer-dsb. -
logicOpindicates whether logic operations are supported. If this feature is not enabled, thelogicOpEnablemember of theVkPipelineColorBlendStateCreateInfostructure must be set toVK_FALSE, and thelogicOpmember is ignored. -
multiDrawIndirectindicates whether multiple draw indirect is supported. If this feature is not enabled, thedrawCountparameter to thevkCmdDrawIndirectandvkCmdDrawIndexedIndirectcommands must be 0 or 1. ThemaxDrawIndirectCountmember of theVkPhysicalDeviceLimitsstructure must also be 1 if this feature is not supported. See maxDrawIndirectCount. -
drawIndirectFirstInstanceindicates whether indirect draw calls support thefirstInstanceparameter. If this feature is not enabled, thefirstInstancemember of allVkDrawIndirectCommandandVkDrawIndexedIndirectCommandstructures that are provided to thevkCmdDrawIndirectandvkCmdDrawIndexedIndirectcommands must be 0. -
depthClampindicates whether depth clamping is supported. If this feature is not enabled, thedepthClampEnablemember of theVkPipelineRasterizationStateCreateInfostructure must be set toVK_FALSE. Otherwise, settingdepthClampEnabletoVK_TRUEwill enable depth clamping. -
depthBiasClampindicates whether depth bias clamping is supported. If this feature is not enabled, thedepthBiasClampmember of theVkPipelineRasterizationStateCreateInfostructure must be set to 0.0 unless theVK_DYNAMIC_STATE_DEPTH_BIASdynamic state is enabled, and thedepthBiasClampparameter tovkCmdSetDepthBiasmust be set to 0.0. -
fillModeNonSolidindicates whether point and wireframe fill modes are supported. If this feature is not enabled, theVK_POLYGON_MODE_POINTandVK_POLYGON_MODE_LINEenum values must not be used. -
depthBoundsindicates whether depth bounds tests are supported. If this feature is not enabled, thedepthBoundsTestEnablemember of theVkPipelineDepthStencilStateCreateInfostructure must be set toVK_FALSE. WhendepthBoundsTestEnableis set toVK_FALSE, theminDepthBoundsandmaxDepthBoundsmembers of theVkPipelineDepthStencilStateCreateInfostructure are ignored. -
wideLinesindicates whether lines with width other than 1.0 are supported. If this feature is not enabled, thelineWidthmember of theVkPipelineRasterizationStateCreateInfostructure must be set to 1.0 unless theVK_DYNAMIC_STATE_LINE_WIDTHdynamic state is enabled, and thelineWidthparameter tovkCmdSetLineWidthmust be set to 1.0. When this feature is supported, the range and granularity of supported line widths are indicated by thelineWidthRangeandlineWidthGranularitymembers of theVkPhysicalDeviceLimitsstructure, respectively. -
largePointsindicates whether points with size greater than 1.0 are supported. If this feature is not enabled, only a point size of 1.0 written by a shader is supported. The range and granularity of supported point sizes are indicated by thepointSizeRangeandpointSizeGranularitymembers of theVkPhysicalDeviceLimitsstructure, respectively. -
alphaToOneindicates whether the implementation is able to replace the alpha value of the color fragment output from the fragment shader with the maximum representable alpha value for fixed-point colors or 1.0 for floating-point colors. If this feature is not enabled, then thealphaToOneEnablemember of theVkPipelineMultisampleStateCreateInfostructure must be set toVK_FALSE. Otherwise settingalphaToOneEnabletoVK_TRUEwill enable alpha-to-one behavior. -
multiViewportindicates whether more than one viewport is supported. If this feature is not enabled, theviewportCountandscissorCountmembers of theVkPipelineViewportStateCreateInfostructure must be set to 1. Similarly, theviewportCountparameter to thevkCmdSetViewportcommand and thescissorCountparameter to thevkCmdSetScissorcommand must be 1, and thefirstViewportparameter to thevkCmdSetViewportcommand and thefirstScissorparameter to thevkCmdSetScissorcommand must be 0. -
samplerAnisotropyindicates whether anisotropic filtering is supported. If this feature is not enabled, themaxAnisotropymember of theVkSamplerCreateInfostructure must be 1.0. -
textureCompressionETC2indicates whether all of the ETC2 and EAC compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,VK_FORMAT_FEATURE_BLIT_SRC_BITandVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITfeatures must be supported inoptimalTilingFeaturesfor the following formats:-
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK -
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK -
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK -
VK_FORMAT_EAC_R11_UNORM_BLOCK -
VK_FORMAT_EAC_R11_SNORM_BLOCK -
VK_FORMAT_EAC_R11G11_UNORM_BLOCK -
VK_FORMAT_EAC_R11G11_SNORM_BLOCK
vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for additional supported properties of individual formats.
-
-
textureCompressionASTC_LDRindicates whether all of the ASTC LDR compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,VK_FORMAT_FEATURE_BLIT_SRC_BITandVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITfeatures must be supported inoptimalTilingFeaturesfor the following formats:-
VK_FORMAT_ASTC_4x4_UNORM_BLOCK -
VK_FORMAT_ASTC_4x4_SRGB_BLOCK -
VK_FORMAT_ASTC_5x4_UNORM_BLOCK -
VK_FORMAT_ASTC_5x4_SRGB_BLOCK -
VK_FORMAT_ASTC_5x5_UNORM_BLOCK -
VK_FORMAT_ASTC_5x5_SRGB_BLOCK -
VK_FORMAT_ASTC_6x5_UNORM_BLOCK -
VK_FORMAT_ASTC_6x5_SRGB_BLOCK -
VK_FORMAT_ASTC_6x6_UNORM_BLOCK -
VK_FORMAT_ASTC_6x6_SRGB_BLOCK -
VK_FORMAT_ASTC_8x5_UNORM_BLOCK -
VK_FORMAT_ASTC_8x5_SRGB_BLOCK -
VK_FORMAT_ASTC_8x6_UNORM_BLOCK -
VK_FORMAT_ASTC_8x6_SRGB_BLOCK -
VK_FORMAT_ASTC_8x8_UNORM_BLOCK -
VK_FORMAT_ASTC_8x8_SRGB_BLOCK -
VK_FORMAT_ASTC_10x5_UNORM_BLOCK -
VK_FORMAT_ASTC_10x5_SRGB_BLOCK -
VK_FORMAT_ASTC_10x6_UNORM_BLOCK -
VK_FORMAT_ASTC_10x6_SRGB_BLOCK -
VK_FORMAT_ASTC_10x8_UNORM_BLOCK -
VK_FORMAT_ASTC_10x8_SRGB_BLOCK -
VK_FORMAT_ASTC_10x10_UNORM_BLOCK -
VK_FORMAT_ASTC_10x10_SRGB_BLOCK -
VK_FORMAT_ASTC_12x10_UNORM_BLOCK -
VK_FORMAT_ASTC_12x10_SRGB_BLOCK -
VK_FORMAT_ASTC_12x12_UNORM_BLOCK -
VK_FORMAT_ASTC_12x12_SRGB_BLOCK
vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for additional supported properties of individual formats.
-
-
textureCompressionBCindicates whether all of the BC compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,VK_FORMAT_FEATURE_BLIT_SRC_BITandVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITfeatures must be supported inoptimalTilingFeaturesfor the following formats:-
VK_FORMAT_BC1_RGB_UNORM_BLOCK -
VK_FORMAT_BC1_RGB_SRGB_BLOCK -
VK_FORMAT_BC1_RGBA_UNORM_BLOCK -
VK_FORMAT_BC1_RGBA_SRGB_BLOCK -
VK_FORMAT_BC2_UNORM_BLOCK -
VK_FORMAT_BC2_SRGB_BLOCK -
VK_FORMAT_BC3_UNORM_BLOCK -
VK_FORMAT_BC3_SRGB_BLOCK -
VK_FORMAT_BC4_UNORM_BLOCK -
VK_FORMAT_BC4_SNORM_BLOCK -
VK_FORMAT_BC5_UNORM_BLOCK -
VK_FORMAT_BC5_SNORM_BLOCK -
VK_FORMAT_BC6H_UFLOAT_BLOCK -
VK_FORMAT_BC6H_SFLOAT_BLOCK -
VK_FORMAT_BC7_UNORM_BLOCK -
VK_FORMAT_BC7_SRGB_BLOCK
vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for additional supported properties of individual formats.
-
-
occlusionQueryPreciseindicates whether occlusion queries returning actual sample counts are supported. Occlusion queries are created in aVkQueryPoolby specifying thequeryTypeofVK_QUERY_TYPE_OCCLUSIONin theVkQueryPoolCreateInfostructure which is passed tovkCreateQueryPool. If this feature is enabled, queries of this type can enableVK_QUERY_CONTROL_PRECISE_BITin theflagsparameter tovkCmdBeginQuery. If this feature is not supported, the implementation supports only boolean occlusion queries. When any samples are passed, boolean queries will return a non-zero result value, otherwise a result value of zero is returned. When this feature is enabled andVK_QUERY_CONTROL_PRECISE_BITis set, occlusion queries will report the actual number of samples passed. -
pipelineStatisticsQueryindicates whether the pipeline statistics queries are supported. If this feature is not enabled, queries of typeVK_QUERY_TYPE_PIPELINE_STATISTICScannot be created, and none of the VkQueryPipelineStatisticFlagBits bits can be set in thepipelineStatisticsmember of theVkQueryPoolCreateInfostructure. -
vertexPipelineStoresAndAtomicsindicates whether storage buffers and images support stores and atomic operations in the vertex, tessellation, and geometry shader stages. If this feature is not enabled, all storage image, storage texel buffers, and storage buffer variables used by these stages in shader modules must be decorated with theNonWriteabledecoration (or thereadonlymemory qualifier in GLSL). -
fragmentStoresAndAtomicsindicates whether storage buffers and images support stores and atomic operations in the fragment shader stage. If this feature is not enabled, all storage image, storage texel buffers, and storage buffer variables used by the fragment stage in shader modules must be decorated with theNonWriteabledecoration (or thereadonlymemory qualifier in GLSL). -
shaderTessellationAndGeometryPointSizeindicates whether thePointSizebuilt-in decoration is available in the tessellation control, tessellation evaluation, and geometry shader stages. If this feature is not enabled, members decorated with thePointSizebuilt-in decoration must not be read from or written to and all points written from a tessellation or geometry shader will have a size of 1.0. This also indicates whether shader modules can declare theTessellationPointSizecapability for tessellation control and evaluation shaders, or if the shader modules can declare theGeometryPointSizecapability for geometry shaders. An implementation supporting this feature must also support one or both of thetessellationShaderorgeometryShaderfeatures. -
shaderImageGatherExtendedindicates whether the extended set of image gather instructions are available in shader code. If this feature is not enabled, theOpImage*Gatherinstructions do not support theOffsetandConstOffsetsoperands. This also indicates whether shader modules can declare theImageGatherExtendedcapability. -
shaderStorageImageExtendedFormatsindicates whether the extended storage image formats are available in shader code. If this feature is not enabled, the formats requiring theStorageImageExtendedFormatscapability are not supported for storage images. This also indicates whether shader modules can declare theStorageImageExtendedFormatscapability. -
shaderStorageImageMultisampleindicates whether multisampled storage images are supported. If this feature is not enabled, images that are created with ausagethat includesVK_IMAGE_USAGE_STORAGE_BITmust be created withsamplesequal toVK_SAMPLE_COUNT_1_BIT. This also indicates whether shader modules can declare theStorageImageMultisamplecapability. -
shaderStorageImageReadWithoutFormatindicates whether storage images require a format qualifier to be specified when reading from storage images. If this feature is not enabled, theOpImageReadinstruction must not have anOpTypeImageofUnknown. This also indicates whether shader modules can declare theStorageImageReadWithoutFormatcapability. -
shaderStorageImageWriteWithoutFormatindicates whether storage images require a format qualifier to be specified when writing to storage images. If this feature is not enabled, theOpImageWriteinstruction must not have anOpTypeImageofUnknown. This also indicates whether shader modules can declare theStorageImageWriteWithoutFormatcapability. -
shaderUniformBufferArrayDynamicIndexingindicates whether arrays of uniform buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformBufferArrayDynamicIndexingcapability. -
shaderSampledImageArrayDynamicIndexingindicates whether arrays of samplers or sampled images can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theSampledImageArrayDynamicIndexingcapability. -
shaderStorageBufferArrayDynamicIndexingindicates whether arrays of storage buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageBufferArrayDynamicIndexingcapability. -
shaderStorageImageArrayDynamicIndexingindicates whether arrays of storage images can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGEmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageImageArrayDynamicIndexingcapability. -
shaderClipDistanceindicates whether clip distances are supported in shader code. If this feature is not enabled, any members decorated with theClipDistancebuilt-in decoration must not be read from or written to in shader modules. This also indicates whether shader modules can declare theClipDistancecapability. -
shaderCullDistanceindicates whether cull distances are supported in shader code. If this feature is not enabled, any members decorated with theCullDistancebuilt-in decoration must not be read from or written to in shader modules. This also indicates whether shader modules can declare theCullDistancecapability. -
shaderFloat64indicates whether 64-bit floats (doubles) are supported in shader code. If this feature is not enabled, 64-bit floating-point types must not be used in shader code. This also indicates whether shader modules can declare theFloat64capability. -
shaderInt64indicates whether 64-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 64-bit integer types must not be used in shader code. This also indicates whether shader modules can declare theInt64capability. -
shaderInt16indicates whether 16-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 16-bit integer types must not be used in shader code. This also indicates whether shader modules can declare theInt16capability. -
shaderResourceResidencyindicates whether image operations that return resource residency information are supported in shader code. If this feature is not enabled, theOpImageSparse* instructions must not be used in shader code. This also indicates whether shader modules can declare theSparseResidencycapability. The feature requires at least one of thesparseResidency* features to be supported. -
shaderResourceMinLodindicates whether image operations that specify the minimum resource level-of-detail (LOD) are supported in shader code. If this feature is not enabled, theMinLodimage operand must not be used in shader code. This also indicates whether shader modules can declare theMinLodcapability. -
sparseBindingindicates whether resource memory can be managed at opaque sparse block level instead of at the object level. If this feature is not enabled, resource memory must be bound only on a per-object basis using thevkBindBufferMemoryandvkBindImageMemorycommands. In this case, buffers and images must not be created withVK_BUFFER_CREATE_SPARSE_BINDING_BITandVK_IMAGE_CREATE_SPARSE_BINDING_BITset in theflagsmember of theVkBufferCreateInfoandVkImageCreateInfostructures, respectively. Otherwise resource memory can be managed as described in Sparse Resource Features. -
sparseResidencyBufferindicates whether the device can access partially resident buffers. If this feature is not enabled, buffers must not be created withVK_BUFFER_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of theVkBufferCreateInfostructure. -
sparseResidencyImage2Dindicates whether the device can access partially resident 2D images with 1 sample per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_1_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of theVkImageCreateInfostructure. -
sparseResidencyImage3Dindicates whether the device can access partially resident 3D images. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_3Dmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of theVkImageCreateInfostructure. -
sparseResidency2Samplesindicates whether the physical device can access partially resident 2D images with 2 samples per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_2_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of theVkImageCreateInfostructure. -
sparseResidency4Samplesindicates whether the physical device can access partially resident 2D images with 4 samples per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_4_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of theVkImageCreateInfostructure. -
sparseResidency8Samplesindicates whether the physical device can access partially resident 2D images with 8 samples per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_8_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of theVkImageCreateInfostructure. -
sparseResidency16Samplesindicates whether the physical device can access partially resident 2D images with 16 samples per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_16_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of theVkImageCreateInfostructure. -
sparseResidencyAliasedindicates whether the physical device can correctly access data aliased into multiple locations. If this feature is not enabled, theVK_BUFFER_CREATE_SPARSE_ALIASED_BITandVK_IMAGE_CREATE_SPARSE_ALIASED_BITenum values must not be used inflagsmembers of theVkBufferCreateInfoandVkImageCreateInfostructures, respectively. -
variableMultisampleRateindicates whether all pipelines that will be bound to a command buffer during a subpass with no attachments must have the same value forVkPipelineMultisampleStateCreateInfo::rasterizationSamples. If set toVK_TRUE, the implementation supports variable multisample rates in a subpass with no attachments. If set toVK_FALSE, then all pipelines bound in such a subpass must have the same multisample rate. This has no effect in situations where a subpass uses any attachments. -
inheritedQueriesindicates whether a secondary command buffer may be executed while a query is active.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPhysicalDeviceLimits(3)
Name
VkPhysicalDeviceLimits - Structure reporting implementation-dependent physical device limits
C Specification
The VkPhysicalDeviceLimits structure is defined as:
typedef struct VkPhysicalDeviceLimits {
uint32_t maxImageDimension1D;
uint32_t maxImageDimension2D;
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
uint32_t maxTexelBufferElements;
uint32_t maxUniformBufferRange;
uint32_t maxStorageBufferRange;
uint32_t maxPushConstantsSize;
uint32_t maxMemoryAllocationCount;
uint32_t maxSamplerAllocationCount;
VkDeviceSize bufferImageGranularity;
VkDeviceSize sparseAddressSpaceSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorUniformBuffers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageDescriptorStorageImages;
uint32_t maxPerStageDescriptorInputAttachments;
uint32_t maxPerStageResources;
uint32_t maxDescriptorSetSamplers;
uint32_t maxDescriptorSetUniformBuffers;
uint32_t maxDescriptorSetUniformBuffersDynamic;
uint32_t maxDescriptorSetStorageBuffers;
uint32_t maxDescriptorSetStorageBuffersDynamic;
uint32_t maxDescriptorSetSampledImages;
uint32_t maxDescriptorSetStorageImages;
uint32_t maxDescriptorSetInputAttachments;
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputBindings;
uint32_t maxVertexInputAttributeOffset;
uint32_t maxVertexInputBindingStride;
uint32_t maxVertexOutputComponents;
uint32_t maxTessellationGenerationLevel;
uint32_t maxTessellationPatchSize;
uint32_t maxTessellationControlPerVertexInputComponents;
uint32_t maxTessellationControlPerVertexOutputComponents;
uint32_t maxTessellationControlPerPatchOutputComponents;
uint32_t maxTessellationControlTotalOutputComponents;
uint32_t maxTessellationEvaluationInputComponents;
uint32_t maxTessellationEvaluationOutputComponents;
uint32_t maxGeometryShaderInvocations;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryOutputVertices;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentOutputAttachments;
uint32_t maxFragmentDualSrcAttachments;
uint32_t maxFragmentCombinedOutputResources;
uint32_t maxComputeSharedMemorySize;
uint32_t maxComputeWorkGroupCount[3];
uint32_t maxComputeWorkGroupInvocations;
uint32_t maxComputeWorkGroupSize[3];
uint32_t subPixelPrecisionBits;
uint32_t subTexelPrecisionBits;
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectCount;
float maxSamplerLodBias;
float maxSamplerAnisotropy;
uint32_t maxViewports;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
uint32_t viewportSubPixelBits;
size_t minMemoryMapAlignment;
VkDeviceSize minTexelBufferOffsetAlignment;
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize minStorageBufferOffsetAlignment;
int32_t minTexelOffset;
uint32_t maxTexelOffset;
int32_t minTexelGatherOffset;
uint32_t maxTexelGatherOffset;
float minInterpolationOffset;
float maxInterpolationOffset;
uint32_t subPixelInterpolationOffsetBits;
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
uint32_t maxFramebufferLayers;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
VkSampleCountFlags framebufferStencilSampleCounts;
VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
uint32_t maxColorAttachments;
VkSampleCountFlags sampledImageColorSampleCounts;
VkSampleCountFlags sampledImageIntegerSampleCounts;
VkSampleCountFlags sampledImageDepthSampleCounts;
VkSampleCountFlags sampledImageStencilSampleCounts;
VkSampleCountFlags storageImageSampleCounts;
uint32_t maxSampleMaskWords;
VkBool32 timestampComputeAndGraphics;
float timestampPeriod;
uint32_t maxClipDistances;
uint32_t maxCullDistances;
uint32_t maxCombinedClipAndCullDistances;
uint32_t discreteQueuePriorities;
float pointSizeRange[2];
float lineWidthRange[2];
float pointSizeGranularity;
float lineWidthGranularity;
VkBool32 strictLines;
VkBool32 standardSampleLocations;
VkDeviceSize optimalBufferCopyOffsetAlignment;
VkDeviceSize optimalBufferCopyRowPitchAlignment;
VkDeviceSize nonCoherentAtomSize;
} VkPhysicalDeviceLimits;
Members
-
maxImageDimension1Dis the maximum dimension (width) supported for all images created with animageTypeofVK_IMAGE_TYPE_1D. -
maxImageDimension2Dis the maximum dimension (widthorheight) supported for all images created with animageTypeofVK_IMAGE_TYPE_2Dand withoutVK_IMAGE_CREATE_CUBE_COMPATIBLE_BITset inflags. -
maxImageDimension3Dis the maximum dimension (width,height, ordepth) supported for all images created with animageTypeofVK_IMAGE_TYPE_3D. -
maxImageDimensionCubeis the maximum dimension (widthorheight) supported for all images created with animageTypeofVK_IMAGE_TYPE_2Dand withVK_IMAGE_CREATE_CUBE_COMPATIBLE_BITset inflags. -
maxImageArrayLayersis the maximum number of layers (arrayLayers) for an image. -
maxTexelBufferElementsis the maximum number of addressable texels for a buffer view created on a buffer which was created with theVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITorVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BITset in theusagemember of theVkBufferCreateInfostructure. -
maxUniformBufferRangeis the maximum value that can be specified in therangemember of any VkDescriptorBufferInfo structures passed to a call to vkUpdateDescriptorSets for descriptors of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC. -
maxStorageBufferRangeis the maximum value that can be specified in therangemember of any VkDescriptorBufferInfo structures passed to a call to vkUpdateDescriptorSets for descriptors of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC. -
maxPushConstantsSizeis the maximum size, in bytes, of the pool of push constant memory. For each of the push constant ranges indicated by thepPushConstantRangesmember of theVkPipelineLayoutCreateInfostructure, (offset+size) must be less than or equal to this limit. -
maxMemoryAllocationCountis the maximum number of device memory allocations, as created by vkAllocateMemory, which can simultaneously exist. -
maxSamplerAllocationCountis the maximum number of sampler objects, as created by vkCreateSampler, which can simultaneously exist on a device. -
bufferImageGranularityis the granularity, in bytes, at which buffer or linear image resources, and optimal image resources can be bound to adjacent offsets in the sameVkDeviceMemoryobject without aliasing. See Buffer-Image Granularity for more details. -
sparseAddressSpaceSizeis the total amount of address space available, in bytes, for sparse memory resources. This is an upper bound on the sum of the size of all sparse resources, regardless of whether any memory is bound to them. -
maxBoundDescriptorSetsis the maximum number of descriptor sets that can be simultaneously used by a pipeline. AllDescriptorSetdecorations in shader modules must have a value less thanmaxBoundDescriptorSets. See html/vkspec.html#descriptorsets-sets. -
maxPerStageDescriptorSamplersis the maximum number of samplers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERcount against this limit. A descriptor is accessible to a shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-sampler and html/vkspec.html#descriptorsets-combinedimagesampler. -
maxPerStageDescriptorUniformBuffersis the maximum number of uniform buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICcount against this limit. A descriptor is accessible to a shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-uniformbuffer and html/vkspec.html#descriptorsets-uniformbufferdynamic. -
maxPerStageDescriptorStorageBuffersis the maximum number of storage buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICcount against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-storagebuffer and html/vkspec.html#descriptorsets-storagebufferdynamic. -
maxPerStageDescriptorSampledImagesis the maximum number of sampled images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, orVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERcount against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-combinedimagesampler, html/vkspec.html#descriptorsets-sampledimage, and html/vkspec.html#descriptorsets-uniformtexelbuffer. -
maxPerStageDescriptorStorageImagesis the maximum number of storage images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERcount against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-storageimage, and html/vkspec.html#descriptorsets-storagetexelbuffer. -
maxPerStageDescriptorInputAttachmentsis the maximum number of input attachments that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTcount against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. These are only supported for the fragment stage. See html/vkspec.html#descriptorsets-inputattachment. -
maxPerStageResourcesis the maximum number of resources that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTcount against this limit. For the fragment shader stage the framebuffer color attachments also count against this limit. -
maxDescriptorSetSamplersis the maximum number of samplers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERcount against this limit. See html/vkspec.html#descriptorsets-sampler and html/vkspec.html#descriptorsets-combinedimagesampler. -
maxDescriptorSetUniformBuffersis the maximum number of uniform buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICcount against this limit. See html/vkspec.html#descriptorsets-uniformbuffer and html/vkspec.html#descriptorsets-uniformbufferdynamic. -
maxDescriptorSetUniformBuffersDynamicis the maximum number of dynamic uniform buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICcount against this limit. See html/vkspec.html#descriptorsets-uniformbufferdynamic. -
maxDescriptorSetStorageBuffersis the maximum number of storage buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICcount against this limit. See html/vkspec.html#descriptorsets-storagebuffer and html/vkspec.html#descriptorsets-storagebufferdynamic. -
maxDescriptorSetStorageBuffersDynamicis the maximum number of dynamic storage buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICcount against this limit. See html/vkspec.html#descriptorsets-storagebufferdynamic. -
maxDescriptorSetSampledImagesis the maximum number of sampled images that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, orVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERcount against this limit. See html/vkspec.html#descriptorsets-combinedimagesampler, html/vkspec.html#descriptorsets-sampledimage, and html/vkspec.html#descriptorsets-uniformtexelbuffer. -
maxDescriptorSetStorageImagesis the maximum number of storage images that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERcount against this limit. See html/vkspec.html#descriptorsets-storageimage, and html/vkspec.html#descriptorsets-storagetexelbuffer. -
maxDescriptorSetInputAttachmentsis the maximum number of input attachments that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTcount against this limit. See html/vkspec.html#descriptorsets-inputattachment. -
maxVertexInputAttributesis the maximum number of vertex input attributes that can be specified for a graphics pipeline. These are described in the array ofVkVertexInputAttributeDescriptionstructures that are provided at graphics pipeline creation time via thepVertexAttributeDescriptionsmember of theVkPipelineVertexInputStateCreateInfostructure. See html/vkspec.html#fxvertex-attrib and html/vkspec.html#fxvertex-input. -
maxVertexInputBindingsis the maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline. These are described in the array ofVkVertexInputBindingDescriptionstructures that are provided at graphics pipeline creation time via thepVertexBindingDescriptionsmember of theVkPipelineVertexInputStateCreateInfostructure. Thebindingmember ofVkVertexInputBindingDescriptionmust be less than this limit. See html/vkspec.html#fxvertex-input. -
maxVertexInputAttributeOffsetis the maximum vertex input attribute offset that can be added to the vertex input binding stride. Theoffsetmember of theVkVertexInputAttributeDescriptionstructure must be less than or equal to this limit. See html/vkspec.html#fxvertex-input. -
maxVertexInputBindingStrideis the maximum vertex input binding stride that can be specified in a vertex input binding. Thestridemember of theVkVertexInputBindingDescriptionstructure must be less than or equal to this limit. See html/vkspec.html#fxvertex-input. -
maxVertexOutputComponentsis the maximum number of components of output variables which can be output by a vertex shader. See html/vkspec.html#shaders-vertex. -
maxTessellationGenerationLevelis the maximum tessellation generation level supported by the fixed-function tessellation primitive generator. See html/vkspec.html#tessellation. -
maxTessellationPatchSizeis the maximum patch size, in vertices, of patches that can be processed by the tessellation control shader and tessellation primitive generator. ThepatchControlPointsmember of theVkPipelineTessellationStateCreateInfostructure specified at pipeline creation time and the value provided in theOutputVerticesexecution mode of shader modules must be less than or equal to this limit. See html/vkspec.html#tessellation. -
maxTessellationControlPerVertexInputComponentsis the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation control shader stage. -
maxTessellationControlPerVertexOutputComponentsis the maximum number of components of per-vertex output variables which can be output from the tessellation control shader stage. -
maxTessellationControlPerPatchOutputComponentsis the maximum number of components of per-patch output variables which can be output from the tessellation control shader stage. -
maxTessellationControlTotalOutputComponentsis the maximum total number of components of per-vertex and per-patch output variables which can be output from the tessellation control shader stage. -
maxTessellationEvaluationInputComponentsis the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation evaluation shader stage. -
maxTessellationEvaluationOutputComponentsis the maximum number of components of per-vertex output variables which can be output from the tessellation evaluation shader stage. -
maxGeometryShaderInvocationsis the maximum invocation count supported for instanced geometry shaders. The value provided in theInvocationsexecution mode of shader modules must be less than or equal to this limit. See html/vkspec.html#geometry. -
maxGeometryInputComponentsis the maximum number of components of input variables which can be provided as inputs to the geometry shader stage. -
maxGeometryOutputComponentsis the maximum number of components of output variables which can be output from the geometry shader stage. -
maxGeometryOutputVerticesis the maximum number of vertices which can be emitted by any geometry shader. -
maxGeometryTotalOutputComponentsis the maximum total number of components of output, across all emitted vertices, which can be output from the geometry shader stage. -
maxFragmentInputComponentsis the maximum number of components of input variables which can be provided as inputs to the fragment shader stage. -
maxFragmentOutputAttachmentsis the maximum number of output attachments which can be written to by the fragment shader stage. -
maxFragmentDualSrcAttachmentsis the maximum number of output attachments which can be written to by the fragment shader stage when blending is enabled and one of the dual source blend modes is in use. See html/vkspec.html#framebuffer-dsb and dualSrcBlend. -
maxFragmentCombinedOutputResourcesis the total number of storage buffers, storage images, and output buffers which can be used in the fragment shader stage. -
maxComputeSharedMemorySizeis the maximum total storage size, in bytes, of all variables declared with theWorkgroupLocalstorage class in shader modules (or with thesharedstorage qualifier in GLSL) in the compute shader stage. -
maxComputeWorkGroupCount[3] is the maximum number of local workgroups that can be dispatched by a single dispatch command. These three values represent the maximum number of local workgroups for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the dispatch commands must be less than or equal to the corresponding limit. See html/vkspec.html#dispatch. -
maxComputeWorkGroupInvocationsis the maximum total number of compute shader invocations in a single local workgroup. The product of the X, Y, and Z sizes as specified by theLocalSizeexecution mode in shader modules and by the object decorated by theWorkgroupSizedecoration must be less than or equal to this limit. -
maxComputeWorkGroupSize[3] is the maximum size of a local compute workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. Thex,y, andzsizes specified by theLocalSizeexecution mode and by the object decorated by theWorkgroupSizedecoration in shader modules must be less than or equal to the corresponding limit. -
subPixelPrecisionBitsis the number of bits of subpixel precision in framebuffer coordinates xf and yf. See html/vkspec.html#primsrast. -
subTexelPrecisionBitsis the number of bits of precision in the division along an axis of an image used for minification and magnification filters. 2subTexelPrecisionBitsis the actual number of divisions along each axis of the image represented. The filtering hardware will snap to these locations when computing the filtered results. -
mipmapPrecisionBitsis the number of bits of division that the LOD calculation for mipmap fetching get snapped to when determining the contribution from each mip level to the mip filtered results. 2mipmapPrecisionBitsis the actual number of divisions.NoteFor example, if this value is 2 bits then when linearly filtering between two levels, each level could: contribute: 0%, 33%, 66%, or 100% (this is just an example and the amount of contribution should be covered by different equations in the spec).
