QSphereMesh Class
(Qt3DExtras::QSphereMesh)A spherical mesh. More...
| Header: | #include <QSphereMesh> | 
| qmake: | QT += 3dextras | 
| Instantiated By: | SphereMesh | 
| Inherits: | Qt3DRender::QGeometryRenderer | 
Properties
- generateTangents : bool
- radius : float
- rings : int
- slices : int
- 10 properties inherited from Qt3DRender::QGeometryRenderer
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
| QSphereMesh(Qt3DCore::QNode *parent = nullptr) | |
| bool | generateTangents() const | 
| float | radius() const | 
| int | rings() const | 
| int | slices() const | 
- 12 public functions inherited from Qt3DRender::QGeometryRenderer
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
| void | setGenerateTangents(bool gen) | 
| void | setRadius(float radius) | 
| void | setRings(int rings) | 
| void | setSlices(int slices) | 
- 10 public slots inherited from Qt3DRender::QGeometryRenderer
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
| void | generateTangentsChanged(bool generateTangents) | 
| void | radiusChanged(float radius) | 
| void | ringsChanged(int rings) | 
| void | slicesChanged(int slices) | 
- 10 signals inherited from Qt3DRender::QGeometryRenderer
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
A spherical mesh.
Property Documentation
generateTangents : bool
Holds the value of the automatic tangent vectors generation flag. Tangent vectors are orthogonal to normal vectors.
Access functions:
| bool | generateTangents() const | 
| void | setGenerateTangents(bool gen) | 
Notifier signal:
| void | generateTangentsChanged(bool generateTangents) | 
radius : float
Holds the radius of the sphere.
Access functions:
| float | radius() const | 
| void | setRadius(float radius) | 
Notifier signal:
| void | radiusChanged(float radius) | 
rings : int
Holds the number of rings in the mesh.
Access functions:
| int | rings() const | 
| void | setRings(int rings) | 
Notifier signal:
| void | ringsChanged(int rings) | 
slices : int
Holds the number of slices in the mesh.
Access functions:
| int | slices() const | 
| void | setSlices(int slices) | 
Notifier signal:
| void | slicesChanged(int slices) |