QCylinderMesh Class
(Qt3DExtras::QCylinderMesh)A cylindrical mesh. More...
| Header: | #include <QCylinderMesh> | 
| qmake: | QT += 3dextras | 
| Instantiated By: | CylinderMesh | 
| Inherits: | Qt3DRender::QGeometryRenderer | 
Properties
- 10 properties inherited from Qt3DRender::QGeometryRenderer
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
| QCylinderMesh(Qt3DCore::QNode *parent = nullptr) | |
| float | length() const | 
| float | radius() const | 
| int | rings() const | 
| int | slices() const | 
- 12 public functions inherited from Qt3DRender::QGeometryRenderer
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
| void | setLength(float length) | 
| void | setRadius(float radius) | 
| void | setRings(int rings) | 
| void | setSlices(int slices) | 
- 10 public slots inherited from Qt3DRender::QGeometryRenderer
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
| void | lengthChanged(float length) | 
| void | radiusChanged(float radius) | 
| void | ringsChanged(int rings) | 
| void | slicesChanged(int slices) | 
- 10 signals inherited from Qt3DRender::QGeometryRenderer
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
A cylindrical mesh.
Property Documentation
length : float
Holds the length of the cylinder.
Access functions:
| float | length() const | 
| void | setLength(float length) | 
Notifier signal:
| void | lengthChanged(float length) | 
radius : float
Holds the radius of the cylinder.
Access functions:
| float | radius() const | 
| void | setRadius(float radius) | 
Notifier signal:
| void | radiusChanged(float radius) | 
rings : int
Holds the number of rings in the mesh.
Access functions:
| int | rings() const | 
| void | setRings(int rings) | 
Notifier signal:
| void | ringsChanged(int rings) | 
slices : int
Holds the number of slices in the mesh.
Access functions:
| int | slices() const | 
| void | setSlices(int slices) | 
Notifier signal:
| void | slicesChanged(int slices) |