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maxDrawIndexedIndexValueis the maximum index value that can be used for indexed draw calls when using 32-bit indices. This excludes the primitive restart index value of 0xFFFFFFFF. See fullDrawIndexUint32. -
maxDrawIndirectCountis the maximum draw count that is supported for indirect draw calls. See multiDrawIndirect. -
maxSamplerLodBiasis the maximum absolute sampler level of detail bias. The sum of themipLodBiasmember of theVkSamplerCreateInfostructure and theBiasoperand of image sampling operations in shader modules (or 0 if noBiasoperand is provided to an image sampling operation) are clamped to the range [-maxSamplerLodBias,+maxSamplerLodBias]. See html/vkspec.html#samplers-mipLodBias. -
maxSamplerAnisotropyis the maximum degree of sampler anisotropy. The maximum degree of anisotropic filtering used for an image sampling operation is the minimum of themaxAnisotropymember of theVkSamplerCreateInfostructure and this limit. See html/vkspec.html#samplers-maxAnisotropy. -
maxViewportsis the maximum number of active viewports. TheviewportCountmember of theVkPipelineViewportStateCreateInfostructure that is provided at pipeline creation must be less than or equal to this limit. -
maxViewportDimensions[2] are the maximum viewport dimensions in the X (width) and Y (height) dimensions, respectively. The maximum viewport dimensions must be greater than or equal to the largest image which can be created and used as a framebuffer attachment. See Controlling the Viewport. -
viewportBoundsRange[2] is the [minimum, maximum] range that the corners of a viewport must be contained in. This range must be at least [-2 ×size, 2 ×size- 1], wheresize= max(maxViewportDimensions[0],maxViewportDimensions[1]). See Controlling the Viewport.NoteThe intent of the
viewportBoundsRangelimit is to allow a maximum sized viewport to be arbitrarily shifted relative to the output target as long as at least some portion intersects. This would give a bounds limit of [-size+ 1, 2 ×size- 1] which would allow all possible non-empty-set intersections of the output target and the viewport. Since these numbers are typically powers of two, picking the signed number range using the smallest possible number of bits ends up with the specified range. -
viewportSubPixelBitsis the number of bits of subpixel precision for viewport bounds. The subpixel precision that floating-point viewport bounds are interpreted at is given by this limit. -
minMemoryMapAlignmentis the minimum required alignment, in bytes, of host visible memory allocations within the host address space. When mapping a memory allocation with vkMapMemory, subtractingoffsetbytes from the returned pointer will always produce an integer multiple of this limit. See html/vkspec.html#memory-device-hostaccess. -
minTexelBufferOffsetAlignmentis the minimum required alignment, in bytes, for theoffsetmember of theVkBufferViewCreateInfostructure for texel buffers. When a buffer view is created for a buffer which was created withVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITorVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BITset in theusagemember of theVkBufferCreateInfostructure, theoffsetmust be an integer multiple of this limit. -
minUniformBufferOffsetAlignmentis the minimum required alignment, in bytes, for theoffsetmember of theVkDescriptorBufferInfostructure for uniform buffers. When a descriptor of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICis updated, theoffsetmust be an integer multiple of this limit. Similarly, dynamic offsets for uniform buffers must be multiples of this limit. -
minStorageBufferOffsetAlignmentis the minimum required alignment, in bytes, for theoffsetmember of theVkDescriptorBufferInfostructure for storage buffers. When a descriptor of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICis updated, theoffsetmust be an integer multiple of this limit. Similarly, dynamic offsets for storage buffers must be multiples of this limit. -
minTexelOffsetis the minimum offset value for theConstOffsetimage operand of any of theOpImageSample* orOpImageFetch* image instructions. -
maxTexelOffsetis the maximum offset value for theConstOffsetimage operand of any of theOpImageSample* orOpImageFetch* image instructions. -
minTexelGatherOffsetis the minimum offset value for theOffsetorConstOffsetsimage operands of any of theOpImage*Gatherimage instructions. -
maxTexelGatherOffsetis the maximum offset value for theOffsetorConstOffsetsimage operands of any of theOpImage*Gatherimage instructions. -
minInterpolationOffsetis the minimum negative offset value for theoffsetoperand of theInterpolateAtOffsetextended instruction. -
maxInterpolationOffsetis the maximum positive offset value for theoffsetoperand of theInterpolateAtOffsetextended instruction. -
subPixelInterpolationOffsetBitsis the number of subpixel fractional bits that thexandyoffsets to theInterpolateAtOffsetextended instruction may be rounded to as fixed-point values. -
maxFramebufferWidthis the maximum width for a framebuffer. Thewidthmember of theVkFramebufferCreateInfostructure must be less than or equal to this limit. -
maxFramebufferHeightis the maximum height for a framebuffer. Theheightmember of theVkFramebufferCreateInfostructure must be less than or equal to this limit. -
maxFramebufferLayersis the maximum layer count for a layered framebuffer. Thelayersmember of theVkFramebufferCreateInfostructure must be less than or equal to this limit. -
framebufferColorSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments. -
framebufferDepthSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the supported depth sample counts for all framebuffer depth/stencil attachments, when the format includes a depth component. -
framebufferStencilSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the supported stencil sample counts for all framebuffer depth/stencil attachments, when the format includes a stencil component. -
framebufferNoAttachmentsSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the supported sample counts for a framebuffer with no attachments. -
maxColorAttachmentsis the maximum number of color attachments that can be used by a subpass in a render pass. ThecolorAttachmentCountmember of theVkSubpassDescriptionstructure must be less than or equal to this limit. -
sampledImageColorSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL,usagecontainingVK_IMAGE_USAGE_SAMPLED_BIT, and a non-integer color format. -
sampledImageIntegerSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL,usagecontainingVK_IMAGE_USAGE_SAMPLED_BIT, and an integer color format. -
sampledImageDepthSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL,usagecontainingVK_IMAGE_USAGE_SAMPLED_BIT, and a depth format. -
sampledImageStencilSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL,usagecontainingVK_IMAGE_USAGE_SAMPLED_BIT, and a stencil format. -
storageImageSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL, andusagecontainingVK_IMAGE_USAGE_STORAGE_BIT. -
maxSampleMaskWordsis the maximum number of array elements of a variable decorated with theSampleMaskbuilt-in decoration. -
timestampComputeAndGraphicsindicates support for timestamps on all graphics and compute queues. If this limit is set toVK_TRUE, all queues that advertise theVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BITin theVkQueueFamilyProperties::queueFlagssupportVkQueueFamilyProperties::timestampValidBitsof at least 36. See Timestamp Queries. -
timestampPeriodis the number of nanoseconds required for a timestamp query to be incremented by 1. See Timestamp Queries. -
maxClipDistancesis the maximum number of clip distances that can be used in a single shader stage. The size of any array declared with theClipDistancebuilt-in decoration in a shader module must be less than or equal to this limit. -
maxCullDistancesis the maximum number of cull distances that can be used in a single shader stage. The size of any array declared with theCullDistancebuilt-in decoration in a shader module must be less than or equal to this limit. -
maxCombinedClipAndCullDistancesis the maximum combined number of clip and cull distances that can be used in a single shader stage. The sum of the sizes of any pair of arrays declared with theClipDistanceandCullDistancebuilt-in decoration used by a single shader stage in a shader module must be less than or equal to this limit. -
discreteQueuePrioritiesis the number of discrete priorities that can be assigned to a queue based on the value of each member ofVkDeviceQueueCreateInfo::pQueuePriorities. This must be at least 2, and levels must be spread evenly over the range, with at least one level at 1.0, and another at 0.0. See html/vkspec.html#devsandqueues-priority. -
pointSizeRange[2] is the range [minimum,maximum] of supported sizes for points. Values written to variables decorated with thePointSizebuilt-in decoration are clamped to this range. -
lineWidthRange[2] is the range [minimum,maximum] of supported widths for lines. Values specified by thelineWidthmember of theVkPipelineRasterizationStateCreateInfoor thelineWidthparameter tovkCmdSetLineWidthare clamped to this range. -
pointSizeGranularityis the granularity of supported point sizes. Not all point sizes in the range defined bypointSizeRangeare supported. This limit specifies the granularity (or increment) between successive supported point sizes. -
lineWidthGranularityis the granularity of supported line widths. Not all line widths in the range defined bylineWidthRangeare supported. This limit specifies the granularity (or increment) between successive supported line widths. -
strictLinesindicates whether lines are rasterized according to the preferred method of rasterization. If set toVK_FALSE, lines may be rasterized under a relaxed set of rules. If set toVK_TRUE, lines are rasterized as per the strict definition. See Basic Line Segment Rasterization. -
standardSampleLocationsindicates whether rasterization uses the standard sample locations as documented in Multisampling. If set toVK_TRUE, the implementation uses the documented sample locations. If set toVK_FALSE, the implementation may use different sample locations. -
optimalBufferCopyOffsetAlignmentis the optimal buffer offset alignment in bytes forvkCmdCopyBufferToImageandvkCmdCopyImageToBuffer. The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. -
optimalBufferCopyRowPitchAlignmentis the optimal buffer row pitch alignment in bytes forvkCmdCopyBufferToImageandvkCmdCopyImageToBuffer. Row pitch is the number of bytes between texels with the same X coordinate in adjacent rows (Y coordinates differ by one). The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. -
nonCoherentAtomSizeis the size and alignment in bytes that bounds concurrent access to host-mapped device memory.
Description
- 1
-
For all bitmasks of VkSampleCountFlagBits, the sample count limits defined above represent the minimum supported sample counts for each image type. Individual images may support additional sample counts, which are queried using vkGetPhysicalDeviceImageFormatProperties as described in Supported Sample Counts.
See Also
VkBool32, VkDeviceSize, VkPhysicalDeviceProperties, VkSampleCountFlags
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPhysicalDeviceMemoryProperties(3)
Name
VkPhysicalDeviceMemoryProperties - Structure specifying physical device memory properties
C Specification
The VkPhysicalDeviceMemoryProperties structure is defined as:
typedef struct VkPhysicalDeviceMemoryProperties {
uint32_t memoryTypeCount;
VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
uint32_t memoryHeapCount;
VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryProperties;
Members
-
memoryTypeCountis the number of valid elements in thememoryTypesarray. -
memoryTypesis an array of VkMemoryType structures describing the memory types that can be used to access memory allocated from the heaps specified bymemoryHeaps. -
memoryHeapCountis the number of valid elements in thememoryHeapsarray. -
memoryHeapsis an array of VkMemoryHeap structures describing the memory heaps from which memory can be allocated.
Description
The VkPhysicalDeviceMemoryProperties structure describes a number of
memory heaps as well as a number of memory types that can be used to
access memory allocated in those heaps.
Each heap describes a memory resource of a particular size, and each memory
type describes a set of memory properties (e.g. host cached vs uncached)
that can be used with a given memory heap.
Allocations using a particular memory type will consume resources from the
heap indicated by that memory type’s heap index.
More than one memory type may share each heap, and the heaps and memory
types provide a mechanism to advertise an accurate size of the physical
memory resources while allowing the memory to be used with a variety of
different properties.
The number of memory heaps is given by memoryHeapCount and is less
than or equal to VK_MAX_MEMORY_HEAPS.
Each heap is described by an element of the memoryHeaps array, as a
VkMemoryHeap structure.
The number of memory types available across all memory heaps is given by
memoryTypeCount and is less than or equal to
VK_MAX_MEMORY_TYPES.
Each memory type is described by an element of the memoryTypes array,
as a VkMemoryType structure.
At least one heap must include VK_MEMORY_HEAP_DEVICE_LOCAL_BIT in
VkMemoryHeap::flags.
If there are multiple heaps that all have similar performance
characteristics, they may all include
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT.
In a unified memory architecture (UMA) system, there is often only a single
memory heap which is considered to be equally “local” to the host and to
the device, and such an implementation must advertise the heap as
device-local.
Each memory type returned by vkGetPhysicalDeviceMemoryProperties must
have its propertyFlags set to one of the following values:
-
0
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
There must be at least one memory type with both the
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT and
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT bits set in its
propertyFlags.
There must be at least one memory type with the
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT bit set in its
propertyFlags.
The memory types are sorted according to a preorder which serves to aid in easily selecting an appropriate memory type. Given two memory types X and Y, the preorder defines X ≤ Y if:
-
the memory property bits set for X are a strict subset of the memory property bits set for Y. Or,
-
the memory property bits set for X are the same as the memory property bits set for Y, and X uses a memory heap with greater or equal performance (as determined in an implementation-specific manner).
Memory types are ordered in the list such that X is assigned a lesser
memoryTypeIndex than Y if (X ≤ Y) ∧ ¬ (Y ≤ X)
according to the preorder.
Note that the list of all allowed memory property flag combinations above
satisfies this preorder, but other orders would as well.
The goal of this ordering is to enable applications to use a simple search
loop in selecting the proper memory type, along the lines of:
// Find a memory type in "memoryTypeBits" that includes all of "properties"
int32_t FindProperties(uint32_t memoryTypeBits, VkMemoryPropertyFlags properties)
{
for (int32_t i = 0; i < memoryTypeCount; ++i)
{
if ((memoryTypeBits & (1 << i)) &&
((memoryTypes[i].propertyFlags & properties) == properties))
return i;
}
return -1;
}
// Try to find an optimal memory type, or if it does not exist
// find any compatible memory type
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(device, image, &memoryRequirements);
int32_t memoryType = FindProperties(memoryRequirements.memoryTypeBits, optimalProperties);
if (memoryType == -1)
memoryType = FindProperties(memoryRequirements.memoryTypeBits, requiredProperties);
The loop will find the first supported memory type that has all bits
requested in properties set.
If there is no exact match, it will find a closest match (i.e. a memory type
with the fewest additional bits set), which has some additional bits set but
which are not detrimental to the behaviors requested by properties.
The application can first search for the optimal properties, e.g. a memory
type that is device-local or supports coherent cached accesses, as
appropriate for the intended usage, and if such a memory type is not present
can fallback to searching for a less optimal but guaranteed set of
properties such as "0" or "host-visible and coherent".
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPhysicalDeviceProperties(3)
Name
VkPhysicalDeviceProperties - Structure specifying physical device properties
C Specification
The VkPhysicalDeviceProperties structure is defined as:
typedef struct VkPhysicalDeviceProperties {
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorID;
uint32_t deviceID;
VkPhysicalDeviceType deviceType;
char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
uint8_t pipelineCacheUUID[VK_UUID_SIZE];
VkPhysicalDeviceLimits limits;
VkPhysicalDeviceSparseProperties sparseProperties;
} VkPhysicalDeviceProperties;
Members
-
apiVersionis the version of Vulkan supported by the device, encoded as described in the API Version Numbers and Semantics section. -
driverVersionis the vendor-specified version of the driver. -
vendorIDis a unique identifier for the vendor (see below) of the physical device. -
deviceIDis a unique identifier for the physical device among devices available from the vendor. -
deviceTypeis a VkPhysicalDeviceType specifying the type of device. -
deviceNameis a null-terminated UTF-8 string containing the name of the device. -
pipelineCacheUUIDis an array of sizeVK_UUID_SIZE, containing 8-bit values that represent a universally unique identifier for the device. -
limitsis the VkPhysicalDeviceLimits structure which specifies device-specific limits of the physical device. See Limits for details. -
sparsePropertiesis the VkPhysicalDeviceSparseProperties structure which specifies various sparse related properties of the physical device. See Sparse Properties for details.
Description
The vendorID and deviceID fields are provided to allow
applications to adapt to device characteristics that are not adequately
exposed by other Vulkan queries.
These may include performance profiles, hardware errata, or other
characteristics.
In PCI-based implementations, the low sixteen bits of vendorID and
deviceID must contain (respectively) the PCI vendor and device IDs
associated with the hardware device, and the remaining bits must be set to
zero.
In non-PCI implementations, the choice of what values to return may be
dictated by operating system or platform policies.
It is otherwise at the discretion of the implementer, subject to the
following constraints and guidelines:
-
For purposes of physical device identification, the vendor of a physical device is the entity responsible for the most salient characteristics of the hardware represented by the physical device handle. In the case of a discrete GPU, this should be the GPU chipset vendor. In the case of a GPU or other accelerator integrated into a system-on-chip (SoC), this should be the supplier of the silicon IP used to create the GPU or other accelerator.
-
If the vendor of the physical device has a valid PCI vendor ID issued by PCI-SIG, that ID should be used to construct
vendorIDas described above for PCI-based implementations. Implementations that do not return a PCI vendor ID invendorIDmust return a valid Khronos vendor ID, obtained as described in the Vulkan Documentation and Extensions document in the section “Registering a Vendor ID with Khronos”. Khronos vendor IDs are allocated starting at 0x10000, to distinguish them from the PCI vendor ID namespace. -
The vendor of the physical device is responsible for selecting
deviceID. The value selected should uniquely identify both the device version and any major configuration options (for example, core count in the case of multicore devices). The same device ID should be used for all physical implementations of that device version and configuration. For example, all uses of a specific silicon IP GPU version and configuration should use the same device ID, even if those uses occur in different SoCs.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPhysicalDeviceSparseProperties(3)
Name
VkPhysicalDeviceSparseProperties - Structure specifying physical device sparse memory properties
C Specification
The VkPhysicalDeviceSparseProperties structure is defined as:
typedef struct VkPhysicalDeviceSparseProperties {
VkBool32 residencyStandard2DBlockShape;
VkBool32 residencyStandard2DMultisampleBlockShape;
VkBool32 residencyStandard3DBlockShape;
VkBool32 residencyAlignedMipSize;
VkBool32 residencyNonResidentStrict;
} VkPhysicalDeviceSparseProperties;
Members
-
residencyStandard2DBlockShapeisVK_TRUEif the physical device will access all single-sample 2D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (Single Sample) table. If this property is not supported the value returned in theimageGranularitymember of theVkSparseImageFormatPropertiesstructure for single-sample 2D images is not required to match the standard sparse image block dimensions listed in the table. -
residencyStandard2DMultisampleBlockShapeisVK_TRUEif the physical device will access all multisample 2D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (MSAA) table. If this property is not supported, the value returned in theimageGranularitymember of theVkSparseImageFormatPropertiesstructure for multisample 2D images is not required to match the standard sparse image block dimensions listed in the table. -
residencyStandard3DBlockShapeisVK_TRUEif the physical device will access all 3D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (Single Sample) table. If this property is not supported, the value returned in theimageGranularitymember of theVkSparseImageFormatPropertiesstructure for 3D images is not required to match the standard sparse image block dimensions listed in the table. -
residencyAlignedMipSizeisVK_TRUEif images with mip level dimensions that are not integer multiples of the corresponding dimensions of the sparse image block may be placed in the mip tail. If this property is not reported, only mip levels with dimensions smaller than theimageGranularitymember of theVkSparseImageFormatPropertiesstructure will be placed in the mip tail. If this property is reported the implementation is allowed to returnVK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BITin theflagsmember ofVkSparseImageFormatProperties, indicating that mip level dimensions that are not integer multiples of the corresponding dimensions of the sparse image block will be placed in the mip tail. -
residencyNonResidentStrictspecifies whether the physical device can consistently access non-resident regions of a resource. If this property isVK_TRUE, access to non-resident regions of resources will be guaranteed to return values as if the resource were populated with 0; writes to non-resident regions will be discarded.
Description
See Also
VkBool32, VkPhysicalDeviceProperties
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineCacheCreateInfo(3)
Name
VkPipelineCacheCreateInfo - Structure specifying parameters of a newly created pipeline cache
C Specification
The VkPipelineCacheCreateInfo structure is defined as:
typedef struct VkPipelineCacheCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCacheCreateFlags flags;
size_t initialDataSize;
const void* pInitialData;
} VkPipelineCacheCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
initialDataSizeis the number of bytes inpInitialData. IfinitialDataSizeis zero, the pipeline cache will initially be empty. -
pInitialDatais a pointer to previously retrieved pipeline cache data. If the pipeline cache data is incompatible (as defined below) with the device, the pipeline cache will be initially empty. IfinitialDataSizeis zero,pInitialDatais ignored.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineColorBlendAttachmentState(3)
Name
VkPipelineColorBlendAttachmentState - Structure specifying a pipeline color blend attachment state
C Specification
The VkPipelineColorBlendAttachmentState structure is defined as:
typedef struct VkPipelineColorBlendAttachmentState {
VkBool32 blendEnable;
VkBlendFactor srcColorBlendFactor;
VkBlendFactor dstColorBlendFactor;
VkBlendOp colorBlendOp;
VkBlendFactor srcAlphaBlendFactor;
VkBlendFactor dstAlphaBlendFactor;
VkBlendOp alphaBlendOp;
VkColorComponentFlags colorWriteMask;
} VkPipelineColorBlendAttachmentState;
Members
-
blendEnablecontrols whether blending is enabled for the corresponding color attachment. If blending is not enabled, the source fragment’s color for that attachment is passed through unmodified. -
srcColorBlendFactorselects which blend factor is used to determine the source factors (Sr,Sg,Sb). -
dstColorBlendFactorselects which blend factor is used to determine the destination factors (Dr,Dg,Db). -
colorBlendOpselects which blend operation is used to calculate the RGB values to write to the color attachment. -
srcAlphaBlendFactorselects which blend factor is used to determine the source factor Sa. -
dstAlphaBlendFactorselects which blend factor is used to determine the destination factor Da. -
alphaBlendOpselects which blend operation is use to calculate the alpha values to write to the color attachment. -
colorWriteMaskis a bitmask of VkColorComponentFlagBits specifying which of the R, G, B, and/or A components are enabled for writing, as described for the Color Write Mask.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineColorBlendStateCreateInfo(3)
Name
VkPipelineColorBlendStateCreateInfo - Structure specifying parameters of a newly created pipeline color blend state
C Specification
The VkPipelineColorBlendStateCreateInfo structure is defined as:
typedef struct VkPipelineColorBlendStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineColorBlendStateCreateFlags flags;
VkBool32 logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineColorBlendAttachmentState* pAttachments;
float blendConstants[4];
} VkPipelineColorBlendStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
logicOpEnablecontrols whether to apply Logical Operations. -
logicOpselects which logical operation to apply. -
attachmentCountis the number ofVkPipelineColorBlendAttachmentStateelements inpAttachments. This value must equal thecolorAttachmentCountfor the subpass in which this pipeline is used. -
pAttachments: is a pointer to array of per target attachment states. -
blendConstantsis an array of four values used as the R, G, B, and A components of the blend constant that are used in blending, depending on the blend factor.
Description
Each element of the pAttachments array is a
VkPipelineColorBlendAttachmentState structure specifying per-target
blending state for each individual color attachment.
If the independent blending feature
is not enabled on the device, all VkPipelineColorBlendAttachmentState
elements in the pAttachments array must be identical.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineDepthStencilStateCreateInfo(3)
Name
VkPipelineDepthStencilStateCreateInfo - Structure specifying parameters of a newly created pipeline depth stencil state
C Specification
The VkPipelineDepthStencilStateCreateInfo structure is defined as:
typedef struct VkPipelineDepthStencilStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDepthStencilStateCreateFlags flags;
VkBool32 depthTestEnable;
VkBool32 depthWriteEnable;
VkCompareOp depthCompareOp;
VkBool32 depthBoundsTestEnable;
VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
float minDepthBounds;
float maxDepthBounds;
} VkPipelineDepthStencilStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
depthTestEnablecontrols whether depth testing is enabled. -
depthWriteEnablecontrols whether depth writes are enabled whendepthTestEnableisVK_TRUE. Depth writes are always disabled whendepthTestEnableisVK_FALSE. -
depthCompareOpis the comparison operator used in the depth test. -
depthBoundsTestEnablecontrols whether depth bounds testing is enabled. -
stencilTestEnablecontrols whether stencil testing is enabled. -
frontandbackcontrol the parameters of the stencil test. -
minDepthBoundsandmaxDepthBoundsdefine the range of values used in the depth bounds test.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineDynamicStateCreateInfo(3)
Name
VkPipelineDynamicStateCreateInfo - Structure specifying parameters of a newly created pipeline dynamic state
C Specification
The VkPipelineDynamicStateCreateInfo structure is defined as:
typedef struct VkPipelineDynamicStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDynamicStateCreateFlags flags;
uint32_t dynamicStateCount;
const VkDynamicState* pDynamicStates;
} VkPipelineDynamicStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
dynamicStateCountis the number of elements in thepDynamicStatesarray. -
pDynamicStatesis an array of VkDynamicState values specifying which pieces of pipeline state will use the values from dynamic state commands rather than from pipeline state creation info.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineInputAssemblyStateCreateInfo(3)
Name
VkPipelineInputAssemblyStateCreateInfo - Structure specifying parameters of a newly created pipeline input assembly state
C Specification
Each draw is made up of zero or more vertices and zero or more instances,
which are processed by the device and result in the assembly of primitives.
Primitives are assembled according to the pInputAssemblyState member
of the VkGraphicsPipelineCreateInfo structure, which is of type
VkPipelineInputAssemblyStateCreateInfo:
typedef struct VkPipelineInputAssemblyStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineInputAssemblyStateCreateFlags flags;
VkPrimitiveTopology topology;
VkBool32 primitiveRestartEnable;
} VkPipelineInputAssemblyStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
topologyis a VkPrimitiveTopology defining the primitive topology, as described below. -
primitiveRestartEnablecontrols whether a special vertex index value is treated as restarting the assembly of primitives. This enable only applies to indexed draws (vkCmdDrawIndexed and vkCmdDrawIndexedIndirect), and the special index value is either 0xFFFFFFFF when theindexTypeparameter ofvkCmdBindIndexBufferis equal toVK_INDEX_TYPE_UINT32, or 0xFFFF whenindexTypeis equal toVK_INDEX_TYPE_UINT16. Primitive restart is not allowed for “list” topologies.
Description
Restarting the assembly of primitives discards the most recent index values
if those elements formed an incomplete primitive, and restarts the primitive
assembly using the subsequent indices, but only assembling the immediately
following element through the end of the originally specified elements.
The primitive restart index value comparison is performed before adding the
vertexOffset value to the index value.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineLayoutCreateInfo(3)
Name
VkPipelineLayoutCreateInfo - Structure specifying the parameters of a newly created pipeline layout object
C Specification
The VkPipelineLayoutCreateInfo structure is defined as:
typedef struct VkPipelineLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineLayoutCreateFlags flags;
uint32_t setLayoutCount;
const VkDescriptorSetLayout* pSetLayouts;
uint32_t pushConstantRangeCount;
const VkPushConstantRange* pPushConstantRanges;
} VkPipelineLayoutCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
setLayoutCountis the number of descriptor sets included in the pipeline layout. -
pSetLayoutsis a pointer to an array ofVkDescriptorSetLayoutobjects. -
pushConstantRangeCountis the number of push constant ranges included in the pipeline layout. -
pPushConstantRangesis a pointer to an array ofVkPushConstantRangestructures defining a set of push constant ranges for use in a single pipeline layout. In addition to descriptor set layouts, a pipeline layout also describes how many push constants can be accessed by each stage of the pipeline.NotePush constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineMultisampleStateCreateInfo(3)
Name
VkPipelineMultisampleStateCreateInfo - Structure specifying parameters of a newly created pipeline multisample state
C Specification
The VkPipelineMultisampleStateCreateInfo structure is defined as:
typedef struct VkPipelineMultisampleStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineMultisampleStateCreateFlags flags;
VkSampleCountFlagBits rasterizationSamples;
VkBool32 sampleShadingEnable;
float minSampleShading;
const VkSampleMask* pSampleMask;
VkBool32 alphaToCoverageEnable;
VkBool32 alphaToOneEnable;
} VkPipelineMultisampleStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
rasterizationSamplesis a VkSampleCountFlagBits specifying the number of samples per pixel used in rasterization. -
sampleShadingEnablespecifies that fragment shading executes per-sample ifVK_TRUE, or per-fragment ifVK_FALSE, as described in Sample Shading. -
minSampleShadingis the minimum fraction of sample shading, as described in Sample Shading. -
pSampleMaskis a bitmask of static coverage information that is ANDed with the coverage information generated during rasterization, as described in Sample Mask. -
alphaToCoverageEnablecontrols whether a temporary coverage value is generated based on the alpha component of the fragment’s first color output as specified in the Multisample Coverage section. -
alphaToOneEnablecontrols whether the alpha component of the fragment’s first color output is replaced with one as described in Multisample Coverage.
Description
See Also
VkBool32, VkGraphicsPipelineCreateInfo, VkPipelineMultisampleStateCreateFlags, VkSampleCountFlagBits, VkSampleMask, VkStructureType
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineRasterizationStateCreateInfo(3)
Name
VkPipelineRasterizationStateCreateInfo - Structure specifying parameters of a newly created pipeline rasterization state
C Specification
The VkPipelineRasterizationStateCreateInfo structure is defined as:
typedef struct VkPipelineRasterizationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationStateCreateFlags flags;
VkBool32 depthClampEnable;
VkBool32 rasterizerDiscardEnable;
VkPolygonMode polygonMode;
VkCullModeFlags cullMode;
VkFrontFace frontFace;
VkBool32 depthBiasEnable;
float depthBiasConstantFactor;
float depthBiasClamp;
float depthBiasSlopeFactor;
float lineWidth;
} VkPipelineRasterizationStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
depthClampEnablecontrols whether to clamp the fragment’s depth values instead of clipping primitives to the z planes of the frustum, as described in Primitive Clipping. -
rasterizerDiscardEnablecontrols whether primitives are discarded immediately before the rasterization stage. -
polygonModeis the triangle rendering mode. See VkPolygonMode. -
cullModeis the triangle facing direction used for primitive culling. See VkCullModeFlagBits. -
frontFaceis a VkFrontFace value specifying the front-facing triangle orientation to be used for culling. -
depthBiasEnablecontrols whether to bias fragment depth values. -
depthBiasConstantFactoris a scalar factor controlling the constant depth value added to each fragment. -
depthBiasClampis the maximum (or minimum) depth bias of a fragment. -
depthBiasSlopeFactoris a scalar factor applied to a fragment’s slope in depth bias calculations. -
lineWidthis the width of rasterized line segments.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineShaderStageCreateInfo(3)
Name
VkPipelineShaderStageCreateInfo - Structure specifying parameters of a newly created pipeline shader stage
C Specification
The VkPipelineShaderStageCreateInfo structure is defined as:
typedef struct VkPipelineShaderStageCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineShaderStageCreateFlags flags;
VkShaderStageFlagBits stage;
VkShaderModule module;
const char* pName;
const VkSpecializationInfo* pSpecializationInfo;
} VkPipelineShaderStageCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
stageis a VkShaderStageFlagBits value specifying a single pipeline stage. -
moduleis aVkShaderModuleobject that contains the shader for this stage. -
pNameis a pointer to a null-terminated UTF-8 string specifying the entry point name of the shader for this stage. -
pSpecializationInfois a pointer to VkSpecializationInfo, as described in Specialization Constants, and can beNULL.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineTessellationStateCreateInfo(3)
Name
VkPipelineTessellationStateCreateInfo - Structure specifying parameters of a newly created pipeline tessellation state
C Specification
The VkPipelineTessellationStateCreateInfo structure is defined as:
typedef struct VkPipelineTessellationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineTessellationStateCreateFlags flags;
uint32_t patchControlPoints;
} VkPipelineTessellationStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
patchControlPointsnumber of control points per patch.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineVertexInputStateCreateInfo(3)
Name
VkPipelineVertexInputStateCreateInfo - Structure specifying parameters of a newly created pipeline vertex input state
C Specification
The VkPipelineVertexInputStateCreateInfo structure is defined as:
typedef struct VkPipelineVertexInputStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineVertexInputStateCreateFlags flags;
uint32_t vertexBindingDescriptionCount;
const VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t vertexAttributeDescriptionCount;
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
} VkPipelineVertexInputStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
vertexBindingDescriptionCountis the number of vertex binding descriptions provided inpVertexBindingDescriptions. -
pVertexBindingDescriptionsis a pointer to an array ofVkVertexInputBindingDescriptionstructures. -
vertexAttributeDescriptionCountis the number of vertex attribute descriptions provided inpVertexAttributeDescriptions. -
pVertexAttributeDescriptionsis a pointer to an array ofVkVertexInputAttributeDescriptionstructures.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineViewportStateCreateInfo(3)
Name
VkPipelineViewportStateCreateInfo - Structure specifying parameters of a newly created pipeline viewport state
C Specification
The VkPipelineViewportStateCreateInfo structure is defined as:
typedef struct VkPipelineViewportStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineViewportStateCreateFlags flags;
uint32_t viewportCount;
const VkViewport* pViewports;
uint32_t scissorCount;
const VkRect2D* pScissors;
} VkPipelineViewportStateCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
viewportCountis the number of viewports used by the pipeline. -
pViewportsis a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. -
scissorCountis the number of scissors and must match the number of viewports. -
pScissorsis a pointer to an array ofVkRect2Dstructures which define the rectangular bounds of the scissor for the corresponding viewport. If the scissor state is dynamic, this member is ignored.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineViewportStateCreateInfo
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPushConstantRange(3)
Name
VkPushConstantRange - Structure specifying a push constant range
C Specification
The VkPushConstantRange structure is defined as:
typedef struct VkPushConstantRange {
VkShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
} VkPushConstantRange;
Members
-
stageFlagsis a set of stage flags describing the shader stages that will access a range of push constants. If a particular stage is not included in the range, then accessing members of that range of push constants from the corresponding shader stage will result in undefined data being read. -
offsetandsizeare the start offset and size, respectively, consumed by the range. Bothoffsetandsizeare in units of bytes and must be a multiple of 4. The layout of the push constant variables is specified in the shader.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueryPoolCreateInfo(3)
Name
VkQueryPoolCreateInfo - Structure specifying parameters of a newly created query pool
C Specification
The VkQueryPoolCreateInfo structure is defined as:
typedef struct VkQueryPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkQueryPoolCreateFlags flags;
VkQueryType queryType;
uint32_t queryCount;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkQueryPoolCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
queryTypeis a VkQueryType value specifying the type of queries managed by the pool. -
queryCountis the number of queries managed by the pool. -
pipelineStatisticsis a bitmask of VkQueryPipelineStatisticFlagBits specifying which counters will be returned in queries on the new pool, as described below in html/vkspec.html#queries-pipestats.
Description
pipelineStatistics is ignored if queryType is not
VK_QUERY_TYPE_PIPELINE_STATISTICS.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueueFamilyProperties(3)
Name
VkQueueFamilyProperties - Structure providing information about a queue family
C Specification
The VkQueueFamilyProperties structure is defined as:
typedef struct VkQueueFamilyProperties {
VkQueueFlags queueFlags;
uint32_t queueCount;
uint32_t timestampValidBits;
VkExtent3D minImageTransferGranularity;
} VkQueueFamilyProperties;
Members
-
queueFlagsis a bitmask of VkQueueFlagBits indicating capabilities of the queues in this queue family. -
queueCountis the unsigned integer count of queues in this queue family. -
timestampValidBitsis the unsigned integer count of meaningful bits in the timestamps written viavkCmdWriteTimestamp. The valid range for the count is 36..64 bits, or a value of 0, indicating no support for timestamps. Bits outside the valid range are guaranteed to be zeros. -
minImageTransferGranularityis the minimum granularity supported for image transfer operations on the queues in this queue family.
Description
The value returned in minImageTransferGranularity has a unit of
compressed texel blocks for images having a block-compressed format, and a
unit of texels otherwise.
Possible values of minImageTransferGranularity are:
-
(0,0,0) which indicates that only whole mip levels must be transferred using the image transfer operations on the corresponding queues. In this case, the following restrictions apply to all offset and extent parameters of image transfer operations:
-
The
x,y, andzmembers of a VkOffset3D parameter must always be zero. -
The
width,height, anddepthmembers of a VkExtent3D parameter must always match the width, height, and depth of the image subresource corresponding to the parameter, respectively.
-
-
(Ax, Ay, Az) where Ax, Ay, and Az are all integer powers of two. In this case the following restrictions apply to all image transfer operations:
-
x,y, andzof a VkOffset3D parameter must be integer multiples of Ax, Ay, and Az, respectively. -
widthof a VkExtent3D parameter must be an integer multiple of Ax, or elsex+widthmust equal the width of the image subresource corresponding to the parameter. -
heightof a VkExtent3D parameter must be an integer multiple of Ay, or elsey+heightmust equal the height of the image subresource corresponding to the parameter. -
depthof a VkExtent3D parameter must be an integer multiple of Az, or elsez+depthmust equal the depth of the image subresource corresponding to the parameter. -
If the format of the image corresponding to the parameters is one of the block-compressed formats then for the purposes of the above calculations the granularity must be scaled up by the compressed texel block dimensions.
-
Queues supporting graphics and/or compute operations must report
(1,1,1) in minImageTransferGranularity, meaning that there are
no additional restrictions on the granularity of image transfer operations
for these queues.
Other queues supporting image transfer operations are only required to
support whole mip level transfers, thus minImageTransferGranularity
for queues belonging to such queue families may be (0,0,0).
The Device Memory section describes memory properties queried from the physical device.
For physical device feature queries see the Features chapter.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkRect2D(3)
Name
VkRect2D - Structure specifying a two-dimensional subregion
C Specification
Rectangles are used to describe a specified rectangular region of pixels within an image or framebuffer. Rectangles include both an offset and an extent of the same dimensionality, as described above. Two-dimensional rectangles are defined by the structure
typedef struct VkRect2D {
VkOffset2D offset;
VkExtent2D extent;
} VkRect2D;
Members
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkRenderPassBeginInfo(3)
Name
VkRenderPassBeginInfo - Structure specifying render pass begin info
C Specification
The VkRenderPassBeginInfo structure is defined as:
typedef struct VkRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
VkFramebuffer framebuffer;
VkRect2D renderArea;
uint32_t clearValueCount;
const VkClearValue* pClearValues;
} VkRenderPassBeginInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
renderPassis the render pass to begin an instance of. -
framebufferis the framebuffer containing the attachments that are used with the render pass. -
renderAreais the render area that is affected by the render pass instance, and is described in more detail below. -
clearValueCountis the number of elements inpClearValues. -
pClearValuesis an array of VkClearValue structures that contains clear values for each attachment, if the attachment uses aloadOpvalue ofVK_ATTACHMENT_LOAD_OP_CLEARor if the attachment has a depth/stencil format and uses astencilLoadOpvalue ofVK_ATTACHMENT_LOAD_OP_CLEAR. The array is indexed by attachment number. Only elements corresponding to cleared attachments are used. Other elements ofpClearValuesare ignored.
Description
renderArea is the render area that is affected by the render pass
instance.
The effects of attachment load, store and multisample resolve operations are
restricted to the pixels whose x and y coordinates fall within the render
area on all attachments.
The render area extends to all layers of framebuffer.
The application must ensure (using scissor if necessary) that all rendering
is contained within the render area, otherwise the pixels outside of the
render area become undefined and shader side effects may occur for
fragments outside the render area.
The render area must be contained within the framebuffer dimensions.
When multiview is enabled, the resolve operation at the end of a subpass applies to all views in the view mask.
|
Note
There may be a performance cost for using a render area smaller than the framebuffer, unless it matches the render area granularity for the render pass. |
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkRenderPassCreateInfo(3)
Name
VkRenderPassCreateInfo - Structure specifying parameters of a newly created render pass
C Specification
The VkRenderPassCreateInfo structure is defined as:
typedef struct VkRenderPassCreateInfo {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency* pDependencies;
} VkRenderPassCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
attachmentCountis the number of attachments used by this render pass, or zero indicating no attachments. Attachments are referred to by zero-based indices in the range [0,attachmentCount). -
pAttachmentspoints to an array ofattachmentCountnumber of VkAttachmentDescription structures describing properties of the attachments, orNULLifattachmentCountis zero. -
subpassCountis the number of subpasses to create for this render pass. Subpasses are referred to by zero-based indices in the range [0,subpassCount). A render pass must have at least one subpass. -
pSubpassespoints to an array ofsubpassCountnumber of VkSubpassDescription structures describing properties of the subpasses. -
dependencyCountis the number of dependencies between pairs of subpasses, or zero indicating no dependencies. -
pDependenciespoints to an array ofdependencyCountnumber of VkSubpassDependency structures describing dependencies between pairs of subpasses, orNULLifdependencyCountis zero.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSamplerCreateInfo(3)
Name
VkSamplerCreateInfo - Structure specifying parameters of a newly created sampler
C Specification
The VkSamplerCreateInfo structure is defined as:
typedef struct VkSamplerCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerCreateFlags flags;
VkFilter magFilter;
VkFilter minFilter;
VkSamplerMipmapMode mipmapMode;
VkSamplerAddressMode addressModeU;
VkSamplerAddressMode addressModeV;
VkSamplerAddressMode addressModeW;
float mipLodBias;
VkBool32 anisotropyEnable;
float maxAnisotropy;
VkBool32 compareEnable;
VkCompareOp compareOp;
float minLod;
float maxLod;
VkBorderColor borderColor;
VkBool32 unnormalizedCoordinates;
} VkSamplerCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
magFilteris a VkFilter value specifying the magnification filter to apply to lookups. -
minFilteris a VkFilter value specifying the minification filter to apply to lookups. -
mipmapModeis a VkSamplerMipmapMode value specifying the mipmap filter to apply to lookups. -
addressModeUis a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for U coordinate. -
addressModeVis a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for V coordinate. -
addressModeWis a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for W coordinate. -
mipLodBiasis the bias to be added to mipmap LOD calculation and bias provided by image sampling functions in SPIR-V, as described in the Level-of-Detail Operation section. -
anisotropyEnableisVK_TRUEto enable anisotropic filtering, as described in the Texel Anisotropic Filtering section, orVK_FALSEotherwise. -
maxAnisotropyis the anisotropy value clamp. -
compareEnableisVK_TRUEto enable comparison against a reference value during lookups, orVK_FALSEotherwise.-
Note: Some implementations will default to shader state if this member does not match.
-
-
compareOpis a VkCompareOp value specifying the comparison function to apply to fetched data before filtering as described in the Depth Compare Operation section. -
minLodandmaxLodare the values used to clamp the computed level-of-detail value, as described in the Level-of-Detail Operation section.maxLodmust be greater than or equal tominLod. -
borderColoris a VkBorderColor value specifying the predefined border color to use. -
unnormalizedCoordinatescontrols whether to use unnormalized or normalized texel coordinates to address texels of the image. When set toVK_TRUE, the range of the image coordinates used to lookup the texel is in the range of zero to the image dimensions for x, y and z. When set toVK_FALSEthe range of image coordinates is zero to one. WhenunnormalizedCoordinatesisVK_TRUE, samplers have the following requirements:-
minFilterandmagFiltermust be equal. -
mipmapModemust beVK_SAMPLER_MIPMAP_MODE_NEAREST. -
minLodandmaxLodmust be zero. -
addressModeUandaddressModeVmust each be eitherVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGEorVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER. -
anisotropyEnablemust beVK_FALSE. -
compareEnablemust beVK_FALSE.
-
-
When
unnormalizedCoordinatesisVK_TRUE, images the sampler is used with in the shader have the following requirements:-
The
viewTypemust be eitherVK_IMAGE_VIEW_TYPE_1DorVK_IMAGE_VIEW_TYPE_2D. -
The image view must have a single layer and a single mip level.
-
-
When
unnormalizedCoordinatesisVK_TRUE, image built-in functions in the shader that use the sampler have the following requirements:-
The functions must not use projection.
-
The functions must not use offsets.
-
Description
|
Mapping of OpenGL to Vulkan filter modes
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of Note that using a |
The maximum number of sampler objects which can be simultaneously created
on a device is implementation-dependent and specified by the
maxSamplerAllocationCount
member of the VkPhysicalDeviceLimits structure.
If maxSamplerAllocationCount is exceeded, vkCreateSampler will
return VK_ERROR_TOO_MANY_OBJECTS.
Since VkSampler is a non-dispatchable handle type, implementations
may return the same handle for sampler state vectors that are identical.
In such cases, all such objects would only count once against the
maxSamplerAllocationCount limit.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSemaphoreCreateInfo(3)
Name
VkSemaphoreCreateInfo - Structure specifying parameters of a newly created semaphore
C Specification
The VkSemaphoreCreateInfo structure is defined as:
typedef struct VkSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreCreateFlags flags;
} VkSemaphoreCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkShaderModuleCreateInfo(3)
Name
VkShaderModuleCreateInfo - Structure specifying parameters of a newly created shader module
C Specification
The VkShaderModuleCreateInfo structure is defined as:
typedef struct VkShaderModuleCreateInfo {
VkStructureType sType;
const void* pNext;
VkShaderModuleCreateFlags flags;
size_t codeSize;
const uint32_t* pCode;
} VkShaderModuleCreateInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
flagsis reserved for future use. -
codeSizeis the size, in bytes, of the code pointed to bypCode. -
pCodepoints to code that is used to create the shader module. The type and format of the code is determined from the content of the memory addressed bypCode.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseBufferMemoryBindInfo(3)
Name
VkSparseBufferMemoryBindInfo - Structure specifying a sparse buffer memory bind operation
C Specification
Memory is bound to VkBuffer objects created with the
VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag using the following
structure:
typedef struct VkSparseBufferMemoryBindInfo {
VkBuffer buffer;
uint32_t bindCount;
const VkSparseMemoryBind* pBinds;
} VkSparseBufferMemoryBindInfo;
Members
-
bufferis theVkBufferobject to be bound. -
bindCountis the number ofVkSparseMemoryBindstructures in thepBindsarray. -
pBindsis a pointer to array ofVkSparseMemoryBindstructures.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseImageFormatProperties(3)
Name
VkSparseImageFormatProperties - Structure specifying sparse image format properties
C Specification
The VkSparseImageFormatProperties structure is defined as:
typedef struct VkSparseImageFormatProperties {
VkImageAspectFlags aspectMask;
VkExtent3D imageGranularity;
VkSparseImageFormatFlags flags;
} VkSparseImageFormatProperties;
Members
-
aspectMaskis a bitmask VkImageAspectFlagBits specifying which aspects of the image the properties apply to. -
imageGranularityis the width, height, and depth of the sparse image block in texels or compressed texel blocks. -
flagsis a bitmask of VkSparseImageFormatFlagBits specifying additional information about the sparse resource.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseImageMemoryBind(3)
Name
VkSparseImageMemoryBind - Structure specifying sparse image memory bind
C Specification
The VkSparseImageMemoryBind structure is defined as:
typedef struct VkSparseImageMemoryBind {
VkImageSubresource subresource;
VkOffset3D offset;
VkExtent3D extent;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
VkSparseMemoryBindFlags flags;
} VkSparseImageMemoryBind;
Members
-
subresourceis the aspectMask and region of interest in the image. -
offsetare the coordinates of the first texel within the image subresource to bind. -
extentis the size in texels of the region within the image subresource to bind. The extent must be a multiple of the sparse image block dimensions, except when binding sparse image blocks along the edge of an image subresource it can instead be such that any coordinate ofoffset+extentequals the corresponding dimensions of the image subresource. -
memoryis theVkDeviceMemoryobject that the sparse image blocks of the image are bound to. Ifmemoryis VK_NULL_HANDLE, the sparse image blocks are unbound. -
memoryOffsetis an offset intoVkDeviceMemoryobject. Ifmemoryis VK_NULL_HANDLE, this value is ignored. -
flagsare sparse memory binding flags.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseImageMemoryBindInfo(3)
Name
VkSparseImageMemoryBindInfo - Structure specifying sparse image memory bind info
C Specification
Memory can be bound to sparse image blocks of VkImage objects created
with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag using the following
structure:
typedef struct VkSparseImageMemoryBindInfo {
VkImage image;
uint32_t bindCount;
const VkSparseImageMemoryBind* pBinds;
} VkSparseImageMemoryBindInfo;
Members
-
imageis theVkImageobject to be bound -
bindCountis the number ofVkSparseImageMemoryBindstructures in pBinds array -
pBindsis a pointer to array ofVkSparseImageMemoryBindstructures
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseImageMemoryRequirements(3)
Name
VkSparseImageMemoryRequirements - Structure specifying sparse image memory requirements
C Specification
The VkSparseImageMemoryRequirements structure is defined as:
typedef struct VkSparseImageMemoryRequirements {
VkSparseImageFormatProperties formatProperties;
uint32_t imageMipTailFirstLod;
VkDeviceSize imageMipTailSize;
VkDeviceSize imageMipTailOffset;
VkDeviceSize imageMipTailStride;
} VkSparseImageMemoryRequirements;
Members
-
formatProperties.aspectMaskis the set of aspects of the image that this sparse memory requirement applies to. This will usually have a single aspect specified. However, depth/stencil images may have depth and stencil data interleaved in the same sparse block, in which case bothVK_IMAGE_ASPECT_DEPTH_BITandVK_IMAGE_ASPECT_STENCIL_BITwould be present. -
formatProperties.imageGranularitydescribes the dimensions of a single bindable sparse image block in pixel units. For aspectVK_IMAGE_ASPECT_METADATA_BIT, all dimensions will be zero pixels. All metadata is located in the mip tail region. -
formatProperties.flagsis a bitmask of VkSparseImageFormatFlagBits:-
If
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BITis set the image uses a single mip tail region for all array layers. -
If
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BITis set the dimensions of mip levels must be integer multiples of the corresponding dimensions of the sparse image block for levels not located in the mip tail. -
If
VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BITis set the image uses non-standard sparse image block dimensions. TheformatProperties.imageGranularityvalues do not match the standard sparse image block dimension corresponding to the image’s pixel format.
-
-
imageMipTailFirstLodis the first mip level at which image subresources are included in the mip tail region. -
imageMipTailSizeis the memory size (in bytes) of the mip tail region. IfformatProperties.flagscontainsVK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT, this is the size of the whole mip tail, otherwise this is the size of the mip tail of a single array layer. This value is guaranteed to be a multiple of the sparse block size in bytes. -
imageMipTailOffsetis the opaque memory offset used with VkSparseImageOpaqueMemoryBindInfo to bind the mip tail region(s). -
imageMipTailStrideis the offset stride between each array-layer’s mip tail, ifformatProperties.flagsdoes not containVK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT(otherwise the value is undefined).
Description
See Also
VkDeviceSize, VkSparseImageFormatProperties, vkGetImageSparseMemoryRequirements
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseImageOpaqueMemoryBindInfo(3)
Name
VkSparseImageOpaqueMemoryBindInfo - Structure specifying sparse image opaque memory bind info
C Specification
Memory is bound to opaque regions of VkImage objects created with the
VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag using the following structure:
typedef struct VkSparseImageOpaqueMemoryBindInfo {
VkImage image;
uint32_t bindCount;
const VkSparseMemoryBind* pBinds;
} VkSparseImageOpaqueMemoryBindInfo;
Members
-
imageis theVkImageobject to be bound. -
bindCountis the number ofVkSparseMemoryBindstructures in thepBindsarray. -
pBindsis a pointer to array ofVkSparseMemoryBindstructures.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseImageOpaqueMemoryBindInfo
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseMemoryBind(3)
Name
VkSparseMemoryBind - Structure specifying a sparse memory bind operation
C Specification
The VkSparseMemoryBind structure is defined as:
typedef struct VkSparseMemoryBind {
VkDeviceSize resourceOffset;
VkDeviceSize size;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
VkSparseMemoryBindFlags flags;
} VkSparseMemoryBind;
Members
-
resourceOffsetis the offset into the resource. -
sizeis the size of the memory region to be bound. -
memoryis theVkDeviceMemoryobject that the range of the resource is bound to. Ifmemoryis VK_NULL_HANDLE, the range is unbound. -
memoryOffsetis the offset into theVkDeviceMemoryobject to bind the resource range to. Ifmemoryis VK_NULL_HANDLE, this value is ignored. -
flagsis a bitmask of VkSparseMemoryBindFlagBits specifying usage of the binding operation.
Description
The binding range [resourceOffset, resourceOffset
size) has different constraints based on flags.
If flags contains VK_SPARSE_MEMORY_BIND_METADATA_BIT, the
binding range must be within the mip tail region of the metadata aspect.
This metadata region is defined by:
-
metadataRegion = [base, base +
imageMipTailSize) -
base =
imageMipTailOffset+imageMipTailStride× n
and imageMipTailOffset, imageMipTailSize, and
imageMipTailStride values are from the
VkSparseImageMemoryRequirements corresponding to the metadata aspect
of the image, and n is a valid array layer index for the image,
imageMipTailStride is considered to be zero for aspects where
VkSparseImageMemoryRequirements::formatProperties.flags contains
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT.
If flags does not contain VK_SPARSE_MEMORY_BIND_METADATA_BIT,
the binding range must be within the range
[0,VkMemoryRequirements::size).
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSpecializationInfo(3)
Name
VkSpecializationInfo - Structure specifying specialization info
C Specification
The VkSpecializationInfo structure is defined as:
typedef struct VkSpecializationInfo {
uint32_t mapEntryCount;
const VkSpecializationMapEntry* pMapEntries;
size_t dataSize;
const void* pData;
} VkSpecializationInfo;
Members
-
mapEntryCountis the number of entries in thepMapEntriesarray. -
pMapEntriesis a pointer to an array ofVkSpecializationMapEntrywhich maps constant IDs to offsets inpData. -
dataSizeis the byte size of thepDatabuffer. -
pDatacontains the actual constant values to specialize with.
Description
pMapEntries points to a structure of type
VkSpecializationMapEntry.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSpecializationMapEntry(3)
Name
VkSpecializationMapEntry - Structure specifying a specialization map entry
C Specification
The VkSpecializationMapEntry structure is defined as:
typedef struct VkSpecializationMapEntry {
uint32_t constantID;
uint32_t offset;
size_t size;
} VkSpecializationMapEntry;
Members
-
constantIDis the ID of the specialization constant in SPIR-V. -
offsetis the byte offset of the specialization constant value within the supplied data buffer. -
sizeis the byte size of the specialization constant value within the supplied data buffer.
Description
If a constantID value is not a specialization constant ID used in the
shader, that map entry does not affect the behavior of the pipeline.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkStencilOpState(3)
Name
VkStencilOpState - Structure specifying stencil operation state
C Specification
The VkStencilOpState structure is defined as:
typedef struct VkStencilOpState {
VkStencilOp failOp;
VkStencilOp passOp;
VkStencilOp depthFailOp;
VkCompareOp compareOp;
uint32_t compareMask;
uint32_t writeMask;
uint32_t reference;
} VkStencilOpState;
Members
-
failOpis a VkStencilOp value specifying the action performed on samples that fail the stencil test. -
passOpis a VkStencilOp value specifying the action performed on samples that pass both the depth and stencil tests. -
depthFailOpis a VkStencilOp value specifying the action performed on samples that pass the stencil test and fail the depth test. -
compareOpis a VkCompareOp value specifying the comparison operator used in the stencil test. -
compareMaskselects the bits of the unsigned integer stencil values participating in the stencil test. -
writeMaskselects the bits of the unsigned integer stencil values updated by the stencil test in the stencil framebuffer attachment. -
referenceis an integer reference value that is used in the unsigned stencil comparison.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSubmitInfo(3)
Name
VkSubmitInfo - Structure specifying a queue submit operation
C Specification
The VkSubmitInfo structure is defined as:
typedef struct VkSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
const VkPipelineStageFlags* pWaitDstStageMask;
uint32_t commandBufferCount;
const VkCommandBuffer* pCommandBuffers;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkSubmitInfo;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
waitSemaphoreCountis the number of semaphores upon which to wait before executing the command buffers for the batch. -
pWaitSemaphoresis a pointer to an array of semaphores upon which to wait before the command buffers for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. -
pWaitDstStageMaskis a pointer to an array of pipeline stages at which each corresponding semaphore wait will occur. -
commandBufferCountis the number of command buffers to execute in the batch. -
pCommandBuffersis a pointer to an array of command buffers to execute in the batch. -
signalSemaphoreCountis the number of semaphores to be signaled once the commands specified inpCommandBuffershave completed execution. -
pSignalSemaphoresis a pointer to an array of semaphores which will be signaled when the command buffers for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.
Description
The order that command buffers appear in pCommandBuffers is used to
determine submission order, and thus
all the implicit ordering guarantees that
respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these command buffers may overlap or
otherwise execute out of order.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSubpassDependency(3)
Name
VkSubpassDependency - Structure specifying a subpass dependency
C Specification
The VkSubpassDependency structure is defined as:
typedef struct VkSubpassDependency {
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
} VkSubpassDependency;
Members
-
srcSubpassis the subpass index of the first subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
dstSubpassis the subpass index of the second subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
dependencyFlagsis a bitmask of VkDependencyFlagBits.
Description
If srcSubpass is equal to dstSubpass then the
VkSubpassDependency describes a
subpass
self-dependency, and only constrains the pipeline barriers allowed within
a subpass instance.
Otherwise, when a render pass instance which includes a subpass dependency
is submitted to a queue, it defines a memory dependency between the
subpasses identified by srcSubpass and dstSubpass.
If srcSubpass is equal to VK_SUBPASS_EXTERNAL, the first
synchronization scope includes
commands submitted to the queue before the render pass instance began.
Otherwise, the first set of commands includes all commands submitted as part
of the subpass instance identified by srcSubpass and any load, store
or multisample resolve operations on attachments used in srcSubpass.
In either case, the first synchronization scope is limited to operations on
the pipeline stages determined by the
source stage mask specified by
srcStageMask.
If dstSubpass is equal to VK_SUBPASS_EXTERNAL, the second
synchronization scope includes
commands submitted after the render pass instance is ended.
Otherwise, the second set of commands includes all commands submitted as
part of the subpass instance identified by dstSubpass and any load,
store or multisample resolve operations on attachments used in
dstSubpass.
In either case, the second synchronization scope is limited to operations on
the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
It is also limited to access types in the source access mask specified by srcAccessMask.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
It is also limited to access types in the destination access mask specified by dstAccessMask.
The availability and visibility operations defined by a subpass dependency affect the execution of image layout transitions within the render pass.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSubpassDescription(3)
Name
VkSubpassDescription - Structure specifying a subpass description
C Specification
The VkSubpassDescription structure is defined as:
typedef struct VkSubpassDescription {
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t inputAttachmentCount;
const VkAttachmentReference* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference* pColorAttachments;
const VkAttachmentReference* pResolveAttachments;
const VkAttachmentReference* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription;
Members
-
flagsis a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass. -
pipelineBindPointis a VkPipelineBindPoint value specifying whether this is a compute or graphics subpass. Currently, only graphics subpasses are supported. -
inputAttachmentCountis the number of input attachments. -
pInputAttachmentsis an array of VkAttachmentReference structures (defined below) that lists which of the render pass’s attachments can be read in the shader during the subpass, and what layout each attachment will be in during the subpass. Each element of the array corresponds to an input attachment unit number in the shader, i.e. if the shader declares an input variablelayout(input_attachment_index=X, set=Y, binding=Z)then it uses the attachment provided inpInputAttachments[X]. Input attachments must also be bound to the pipeline with a descriptor set, with the input attachment descriptor written in the location (set=Y, binding=Z). -
colorAttachmentCountis the number of color attachments. -
pColorAttachmentsis an array ofcolorAttachmentCountVkAttachmentReference structures that lists which of the render pass’s attachments will be used as color attachments in the subpass, and what layout each attachment will be in during the subpass. Each element of the array corresponds to a fragment shader output location, i.e. if the shader declared an output variablelayout(location=X)then it uses the attachment provided inpColorAttachments[X]. -
pResolveAttachmentsisNULLor an array ofcolorAttachmentCountVkAttachmentReference structures that lists which of the render pass’s attachments are resolved to at the end of the subpass, and what layout each attachment will be in during the multisample resolve operation. IfpResolveAttachmentsis notNULL, each of its elements corresponds to a color attachment (the element inpColorAttachmentsat the same index), and a multisample resolve operation is defined for each attachment. At the end of each subpass, multisample resolve operations read the subpass’s color attachments, and resolve the samples for each pixel to the same pixel location in the corresponding resolve attachments, unless the resolve attachment index isVK_ATTACHMENT_UNUSED. If the first use of an attachment in a render pass is as a resolve attachment, then theloadOpis effectively ignored as the resolve is guaranteed to overwrite all pixels in the render area. -
pDepthStencilAttachmentis a pointer to a VkAttachmentReference specifying which attachment will be used for depth/stencil data and the layout it will be in during the subpass. Setting the attachment index toVK_ATTACHMENT_UNUSEDor leaving this pointer asNULLindicates that no depth/stencil attachment will be used in the subpass. -
preserveAttachmentCountis the number of preserved attachments. -
pPreserveAttachmentsis an array ofpreserveAttachmentCountrender pass attachment indices describing the attachments that are not used by a subpass, but whose contents must be preserved throughout the subpass.
Description
The contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:
-
The attachment is used as a color, depth/stencil, or resolve attachment in any subpass in the render pass.
-
There is a subpass S1 that uses or preserves the attachment, and a subpass dependency from S1 to S.
-
The attachment is not used or preserved in subpass S.
Once the contents of an attachment become undefined in subpass S, they remain undefined for subpasses in subpass dependency chains starting with subpass S until they are written again. However, they remain valid for subpasses in other subpass dependency chains starting with subpass S1 if those subpasses use or preserve the attachment.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSubresourceLayout(3)
Name
VkSubresourceLayout - Structure specifying subresource layout
C Specification
Information about the layout of the image subresource is returned in a
VkSubresourceLayout structure:
typedef struct VkSubresourceLayout {
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize rowPitch;
VkDeviceSize arrayPitch;
VkDeviceSize depthPitch;
} VkSubresourceLayout;
Members
-
offsetis the byte offset from the start of the image where the image subresource begins. -
sizeis the size in bytes of the image subresource.sizeincludes any extra memory that is required based onrowPitch. -
rowPitchdescribes the number of bytes between each row of texels in an image. -
arrayPitchdescribes the number of bytes between each array layer of an image. -
depthPitchdescribes the number of bytes between each slice of 3D image.
Description
For images created with linear tiling, rowPitch, arrayPitch and
depthPitch describe the layout of the image subresource in linear
memory.
For uncompressed formats, rowPitch is the number of bytes between
texels with the same x coordinate in adjacent rows (y coordinates differ by
one).
arrayPitch is the number of bytes between texels with the same x and y
coordinate in adjacent array layers of the image (array layer values differ
by one).
depthPitch is the number of bytes between texels with the same x and y
coordinate in adjacent slices of a 3D image (z coordinates differ by one).
Expressed as an addressing formula, the starting byte of a texel in the
image subresource has address:
// (x,y,z,layer) are in texel coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*elementSize + offset
For compressed formats, the rowPitch is the number of bytes between
compressed texel blocks in adjacent rows.
arrayPitch is the number of bytes between compressed texel blocks in
adjacent array layers.
depthPitch is the number of bytes between compressed texel blocks in
adjacent slices of a 3D image.
// (x,y,z,layer) are in compressed texel block coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*compressedTexelBlockByteSize + offset;
arrayPitch is undefined for images that were not created as arrays.
depthPitch is defined only for 3D images.
For color formats, the aspectMask member of VkImageSubresource
must be VK_IMAGE_ASPECT_COLOR_BIT.
For depth/stencil formats, aspectMask must be either
VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT.
On implementations that store depth and stencil aspects separately, querying
each of these image subresource layouts will return a different offset
and size representing the region of memory used for that aspect.
On implementations that store depth and stencil aspects interleaved, the
same offset and size are returned and represent the interleaved
memory allocation.
See Also
VkDeviceSize, vkGetImageSubresourceLayout
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkVertexInputAttributeDescription(3)
Name
VkVertexInputAttributeDescription - Structure specifying vertex input attribute description
C Specification
Each vertex input attribute is specified by an instance of the
VkVertexInputAttributeDescription structure.
The VkVertexInputAttributeDescription structure is defined as:
typedef struct VkVertexInputAttributeDescription {
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offset;
} VkVertexInputAttributeDescription;
Members
-
locationis the shader binding location number for this attribute. -
bindingis the binding number which this attribute takes its data from. -
formatis the size and type of the vertex attribute data. -
offsetis a byte offset of this attribute relative to the start of an element in the vertex input binding.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkVertexInputAttributeDescription
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkVertexInputBindingDescription(3)
Name
VkVertexInputBindingDescription - Structure specifying vertex input binding description
C Specification
The VkVertexInputBindingDescription structure is defined as:
typedef struct VkVertexInputBindingDescription {
uint32_t binding;
uint32_t stride;
VkVertexInputRate inputRate;
} VkVertexInputBindingDescription;
Members
-
bindingis the binding number that this structure describes. -
strideis the distance in bytes between two consecutive elements within the buffer. -
inputRateis a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index.
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkViewport(3)
Name
VkViewport - Structure specifying a viewport
C Specification
The VkViewport structure is defined as:
typedef struct VkViewport {
float x;
float y;
float width;
float height;
float minDepth;
float maxDepth;
} VkViewport;
Members
-
xandyare the viewport’s upper left corner (x,y). -
widthandheightare the viewport’s width and height, respectively. -
minDepthandmaxDepthare the depth range for the viewport. It is valid forminDepthto be greater than or equal tomaxDepth.
Description
The framebuffer depth coordinate zf may be represented using
either a fixed-point or floating-point representation.
However, a floating-point representation must be used if the depth/stencil
attachment has a floating-point depth component.
If an m-bit fixed-point representation is used, we assume that it
represents each value \(\frac{k}{2^m - 1}\), where k ∈ {
0, 1, …, 2m-1 }, as k (e.g. 1.0 is represented in binary as a
string of all ones).
The viewport parameters shown in the above equations are found from these values as
-
ox =
x+width/ 2 -
oy =
y+height/ 2 -
oz =
minDepth -
px =
width -
py =
height -
pz =
maxDepth-minDepth.
The application can specify a negative term for height, which has the
effect of negating the y coordinate in clip space before performing the
transform.
When using a negative height, the application should also adjust the
y value to point to the lower left corner of the viewport instead of
the upper left corner.
Using the negative height allows the application to avoid having to
negate the y component of the Position output from the last vertex
processing stage in shaders that also target other graphics APIs.
The width and height of the implementation-dependent maximum viewport dimensions must be greater than or equal to the width and height of the largest image which can be created and attached to a framebuffer.
The floating-point viewport bounds are represented with an implementation-dependent precision.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkWriteDescriptorSet(3)
Name
VkWriteDescriptorSet - Structure specifying the parameters of a descriptor set write operation
C Specification
The VkWriteDescriptorSet structure is defined as:
typedef struct VkWriteDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
VkDescriptorType descriptorType;
const VkDescriptorImageInfo* pImageInfo;
const VkDescriptorBufferInfo* pBufferInfo;
const VkBufferView* pTexelBufferView;
} VkWriteDescriptorSet;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to an extension-specific structure. -
dstSetis the destination descriptor set to update. -
dstBindingis the descriptor binding within that set. -
dstArrayElementis the starting element in that array. -
descriptorCountis the number of descriptors to update (the number of elements inpImageInfo,pBufferInfo, orpTexelBufferView). -
descriptorTypeis a VkDescriptorType specifying the type of each descriptor inpImageInfo,pBufferInfo, orpTexelBufferView, as described below. It must be the same type as that specified inVkDescriptorSetLayoutBindingfordstSetatdstBinding. The type of the descriptor also controls which array the descriptors are taken from. -
pImageInfopoints to an array of VkDescriptorImageInfo structures or is ignored, as described below. -
pBufferInfopoints to an array of VkDescriptorBufferInfo structures or is ignored, as described below. -
pTexelBufferViewpoints to an array of VkBufferView handles as described in the Buffer Views section or is ignored, as described below.
Description
Only one of pImageInfo, pBufferInfo, or pTexelBufferView
members is used according to the descriptor type specified in the
descriptorType member of the containing VkWriteDescriptorSet
structure, as specified below.
If the dstBinding has fewer than descriptorCount array elements
remaining starting from dstArrayElement, then the remainder will be
used to update the subsequent binding - dstBinding+1 starting at array
element zero.
If a binding has a descriptorCount of zero, it is skipped.
This behavior applies recursively, with the update affecting consecutive
bindings as needed to update all descriptorCount descriptors.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
Enumerations
VkAccessFlagBits(3)
Name
VkAccessFlagBits - Bitmask specifying memory access types that will participate in a memory dependency
C Specification
Memory in Vulkan can be accessed from within shader invocations and via some fixed-function stages of the pipeline. The access type is a function of the descriptor type used, or how a fixed-function stage accesses memory. Each access type corresponds to a bit flag in VkAccessFlagBits.
Some synchronization commands take sets of access types as parameters to define the access scopes of a memory dependency. If a synchronization command includes a source access mask, its first access scope only includes accesses via the access types specified in that mask. Similarly, if a synchronization command includes a destination access mask, its second access scope only includes accesses via the access types specified in that mask.
Access types that can be set in an access mask include:
typedef enum VkAccessFlagBits {
VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
VK_ACCESS_INDEX_READ_BIT = 0x00000002,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
VK_ACCESS_SHADER_READ_BIT = 0x00000020,
VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
VK_ACCESS_HOST_READ_BIT = 0x00002000,
VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
} VkAccessFlagBits;
Description
-
VK_ACCESS_INDIRECT_COMMAND_READ_BITspecifies read access to an indirect command structure read as part of an indirect drawing or dispatch command. -
VK_ACCESS_INDEX_READ_BITspecifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer. -
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BITspecifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. -
VK_ACCESS_UNIFORM_READ_BITspecifies read access to a uniform buffer. -
VK_ACCESS_INPUT_ATTACHMENT_READ_BITspecifies read access to an input attachment within a renderpass during fragment shading. -
VK_ACCESS_SHADER_READ_BITspecifies read access to a storage buffer, uniform texel buffer, storage texel buffer, sampled image, or storage image. -
VK_ACCESS_SHADER_WRITE_BITspecifies write access to a storage buffer, storage texel buffer, or storage image. -
VK_ACCESS_COLOR_ATTACHMENT_READ_BITspecifies read access to a color attachment, such as via blending, logic operations, or via certain subpass load operations. -
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BITspecifies write access to a color or resolve attachment during a render pass or via certain subpass load and store operations. -
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BITspecifies read access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load operations. -
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BITspecifies write access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load and store operations. -
VK_ACCESS_TRANSFER_READ_BITspecifies read access to an image or buffer in a copy operation. -
VK_ACCESS_TRANSFER_WRITE_BITspecifies write access to an image or buffer in a clear or copy operation. -
VK_ACCESS_HOST_READ_BITspecifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. -
VK_ACCESS_HOST_WRITE_BITspecifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. -
VK_ACCESS_MEMORY_READ_BITspecifies read access via non-specific entities. These entities include the Vulkan device and host, but may also include entities external to the Vulkan device or otherwise not part of the core Vulkan pipeline. When included in a destination access mask, makes all available writes visible to all future read accesses on entities known to the Vulkan device. -
VK_ACCESS_MEMORY_WRITE_BITspecifies write access via non-specific entities. These entities include the Vulkan device and host, but may also include entities external to the Vulkan device or otherwise not part of the core Vulkan pipeline. When included in a source access mask, all writes that are performed by entities known to the Vulkan device are made available. When included in a destination access mask, makes all available writes visible to all future write accesses on entities known to the Vulkan device.
Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.
| Access flag | Supported pipeline stages |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/A |
|
N/A |
If a memory object does not have the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property, then
vkFlushMappedMemoryRanges must be called in order to guarantee that
writes to the memory object from the host are made visible to the
VK_ACCESS_HOST_WRITE_BIT access
type, where it can be further made available to the device by
synchronization commands.
Similarly, vkInvalidateMappedMemoryRanges must be called to guarantee
that writes which are visible to the VK_ACCESS_HOST_READ_BIT
access type are made visible to host
operations.
If the memory object does have the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property flag, writes to the
memory object from the host are automatically made visible to the
VK_ACCESS_HOST_WRITE_BIT access type.
Similarly, writes made visible to the VK_ACCESS_HOST_READ_BIT
access type are automatically made visible
to the host.
|
Note
The vkQueueSubmit command automatically guarantees that host writes flushed to
|
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkAttachmentDescriptionFlagBits(3)
Name
VkAttachmentDescriptionFlagBits - Bitmask specifying additional properties of an attachment
C Specification
Bits which can be set in VkAttachmentDescription::flags
describing additional properties of the attachment are:
typedef enum VkAttachmentDescriptionFlagBits {
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
} VkAttachmentDescriptionFlagBits;
Description
-
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BITspecifies that the attachment aliases the same device memory as other attachments.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkAttachmentLoadOp(3)
Name
VkAttachmentLoadOp - Specify how contents of an attachment are treated at the beginning of a subpass
C Specification
Possible values of VkAttachmentDescription::loadOp and
stencilLoadOp, specifying how the contents of the attachment are
treated, are:
typedef enum VkAttachmentLoadOp {
VK_ATTACHMENT_LOAD_OP_LOAD = 0,
VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
} VkAttachmentLoadOp;
Description
-
VK_ATTACHMENT_LOAD_OP_LOADspecifies that the previous contents of the image within the render area will be preserved. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_READ_BIT. -
VK_ATTACHMENT_LOAD_OP_CLEARspecifies that the contents within the render area will be cleared to a uniform value, which is specified when a render pass instance is begun. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. -
VK_ATTACHMENT_LOAD_OP_DONT_CAREspecifies that the previous contents within the area need not be preserved; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkAttachmentStoreOp(3)
Name
VkAttachmentStoreOp - Specify how contents of an attachment are treated at the end of a subpass
C Specification
Possible values of VkAttachmentDescription::storeOp and
stencilStoreOp, specifying how the contents of the attachment are
treated, are:
typedef enum VkAttachmentStoreOp {
VK_ATTACHMENT_STORE_OP_STORE = 0,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
} VkAttachmentStoreOp;
Description
-
VK_ATTACHMENT_STORE_OP_STOREspecifies the contents generated during the render pass and within the render area are written to memory. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. -
VK_ATTACHMENT_STORE_OP_DONT_CAREspecifies the contents within the render area are not needed after rendering, and may be discarded; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBlendFactor(3)
Name
VkBlendFactor - Framebuffer blending factors
C Specification
The source and destination color and alpha blending factors are selected from the enum:
typedef enum VkBlendFactor {
VK_BLEND_FACTOR_ZERO = 0,
VK_BLEND_FACTOR_ONE = 1,
VK_BLEND_FACTOR_SRC_COLOR = 2,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
VK_BLEND_FACTOR_DST_COLOR = 4,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
VK_BLEND_FACTOR_SRC_ALPHA = 6,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
VK_BLEND_FACTOR_DST_ALPHA = 8,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
VK_BLEND_FACTOR_SRC1_COLOR = 15,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
VK_BLEND_FACTOR_SRC1_ALPHA = 17,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
} VkBlendFactor;
Description
The semantics of each enum value is described in the table below:
| VkBlendFactor | RGB Blend Factors (Sr,Sg,Sb) or (Dr,Dg,Db) | Alpha Blend Factor (Sa or Da) |
|---|---|---|
|
(0,0,0) |
0 |
|
(1,1,1) |
1 |
|
(Rs0,Gs0,Bs0) |
As0 |
|
(1-Rs0,1-Gs0,1-Bs0) |
1-As0 |
|
(Rd,Gd,Bd) |
Ad |
|
(1-Rd,1-Gd,1-Bd) |
1-Ad |
|
(As0,As0,As0) |
As0 |
|
(1-As0,1-As0,1-As0) |
1-As0 |
|
(Ad,Ad,Ad) |
Ad |
|
(1-Ad,1-Ad,1-Ad) |
1-Ad |
|
(Rc,Gc,Bc) |
Ac |
|
(1-Rc,1-Gc,1-Bc) |
1-Ac |
|
(Ac,Ac,Ac) |
Ac |
|
(1-Ac,1-Ac,1-Ac) |
1-Ac |
|
(f,f,f); f = min(As0,1-Ad) |
1 |
|
(Rs1,Gs1,Bs1) |
As1 |
|
(1-Rs1,1-Gs1,1-Bs1) |
1-As1 |
|
(As1,As1,As1) |
As1 |
|
(1-As1,1-As1,1-As1) |
1-As1 |
In this table, the following conventions are used:
-
Rs0,Gs0,Bs0 and As0 represent the first source color R, G, B, and A components, respectively, for the fragment output location corresponding to the color attachment being blended.
-
Rs1,Gs1,Bs1 and As1 represent the second source color R, G, B, and A components, respectively, used in dual source blending modes, for the fragment output location corresponding to the color attachment being blended.
-
Rd,Gd,Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.
-
Rc,Gc,Bc and Ac represent the blend constant R, G, B, and A components, respectively.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBlendOp(3)
Name
VkBlendOp - Framebuffer blending operations
C Specification
Once the source and destination blend factors have been selected, they along with the source and destination components are passed to the blending operations. RGB and alpha components can use different operations. Possible values of VkBlendOp, specifying the operations, are:
typedef enum VkBlendOp {
VK_BLEND_OP_ADD = 0,
VK_BLEND_OP_SUBTRACT = 1,
VK_BLEND_OP_REVERSE_SUBTRACT = 2,
VK_BLEND_OP_MIN = 3,
VK_BLEND_OP_MAX = 4,
} VkBlendOp;
Description
The semantics of each enum value is described in the table below:
| VkBlendOp | RGB Components | Alpha Component |
|---|---|---|
|
R = Rs0 × Sr + Rd × Dr |
A = As0 × Sa + Ad × Da |
|
R = Rs0 × Sr - Rd × Dr |
A = As0 × Sa - Ad × Da |
|
R = Rd × Dr - Rs0 × Sr |
A = Ad × Da - As0 × Sa |
|
R = min(Rs0,Rd) |
A = min(As0,Ad) |
|
R = max(Rs0,Rd) |
A = max(As0,Ad) |
In this table, the following conventions are used:
-
Rs0, Gs0, Bs0 and As0 represent the first source color R, G, B, and A components, respectively.
-
Rd, Gd, Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.
-
Sr, Sg, Sb and Sa represent the source blend factor R, G, B, and A components, respectively.
-
Dr, Dg, Db and Da represent the destination blend factor R, G, B, and A components, respectively.
The blending operation produces a new set of values R, G, B and A, which are written to the framebuffer attachment. If blending is not enabled for this attachment, then R, G, B and A are assigned Rs0, Gs0, Bs0 and As0, respectively.
If the color attachment is fixed-point, the components of the source and destination values and blend factors are each clamped to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment prior to evaluating the blend operations. If the color attachment is floating-point, no clamping occurs.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBorderColor(3)
Name
VkBorderColor - Specify border color used for texture lookups
C Specification
Possible values of VkSamplerCreateInfo::borderColor, specifying
the border color used for texture lookups, are:
typedef enum VkBorderColor {
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
} VkBorderColor;
Description
-
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACKspecifies a transparent, floating-point format, black color. -
VK_BORDER_COLOR_INT_TRANSPARENT_BLACKspecifies a transparent, integer format, black color. -
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACKspecifies an opaque, floating-point format, black color. -
VK_BORDER_COLOR_INT_OPAQUE_BLACKspecifies an opaque, integer format, black color. -
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITEspecifies an opaque, floating-point format, white color. -
VK_BORDER_COLOR_INT_OPAQUE_WHITEspecifies an opaque, integer format, white color.
These colors are described in detail in Texel Replacement.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBufferCreateFlagBits(3)
Name
VkBufferCreateFlagBits - Bitmask specifying additional parameters of a buffer
C Specification
Bits which can be set in VkBufferCreateInfo::flags, specifying
additional parameters of a buffer, are:
typedef enum VkBufferCreateFlagBits {
VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
} VkBufferCreateFlagBits;
Description
-
VK_BUFFER_CREATE_SPARSE_BINDING_BITspecifies that the buffer will be backed using sparse memory binding. -
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BITspecifies that the buffer can be partially backed using sparse memory binding. Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITflag. -
VK_BUFFER_CREATE_SPARSE_ALIASED_BITspecifies that the buffer will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another buffer (or another portion of the same buffer). Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITflag.
See Sparse Resource Features and Physical Device Features for details of the sparse memory features supported on a device.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkBufferUsageFlagBits(3)
Name
VkBufferUsageFlagBits - Bitmask specifying allowed usage of a buffer
C Specification
Bits which can be set in VkBufferCreateInfo::usage, specifying
usage behavior of a buffer, are:
typedef enum VkBufferUsageFlagBits {
VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
} VkBufferUsageFlagBits;
Description
-
VK_BUFFER_USAGE_TRANSFER_SRC_BITspecifies that the buffer can be used as the source of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT). -
VK_BUFFER_USAGE_TRANSFER_DST_BITspecifies that the buffer can be used as the destination of a transfer command. -
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITspecifies that the buffer can be used to create aVkBufferViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER. -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BITspecifies that the buffer can be used to create aVkBufferViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER. -
VK_BUFFER_USAGE_UNIFORM_BUFFER_BITspecifies that the buffer can be used in aVkDescriptorBufferInfosuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC. -
VK_BUFFER_USAGE_STORAGE_BUFFER_BITspecifies that the buffer can be used in aVkDescriptorBufferInfosuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC. -
VK_BUFFER_USAGE_INDEX_BUFFER_BITspecifies that the buffer is suitable for passing as thebufferparameter tovkCmdBindIndexBuffer. -
VK_BUFFER_USAGE_VERTEX_BUFFER_BITspecifies that the buffer is suitable for passing as an element of thepBuffersarray tovkCmdBindVertexBuffers. -
VK_BUFFER_USAGE_INDIRECT_BUFFER_BITspecifies that the buffer is suitable for passing as thebufferparameter tovkCmdDrawIndirect,vkCmdDrawIndexedIndirect, orvkCmdDispatchIndirect.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkColorComponentFlagBits(3)
Name
VkColorComponentFlagBits - Bitmask controlling which components are written to the framebuffer
C Specification
Bits which can be set in
VkPipelineColorBlendAttachmentState::colorWriteMask to determine
whether the final color values R, G, B and A are written to the
framebuffer attachment are:
typedef enum VkColorComponentFlagBits {
VK_COLOR_COMPONENT_R_BIT = 0x00000001,
VK_COLOR_COMPONENT_G_BIT = 0x00000002,
VK_COLOR_COMPONENT_B_BIT = 0x00000004,
VK_COLOR_COMPONENT_A_BIT = 0x00000008,
} VkColorComponentFlagBits;
Description
-
VK_COLOR_COMPONENT_R_BITspecifies that the R value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_G_BITspecifies that the G value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_B_BITspecifies that the B value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_A_BITspecifies that the A value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified.
The color write mask operation is applied regardless of whether blending is enabled.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandBufferLevel(3)
Name
VkCommandBufferLevel - Enumerant specifying a command buffer level
C Specification
Possible values of VkCommandBufferAllocateInfo::flags,
specifying the command buffer level, are:
typedef enum VkCommandBufferLevel {
VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
} VkCommandBufferLevel;
Description
-
VK_COMMAND_BUFFER_LEVEL_PRIMARYspecifies a primary command buffer. -
VK_COMMAND_BUFFER_LEVEL_SECONDARYspecifies a secondary command buffer.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandBufferResetFlagBits(3)
Name
VkCommandBufferResetFlagBits - Bitmask controlling behavior of a command buffer reset
C Specification
Bits which can be set in vkResetCommandBuffer::flags to control
the reset operation are:
typedef enum VkCommandBufferResetFlagBits {
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandBufferResetFlagBits;
Description
-
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BITspecifies that most or all memory resources currently owned by the command buffer should be returned to the parent command pool. If this flag is not set, then the command buffer may hold onto memory resources and reuse them when recording commands.commandBufferis moved to the initial state.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandBufferUsageFlagBits(3)
Name
VkCommandBufferUsageFlagBits - Bitmask specifying usage behavior for command buffer
C Specification
Bits which can be set in VkCommandBufferBeginInfo::flags to
specify usage behavior for a command buffer are:
typedef enum VkCommandBufferUsageFlagBits {
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
} VkCommandBufferUsageFlagBits;
Description
-
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BITspecifies that each recording of the command buffer will only be submitted once, and the command buffer will be reset and recorded again between each submission. -
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BITspecifies that a secondary command buffer is considered to be entirely inside a render pass. If this is a primary command buffer, then this bit is ignored. -
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BITspecifies that a command buffer can be resubmitted to a queue while it is in the pending state, and recorded into multiple primary command buffers.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandPoolCreateFlagBits(3)
Name
VkCommandPoolCreateFlagBits - Bitmask specifying usage behavior for a command pool
C Specification
Bits which can be set in VkCommandPoolCreateInfo::flags to
specify usage behavior for a command pool are:
typedef enum VkCommandPoolCreateFlagBits {
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
} VkCommandPoolCreateFlagBits;
Description
-
VK_COMMAND_POOL_CREATE_TRANSIENT_BITindicates that command buffers allocated from the pool will be short-lived, meaning that they will be reset or freed in a relatively short timeframe. This flag may be used by the implementation to control memory allocation behavior within the pool. -
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BITallows any command buffer allocated from a pool to be individually reset to the initial state; either by calling vkResetCommandBuffer, or via the implicit reset when calling vkBeginCommandBuffer. If this flag is not set on a pool, thenvkResetCommandBuffermust not be called for any command buffer allocated from that pool.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCommandPoolResetFlagBits(3)
Name
VkCommandPoolResetFlagBits - Bitmask controlling behavior of a command pool reset
C Specification
Bits which can be set in vkResetCommandPool::flags to control
the reset operation are:
typedef enum VkCommandPoolResetFlagBits {
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandPoolResetFlagBits;
Description
-
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BITspecifies that resetting a command pool recycles all of the resources from the command pool back to the system.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCompareOp(3)
Name
VkCompareOp - Stencil comparison function
C Specification
Possible values of VkStencilOpState::compareOp, specifying the stencil
comparison function, are:
typedef enum VkCompareOp {
VK_COMPARE_OP_NEVER = 0,
VK_COMPARE_OP_LESS = 1,
VK_COMPARE_OP_EQUAL = 2,
VK_COMPARE_OP_LESS_OR_EQUAL = 3,
VK_COMPARE_OP_GREATER = 4,
VK_COMPARE_OP_NOT_EQUAL = 5,
VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
VK_COMPARE_OP_ALWAYS = 7,
} VkCompareOp;
Description
-
VK_COMPARE_OP_NEVERspecifies that the test never passes. -
VK_COMPARE_OP_LESSspecifies that the test passes when R < S. -
VK_COMPARE_OP_EQUALspecifies that the test passes when R = S. -
VK_COMPARE_OP_LESS_OR_EQUALspecifies that the test passes when R ≤ S. -
VK_COMPARE_OP_GREATERspecifies that the test passes when R > S. -
VK_COMPARE_OP_NOT_EQUALspecifies that the test passes when R ≠S. -
VK_COMPARE_OP_GREATER_OR_EQUALspecifies that the test passes when R ≥ S. -
VK_COMPARE_OP_ALWAYSspecifies that the test always passes.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkComponentSwizzle(3)
Name
VkComponentSwizzle - Specify how a component is swizzled
C Specification
Possible values of the members of VkComponentMapping, specifying the component values placed in each component of the output vector, are:
typedef enum VkComponentSwizzle {
VK_COMPONENT_SWIZZLE_IDENTITY = 0,
VK_COMPONENT_SWIZZLE_ZERO = 1,
VK_COMPONENT_SWIZZLE_ONE = 2,
VK_COMPONENT_SWIZZLE_R = 3,
VK_COMPONENT_SWIZZLE_G = 4,
VK_COMPONENT_SWIZZLE_B = 5,
VK_COMPONENT_SWIZZLE_A = 6,
} VkComponentSwizzle;
Description
-
VK_COMPONENT_SWIZZLE_IDENTITYspecifies that the component is set to the identity swizzle. -
VK_COMPONENT_SWIZZLE_ZEROspecifies that the component is set to zero. -
VK_COMPONENT_SWIZZLE_ONEspecifies that the component is set to either 1 or 1.0, depending on whether the type of the image view format is integer or floating-point respectively, as determined by the Format Definition section for each VkFormat. -
VK_COMPONENT_SWIZZLE_Rspecifies that the component is set to the value of the R component of the image. -
VK_COMPONENT_SWIZZLE_Gspecifies that the component is set to the value of the G component of the image. -
VK_COMPONENT_SWIZZLE_Bspecifies that the component is set to the value of the B component of the image. -
VK_COMPONENT_SWIZZLE_Aspecifies that the component is set to the value of the A component of the image.
Setting the identity swizzle on a component is equivalent to setting the identity mapping on that component. That is:
| Component | Identity Mapping |
|---|---|
|
|
|
|
|
|
|
|
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkCullModeFlagBits(3)
Name
VkCullModeFlagBits - Bitmask controlling triangle culling
C Specification
Once the orientation of triangles is determined, they are culled according
to the VkPipelineRasterizationStateCreateInfo::cullMode property
of the currently active pipeline.
Possible values are:
typedef enum VkCullModeFlagBits {
VK_CULL_MODE_NONE = 0,
VK_CULL_MODE_FRONT_BIT = 0x00000001,
VK_CULL_MODE_BACK_BIT = 0x00000002,
VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
} VkCullModeFlagBits;
Description
-
VK_CULL_MODE_NONEspecifies that no triangles are discarded -
VK_CULL_MODE_FRONT_BITspecifies that front-facing triangles are discarded -
VK_CULL_MODE_BACK_BITspecifies that back-facing triangles are discarded -
VK_CULL_MODE_FRONT_AND_BACKspecifies that all triangles are discarded.
Following culling, fragments are produced for any triangles which have not been discarded.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDependencyFlagBits(3)
Name
VkDependencyFlagBits - Bitmask specifying how execution and memory dependencies are formed
C Specification
Bits which can be set in vkCmdPipelineBarrier::dependencyFlags,
specifying how execution and memory dependencies are formed, are:
typedef enum VkDependencyFlagBits {
VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
VK_DEPENDENCY_VIEW_LOCAL_BIT_KHX = 0x00000002,
VK_DEPENDENCY_DEVICE_GROUP_BIT_KHX = 0x00000004,
} VkDependencyFlagBits;
Description
-
VK_DEPENDENCY_BY_REGION_BITspecifies that dependencies will be framebuffer-local. -
VK_DEPENDENCY_VIEW_LOCAL_BIT_KHXspecifies that a subpass has more than one view. -
VK_DEPENDENCY_DEVICE_GROUP_BIT_KHXspecifies that dependencies are non-device-local dependency.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorPoolCreateFlagBits(3)
Name
VkDescriptorPoolCreateFlagBits - Bitmask specifying certain supported operations on a descriptor pool
C Specification
Bits which can be set in VkDescriptorPoolCreateInfo::flags to
enable operations on a descriptor pool are:
typedef enum VkDescriptorPoolCreateFlagBits {
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
} VkDescriptorPoolCreateFlagBits;
Description
-
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BITspecifies that descriptor sets can return their individual allocations to the pool, i.e. all of vkAllocateDescriptorSets, vkFreeDescriptorSets, and vkResetDescriptorPool are allowed. Otherwise, descriptor sets allocated from the pool must not be individually freed back to the pool, i.e. only vkAllocateDescriptorSets and vkResetDescriptorPool are allowed.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorSetLayoutCreateFlagBits(3)
Name
VkDescriptorSetLayoutCreateFlagBits - Bitmask specifying descriptor set layout properties
C Specification
Bits which can be set in VkDescriptorSetLayoutCreateInfo::flags
to specify options for descriptor set layout are:
typedef enum VkDescriptorSetLayoutCreateFlagBits {
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
} VkDescriptorSetLayoutCreateFlagBits;
Description
-
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHRspecifies that descriptor sets must not be allocated using this layout, and descriptors are instead pushed by vkCmdPushDescriptorSetKHR.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDescriptorType(3)
Name
VkDescriptorType - Specifies the type of a descriptor in a descriptor set
C Specification
The type of descriptors in a descriptor set is specified by
VkWriteDescriptorSet::descriptorType, which must be one of the
values:
typedef enum VkDescriptorType {
VK_DESCRIPTOR_TYPE_SAMPLER = 0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
} VkDescriptorType;
Description
-
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICspecify that the elements of the VkWriteDescriptorSet::pBufferInfoarray of VkDescriptorBufferInfo structures will be used to update the descriptors, and other arrays will be ignored. -
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERspecify that the VkWriteDescriptorSet::pTexelBufferViewarray will be used to update the descriptors, and other arrays will be ignored. -
VK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTspecify that the elements of the VkWriteDescriptorSet::pImageInfoarray of VkDescriptorImageInfo structures will be used to update the descriptors, and other arrays will be ignored.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDynamicState(3)
Name
VkDynamicState - Indicate which dynamic state is taken from dynamic state commands
C Specification
The source of different pieces of dynamic state is specified by the
VkPipelineDynamicStateCreateInfo::pDynamicStates property of the
currently active pipeline, each of whose elements must be one of the
values:
typedef enum VkDynamicState {
VK_DYNAMIC_STATE_VIEWPORT = 0,
VK_DYNAMIC_STATE_SCISSOR = 1,
VK_DYNAMIC_STATE_LINE_WIDTH = 2,
VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
} VkDynamicState;
Description
-
VK_DYNAMIC_STATE_VIEWPORTspecifies that thepViewportsstate inVkPipelineViewportStateCreateInfowill be ignored and must be set dynamically with vkCmdSetViewport before any draw commands. The number of viewports used by a pipeline is still specified by theviewportCountmember ofVkPipelineViewportStateCreateInfo. -
VK_DYNAMIC_STATE_SCISSORspecifies that thepScissorsstate inVkPipelineViewportStateCreateInfowill be ignored and must be set dynamically with vkCmdSetScissor before any draw commands. The number of scissor rectangles used by a pipeline is still specified by thescissorCountmember ofVkPipelineViewportStateCreateInfo. -
VK_DYNAMIC_STATE_LINE_WIDTHspecifies that thelineWidthstate inVkPipelineRasterizationStateCreateInfowill be ignored and must be set dynamically with vkCmdSetLineWidth before any draw commands that generate line primitives for the rasterizer. -
VK_DYNAMIC_STATE_DEPTH_BIASspecifies that thedepthBiasConstantFactor,depthBiasClampanddepthBiasSlopeFactorstates inVkPipelineRasterizationStateCreateInfowill be ignored and must be set dynamically with vkCmdSetDepthBias before any draws are performed withdepthBiasEnableinVkPipelineRasterizationStateCreateInfoset toVK_TRUE. -
VK_DYNAMIC_STATE_BLEND_CONSTANTSspecifies that theblendConstantsstate inVkPipelineColorBlendStateCreateInfowill be ignored and must be set dynamically with vkCmdSetBlendConstants before any draws are performed with a pipeline state withVkPipelineColorBlendAttachmentStatememberblendEnableset toVK_TRUEand any of the blend functions using a constant blend color. -
VK_DYNAMIC_STATE_DEPTH_BOUNDSspecifies that theminDepthBoundsandmaxDepthBoundsstates of VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBounds before any draws are performed with a pipeline state withVkPipelineDepthStencilStateCreateInfomemberdepthBoundsTestEnableset toVK_TRUE. -
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASKspecifies that thecompareMaskstate inVkPipelineDepthStencilStateCreateInfofor bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilCompareMask before any draws are performed with a pipeline state withVkPipelineDepthStencilStateCreateInfomemberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_STENCIL_WRITE_MASKspecifies that thewriteMaskstate inVkPipelineDepthStencilStateCreateInfofor bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilWriteMask before any draws are performed with a pipeline state withVkPipelineDepthStencilStateCreateInfomemberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_STENCIL_REFERENCEspecifies that thereferencestate inVkPipelineDepthStencilStateCreateInfofor bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilReference before any draws are performed with a pipeline state withVkPipelineDepthStencilStateCreateInfomemberstencilTestEnableset toVK_TRUE
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFenceCreateFlagBits(3)
Name
VkFenceCreateFlagBits - Bitmask specifying initial state and behavior of a fence
C Specification
typedef enum VkFenceCreateFlagBits {
VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
} VkFenceCreateFlagBits;
Description
-
VK_FENCE_CREATE_SIGNALED_BITspecifies that the fence object is created in the signaled state. Otherwise, it is created in the unsignaled state.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFilter(3)
Name
VkFilter - Specify filters used for texture lookups
C Specification
Possible values of the VkSamplerCreateInfo::magFilter and
minFilter parameters, specifying filters used for texture lookups,
are:
typedef enum VkFilter {
VK_FILTER_NEAREST = 0,
VK_FILTER_LINEAR = 1,
} VkFilter;
Description
-
VK_FILTER_NEARESTspecifies nearest filtering. -
VK_FILTER_LINEARspecifies linear filtering.
These filters are described in detail in Texel Filtering.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFormat(3)
Name
VkFormat - Available image formats
C Specification
Image formats which can be passed to, and may be returned from Vulkan commands, are:
typedef enum VkFormat {
VK_FORMAT_UNDEFINED = 0,
VK_FORMAT_R4G4_UNORM_PACK8 = 1,
VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
VK_FORMAT_R8_UNORM = 9,
VK_FORMAT_R8_SNORM = 10,
VK_FORMAT_R8_USCALED = 11,
VK_FORMAT_R8_SSCALED = 12,
VK_FORMAT_R8_UINT = 13,
VK_FORMAT_R8_SINT = 14,
VK_FORMAT_R8_SRGB = 15,
VK_FORMAT_R8G8_UNORM = 16,
VK_FORMAT_R8G8_SNORM = 17,
VK_FORMAT_R8G8_USCALED = 18,
VK_FORMAT_R8G8_SSCALED = 19,
VK_FORMAT_R8G8_UINT = 20,
VK_FORMAT_R8G8_SINT = 21,
VK_FORMAT_R8G8_SRGB = 22,
VK_FORMAT_R8G8B8_UNORM = 23,
VK_FORMAT_R8G8B8_SNORM = 24,
VK_FORMAT_R8G8B8_USCALED = 25,
VK_FORMAT_R8G8B8_SSCALED = 26,
VK_FORMAT_R8G8B8_UINT = 27,
VK_FORMAT_R8G8B8_SINT = 28,
VK_FORMAT_R8G8B8_SRGB = 29,
VK_FORMAT_B8G8R8_UNORM = 30,
VK_FORMAT_B8G8R8_SNORM = 31,
VK_FORMAT_B8G8R8_USCALED = 32,
VK_FORMAT_B8G8R8_SSCALED = 33,
VK_FORMAT_B8G8R8_UINT = 34,
VK_FORMAT_B8G8R8_SINT = 35,
VK_FORMAT_B8G8R8_SRGB = 36,
VK_FORMAT_R8G8B8A8_UNORM = 37,
VK_FORMAT_R8G8B8A8_SNORM = 38,
VK_FORMAT_R8G8B8A8_USCALED = 39,
VK_FORMAT_R8G8B8A8_SSCALED = 40,
VK_FORMAT_R8G8B8A8_UINT = 41,
VK_FORMAT_R8G8B8A8_SINT = 42,
VK_FORMAT_R8G8B8A8_SRGB = 43,
VK_FORMAT_B8G8R8A8_UNORM = 44,
VK_FORMAT_B8G8R8A8_SNORM = 45,
VK_FORMAT_B8G8R8A8_USCALED = 46,
VK_FORMAT_B8G8R8A8_SSCALED = 47,
VK_FORMAT_B8G8R8A8_UINT = 48,
VK_FORMAT_B8G8R8A8_SINT = 49,
VK_FORMAT_B8G8R8A8_SRGB = 50,
VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
VK_FORMAT_R16_UNORM = 70,
VK_FORMAT_R16_SNORM = 71,
VK_FORMAT_R16_USCALED = 72,
VK_FORMAT_R16_SSCALED = 73,
VK_FORMAT_R16_UINT = 74,
VK_FORMAT_R16_SINT = 75,
VK_FORMAT_R16_SFLOAT = 76,
VK_FORMAT_R16G16_UNORM = 77,
VK_FORMAT_R16G16_SNORM = 78,
VK_FORMAT_R16G16_USCALED = 79,
VK_FORMAT_R16G16_SSCALED = 80,
VK_FORMAT_R16G16_UINT = 81,
VK_FORMAT_R16G16_SINT = 82,
VK_FORMAT_R16G16_SFLOAT = 83,
VK_FORMAT_R16G16B16_UNORM = 84,
VK_FORMAT_R16G16B16_SNORM = 85,
VK_FORMAT_R16G16B16_USCALED = 86,
VK_FORMAT_R16G16B16_SSCALED = 87,
VK_FORMAT_R16G16B16_UINT = 88,
VK_FORMAT_R16G16B16_SINT = 89,
VK_FORMAT_R16G16B16_SFLOAT = 90,
VK_FORMAT_R16G16B16A16_UNORM = 91,
VK_FORMAT_R16G16B16A16_SNORM = 92,
VK_FORMAT_R16G16B16A16_USCALED = 93,
VK_FORMAT_R16G16B16A16_SSCALED = 94,
VK_FORMAT_R16G16B16A16_UINT = 95,
VK_FORMAT_R16G16B16A16_SINT = 96,
VK_FORMAT_R16G16B16A16_SFLOAT = 97,
VK_FORMAT_R32_UINT = 98,
VK_FORMAT_R32_SINT = 99,
VK_FORMAT_R32_SFLOAT = 100,
VK_FORMAT_R32G32_UINT = 101,
VK_FORMAT_R32G32_SINT = 102,
VK_FORMAT_R32G32_SFLOAT = 103,
VK_FORMAT_R32G32B32_UINT = 104,
VK_FORMAT_R32G32B32_SINT = 105,
VK_FORMAT_R32G32B32_SFLOAT = 106,
VK_FORMAT_R32G32B32A32_UINT = 107,
VK_FORMAT_R32G32B32A32_SINT = 108,
VK_FORMAT_R32G32B32A32_SFLOAT = 109,
VK_FORMAT_R64_UINT = 110,
VK_FORMAT_R64_SINT = 111,
VK_FORMAT_R64_SFLOAT = 112,
VK_FORMAT_R64G64_UINT = 113,
VK_FORMAT_R64G64_SINT = 114,
VK_FORMAT_R64G64_SFLOAT = 115,
VK_FORMAT_R64G64B64_UINT = 116,
VK_FORMAT_R64G64B64_SINT = 117,
VK_FORMAT_R64G64B64_SFLOAT = 118,
VK_FORMAT_R64G64B64A64_UINT = 119,
VK_FORMAT_R64G64B64A64_SINT = 120,
VK_FORMAT_R64G64B64A64_SFLOAT = 121,
VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
VK_FORMAT_D16_UNORM = 124,
VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
VK_FORMAT_D32_SFLOAT = 126,
VK_FORMAT_S8_UINT = 127,
VK_FORMAT_D16_UNORM_S8_UINT = 128,
VK_FORMAT_D24_UNORM_S8_UINT = 129,
VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
VK_FORMAT_BC2_UNORM_BLOCK = 135,
VK_FORMAT_BC2_SRGB_BLOCK = 136,
VK_FORMAT_BC3_UNORM_BLOCK = 137,
VK_FORMAT_BC3_SRGB_BLOCK = 138,
VK_FORMAT_BC4_UNORM_BLOCK = 139,
VK_FORMAT_BC4_SNORM_BLOCK = 140,
VK_FORMAT_BC5_UNORM_BLOCK = 141,
VK_FORMAT_BC5_SNORM_BLOCK = 142,
VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
VK_FORMAT_BC7_UNORM_BLOCK = 145,
VK_FORMAT_BC7_SRGB_BLOCK = 146,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
} VkFormat;
Description
-
VK_FORMAT_UNDEFINEDindicates that the format is not specified. -
VK_FORMAT_R4G4_UNORM_PACK8specifies a two-component, 8-bit packed unsigned normalized format that has a 4-bit R component in bits 4..7, and a 4-bit G component in bits 0..3. -
VK_FORMAT_R4G4B4A4_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit R component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit B component in bits 4..7, and a 4-bit A component in bits 0..3. -
VK_FORMAT_B4G4R4A4_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit B component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit R component in bits 4..7, and a 4-bit A component in bits 0..3. -
VK_FORMAT_R5G6B5_UNORM_PACK16specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit B component in bits 0..4. -
VK_FORMAT_B5G6R5_UNORM_PACK16specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4. -
VK_FORMAT_R5G5B5A1_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-bit A component in bit 0. -
VK_FORMAT_B5G5R5A1_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-bit A component in bit 0. -
VK_FORMAT_A1R5G5B5_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit B component in bits 0..4. -
VK_FORMAT_R8_UNORMspecifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component. -
VK_FORMAT_R8_SNORMspecifies a one-component, 8-bit signed normalized format that has a single 8-bit R component. -
VK_FORMAT_R8_USCALEDspecifies a one-component, 8-bit unsigned scaled integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SSCALEDspecifies a one-component, 8-bit signed scaled integer format that has a single 8-bit R component. -
VK_FORMAT_R8_UINTspecifies a one-component, 8-bit unsigned integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SINTspecifies a one-component, 8-bit signed integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SRGBspecifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding. -
VK_FORMAT_R8G8_UNORMspecifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SNORMspecifies a two-component, 16-bit signed normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_USCALEDspecifies a two-component, 16-bit unsigned scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SSCALEDspecifies a two-component, 16-bit signed scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_UINTspecifies a two-component, 16-bit unsigned integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SINTspecifies a two-component, 16-bit signed integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SRGBspecifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1. -
VK_FORMAT_R8G8B8_UNORMspecifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SNORMspecifies a three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_USCALEDspecifies a three-component, 24-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SSCALEDspecifies a three-component, 24-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_UINTspecifies a three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SINTspecifies a three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SRGBspecifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2. -
VK_FORMAT_B8G8R8_UNORMspecifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SNORMspecifies a three-component, 24-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_USCALEDspecifies a three-component, 24-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SSCALEDspecifies a three-component, 24-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_UINTspecifies a three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SINTspecifies a three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SRGBspecifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit R component stored with sRGB nonlinear encoding in byte 2. -
VK_FORMAT_R8G8B8A8_UNORMspecifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SNORMspecifies a four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_USCALEDspecifies a four-component, 32-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SSCALEDspecifies a four-component, 32-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_UINTspecifies a four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SINTspecifies a four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SRGBspecifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit B component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_UNORMspecifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SNORMspecifies a four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_USCALEDspecifies a four-component, 32-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SSCALEDspecifies a four-component, 32-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_UINTspecifies a four-component, 32-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SINTspecifies a four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SRGBspecifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit R component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_A8B8G8R8_UNORM_PACK32specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SNORM_PACK32specifies a four-component, 32-bit packed signed normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_USCALED_PACK32specifies a four-component, 32-bit packed unsigned scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SSCALED_PACK32specifies a four-component, 32-bit packed signed scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_UINT_PACK32specifies a four-component, 32-bit packed unsigned integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SINT_PACK32specifies a four-component, 32-bit packed signed integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SRGB_PACK32specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component stored with sRGB nonlinear encoding in bits 16..23, an 8-bit G component stored with sRGB nonlinear encoding in bits 8..15, and an 8-bit R component stored with sRGB nonlinear encoding in bits 0..7. -
VK_FORMAT_A2R10G10B10_UNORM_PACK32specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SNORM_PACK32specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_USCALED_PACK32specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SSCALED_PACK32specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_UINT_PACK32specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SINT_PACK32specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2B10G10R10_UNORM_PACK32specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SNORM_PACK32specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_USCALED_PACK32specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SSCALED_PACK32specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_UINT_PACK32specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SINT_PACK32specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_R16_UNORMspecifies a one-component, 16-bit unsigned normalized format that has a single 16-bit R component. -
VK_FORMAT_R16_SNORMspecifies a one-component, 16-bit signed normalized format that has a single 16-bit R component. -
VK_FORMAT_R16_USCALEDspecifies a one-component, 16-bit unsigned scaled integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SSCALEDspecifies a one-component, 16-bit signed scaled integer format that has a single 16-bit R component. -
VK_FORMAT_R16_UINTspecifies a one-component, 16-bit unsigned integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SINTspecifies a one-component, 16-bit signed integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SFLOATspecifies a one-component, 16-bit signed floating-point format that has a single 16-bit R component. -
VK_FORMAT_R16G16_UNORMspecifies a two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SNORMspecifies a two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_USCALEDspecifies a two-component, 32-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SSCALEDspecifies a two-component, 32-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_UINTspecifies a two-component, 32-bit unsigned integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SINTspecifies a two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SFLOATspecifies a two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16B16_UNORMspecifies a three-component, 48-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SNORMspecifies a three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_USCALEDspecifies a three-component, 48-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SSCALEDspecifies a three-component, 48-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_UINTspecifies a three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SINTspecifies a three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SFLOATspecifies a three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16A16_UNORMspecifies a four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SNORMspecifies a four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_USCALEDspecifies a four-component, 64-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SSCALEDspecifies a four-component, 64-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_UINTspecifies a four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SINTspecifies a four-component, 64-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SFLOATspecifies a four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R32_UINTspecifies a one-component, 32-bit unsigned integer format that has a single 32-bit R component. -
VK_FORMAT_R32_SINTspecifies a one-component, 32-bit signed integer format that has a single 32-bit R component. -
VK_FORMAT_R32_SFLOATspecifies a one-component, 32-bit signed floating-point format that has a single 32-bit R component. -
VK_FORMAT_R32G32_UINTspecifies a two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32_SINTspecifies a two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32_SFLOATspecifies a two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32B32_UINTspecifies a three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32_SINTspecifies a three-component, 96-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32_SFLOATspecifies a three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32A32_UINTspecifies a four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R32G32B32A32_SINTspecifies a four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R32G32B32A32_SFLOATspecifies a four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R64_UINTspecifies a one-component, 64-bit unsigned integer format that has a single 64-bit R component. -
VK_FORMAT_R64_SINTspecifies a one-component, 64-bit signed integer format that has a single 64-bit R component. -
VK_FORMAT_R64_SFLOATspecifies a one-component, 64-bit signed floating-point format that has a single 64-bit R component. -
VK_FORMAT_R64G64_UINTspecifies a two-component, 128-bit unsigned integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64_SINTspecifies a two-component, 128-bit signed integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64_SFLOATspecifies a two-component, 128-bit signed floating-point format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64B64_UINTspecifies a three-component, 192-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64_SINTspecifies a three-component, 192-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64_SFLOATspecifies a three-component, 192-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64A64_UINTspecifies a four-component, 256-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_R64G64B64A64_SINTspecifies a four-component, 256-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_R64G64B64A64_SFLOATspecifies a four-component, 256-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_B10G11R11_UFLOAT_PACK32specifies a three-component, 32-bit packed unsigned floating-point format that has a 10-bit B component in bits 22..31, an 11-bit G component in bits 11..21, an 11-bit R component in bits 0..10. See html/vkspec.html#fundamentals-fp10 and html/vkspec.html#fundamentals-fp11. -
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32specifies a three-component, 32-bit packed unsigned floating-point format that has a 5-bit shared exponent in bits 27..31, a 9-bit B component mantissa in bits 18..26, a 9-bit G component mantissa in bits 9..17, and a 9-bit R component mantissa in bits 0..8. -
VK_FORMAT_D16_UNORMspecifies a one-component, 16-bit unsigned normalized format that has a single 16-bit depth component. -
VK_FORMAT_X8_D24_UNORM_PACK32specifies a two-component, 32-bit format that has 24 unsigned normalized bits in the depth component and, optionally:, 8 bits that are unused. -
VK_FORMAT_D32_SFLOATspecifies a one-component, 32-bit signed floating-point format that has 32-bits in the depth component. -
VK_FORMAT_S8_UINTspecifies a one-component, 8-bit unsigned integer format that has 8-bits in the stencil component. -
VK_FORMAT_D16_UNORM_S8_UINTspecifies a two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component. -
VK_FORMAT_D24_UNORM_S8_UINTspecifies a two-component, 32-bit packed format that has 8 unsigned integer bits in the stencil component, and 24 unsigned normalized bits in the depth component. -
VK_FORMAT_D32_SFLOAT_S8_UINTspecifies a two-component format that has 32 signed float bits in the depth component and 8 unsigned integer bits in the stencil component. There are optionally: 24-bits that are unused. -
VK_FORMAT_BC1_RGB_UNORM_BLOCKspecifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque. -
VK_FORMAT_BC1_RGB_SRGB_BLOCKspecifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque. -
VK_FORMAT_BC1_RGBA_UNORM_BLOCKspecifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. -
VK_FORMAT_BC1_RGBA_SRGB_BLOCKspecifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha. -
VK_FORMAT_BC2_UNORM_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_BC2_SRGB_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding. -
VK_FORMAT_BC3_UNORM_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_BC3_SRGB_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding. -
VK_FORMAT_BC4_UNORM_BLOCKspecifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized red texel data. -
VK_FORMAT_BC4_SNORM_BLOCKspecifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of signed normalized red texel data. -
VK_FORMAT_BC5_UNORM_BLOCKspecifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_BC5_SNORM_BLOCKspecifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_BC6H_UFLOAT_BLOCKspecifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned floating-point RGB texel data. -
VK_FORMAT_BC6H_SFLOAT_BLOCKspecifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of signed floating-point RGB texel data. -
VK_FORMAT_BC7_UNORM_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_BC7_SRGB_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCKspecifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque. -
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCKspecifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque. -
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCKspecifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. -
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCKspecifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha. -
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCKspecifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCKspecifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding applied. -
VK_FORMAT_EAC_R11_UNORM_BLOCKspecifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized red texel data. -
VK_FORMAT_EAC_R11_SNORM_BLOCKspecifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4x4 rectangle of signed normalized red texel data. -
VK_FORMAT_EAC_R11G11_UNORM_BLOCKspecifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_EAC_R11G11_SNORM_BLOCKspecifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_ASTC_4x4_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_4x4_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4x4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_5x4_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5x4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_5x4_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5x4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_5x5_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5x5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_5x5_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5x5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_6x5_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6x5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_6x5_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6x5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_6x6_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6x6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_6x6_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6x6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x5_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8x5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x5_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8x5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x6_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8x6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x6_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8x6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x8_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8x8 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x8_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8x8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x5_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10x5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x5_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10x5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x6_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10x6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x6_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10x6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x8_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10x8 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x8_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10x8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x10_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10x10 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x10_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10x10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_12x10_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12x10 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_12x10_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12x10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_12x12_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12x12 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_12x12_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12x12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
See Also
VkAttachmentDescription, VkBufferViewCreateInfo, VkImageCreateInfo, VkImageViewCreateInfo, VkPhysicalDeviceImageFormatInfo2KHR, VkPhysicalDeviceSparseImageFormatInfo2KHR, VkSurfaceFormatKHR, VkSwapchainCreateInfoKHR, VkVertexInputAttributeDescription, vkGetPhysicalDeviceFormatProperties, vkGetPhysicalDeviceFormatProperties2KHR, vkGetPhysicalDeviceImageFormatProperties, vkGetPhysicalDeviceSparseImageFormatProperties
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFormatFeatureFlagBits(3)
Name
VkFormatFeatureFlagBits - Bitmask specifying features supported by a buffer
C Specification
Bits which can be set in the VkFormatProperties features
linearTilingFeatures, optimalTilingFeatures, and
bufferFeatures are:
typedef enum VkFormatFeatureFlagBits {
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = 0x00004000,
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = 0x00008000,
} VkFormatFeatureFlagBits;
Description
The following bits may be set in linearTilingFeatures and
optimalTilingFeatures, specifying that the features are supported by
images or image views created with the queried
vkGetPhysicalDeviceFormatProperties::format:
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BITspecifies that an image view can be sampled from. -
VK_FORMAT_FEATURE_STORAGE_IMAGE_BITspecifies that an image view can be used as a storage images. -
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BITspecifies that an image view can be used as storage image that supports atomic operations. -
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BITspecifies that an image view can be used as a framebuffer color attachment and as an input attachment. -
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BITspecifies that an image view can be used as a framebuffer color attachment that supports blending and as an input attachment. -
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BITspecifies that an image view can be used as a framebuffer depth/stencil attachment and as an input attachment. -
VK_FORMAT_FEATURE_BLIT_SRC_BITspecifies that an image can be used assrcImagefor thevkCmdBlitImagecommand. -
VK_FORMAT_FEATURE_BLIT_DST_BITspecifies that an image can be used asdstImagefor thevkCmdBlitImagecommand. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITspecifies that ifVK_FORMAT_FEATURE_SAMPLED_IMAGE_BITis also set, an image view can be used with a sampler that has either ofmagFilterorminFilterset toVK_FILTER_LINEAR, ormipmapModeset toVK_SAMPLER_MIPMAP_MODE_LINEAR. IfVK_FORMAT_FEATURE_BLIT_SRC_BITis also set, an image can be used as thesrcImageto vkCmdBlitImage with afilterofVK_FILTER_LINEAR. This bit must only be exposed for formats that also support theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BITorVK_FORMAT_FEATURE_BLIT_SRC_BIT.If the format being queried is a depth/stencil format, this bit only indicates that the depth aspect (not the stencil aspect) of an image of this format supports linear filtering, and that linear filtering of the depth aspect is supported whether depth compare is enabled in the sampler or not. If this bit is not present, linear filtering with depth compare disabled is unsupported and linear filtering with depth compare enabled is supported, but may compute the filtered value in an implementation-dependent manner which differs from the normal rules of linear filtering. The resulting value must be in the range [0,1] and should be proportional to, or a weighted average of, the number of comparison passes or failures.
-
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHRspecifies that an image can be used as a source image for copy commands. -
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHRspecifies that an image can be used as a destination image for copy commands and clear commands.
The following bits may be set in bufferFeatures, specifying that the
features are supported by buffers or buffer
views created with the queried
vkGetPhysicalDeviceProperties::format:
-
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BITspecifies that the format can be used to create a buffer view that can be bound to aVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERdescriptor. -
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BITspecifies that the format can be used to create a buffer view that can be bound to aVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERdescriptor. -
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BITspecifies that atomic operations are supported onVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERwith this format. -
VK_FORMAT_FEATURE_VERTEX_BUFFER_BITspecifies that the format can be used as a vertex attribute format (VkVertexInputAttributeDescription::format).
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFrontFace(3)
Name
VkFrontFace - Interpret polygon front-facing orientation
C Specification
The first step of polygon rasterization is to determine whether the triangle is back-facing or front-facing. This determination is made based on the sign of the (clipped or unclipped) polygon’s area computed in framebuffer coordinates. One way to compute this area is:
where \(x_f^i\) and \(y_f^i\) are the x and y framebuffer coordinates of the ith vertex of the n-vertex polygon (vertices are numbered starting at zero for the purposes of this computation) and i ⊕ 1 is (i + 1) mod n.
The interpretation of the sign of a is determined by the
VkPipelineRasterizationStateCreateInfo::frontFace property of
the currently active pipeline.
Possible values are:
typedef enum VkFrontFace {
VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
VK_FRONT_FACE_CLOCKWISE = 1,
} VkFrontFace;
Description
-
VK_FRONT_FACE_COUNTER_CLOCKWISEspecifies that a triangle with positive area is considered front-facing. -
VK_FRONT_FACE_CLOCKWISEspecifies that a triangle with negative area is considered front-facing.
Any triangle which is not front-facing is back-facing, including zero-area triangles.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageAspectFlagBits(3)
Name
VkImageAspectFlagBits - Bitmask specifying which aspects of an image are included in a view
C Specification
Bits which can be set in an aspect mask to specify aspects of an image for purposes such as identifying a subresource, are:
typedef enum VkImageAspectFlagBits {
VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
} VkImageAspectFlagBits;
Description
-
VK_IMAGE_ASPECT_COLOR_BITspecifies the color aspect. -
VK_IMAGE_ASPECT_DEPTH_BITspecifies the depth aspect. -
VK_IMAGE_ASPECT_STENCIL_BITspecifies the stencil aspect. -
VK_IMAGE_ASPECT_METADATA_BITspecifies the metadata aspect, used for sparse sparse resource operations.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageCreateFlagBits(3)
Name
VkImageCreateFlagBits - Bitmask specifying additional parameters of an image
C Specification
Bits which can be set in VkImageCreateInfo::flags, specifying
additional parameters of an image, are:
typedef enum VkImageCreateFlagBits {
VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
VK_IMAGE_CREATE_BIND_SFR_BIT_KHX = 0x00000040,
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = 0x00000020,
} VkImageCreateFlagBits;
Description
-
VK_IMAGE_CREATE_SPARSE_BINDING_BITspecifies that the image will be backed using sparse memory binding. -
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BITspecifies that the image can be partially backed using sparse memory binding. Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BITflag. -
VK_IMAGE_CREATE_SPARSE_ALIASED_BITspecifies that the image will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another image (or another portion of the same image). Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BITflag -
VK_IMAGE_CREATE_MUTABLE_FORMAT_BITspecifies that the image can be used to create aVkImageViewwith a different format from the image. -
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BITspecifies that the image can be used to create aVkImageViewof typeVK_IMAGE_VIEW_TYPE_CUBEorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY. -
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHRspecifies that the image can be used to create aVkImageViewof typeVK_IMAGE_VIEW_TYPE_2DorVK_IMAGE_VIEW_TYPE_2D_ARRAY. -
VK_IMAGE_CREATE_BIND_SFR_BIT_KHXspecifies that the image can be used with a non-zero value of theSFRRectCountmember of the VkBindImageMemoryInfoKHX structure passed into vkBindImageMemory2KHX. This flag also has the effect of making the image use the standard sparse image block dimensions.
If any of the bits VK_IMAGE_CREATE_SPARSE_BINDING_BIT,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, or
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT are set,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT must not also be set.
See Sparse Resource Features and Sparse Physical Device Features for more details.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageLayout(3)
Name
VkImageLayout - Layout of image and image subresources
C Specification
The set of image layouts consists of:
typedef enum VkImageLayout {
VK_IMAGE_LAYOUT_UNDEFINED = 0,
VK_IMAGE_LAYOUT_GENERAL = 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
} VkImageLayout;
Description
The type(s) of device access supported by each layout are:
-
VK_IMAGE_LAYOUT_UNDEFINEDdoes not support device access. This layout must only be used as theinitialLayoutmember ofVkImageCreateInfoorVkAttachmentDescription, or as theoldLayoutin an image transition. When transitioning out of this layout, the contents of the memory are not guaranteed to be preserved. -
VK_IMAGE_LAYOUT_PREINITIALIZEDdoes not support device access. This layout must only be used as theinitialLayoutmember ofVkImageCreateInfoorVkAttachmentDescription, or as theoldLayoutin an image transition. When transitioning out of this layout, the contents of the memory are preserved. This layout is intended to be used as the initial layout for an image whose contents are written by the host, and hence the data can be written to memory immediately, without first executing a layout transition. Currently,VK_IMAGE_LAYOUT_PREINITIALIZEDis only useful withVK_IMAGE_TILING_LINEARimages because there is not a standard layout defined forVK_IMAGE_TILING_OPTIMALimages. -
VK_IMAGE_LAYOUT_GENERALsupports all types of device access. -
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMALmust only be used as a color or resolve attachment in aVkFramebuffer. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_COLOR_ATTACHMENT_BITusage bit enabled. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMALmust only be used as a depth/stencil attachment in aVkFramebuffer. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITusage bit enabled. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALmust only be used as a read-only depth/stencil attachment in aVkFramebufferand/or as a read-only image in a shader (which can be read as a sampled image, combined image/sampler and/or input attachment). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITusage bit enabled. Only image subresources of images created withVK_IMAGE_USAGE_SAMPLED_BITcan be used as sampled image or combined image/sampler in a shader. Similarly, only image subresources of images created withVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITcan be used as input attachments. -
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMALmust only be used as a read-only image in a shader (which can be read as a sampled image, combined image/sampler and/or input attachment). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_SAMPLED_BITorVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITusage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALmust only be used as a source image of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_SRC_BITusage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALmust only be used as a destination image of a transfer command. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_DST_BITusage bit enabled. -
VK_IMAGE_LAYOUT_PRESENT_SRC_KHRmust only be used for presenting a presentable image for display. A swapchain’s image must be transitioned to this layout before calling vkQueuePresentKHR, and must be transitioned away from this layout after calling vkAcquireNextImageKHR. -
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHRis valid only for shared presentable images, and must be used for any usage the image supports.
For each mechanism of accessing an image in the API, there is a parameter or
structure member that controls the image layout used to access the image.
For transfer commands, this is a parameter to the command (see html/vkspec.html#clears
and html/vkspec.html#copies).
For use as a framebuffer attachment, this is a member in the substructures
of the VkRenderPassCreateInfo (see Render Pass).
For use in a descriptor set, this is a member in the
VkDescriptorImageInfo structure (see html/vkspec.html#descriptorsets-updates).
At the time that any command buffer command accessing an image executes on
any queue, the layouts of the image subresources that are accessed must all
match the layout specified via the API controlling those accesses.
The image layout of each image subresource must be well-defined at each
point in the image subresource’s lifetime.
This means that when performing a layout transition on the image
subresource, the old layout value must either equal the current layout of
the image subresource (at the time the transition executes), or else be
VK_IMAGE_LAYOUT_UNDEFINED (implying that the contents of the image
subresource need not be preserved).
The new layout used in a transition must not be
VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageTiling(3)
Name
VkImageTiling - Specifies the tiling arrangement of data in an image
C Specification
Possible values of VkImageCreateInfo::tiling, specifying the
tiling arrangement of data elements in an image, are:
typedef enum VkImageTiling {
VK_IMAGE_TILING_OPTIMAL = 0,
VK_IMAGE_TILING_LINEAR = 1,
} VkImageTiling;
Description
-
VK_IMAGE_TILING_OPTIMALspecifies optimal tiling (texels are laid out in an implementation-dependent arrangement, for more optimal memory access). -
VK_IMAGE_TILING_LINEARspecifies linear tiling (texels are laid out in memory in row-major order, possibly with some padding on each row).
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageType(3)
Name
VkImageType - Specifies the type of an image object
C Specification
Possible values of VkImageCreateInfo::imageType, specifying the
basic dimensionality of an image, are:
typedef enum VkImageType {
VK_IMAGE_TYPE_1D = 0,
VK_IMAGE_TYPE_2D = 1,
VK_IMAGE_TYPE_3D = 2,
} VkImageType;
Description
-
VK_IMAGE_TYPE_1Dspecifies a one-dimensional image. -
VK_IMAGE_TYPE_2Dspecifies a two-dimensional image. -
VK_IMAGE_TYPE_3Dspecifies a three-dimensional image.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageUsageFlagBits(3)
Name
VkImageUsageFlagBits - Bitmask specifying intended usage of an image
C Specification
Bits which can be set in VkImageCreateInfo::usage, specifying
intended usage of an image, are:
typedef enum VkImageUsageFlagBits {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
} VkImageUsageFlagBits;
Description
-
VK_IMAGE_USAGE_TRANSFER_SRC_BITspecifies that the image can be used as the source of a transfer command. -
VK_IMAGE_USAGE_TRANSFER_DST_BITspecifies that the image can be used as the destination of a transfer command. -
VK_IMAGE_USAGE_SAMPLED_BITspecifies that the image can be used to create aVkImageViewsuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and be sampled by a shader. -
VK_IMAGE_USAGE_STORAGE_BITspecifies that the image can be used to create aVkImageViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_STORAGE_IMAGE. -
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for use as a color or resolve attachment in aVkFramebuffer. -
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for use as a depth/stencil attachment in aVkFramebuffer. -
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITspecifies that the memory bound to this image will have been allocated with theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT(see html/vkspec.html#memory for more detail). This bit can be set for any image that can be used to create aVkImageViewsuitable for use as a color, resolve, depth/stencil, or input attachment. -
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for occupyingVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkImageViewType(3)
Name
VkImageViewType - Image view types
C Specification
The types of image views that can be created are:
typedef enum VkImageViewType {
VK_IMAGE_VIEW_TYPE_1D = 0,
VK_IMAGE_VIEW_TYPE_2D = 1,
VK_IMAGE_VIEW_TYPE_3D = 2,
VK_IMAGE_VIEW_TYPE_CUBE = 3,
VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
} VkImageViewType;
Description
The exact image view type is partially implicit, based on the image’s type
and sample count, as well as the view creation parameters as described in
the image view compatibility table
for vkCreateImageView.
This table also shows which SPIR-V OpTypeImage Dim and
Arrayed parameters correspond to each image view type.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkIndexType(3)
Name
VkIndexType - Type of index buffer indices
C Specification
Possible values of vkCmdBindIndexBuffer::indexType, specifying
the size of indices, are:
typedef enum VkIndexType {
VK_INDEX_TYPE_UINT16 = 0,
VK_INDEX_TYPE_UINT32 = 1,
} VkIndexType;
Description
-
VK_INDEX_TYPE_UINT16specifies that indices are 16-bit unsigned integer values. -
VK_INDEX_TYPE_UINT32specifies that indices are 32-bit unsigned integer values.
See Also
UNKNOWN:Type, UNKNOWN:buffer, UNKNOWN:index, UNKNOWN:indices, UNKNOWN:of, vkCmdBindIndexBuffer
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkInternalAllocationType(3)
Name
VkInternalAllocationType - Allocation type
C Specification
The allocationType parameter to the pfnInternalAllocation and
pfnInternalFree functions may be one of the following values:
typedef enum VkInternalAllocationType {
VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
} VkInternalAllocationType;
Description
-
VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLEspecifies that the allocation is intended for execution by the host.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkLogicOp(3)
Name
VkLogicOp - Framebuffer logical operations
C Specification
Logical operations are controlled by the logicOpEnable and
logicOp members of VkPipelineColorBlendStateCreateInfo.
If logicOpEnable is VK_TRUE, then a logical operation selected
by logicOp is applied between each color attachment and the fragment’s
corresponding output value, and blending of all attachments is treated as if
it were disabled.
Any attachments using color formats for which logical operations are not
supported simply pass through the color values unmodified.
The logical operation is applied independently for each of the red, green,
blue, and alpha components.
The logicOp is selected from the following operations:
typedef enum VkLogicOp {
VK_LOGIC_OP_CLEAR = 0,
VK_LOGIC_OP_AND = 1,
VK_LOGIC_OP_AND_REVERSE = 2,
VK_LOGIC_OP_COPY = 3,
VK_LOGIC_OP_AND_INVERTED = 4,
VK_LOGIC_OP_NO_OP = 5,
VK_LOGIC_OP_XOR = 6,
VK_LOGIC_OP_OR = 7,
VK_LOGIC_OP_NOR = 8,
VK_LOGIC_OP_EQUIVALENT = 9,
VK_LOGIC_OP_INVERT = 10,
VK_LOGIC_OP_OR_REVERSE = 11,
VK_LOGIC_OP_COPY_INVERTED = 12,
VK_LOGIC_OP_OR_INVERTED = 13,
VK_LOGIC_OP_NAND = 14,
VK_LOGIC_OP_SET = 15,
} VkLogicOp;
Description
The logical operations supported by Vulkan are summarized in the following table in which
-
¬ is bitwise invert,
-
∧ is bitwise and,
-
∨ is bitwise or,
-
⊕ is bitwise exclusive or,
-
s is the fragment’s Rs0, Gs0, Bs0 or As0 component value for the fragment output corresponding to the color attachment being updated, and
-
d is the color attachment’s R, G, B or A component value:
| Mode | Operation |
|---|---|
|
0 |
|
s ∧ d |
|
s ∧ ¬ d |
|
s |
|
¬ s ∧ d |
|
d |
|
s ⊕ d |
|
s ∨ d |
|
¬ (s ∨ d) |
|
¬ (s ⊕ d) |
|
¬ d |
|
s ∨ ¬ d |
|
¬ s |
|
¬ s ∨ d |
|
¬ (s ∧ d) |
|
all 1s |
The result of the logical operation is then written to the color attachment as controlled by the component write mask, described in Blend Operations.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkMemoryHeapFlagBits(3)
Name
VkMemoryHeapFlagBits - Bitmask specifying attribute flags for a heap
C Specification
Bits which may be set in VkMemoryHeap::flags, indicating
attribute flags for the heap, are:
typedef enum VkMemoryHeapFlagBits {
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHX = 0x00000002,
} VkMemoryHeapFlagBits;
Description
-
VK_MEMORY_HEAP_DEVICE_LOCAL_BITindicates that the heap corresponds to device local memory. Device local memory may have different performance characteristics than host local memory, and may support different memory property flags. -
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHXindicates that in a logical device representing more than one physical device, there is a per-physical device instance of the heap memory. By default, an allocation from such a heap will be replicated to each physical device’s instance of the heap.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkMemoryPropertyFlagBits(3)
Name
VkMemoryPropertyFlagBits - Bitmask specifying properties for a memory type
C Specification
Bits which may be set in VkMemoryType::propertyFlags,
indicating properties of a memory heap, are:
typedef enum VkMemoryPropertyFlagBits {
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
} VkMemoryPropertyFlagBits;
Description
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BITbit indicates that memory allocated with this type is the most efficient for device access. This property will only be set for memory types belonging to heaps with theVK_MEMORY_HEAP_DEVICE_LOCAL_BITset. -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BITbit indicates that memory allocated with this type can be mapped for host access using vkMapMemory. -
VK_MEMORY_PROPERTY_HOST_COHERENT_BITbit indicates that the host cache management commands vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges are not needed to flush host writes to the device or make device writes visible to the host, respectively. -
VK_MEMORY_PROPERTY_HOST_CACHED_BITbit indicates that memory allocated with this type is cached on the host. Host memory accesses to uncached memory are slower than to cached memory, however uncached memory is always host coherent. -
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit indicates that the memory type only allows device access to the memory. Memory types must not have bothVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITandVK_MEMORY_PROPERTY_HOST_VISIBLE_BITset. Additionally, the object’s backing memory may be provided by the implementation lazily as specified in Lazily Allocated Memory.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkObjectType(3)
Name
VkObjectType - Specify an enumeration to track object handle types
C Specification
The VkObjectType enumeration defines values, each of which corresponds to a specific Vulkan handle type. These values can be used to associate debug information with a particular type of object through one or more extensions.
typedef enum VkObjectType {
VK_OBJECT_TYPE_UNKNOWN = 0,
VK_OBJECT_TYPE_INSTANCE = 1,
VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
VK_OBJECT_TYPE_DEVICE = 3,
VK_OBJECT_TYPE_QUEUE = 4,
VK_OBJECT_TYPE_SEMAPHORE = 5,
VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
VK_OBJECT_TYPE_FENCE = 7,
VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
VK_OBJECT_TYPE_BUFFER = 9,
VK_OBJECT_TYPE_IMAGE = 10,
VK_OBJECT_TYPE_EVENT = 11,
VK_OBJECT_TYPE_QUERY_POOL = 12,
VK_OBJECT_TYPE_BUFFER_VIEW = 13,
VK_OBJECT_TYPE_IMAGE_VIEW = 14,
VK_OBJECT_TYPE_SHADER_MODULE = 15,
VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
VK_OBJECT_TYPE_RENDER_PASS = 18,
VK_OBJECT_TYPE_PIPELINE = 19,
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
VK_OBJECT_TYPE_SAMPLER = 21,
VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
VK_OBJECT_TYPE_FRAMEBUFFER = 24,
VK_OBJECT_TYPE_COMMAND_POOL = 25,
VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = 1000085000,
} VkObjectType;
Description
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPhysicalDeviceType(3)
Name
VkPhysicalDeviceType - Supported physical device types
C Specification
The physical device types which may be returned in
VkPhysicalDeviceProperties::deviceType are:
typedef enum VkPhysicalDeviceType {
VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
} VkPhysicalDeviceType;
Description
-
VK_PHYSICAL_DEVICE_TYPE_OTHER- the device does not match any other available types. -
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU- the device is typically one embedded in or tightly coupled with the host. -
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU- the device is typically a separate processor connected to the host via an interlink. -
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU- the device is typically a virtual node in a virtualization environment. -
VK_PHYSICAL_DEVICE_TYPE_CPU- the device is typically running on the same processors as the host.
The physical device type is advertised for informational purposes only, and does not directly affect the operation of the system. However, the device type may correlate with other advertised properties or capabilities of the system, such as how many memory heaps there are.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineBindPoint(3)
Name
VkPipelineBindPoint - Specify the bind point of a pipeline object to a command buffer
C Specification
Possible values of vkCmdBindPipeline::pipelineBindPoint,
specifying the bind point of a pipeline object, are:
typedef enum VkPipelineBindPoint {
VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
VK_PIPELINE_BIND_POINT_COMPUTE = 1,
} VkPipelineBindPoint;
Description
-
VK_PIPELINE_BIND_POINT_COMPUTEspecifies binding as a compute pipeline. -
VK_PIPELINE_BIND_POINT_GRAPHICSspecifies binding as a graphics pipeline.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineCacheHeaderVersion(3)
Name
VkPipelineCacheHeaderVersion - Encode pipeline cache version
C Specification
The next four bytes in the header returned by vkGetPipelineCacheData encode the pipeline cache version. This field is interpreted as a VkPipelineCacheHeaderVersion value, and must have one of the following values:
typedef enum VkPipelineCacheHeaderVersion {
VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
} VkPipelineCacheHeaderVersion;
Description
A consumer of the pipeline cache should use the cache version to interpret the remainder of the cache header.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineCreateFlagBits(3)
Name
VkPipelineCreateFlagBits - Bitmask controlling how a pipeline is created
C Specification
Possible values of the flags member of
VkGraphicsPipelineCreateInfo and VkComputePipelineCreateInfo,
specifying how a pipeline is created, are:
typedef enum VkPipelineCreateFlagBits {
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHX = 0x00000008,
VK_PIPELINE_CREATE_DISPATCH_BASE_KHX = 0x00000010,
} VkPipelineCreateFlagBits;
Description
-
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BITspecifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline. -
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BITspecifies that the pipeline to be created is allowed to be the parent of a pipeline that will be created in a subsequent call to vkCreateGraphicsPipelines. -
VK_PIPELINE_CREATE_DERIVATIVE_BITspecifies that the pipeline to be created will be a child of a previously created parent pipeline. -
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHXspecifies that any shader input variables decorated asDeviceIndexwill be assigned values as if they were decorated asViewIndex. -
VK_PIPELINE_CREATE_DISPATCH_BASE_KHXspecifies that a compute pipeline can be used with vkCmdDispatchBaseKHX with a non-zero base workgroup.
It is valid to set both VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT and
VK_PIPELINE_CREATE_DERIVATIVE_BIT.
This allows a pipeline to be both a parent and possibly a child in a
pipeline hierarchy.
See Pipeline Derivatives for more
information.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPipelineStageFlagBits(3)
Name
VkPipelineStageFlagBits - Bitmask specifying pipeline stages
C Specification
Several of the synchronization commands include pipeline stage parameters, restricting the synchronization scopes for that command to just those stages. This allows fine grained control over the exact execution dependencies and accesses performed by action commands. Implementations should use these pipeline stages to avoid unnecessary stalls or cache flushing.
Bits which can be set, specifying pipeline stages, are:
typedef enum VkPipelineStageFlagBits {
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
} VkPipelineStageFlagBits;
Description
-
VK_PIPELINE_STAGE_TOP_OF_PIPE_BITspecifies the stage of the pipeline where any commands are initially received by the queue. -
VK_PIPELINE_STAGE_DRAW_INDIRECT_BITspecifies the stage of the pipeline where Draw/DispatchIndirect data structures are consumed. -
VK_PIPELINE_STAGE_VERTEX_INPUT_BITspecifies the stage of the pipeline where vertex and index buffers are consumed. -
VK_PIPELINE_STAGE_VERTEX_SHADER_BITspecifies the vertex shader stage. -
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITspecifies the tessellation control shader stage. -
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BITspecifies the tessellation evaluation shader stage. -
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BITspecifies the geometry shader stage. -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BITspecifies the fragment shader stage. -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BITspecifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes subpass load operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BITspecifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes subpass store operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BITspecifies the stage of the pipeline after blending where the final color values are output from the pipeline. This stage also includes subpass load and store operations and multisample resolve operations for framebuffer attachments with a color format. -
VK_PIPELINE_STAGE_TRANSFER_BITspecifies the execution of copy commands. This includes the operations resulting from all copy commands, clear commands (with the exception of vkCmdClearAttachments), and vkCmdCopyQueryPoolResults. -
VK_PIPELINE_STAGE_COMPUTE_SHADER_BITspecifies the execution of a compute shader. -
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BITspecifies the final stage in the pipeline where operations generated by all commands complete execution. -
VK_PIPELINE_STAGE_HOST_BITspecifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer. -
VK_PIPELINE_STAGE_ALL_GRAPHICS_BITspecifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:-
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT -
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT -
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT -
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT -
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT -
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT -
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
-
-
VK_PIPELINE_STAGE_ALL_COMMANDS_BITis equivalent to the logical OR of every other pipeline stage flag that is supported on the queue it is used with.
|
Note
An execution dependency with only When defining a memory dependency, using only
|
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPolygonMode(3)
Name
VkPolygonMode - Control polygon rasterization mode
C Specification
Possible values of the
VkPipelineRasterizationStateCreateInfo::polygonMode property of
the currently active pipeline, specifying the method of rasterization for
polygons, are:
typedef enum VkPolygonMode {
VK_POLYGON_MODE_FILL = 0,
VK_POLYGON_MODE_LINE = 1,
VK_POLYGON_MODE_POINT = 2,
} VkPolygonMode;
Description
-
VK_POLYGON_MODE_POINTspecifies that polygon vertices are drawn as points. -
VK_POLYGON_MODE_LINEspecifies that polygon edges are drawn as line segments. -
VK_POLYGON_MODE_FILLspecifies that polygons are rendered using the polygon rasterization rules in this section.
These modes affect only the final rasterization of polygons: in particular, a polygon’s vertices are shaded and the polygon is clipped and possibly culled before these modes are applied.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkPrimitiveTopology(3)
Name
VkPrimitiveTopology - Supported primitive topologies
C Specification
Primitive topology determines how consecutive vertices are organized into primitives, and determines the type of primitive that is used at the beginning of the graphics pipeline. The effective topology for later stages of the pipeline is altered by tessellation or geometry shading (if either is in use) and depends on the execution modes of those shaders. Supported topologies are defined by VkPrimitiveTopology and include:
typedef enum VkPrimitiveTopology {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
} VkPrimitiveTopology;
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueryControlFlagBits(3)
Name
VkQueryControlFlagBits - Bitmask specifying constraints on a query
C Specification
Bits which can be set in vkCmdBeginQuery::flags, specifying
constraints on the types of queries that can be performed, are:
typedef enum VkQueryControlFlagBits {
VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
} VkQueryControlFlagBits;
Description
-
VK_QUERY_CONTROL_PRECISE_BITspecifies the precision of occlusion queries.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueryPipelineStatisticFlagBits(3)
Name
VkQueryPipelineStatisticFlagBits - Bitmask specifying queried pipeline statistics
C Specification
Bits which can be set to individually enable pipeline statistics counters
for query pools with VkQueryPoolCreateInfo::pipelineStatistics,
and for secondary command buffers with
VkCommandBufferInheritanceInfo::pipelineStatistics, are:
typedef enum VkQueryPipelineStatisticFlagBits {
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
} VkQueryPipelineStatisticFlagBits;
Description
-
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BITspecifies that queries managed by the pool will count the number of vertices processed by the input assembly stage. Vertices corresponding to incomplete primitives may contribute to the count. -
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives processed by the input assembly stage. If primitive restart is enabled, restarting the primitive topology has no effect on the count. Incomplete primitives may be counted. -
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of vertex shader invocations. This counter’s value is incremented each time a vertex shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of geometry shader invocations. This counter’s value is incremented each time a geometry shader is invoked. In the case of instanced geometry shaders, the geometry shader invocations count is incremented for each separate instanced invocation. -
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives generated by geometry shader invocations. The counter’s value is incremented each time the geometry shader emits a primitive. Restarting primitive topology using the SPIR-V instructionsOpEndPrimitiveorOpEndStreamPrimitivehas no effect on the geometry shader output primitives count. -
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of primitives processed by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive reaches the primitive clipping stage. -
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives output by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive passes the primitive clipping stage. The actual number of primitives output by the primitive clipping stage for a particular input primitive is implementation-dependent but must satisfy the following conditions:-
If at least one vertex of the input primitive lies inside the clipping volume, the counter is incremented by one or more.
-
Otherwise, the counter is incremented by zero or more.
-
-
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of fragment shader invocations. The counter’s value is incremented each time the fragment shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BITspecifies that queries managed by the pool will count the number of patches processed by the tessellation control shader. The counter’s value is incremented once for each patch for which a tessellation control shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of invocations of the tessellation evaluation shader. The counter’s value is incremented each time the tessellation evaluation shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of compute shader invocations. The counter’s value is incremented every time the compute shader is invoked. Implementations may skip the execution of certain compute shader invocations or execute additional compute shader invocations for implementation-dependent reasons as long as the results of rendering otherwise remain unchanged.
These values are intended to measure relative statistics on one implementation. Various device architectures will count these values differently. Any or all counters may be affected by the issues described in Query Operation.
|
Note
For example, tile-based rendering devices may need to replay the scene multiple times, affecting some of the counts. |
If a pipeline has rasterizerDiscardEnable enabled, implementations
may discard primitives after the final vertex processing stage.
As a result, if rasterizerDiscardEnable is enabled, the clipping input
and output primitives counters may not be incremented.
When a pipeline statistics query finishes, the result for that query is
marked as available.
The application can copy the result to a buffer (via
vkCmdCopyQueryPoolResults), or request it be put into host memory (via
vkGetQueryPoolResults).
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueryResultFlagBits(3)
Name
VkQueryResultFlagBits - Bitmask specifying how and when query results are returned
C Specification
Bits which can be set in vkGetQueryPoolResults::flags and
vkCmdCopyQueryPoolResults::flags, specifying how and when
results are returned, are:
typedef enum VkQueryResultFlagBits {
VK_QUERY_RESULT_64_BIT = 0x00000001,
VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
} VkQueryResultFlagBits;
Description
-
VK_QUERY_RESULT_64_BITspecifies the results will be written as an array of 64-bit unsigned integer values. If this bit is not set, the results will be written as an array of 32-bit unsigned integer values. -
VK_QUERY_RESULT_WAIT_BITspecifies that Vulkan will wait for each query’s status to become available before retrieving its results. -
VK_QUERY_RESULT_WITH_AVAILABILITY_BITspecifies that the availability status accompanies the results. -
VK_QUERY_RESULT_PARTIAL_BITspecifies that returning partial results is acceptable.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueryType(3)
Name
VkQueryType - Specify the type of queries managed by a query pool
C Specification
Possible values of VkQueryPoolCreateInfo::queryType, specifying
the type of queries managed by the pool, are:
typedef enum VkQueryType {
VK_QUERY_TYPE_OCCLUSION = 0,
VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
VK_QUERY_TYPE_TIMESTAMP = 2,
} VkQueryType;
Description
-
VK_QUERY_TYPE_OCCLUSIONspecifies an occlusion query. -
VK_QUERY_TYPE_PIPELINE_STATISTICSspecifies a pipeline statistics query. -
VK_QUERY_TYPE_TIMESTAMPspecifies a timestamp query.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkQueueFlagBits(3)
Name
VkQueueFlagBits - Bitmask specifying capabilities of queues in a queue family
C Specification
Bits which may be set in VkQueueFamilyProperties::queueFlags
indicating capabilities of queues in a queue family are:
typedef enum VkQueueFlagBits {
VK_QUEUE_GRAPHICS_BIT = 0x00000001,
VK_QUEUE_COMPUTE_BIT = 0x00000002,
VK_QUEUE_TRANSFER_BIT = 0x00000004,
VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
} VkQueueFlagBits;
Description
-
VK_QUEUE_GRAPHICS_BITindicates that queues in this queue family support graphics operations. -
VK_QUEUE_COMPUTE_BITindicates that queues in this queue family support compute operations. -
VK_QUEUE_TRANSFER_BITindicates that queues in this queue family support transfer operations. -
VK_QUEUE_SPARSE_BINDING_BITindicates that queues in this queue family support sparse memory management operations (see Sparse Resources). If any of the sparse resource features are enabled, then at least one queue family must support this bit.
If an implementation exposes any queue family that supports graphics operations, at least one queue family of at least one physical device exposed by the implementation must support both graphics and compute operations.
|
Note
All commands that are allowed on a queue that supports transfer operations
are also allowed on a queue that supports either graphics or compute
operations.
Thus, if the capabilities of a queue family include
|
For further details see Queues.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkResult(3)
Name
VkResult - Vulkan command return codes
C Specification
While the core Vulkan API is not designed to capture incorrect usage, some circumstances still require return codes. Commands in Vulkan return their status via return codes that are in one of two categories:
-
Successful completion codes are returned when a command needs to communicate success or status information. All successful completion codes are non-negative values.
-
Run time error codes are returned when a command needs to communicate a failure that could only be detected at run time. All run time error codes are negative values.
All return codes in Vulkan are reported via VkResult return values. The possible codes are:
typedef enum VkResult {
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_FRAGMENTED_POOL = -12,
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
VK_SUBOPTIMAL_KHR = 1000001003,
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
VK_ERROR_OUT_OF_POOL_MEMORY_KHR = -1000069000,
VK_ERROR_INVALID_EXTERNAL_HANDLE_KHX = -1000072003,
} VkResult;
Description
-
VK_SUCCESSCommand successfully completed -
VK_NOT_READYA fence or query has not yet completed -
VK_TIMEOUTA wait operation has not completed in the specified time -
VK_EVENT_SETAn event is signaled -
VK_EVENT_RESETAn event is unsignaled -
VK_INCOMPLETEA return array was too small for the result -
VK_SUBOPTIMAL_KHRA swapchain no longer matches the surface properties exactly, but can still be used to present to the surface successfully.
-
VK_ERROR_OUT_OF_HOST_MEMORYA host memory allocation has failed. -
VK_ERROR_OUT_OF_DEVICE_MEMORYA device memory allocation has failed. -
VK_ERROR_INITIALIZATION_FAILEDInitialization of an object could not be completed for implementation-specific reasons. -
VK_ERROR_DEVICE_LOSTThe logical or physical device has been lost. See Lost Device -
VK_ERROR_MEMORY_MAP_FAILEDMapping of a memory object has failed. -
VK_ERROR_LAYER_NOT_PRESENTA requested layer is not present or could not be loaded. -
VK_ERROR_EXTENSION_NOT_PRESENTA requested extension is not supported. -
VK_ERROR_FEATURE_NOT_PRESENTA requested feature is not supported. -
VK_ERROR_INCOMPATIBLE_DRIVERThe requested version of Vulkan is not supported by the driver or is otherwise incompatible for implementation-specific reasons. -
VK_ERROR_TOO_MANY_OBJECTSToo many objects of the type have already been created. -
VK_ERROR_FORMAT_NOT_SUPPORTEDA requested format is not supported on this device. -
VK_ERROR_FRAGMENTED_POOLA pool allocation has failed due to fragmentation of the pool’s memory. This must only be returned if no attempt to allocate host or device memory was made to accomodate the new allocation. This should be returned in preference toVK_ERROR_OUT_OF_POOL_MEMORY_KHR, but only if the implementation is certain that the pool allocation failure was due to fragmentation. -
VK_ERROR_SURFACE_LOST_KHRA surface is no longer available. -
VK_ERROR_NATIVE_WINDOW_IN_USE_KHRThe requested window is already in use by Vulkan or another API in a manner which prevents it from being used again. -
VK_ERROR_OUT_OF_DATE_KHRA surface has changed in such a way that it is no longer compatible with the swapchain, and further presentation requests using the swapchain will fail. Applications must query the new surface properties and recreate their swapchain if they wish to continue presenting to the surface. -
VK_ERROR_INCOMPATIBLE_DISPLAY_KHRThe display used by a swapchain does not use the same presentable image layout, or is incompatible in a way that prevents sharing an image. -
VK_ERROR_OUT_OF_POOL_MEMORY_KHRA pool memory allocation has failed. This must only be returned if no attempt to allocate host or device memory was made to accomodate the new allocation. If the failure was definitely due to fragmentation of the pool,VK_ERROR_FRAGMENTED_POOLshould be returned instead. -
VK_ERROR_INVALID_EXTERNAL_HANDLE_KHXAn external handle is not a valid handle of the specified type.
If a command returns a run time error, it will leave any result pointers unmodified, unless other behavior is explicitly defined in the specification.
Out of memory errors do not damage any currently existing Vulkan objects. Objects that have already been successfully created can still be used by the application.
Performance-critical commands generally do not have return codes.
If a run time error occurs in such commands, the implementation will defer
reporting the error until a specified point.
For commands that record into command buffers (vkCmd*) run time errors
are reported by vkEndCommandBuffer.
See Also
No cross-references are available, VkPresentInfoKHR
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSampleCountFlagBits(3)
Name
VkSampleCountFlagBits - Bitmask specifying sample counts supported for an image used for storage operations
C Specification
Bits which may be set in the sample count limits returned by VkPhysicalDeviceLimits, as well as in other queries and structures representing image sample counts, are:
typedef enum VkSampleCountFlagBits {
VK_SAMPLE_COUNT_1_BIT = 0x00000001,
VK_SAMPLE_COUNT_2_BIT = 0x00000002,
VK_SAMPLE_COUNT_4_BIT = 0x00000004,
VK_SAMPLE_COUNT_8_BIT = 0x00000008,
VK_SAMPLE_COUNT_16_BIT = 0x00000010,
VK_SAMPLE_COUNT_32_BIT = 0x00000020,
VK_SAMPLE_COUNT_64_BIT = 0x00000040,
} VkSampleCountFlagBits;
Description
-
VK_SAMPLE_COUNT_1_BITspecifies an image with one sample per pixel. -
VK_SAMPLE_COUNT_2_BITspecifies an image with 2 samples per pixel. -
VK_SAMPLE_COUNT_4_BITspecifies an image with 4 samples per pixel. -
VK_SAMPLE_COUNT_8_BITspecifies an image with 8 samples per pixel. -
VK_SAMPLE_COUNT_16_BITspecifies an image with 16 samples per pixel. -
VK_SAMPLE_COUNT_32_BITspecifies an image with 32 samples per pixel. -
VK_SAMPLE_COUNT_64_BITspecifies an image with 64 samples per pixel.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSamplerAddressMode(3)
Name
VkSamplerAddressMode - Specify behavior of sampling with texture coordinates outside an image
C Specification
Possible values of the VkSamplerCreateInfo::addressMode*
parameters, specifying the behavior of sampling with coordinates outside the
range [0,1] for the respective u, v, or w coordinate
as defined in the Wrapping Operation
section, are:
typedef enum VkSamplerAddressMode {
VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
} VkSamplerAddressMode;
Description
-
VK_SAMPLER_ADDRESS_MODE_REPEATspecifies that the repeat wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEATspecifies that the mirrored repeat wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGEspecifies that the clamp to edge wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDERspecifies that the clamp to border wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGEspecifies that the mirror clamp to edge wrap mode will be used. This is only valid if the VK_KHR_mirror_clamp_to_edge extension is enabled.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSamplerMipmapMode(3)
Name
VkSamplerMipmapMode - Specify mipmap mode used for texture lookups
C Specification
Possible values of the VkSamplerCreateInfo::mipmapMode,
specifying the mipmap mode used for texture lookups, are:
typedef enum VkSamplerMipmapMode {
VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
} VkSamplerMipmapMode;
Description
-
VK_SAMPLER_MIPMAP_MODE_NEARESTspecifies nearest filtering. -
VK_SAMPLER_MIPMAP_MODE_LINEARspecifies linear filtering.
These modes are described in detail in Texel Filtering.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkShaderStageFlagBits(3)
Name
VkShaderStageFlagBits - Bitmask specifying a pipeline stage
C Specification
Commands and structures which need to specify one or more shader stages do so using a bitmask whose bits correspond to stages. Bits which can be set to specify shader stages are:
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
} VkShaderStageFlagBits;
Description
-
VK_SHADER_STAGE_VERTEX_BITspecifies the vertex stage. -
VK_SHADER_STAGE_TESSELLATION_CONTROL_BITspecifies the tessellation control stage. -
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BITspecifies the tessellation evaluation stage. -
VK_SHADER_STAGE_GEOMETRY_BITspecifies the geometry stage. -
VK_SHADER_STAGE_FRAGMENT_BITspecifies the fragment stage. -
VK_SHADER_STAGE_COMPUTE_BITspecifies the compute stage. -
VK_SHADER_STAGE_ALL_GRAPHICSis a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage). -
VK_SHADER_STAGE_ALLis a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSharingMode(3)
Name
VkSharingMode - Buffer and image sharing modes
C Specification
Buffer and image objects are created with a sharing mode controlling how they can be accessed from queues. The supported sharing modes are:
typedef enum VkSharingMode {
VK_SHARING_MODE_EXCLUSIVE = 0,
VK_SHARING_MODE_CONCURRENT = 1,
} VkSharingMode;
Description
-
VK_SHARING_MODE_EXCLUSIVEspecifies that access to any range or image subresource of the object will be exclusive to a single queue family at a time. -
VK_SHARING_MODE_CONCURRENTspecifies that concurrent access to any range or image subresource of the object from multiple queue families is supported.
|
Note
|
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_EXCLUSIVE must only be accessed by queues in the same
queue family at any given time.
In order for a different queue family to be able to interpret the memory
contents of a range or image subresource, the application must perform a
queue family ownership transfer.
Upon creation, resources using VK_SHARING_MODE_EXCLUSIVE are not owned
by any queue family.
A buffer or image memory barrier is not required to acquire ownership when
no queue family owns the resource - it is implicitly acquired upon first use
within a queue.
|
Note
Images still require a layout transition from
|
A queue family can take ownership of an image subresource or buffer range
of a resource created with VK_SHARING_MODE_EXCLUSIVE, without an
ownership transfer, in the same way as for a resource that was just created;
however, taking ownership in this way has the effect that the contents of
the image subresource or buffer range are undefined.
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_CONCURRENT must only be accessed by queues from the
queue families specified through the queueFamilyIndexCount and
pQueueFamilyIndices members of the corresponding create info
structures.
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseImageFormatFlagBits(3)
Name
VkSparseImageFormatFlagBits - Bitmask specifying additional information about a sparse image resource
C Specification
Bits which can be set in VkSparseImageFormatProperties::flags,
specifying additional information about the sparse resource, are:
typedef enum VkSparseImageFormatFlagBits {
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
} VkSparseImageFormatFlagBits;
Description
-
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BITspecifies that the image uses a single mip tail region for all array layers. -
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BITspecifies that the first mip level whose dimensions are not integer multiples of the corresponding dimensions of the sparse image block begins the mip tail region. -
VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BITspecifies that the image uses non-standard sparse image block dimensions, and theimageGranularityvalues do not match the standard sparse image block dimensions for the given pixel format.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSparseMemoryBindFlagBits(3)
Name
VkSparseMemoryBindFlagBits - Bitmask specifying usage of a sparse memory binding operation
C Specification
Bits which can be set in VkSparseMemoryBind::flags, specifying
usage of a sparse memory binding operation, are:
typedef enum VkSparseMemoryBindFlagBits {
VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
} VkSparseMemoryBindFlagBits;
Description
-
VK_SPARSE_MEMORY_BIND_METADATA_BITspecifies that the memory being bound is only for the metadata aspect.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkStencilFaceFlagBits(3)
Name
VkStencilFaceFlagBits - Bitmask specifying sets of stencil state for which to update the compare mask
C Specification
Bits which can be set in the
vkCmdSetStencilCompareMask::faceMask parameter, and similar
parameters of other commands specifying which stencil state to update
stencil masks for, are:
typedef enum VkStencilFaceFlagBits {
VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
VK_STENCIL_FACE_BACK_BIT = 0x00000002,
VK_STENCIL_FRONT_AND_BACK = 0x00000003,
} VkStencilFaceFlagBits;
Description
-
VK_STENCIL_FACE_FRONT_BITspecifies that only the front set of stencil state is updated. -
VK_STENCIL_FACE_BACK_BITspecifies that only the back set of stencil state is updated. -
VK_STENCIL_FRONT_AND_BACKis the combination ofVK_STENCIL_FACE_FRONT_BITandVK_STENCIL_FACE_BACK_BIT, and specifies that both sets of stencil state are updated.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkStencilOp(3)
Name
VkStencilOp - Stencil comparison function
C Specification
Possible values of the failOp, passOp, and depthFailOp
members of VkStencilOpState, specifying what happens to the stored
stencil value if this or certain subsequent tests fail or pass, are:
typedef enum VkStencilOp {
VK_STENCIL_OP_KEEP = 0,
VK_STENCIL_OP_ZERO = 1,
VK_STENCIL_OP_REPLACE = 2,
VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
VK_STENCIL_OP_INVERT = 5,
VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
} VkStencilOp;
Description
-
VK_STENCIL_OP_KEEPkeeps the current value. -
VK_STENCIL_OP_ZEROsets the value to 0. -
VK_STENCIL_OP_REPLACEsets the value toreference. -
VK_STENCIL_OP_INCREMENT_AND_CLAMPincrements the current value and clamps to the maximum representable unsigned value. -
VK_STENCIL_OP_DECREMENT_AND_CLAMPdecrements the current value and clamps to 0. -
VK_STENCIL_OP_INVERTbitwise-inverts the current value. -
VK_STENCIL_OP_INCREMENT_AND_WRAPincrements the current value and wraps to 0 when the maximum value would have been exceeded. -
VK_STENCIL_OP_DECREMENT_AND_WRAPdecrements the current value and wraps to the maximum possible value when the value would go below 0.
For purposes of increment and decrement, the stencil bits are considered as an unsigned integer.
If the stencil test fails, the sample’s coverage bit is cleared in the fragment. If there is no stencil framebuffer attachment, stencil modification cannot occur, and it is as if the stencil tests always pass.
If the stencil test passes, the writeMask member of the
VkStencilOpState structures controls how the updated stencil value is
written to the stencil framebuffer attachment.
The least significant s bits of writeMask, where s is the
number of bits in the stencil framebuffer attachment, specify an integer
mask.
Where a 1 appears in this mask, the corresponding bit in the stencil
value in the depth/stencil attachment is written; where a 0 appears,
the bit is not written.
The writeMask value uses either the front-facing or back-facing state
based on the facingness of the fragment.
Fragments generated by front-facing primitives use the front mask and
fragments generated by back-facing primitives use the back mask.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkStructureType(3)
Name
VkStructureType - Vulkan structure types (stype)
C Specification
Vulkan structures containing sType members must have a value of
sType matching the type of the structure, as described more fully in
Valid Usage for Structure Types.
Structure types supported by the Vulkan API include:
typedef enum VkStructureType {
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHX = 1000053000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHX = 1000053001,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHX = 1000053002,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = 1000059000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = 1000059001,
VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = 1000059002,
VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059003,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = 1000059004,
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = 1000059005,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = 1000059006,
VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059007,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = 1000059008,
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHX = 1000060000,
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHX = 1000060001,
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHX = 1000060002,
VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHX = 1000060003,
VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHX = 1000060004,
VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHX = 1000060005,
VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHX = 1000060006,
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHX = 1000060007,
VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHX = 1000060008,
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHX = 1000060009,
VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHX = 1000060010,
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHX = 1000060011,
VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHX = 1000060012,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHX = 1000070000,
VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHX = 1000070001,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHX = 1000071000,
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHX = 1000071001,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHX = 1000071002,
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHX = 1000071003,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHX = 1000071004,
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHX = 1000072000,
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHX = 1000072001,
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHX = 1000072002,
VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHX = 1000073000,
VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHX = 1000073001,
VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHX = 1000073002,
VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHX = 1000074000,
VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHX = 1000074001,
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHX = 1000075000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHX = 1000076000,
VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHX = 1000076001,
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHX = 1000077000,
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHX = 1000078000,
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHX = 1000078001,
VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHX = 1000078002,
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHX = 1000079000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = 1000085000,
VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
} VkStructureType;
Description
See Also
VkAcquireNextImageInfoKHX, VkAndroidSurfaceCreateInfoKHR, VkApplicationInfo, VkBindBufferMemoryInfoKHX, VkBindImageMemoryInfoKHX, VkBindImageMemorySwapchainInfoKHX, VkBindSparseInfo, VkBufferCreateInfo, VkBufferMemoryBarrier, VkBufferViewCreateInfo, VkCommandBufferAllocateInfo, VkCommandBufferBeginInfo, VkCommandBufferInheritanceInfo, VkCommandPoolCreateInfo, VkComputePipelineCreateInfo, VkCopyDescriptorSet, VkD3D12FenceSubmitInfoKHX, VkDescriptorPoolCreateInfo, VkDescriptorSetAllocateInfo, VkDescriptorSetLayoutCreateInfo, VkDescriptorUpdateTemplateCreateInfoKHR, VkDeviceCreateInfo, VkDeviceGroupBindSparseInfoKHX, VkDeviceGroupCommandBufferBeginInfoKHX, VkDeviceGroupDeviceCreateInfoKHX, VkDeviceGroupPresentCapabilitiesKHX, VkDeviceGroupPresentInfoKHX, VkDeviceGroupRenderPassBeginInfoKHX, VkDeviceGroupSubmitInfoKHX, VkDeviceGroupSwapchainCreateInfoKHX, VkDeviceQueueCreateInfo, VkDisplayModeCreateInfoKHR, VkDisplayPresentInfoKHR, VkDisplaySurfaceCreateInfoKHR, VkEventCreateInfo, VkExportMemoryAllocateInfoKHX, VkExportMemoryWin32HandleInfoKHX, VkExportSemaphoreCreateInfoKHX, VkExportSemaphoreWin32HandleInfoKHX, VkExternalBufferPropertiesKHX, VkExternalImageFormatPropertiesKHX, VkExternalMemoryBufferCreateInfoKHX, VkExternalMemoryImageCreateInfoKHX, VkExternalSemaphorePropertiesKHX, VkFenceCreateInfo, VkFormatProperties2KHR, VkFramebufferCreateInfo, VkGraphicsPipelineCreateInfo, VkImageCreateInfo, VkImageFormatProperties2KHR, VkImageMemoryBarrier, VkImageSwapchainCreateInfoKHX, VkImageViewCreateInfo, VkImportMemoryFdInfoKHX, VkImportMemoryWin32HandleInfoKHX, VkImportSemaphoreFdInfoKHX, VkImportSemaphoreWin32HandleInfoKHX, VkInstanceCreateInfo, VkMappedMemoryRange, VkMemoryAllocateFlagsInfoKHX, VkMemoryAllocateInfo, VkMemoryBarrier, VkMemoryFdPropertiesKHX, VkMemoryWin32HandlePropertiesKHX, VkMirSurfaceCreateInfoKHR, VkPhysicalDeviceExternalBufferInfoKHX, VkPhysicalDeviceExternalImageFormatInfoKHX, VkPhysicalDeviceExternalSemaphoreInfoKHX, VkPhysicalDeviceFeatures2KHR, VkPhysicalDeviceGroupPropertiesKHX, VkPhysicalDeviceIDPropertiesKHX, VkPhysicalDeviceImageFormatInfo2KHR, VkPhysicalDeviceMemoryProperties2KHR, VkPhysicalDeviceMultiviewFeaturesKHX, VkPhysicalDeviceMultiviewPropertiesKHX, VkPhysicalDeviceProperties2KHR, VkPhysicalDevicePushDescriptorPropertiesKHR, VkPhysicalDeviceSparseImageFormatInfo2KHR, VkPhysicalDeviceSurfaceInfo2KHR, VkPipelineCacheCreateInfo, VkPipelineColorBlendStateCreateInfo, VkPipelineDepthStencilStateCreateInfo, VkPipelineDynamicStateCreateInfo, VkPipelineInputAssemblyStateCreateInfo, VkPipelineLayoutCreateInfo, VkPipelineMultisampleStateCreateInfo, VkPipelineRasterizationStateCreateInfo, VkPipelineShaderStageCreateInfo, VkPipelineTessellationStateCreateInfo, VkPipelineVertexInputStateCreateInfo, VkPipelineViewportStateCreateInfo, VkPresentInfoKHR, VkPresentRegionsKHR, VkQueryPoolCreateInfo, VkQueueFamilyProperties2KHR, VkRenderPassBeginInfo, VkRenderPassCreateInfo, VkRenderPassMultiviewCreateInfoKHX, VkSamplerCreateInfo, VkSemaphoreCreateInfo, VkShaderModuleCreateInfo, VkSharedPresentSurfaceCapabilitiesKHR, VkSparseImageFormatProperties2KHR, VkSubmitInfo, VkSurfaceCapabilities2KHR, VkSurfaceFormat2KHR, VkSwapchainCreateInfoKHR, VkWaylandSurfaceCreateInfoKHR, VkWin32KeyedMutexAcquireReleaseInfoKHX, VkWin32SurfaceCreateInfoKHR, VkWriteDescriptorSet, VkXcbSurfaceCreateInfoKHR, VkXlibSurfaceCreateInfoKHR
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSubpassContents(3)
Name
VkSubpassContents - Specify how commands in the first subpass of a render pass are provided
C Specification
Possible values of vkCmdBeginRenderPass::contents, specifying
how the commands in the first subpass will be provided, are:
typedef enum VkSubpassContents {
VK_SUBPASS_CONTENTS_INLINE = 0,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
} VkSubpassContents;
Description
-
VK_SUBPASS_CONTENTS_INLINEspecifies that the contents of the subpass will be recorded inline in the primary command buffer, and secondary command buffers must not be executed within the subpass. -
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERSspecifies that the contents are recorded in secondary command buffers that will be called from the primary command buffer, and vkCmdExecuteCommands is the only valid command on the command buffer until vkCmdNextSubpass or vkCmdEndRenderPass.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSubpassDescriptionFlagBits(3)
Name
VkSubpassDescriptionFlagBits - Bitmask specifying usage of a subpass
C Specification
Bits which can be set in VkSubpassDescription::flags,
specifying usage of the subpass, are:
typedef enum VkSubpassDescriptionFlagBits {
} VkSubpassDescriptionFlagBits;
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSystemAllocationScope(3)
Name
VkSystemAllocationScope - Allocation scope
C Specification
Each allocation has an allocation scope which defines its lifetime and
which object it is associated with.
Possible values passed to the allocationScope parameter of the
callback functions specified by VkAllocationCallbacks, indicating the
allocation scope, are:
typedef enum VkSystemAllocationScope {
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
} VkSystemAllocationScope;
Description
-
VK_SYSTEM_ALLOCATION_SCOPE_COMMANDspecifies that the allocation is scoped to the duration of the Vulkan command. -
VK_SYSTEM_ALLOCATION_SCOPE_OBJECTspecifies that the allocation is scoped to the lifetime of the Vulkan object that is being created or used. -
VK_SYSTEM_ALLOCATION_SCOPE_CACHEspecifies that the allocation is scoped to the lifetime of aVkPipelineCacheobject. -
VK_SYSTEM_ALLOCATION_SCOPE_DEVICEspecifies that the allocation is scoped to the lifetime of the Vulkan device. -
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCEspecifies that the allocation is scoped to the lifetime of the Vulkan instance.
Most Vulkan commands operate on a single object, or there is a sole object
that is being created or manipulated.
When an allocation uses an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT or
VK_SYSTEM_ALLOCATION_SCOPE_CACHE, the allocation is scoped to the
object being created or manipulated.
When an implementation requires host memory, it will make callbacks to the application using the most specific allocator and allocation scope available:
-
If an allocation is scoped to the duration of a command, the allocator will use the
VK_SYSTEM_ALLOCATION_SCOPE_COMMANDallocation scope. The most specific allocator available is used: if the object being created or manipulated has an allocator, that object’s allocator will be used, else if the parentVkDevicehas an allocator it will be used, else if the parentVkInstancehas an allocator it will be used. Else, -
If an allocation is associated with an object of type
VkPipelineCache, the allocator will use theVK_SYSTEM_ALLOCATION_SCOPE_CACHEallocation scope. The most specific allocator available is used (pipeline cache, else device, else instance). Else, -
If an allocation is scoped to the lifetime of an object, that object is being created or manipulated by the command, and that object’s type is not
VkDeviceorVkInstance, the allocator will use an allocation scope ofVK_SYSTEM_ALLOCATION_SCOPE_OBJECT. The most specific allocator available is used (object, else device, else instance). Else, -
If an allocation is scoped to the lifetime of a device, the allocator will use an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE. The most specific allocator available is used (device, else instance). Else, -
If the allocation is scoped to the lifetime of an instance and the instance has an allocator, its allocator will be used with an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE. -
Otherwise an implementation will allocate memory through an alternative mechanism that is unspecified.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkVertexInputRate(3)
Name
VkVertexInputRate - Specify rate at which vertex attributes are pulled from buffers
C Specification
Possible values of VkVertexInputBindingDescription::inputRate,
specifying the rate at which vertex attributes are pulled from buffers, are:
typedef enum VkVertexInputRate {
VK_VERTEX_INPUT_RATE_VERTEX = 0,
VK_VERTEX_INPUT_RATE_INSTANCE = 1,
} VkVertexInputRate;
Description
-
VK_VERTEX_INPUT_RATE_VERTEXspecifies that vertex attribute addressing is a function of the vertex index. -
VK_VERTEX_INPUT_RATE_INSTANCEspecifies that vertex attribute addressing is a function of the instance index.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
Flags
VkAccessFlags(3)
Name
VkAccessFlags - Bitmask of VkAccessFlagBits
C Specification
typedef VkFlags VkAccessFlags;
Description
VkAccessFlags is a mask of zero or more VkAccessFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkAttachmentDescriptionFlags(3)
Name
VkAttachmentDescriptionFlags - Bitmask of VkAttachmentDescriptionFlagBits
C Specification
typedef VkFlags VkAttachmentDescriptionFlags;
Description
VkAttachmentDescriptionFlags is a mask of zero or more VkAttachmentDescriptionFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkBufferCreateFlags(3)
Name
VkBufferCreateFlags - Bitmask of VkBufferCreateFlagBits
C Specification
typedef VkFlags VkBufferCreateFlags;
Description
VkBufferCreateFlags is a mask of zero or more VkBufferCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkBufferUsageFlags(3)
Name
VkBufferUsageFlags - Bitmask of VkBufferUsageFlagBits
C Specification
typedef VkFlags VkBufferUsageFlags;
Description
VkBufferUsageFlags is a mask of zero or more VkBufferUsageFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkBufferViewCreateFlags(3)
Name
VkBufferViewCreateFlags - Bitmask of VkBufferViewCreateFlagBits
C Specification
typedef VkFlags VkBufferViewCreateFlags;
Description
VkBufferViewCreateFlags is a mask of zero or more VkBufferViewCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkColorComponentFlags(3)
Name
VkColorComponentFlags - Bitmask of VkColorComponentFlagBits
C Specification
typedef VkFlags VkColorComponentFlags;
Description
VkColorComponentFlags is a mask of zero or more VkColorComponentFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkCommandBufferResetFlags(3)
Name
VkCommandBufferResetFlags - Bitmask of VkCommandBufferResetFlagBits
C Specification
typedef VkFlags VkCommandBufferResetFlags;
Description
VkCommandBufferResetFlags is a mask of zero or more VkCommandBufferResetFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkCommandBufferUsageFlags(3)
Name
VkCommandBufferUsageFlags - Bitmask of VkCommandBufferUsageFlagBits
C Specification
typedef VkFlags VkCommandBufferUsageFlags;
Description
VkCommandBufferUsageFlags is a mask of zero or more VkCommandBufferUsageFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkCommandPoolCreateFlags(3)
Name
VkCommandPoolCreateFlags - Bitmask of VkCommandPoolCreateFlagBits
C Specification
typedef VkFlags VkCommandPoolCreateFlags;
Description
VkCommandPoolCreateFlags is a mask of zero or more VkCommandPoolCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkCommandPoolResetFlags(3)
Name
VkCommandPoolResetFlags - Bitmask of VkCommandPoolResetFlagBits
C Specification
typedef VkFlags VkCommandPoolResetFlags;
Description
VkCommandPoolResetFlags is a mask of zero or more VkCommandPoolResetFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkCullModeFlags(3)
Name
VkCullModeFlags - Bitmask of VkCullModeFlagBits
C Specification
typedef VkFlags VkCullModeFlags;
Description
VkCullModeFlags is a mask of zero or more VkCullModeFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkDependencyFlags(3)
Name
VkDependencyFlags - Bitmask of VkDependencyFlagBits
C Specification
typedef VkFlags VkDependencyFlags;
Description
VkDependencyFlags is a mask of zero or more VkDependencyFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkDescriptorPoolCreateFlags(3)
Name
VkDescriptorPoolCreateFlags - Bitmask of VkDescriptorPoolCreateFlagBits
C Specification
typedef VkFlags VkDescriptorPoolCreateFlags;
Description
VkDescriptorPoolCreateFlags is a mask of zero or more VkDescriptorPoolCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkDescriptorPoolResetFlags(3)
Name
VkDescriptorPoolResetFlags - Bitmask of VkDescriptorPoolResetFlagBits
C Specification
typedef VkFlags VkDescriptorPoolResetFlags;
Description
VkDescriptorPoolResetFlags is a mask of zero or more VkDescriptorPoolResetFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkDescriptorSetLayoutCreateFlags(3)
Name
VkDescriptorSetLayoutCreateFlags - Bitmask of VkDescriptorSetLayoutCreateFlagBits
C Specification
typedef VkFlags VkDescriptorSetLayoutCreateFlags;
Description
VkDescriptorSetLayoutCreateFlags is a mask of zero or more VkDescriptorSetLayoutCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkDeviceCreateFlags(3)
Name
VkDeviceCreateFlags - Bitmask of VkDeviceCreateFlagBits
C Specification
typedef VkFlags VkDeviceCreateFlags;
Description
VkDeviceCreateFlags is a mask of zero or more VkDeviceCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkDeviceQueueCreateFlags(3)
Name
VkDeviceQueueCreateFlags - Bitmask of VkDeviceQueueCreateFlagBits
C Specification
typedef VkFlags VkDeviceQueueCreateFlags;
Description
VkDeviceQueueCreateFlags is a mask of zero or more VkDeviceQueueCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkEventCreateFlags(3)
Name
VkEventCreateFlags - Bitmask of VkEventCreateFlagBits
C Specification
typedef VkFlags VkEventCreateFlags;
Description
VkEventCreateFlags is a mask of zero or more VkEventCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkFenceCreateFlags(3)
Name
VkFenceCreateFlags - Bitmask of VkFenceCreateFlagBits
C Specification
typedef VkFlags VkFenceCreateFlags;
Description
VkFenceCreateFlags is a mask of zero or more VkFenceCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkFormatFeatureFlags(3)
Name
VkFormatFeatureFlags - Bitmask of VkFormatFeatureFlagBits
C Specification
typedef VkFlags VkFormatFeatureFlags;
Description
VkFormatFeatureFlags is a mask of zero or more VkFormatFeatureFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkFramebufferCreateFlags(3)
Name
VkFramebufferCreateFlags - Bitmask of VkFramebufferCreateFlagBits
C Specification
typedef VkFlags VkFramebufferCreateFlags;
Description
VkFramebufferCreateFlags is a mask of zero or more VkFramebufferCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkImageAspectFlags(3)
Name
VkImageAspectFlags - Bitmask of VkImageAspectFlagBits
C Specification
typedef VkFlags VkImageAspectFlags;
Description
VkImageAspectFlags is a mask of zero or more VkImageAspectFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkImageCreateFlags(3)
Name
VkImageCreateFlags - Bitmask of VkImageCreateFlagBits
C Specification
typedef VkFlags VkImageCreateFlags;
Description
VkImageCreateFlags is a mask of zero or more VkImageCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkImageUsageFlags(3)
Name
VkImageUsageFlags - Bitmask of VkImageUsageFlagBits
C Specification
typedef VkFlags VkImageUsageFlags;
Description
VkImageUsageFlags is a mask of zero or more VkImageUsageFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
VkImageCreateInfo, VkImageUsageFlagBits, VkPhysicalDeviceImageFormatInfo2KHR, VkPhysicalDeviceSparseImageFormatInfo2KHR, VkSharedPresentSurfaceCapabilitiesKHR, VkSurfaceCapabilitiesKHR, VkSwapchainCreateInfoKHR, vkGetPhysicalDeviceImageFormatProperties, vkGetPhysicalDeviceSparseImageFormatProperties
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkImageViewCreateFlags(3)
Name
VkImageViewCreateFlags - Bitmask of VkImageViewCreateFlagBits
C Specification
typedef VkFlags VkImageViewCreateFlags;
Description
VkImageViewCreateFlags is a mask of zero or more VkImageViewCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkInstanceCreateFlags(3)
Name
VkInstanceCreateFlags - Bitmask of VkInstanceCreateFlagBits
C Specification
typedef VkFlags VkInstanceCreateFlags;
Description
VkInstanceCreateFlags is a mask of zero or more VkInstanceCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkMemoryHeapFlags(3)
Name
VkMemoryHeapFlags - Bitmask of VkMemoryHeapFlagBits
C Specification
typedef VkFlags VkMemoryHeapFlags;
Description
VkMemoryHeapFlags is a mask of zero or more VkMemoryHeapFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkMemoryMapFlags(3)
Name
VkMemoryMapFlags - Bitmask of VkMemoryMapFlagBits
C Specification
typedef VkFlags VkMemoryMapFlags;
Description
VkMemoryMapFlags is a mask of zero or more VkMemoryMapFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkMemoryPropertyFlags(3)
Name
VkMemoryPropertyFlags - Bitmask of VkMemoryPropertyFlagBits
C Specification
typedef VkFlags VkMemoryPropertyFlags;
Description
VkMemoryPropertyFlags is a mask of zero or more VkMemoryPropertyFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineCacheCreateFlags(3)
Name
VkPipelineCacheCreateFlags - Bitmask of VkPipelineCacheCreateFlagBits
C Specification
typedef VkFlags VkPipelineCacheCreateFlags;
Description
VkPipelineCacheCreateFlags is a mask of zero or more VkPipelineCacheCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineColorBlendStateCreateFlags(3)
Name
VkPipelineColorBlendStateCreateFlags - Bitmask of VkPipelineColorBlendStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineColorBlendStateCreateFlags;
Description
VkPipelineColorBlendStateCreateFlags is a mask of zero or more VkPipelineColorBlendStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineCreateFlags(3)
Name
VkPipelineCreateFlags - Bitmask of VkPipelineCreateFlagBits
C Specification
typedef VkFlags VkPipelineCreateFlags;
Description
VkPipelineCreateFlags is a mask of zero or more VkPipelineCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineDepthStencilStateCreateFlags(3)
Name
VkPipelineDepthStencilStateCreateFlags - Bitmask of VkPipelineDepthStencilStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
Description
VkPipelineDepthStencilStateCreateFlags is a mask of zero or more VkPipelineDepthStencilStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineDynamicStateCreateFlags(3)
Name
VkPipelineDynamicStateCreateFlags - Bitmask of VkPipelineDynamicStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineDynamicStateCreateFlags;
Description
VkPipelineDynamicStateCreateFlags is a mask of zero or more VkPipelineDynamicStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineDynamicStateCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineInputAssemblyStateCreateFlags(3)
Name
VkPipelineInputAssemblyStateCreateFlags - Bitmask of VkPipelineInputAssemblyStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
Description
VkPipelineInputAssemblyStateCreateFlags is a mask of zero or more VkPipelineInputAssemblyStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineLayoutCreateFlags(3)
Name
VkPipelineLayoutCreateFlags - Bitmask of VkPipelineLayoutCreateFlagBits
C Specification
typedef VkFlags VkPipelineLayoutCreateFlags;
Description
VkPipelineLayoutCreateFlags is a mask of zero or more VkPipelineLayoutCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineMultisampleStateCreateFlags(3)
Name
VkPipelineMultisampleStateCreateFlags - Bitmask of VkPipelineMultisampleStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineMultisampleStateCreateFlags;
Description
VkPipelineMultisampleStateCreateFlags is a mask of zero or more VkPipelineMultisampleStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineRasterizationStateCreateFlags(3)
Name
VkPipelineRasterizationStateCreateFlags - Bitmask of VkPipelineRasterizationStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineRasterizationStateCreateFlags;
Description
VkPipelineRasterizationStateCreateFlags is a mask of zero or more VkPipelineRasterizationStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineShaderStageCreateFlags(3)
Name
VkPipelineShaderStageCreateFlags - Bitmask of VkPipelineShaderStageCreateFlagBits
C Specification
typedef VkFlags VkPipelineShaderStageCreateFlags;
Description
VkPipelineShaderStageCreateFlags is a mask of zero or more VkPipelineShaderStageCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineStageFlags(3)
Name
VkPipelineStageFlags - Bitmask of VkPipelineStageFlagBits
C Specification
typedef VkFlags VkPipelineStageFlags;
Description
VkPipelineStageFlags is a mask of zero or more VkPipelineStageFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineTessellationStateCreateFlags(3)
Name
VkPipelineTessellationStateCreateFlags - Bitmask of VkPipelineTessellationStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineTessellationStateCreateFlags;
Description
VkPipelineTessellationStateCreateFlags is a mask of zero or more VkPipelineTessellationStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineVertexInputStateCreateFlags(3)
Name
VkPipelineVertexInputStateCreateFlags - Bitmask of VkPipelineVertexInputStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineVertexInputStateCreateFlags;
Description
VkPipelineVertexInputStateCreateFlags is a mask of zero or more VkPipelineVertexInputStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkPipelineViewportStateCreateFlags(3)
Name
VkPipelineViewportStateCreateFlags - Bitmask of VkPipelineViewportStateCreateFlagBits
C Specification
typedef VkFlags VkPipelineViewportStateCreateFlags;
Description
VkPipelineViewportStateCreateFlags is a mask of zero or more VkPipelineViewportStateCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkQueryControlFlags(3)
Name
VkQueryControlFlags - Bitmask of VkQueryControlFlagBits
C Specification
typedef VkFlags VkQueryControlFlags;
Description
VkQueryControlFlags is a mask of zero or more VkQueryControlFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkQueryPipelineStatisticFlags(3)
Name
VkQueryPipelineStatisticFlags - Bitmask of VkQueryPipelineStatisticFlagBits
C Specification
typedef VkFlags VkQueryPipelineStatisticFlags;
Description
VkQueryPipelineStatisticFlags is a mask of zero or more VkQueryPipelineStatisticFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkQueryPoolCreateFlags(3)
Name
VkQueryPoolCreateFlags - Bitmask of VkQueryPoolCreateFlagBits
C Specification
typedef VkFlags VkQueryPoolCreateFlags;
Description
VkQueryPoolCreateFlags is a mask of zero or more VkQueryPoolCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkQueryResultFlags(3)
Name
VkQueryResultFlags - Bitmask of VkQueryResultFlagBits
C Specification
typedef VkFlags VkQueryResultFlags;
Description
VkQueryResultFlags is a mask of zero or more VkQueryResultFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkQueueFlags(3)
Name
VkQueueFlags - Bitmask of VkQueueFlagBits
C Specification
typedef VkFlags VkQueueFlags;
Description
VkQueueFlags is a mask of zero or more VkQueueFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkRenderPassCreateFlags(3)
Name
VkRenderPassCreateFlags - Bitmask of VkRenderPassCreateFlagBits
C Specification
typedef VkFlags VkRenderPassCreateFlags;
Description
VkRenderPassCreateFlags is a mask of zero or more VkRenderPassCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkSampleCountFlags(3)
Name
VkSampleCountFlags - Bitmask of VkSampleCountFlagBits
C Specification
typedef VkFlags VkSampleCountFlags;
Description
VkSampleCountFlags is a mask of zero or more VkSampleCountFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkSamplerCreateFlags(3)
Name
VkSamplerCreateFlags - Bitmask of VkSamplerCreateFlagBits
C Specification
typedef VkFlags VkSamplerCreateFlags;
Description
VkSamplerCreateFlags is a mask of zero or more VkSamplerCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkSemaphoreCreateFlags(3)
Name
VkSemaphoreCreateFlags - Bitmask of VkSemaphoreCreateFlagBits
C Specification
typedef VkFlags VkSemaphoreCreateFlags;
Description
VkSemaphoreCreateFlags is a mask of zero or more VkSemaphoreCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkShaderModuleCreateFlags(3)
Name
VkShaderModuleCreateFlags - Bitmask of VkShaderModuleCreateFlagBits
C Specification
typedef VkFlags VkShaderModuleCreateFlags;
Description
VkShaderModuleCreateFlags is a mask of zero or more VkShaderModuleCreateFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkShaderStageFlags(3)
Name
VkShaderStageFlags - Bitmask of VkShaderStageFlagBits
C Specification
typedef VkFlags VkShaderStageFlags;
Description
VkShaderStageFlags is a mask of zero or more VkShaderStageFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkSparseImageFormatFlags(3)
Name
VkSparseImageFormatFlags - Bitmask of VkSparseImageFormatFlagBits
C Specification
typedef VkFlags VkSparseImageFormatFlags;
Description
VkSparseImageFormatFlags is a mask of zero or more VkSparseImageFormatFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkSparseMemoryBindFlags(3)
Name
VkSparseMemoryBindFlags - Bitmask of VkSparseMemoryBindFlagBits
C Specification
typedef VkFlags VkSparseMemoryBindFlags;
Description
VkSparseMemoryBindFlags is a mask of zero or more VkSparseMemoryBindFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkStencilFaceFlags(3)
Name
VkStencilFaceFlags - Bitmask of VkStencilFaceFlagBits
C Specification
typedef VkFlags VkStencilFaceFlags;
Description
VkStencilFaceFlags is a mask of zero or more VkStencilFaceFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
VkSubpassDescriptionFlags(3)
Name
VkSubpassDescriptionFlags - Bitmask of VkSubpassDescriptionFlagBits
C Specification
typedef VkFlags VkSubpassDescriptionFlags;
Description
VkSubpassDescriptionFlags is a mask of zero or more VkSubpassDescriptionFlagBits.
It is used as a member and/or parameter of the structures and commands
in the See Also section below.
Document Notes
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts,not directly.
Function Pointer Types
PFN_vkAllocationFunction(3)
Name
PFN_vkAllocationFunction - Application-defined memory allocation function
C Specification
The type of pfnAllocation is:
typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
void* pUserData,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope);
Parameters
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
sizeis the size in bytes of the requested allocation. -
alignmentis the requested alignment of the allocation in bytes and must be a power of two. -
allocationScopeis a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
Description
If pfnAllocation is unable to allocate the requested memory, it must
return NULL.
If the allocation was successful, it must return a valid pointer to memory
allocation containing at least size bytes, and with the pointer value
being a multiple of alignment.
|
Note
Correct Vulkan operation cannot be assumed if the application does not follow these rules. For example, |
If pfnAllocation returns NULL, and if the implementation is unable
to continue correct processing of the current command without the requested
allocation, it must treat this as a run-time error, and generate
VK_ERROR_OUT_OF_HOST_MEMORY at the appropriate time for the command in
which the condition was detected, as described in Return Codes.
If the implementation is able to continue correct processing of the current
command without the requested allocation, then it may do so, and must not
generate VK_ERROR_OUT_OF_HOST_MEMORY as a result of this failed
allocation.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
PFN_vkFreeFunction(3)
Name
PFN_vkFreeFunction - Application-defined memory free function
C Specification
The type of pfnFree is:
typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
void* pUserData,
void* pMemory);
Parameters
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
pMemoryis the allocation to be freed.
Description
pMemory may be NULL, which the callback must handle safely.
If pMemory is non-NULL, it must be a pointer previously allocated
by pfnAllocation or pfnReallocation.
The application should free this memory.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
PFN_vkInternalAllocationNotification(3)
Name
PFN_vkInternalAllocationNotification - Application-defined memory allocation notification function
C Specification
The type of pfnInternalAllocation is:
typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope);
Parameters
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
sizeis the requested size of an allocation. -
allocationTypeis a VkInternalAllocationType value specifying the requested type of an allocation. -
allocationScopeis a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
Description
This is a purely informational callback.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
PFN_vkInternalFreeNotification(3)
Name
PFN_vkInternalFreeNotification - Application-defined memory free notification function
C Specification
The type of pfnInternalFree is:
typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope);
Parameters
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
sizeis the requested size of an allocation. -
allocationTypeis a VkInternalAllocationType value specifying the requested type of an allocation. -
allocationScopeis a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
PFN_vkReallocationFunction(3)
Name
PFN_vkReallocationFunction - Application-defined memory reallocation function
C Specification
The type of pfnReallocation is:
typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
void* pUserData,
void* pOriginal,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope);
Parameters
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
pOriginalmust be eitherNULLor a pointer previously returned bypfnReallocationorpfnAllocationof the same allocator. -
sizeis the size in bytes of the requested allocation. -
alignmentis the requested alignment of the allocation in bytes and must be a power of two. -
allocationScopeis a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
Description
pfnReallocation must return an allocation with enough space for
size bytes, and the contents of the original allocation from bytes
zero to min(original size, new size) - 1 must be preserved in the
returned allocation.
If size is larger than the old size, the contents of the additional
space are undefined.
If satisfying these requirements involves creating a new allocation, then
the old allocation should be freed.
If pOriginal is NULL, then pfnReallocation must behave
equivalently to a call to PFN_vkAllocationFunction with the same
parameter values (without pOriginal).
If size is zero, then pfnReallocation must behave equivalently
to a call to PFN_vkFreeFunction with the same pUserData
parameter value, and pMemory equal to pOriginal.
If pOriginal is non-NULL, the implementation must ensure that
alignment is equal to the alignment used to originally allocate
pOriginal.
If this function fails and pOriginal is non-NULL the application
must not free the old allocation.
pfnReallocation must follow the same
rules for return values as
PFN_vkAllocationFunction.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
PFN_vkVoidFunction(3)
Name
PFN_vkVoidFunction - Dummy function pointer type returned by queries
C Specification
The definition of PFN_vkVoidFunction is:
typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
Parameters
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
Vulkan Scalar types
VkBool32(3)
Name
VkBool32 - Vulkan boolean type
C Specification
VkBool32 represents boolean True and False values, since C does
not have a sufficiently portable built-in boolean type:
typedef uint32_t VkBool32;
Description
VK_TRUE represents a boolean True (integer 1) value, and
VK_FALSE a boolean False (integer 0) value.
All values returned from a Vulkan implementation in a VkBool32 will
be either VK_TRUE or VK_FALSE.
Applications must not pass any other values than VK_TRUE or
VK_FALSE into a Vulkan implementation where a VkBool32 is
expected.
See Also
VkCommandBufferInheritanceInfo, VkDisplayPresentInfoKHR, VkDisplayPropertiesKHR, VkPhysicalDeviceFeatures, VkPhysicalDeviceGroupPropertiesKHX, VkPhysicalDeviceIDPropertiesKHX, VkPhysicalDeviceLimits, VkPhysicalDeviceMultiviewFeaturesKHX, VkPhysicalDeviceSparseProperties, VkPipelineColorBlendAttachmentState, VkPipelineColorBlendStateCreateInfo, VkPipelineDepthStencilStateCreateInfo, VkPipelineInputAssemblyStateCreateInfo, VkPipelineMultisampleStateCreateInfo, VkPipelineRasterizationStateCreateInfo, VkSamplerCreateInfo, VkSwapchainCreateInfoKHR, vkGetPhysicalDeviceSurfaceSupportKHR, vkWaitForFences
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkDeviceSize(3)
Name
VkDeviceSize - Vulkan device memory size and offsets
C Specification
VkDeviceSize represents device memory size and offset values:
typedef uint64_t VkDeviceSize;
Description
See Also
VkBindBufferMemoryInfoKHX, VkBindImageMemoryInfoKHX, VkBufferCopy, VkBufferCreateInfo, VkBufferImageCopy, VkBufferMemoryBarrier, VkBufferViewCreateInfo, VkDescriptorBufferInfo, VkImageFormatProperties, VkMappedMemoryRange, VkMemoryAllocateInfo, VkMemoryHeap, VkMemoryRequirements, VkPhysicalDeviceLimits, VkSparseImageMemoryBind, VkSparseImageMemoryRequirements, VkSparseMemoryBind, VkSubresourceLayout, vkBindBufferMemory, vkBindImageMemory, vkCmdBindIndexBuffer, vkCmdBindVertexBuffers, vkCmdCopyQueryPoolResults, vkCmdDispatchIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawIndirect, vkCmdFillBuffer, vkCmdUpdateBuffer, vkGetDeviceMemoryCommitment, vkGetQueryPoolResults, vkMapMemory
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkFlags(3)
Name
VkFlags - Vulkan bitmasks
C Specification
A collection of flags is represented by a bitmask using the type
VkFlags:
typedef uint32_t VkFlags;
Description
Bitmasks are passed to many commands and structures to compactly represent
options, but VkFlags is not used directly in the API.
Instead, a Vk*Flags type which is an alias of VkFlags, and
whose name matches the corresponding Vk*FlagBits that are valid for
that type, is used.
These aliases are described in the Flag Types appendix
of the Specification.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VkSampleMask(3)
Name
VkSampleMask - Mask of sample coverage information
C Specification
The elements of the sample mask array are of type VkSampleMask,
each representing 32 bits of coverage information:
typedef uint32_t VkSampleMask;
Description
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
C Macro Definitions
VK_API_VERSION(3)
Name
VK_API_VERSION - Deprecated version number macro
C Specification
VK_API_VERSION is now commented out of vulkan.h and cannot be used.
// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0)
Description
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_API_VERSION_1_0(3)
Name
VK_API_VERSION_1_0 - Return API version number for Vulkan 1.0
C Specification
VK_API_VERSION_1_0 returns the API version number for Vulkan 1.0.
The patch version number in this macro will always be zero.
The supported patch version for a physical device can be queried with
vkGetPhysicalDeviceProperties.
// Vulkan 1.0 version number
#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)
Description
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_DEFINE_HANDLE(3)
Name
VK_DEFINE_HANDLE - Declare a dispatchable object handle
C Specification
VK_DEFINE_HANDLE defines a dispatchable handle type.
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
Description
-
objectis the name of the resulting C type.
The only dispatchable handle types are those related to device and instance management, such as VkDevice.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_DEFINE_NON_DISPATCHABLE_HANDLE(3)
Name
VK_DEFINE_NON_DISPATCHABLE_HANDLE - Declare a non-dispatchable object handle
C Specification
VK_DEFINE_NON_DISPATCHABLE_HANDLE defines a
non-dispatchable handle type.
#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
#endif
Description
-
objectis the name of the resulting C type.
Most Vulkan handle types, such as VkBuffer, are non-dispatchable.
|
Note
The vulkan.h header allows the |
See Also
Document Notes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_DEFINE_NON_DISPATCHABLE_HANDLE
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_HEADER_VERSION(3)
Name
VK_HEADER_VERSION - Vulkan header file version number
C Specification
VK_HEADER_VERSION is the version number of the vulkan.h header.
This value is currently kept synchronized with the release number of the
Specification.
However, it is not guaranteed to remain synchronized, since most
Specification updates have no effect on vulkan.h.
// Version of this file
#define VK_HEADER_VERSION 51
Description
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_MAKE_VERSION(3)
Name
VK_MAKE_VERSION - Construct an API version number
C Specification
VK_MAKE_VERSION constructs an API version number.
#define VK_MAKE_VERSION(major, minor, patch) \
(((major) << 22) | ((minor) << 12) | (patch))
Description
-
majoris the major version number. -
minoris the minor version number. -
patchis the patch version number.
This macro can be used when constructing the
VkApplicationInfo::apiVersion parameter passed to
vkCreateInstance.
See Also
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_NULL_HANDLE(3)
Name
VK_NULL_HANDLE - Reserved non-valid object handle
C Specification
VK_NULL_HANDLE is a reserved value representing a non-valid object
handle.
It may be passed to and returned from Vulkan commands only when
specifically allowed.
#define VK_NULL_HANDLE 0
Description
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_VERSION_MAJOR(3)
Name
VK_VERSION_MAJOR - Extract API major version number
C Specification
VK_VERSION_MAJOR extracts the API major version number from a packed
version number:
#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
Description
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_VERSION_MINOR(3)
Name
VK_VERSION_MINOR - Extract API minor version number
C Specification
VK_VERSION_MINOR extracts the API minor version number from a packed
version number:
#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
Description
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.
VK_VERSION_PATCH(3)
Name
VK_VERSION_PATCH - Extract API patch version number
C Specification
VK_VERSION_PATCH extracts the API patch version number from a packed
version number:
#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
Description
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.