QPointLight Class
(Qt3DRender::QPointLight)Encapsulate a Point Light object in a Qt 3D scene. More...
| Header: | #include <QPointLight> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.5 | 
| Instantiated By: | PointLight | 
| Inherits: | Qt3DRender::QAbstractLight | 
Properties
- constantAttenuation : float
- linearAttenuation : float
- quadraticAttenuation : float
- 3 properties inherited from Qt3DRender::QAbstractLight
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
| QPointLight(Qt3DCore::QNode *parent = nullptr) | |
| float | constantAttenuation() const | 
| float | linearAttenuation() const | 
| float | quadraticAttenuation() const | 
- 3 public functions inherited from Qt3DRender::QAbstractLight
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
| void | setConstantAttenuation(float value) | 
| void | setLinearAttenuation(float value) | 
| void | setQuadraticAttenuation(float value) | 
- 2 public slots inherited from Qt3DRender::QAbstractLight
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
| void | constantAttenuationChanged(float constantAttenuation) | 
| void | linearAttenuationChanged(float linearAttenuation) | 
| void | quadraticAttenuationChanged(float quadraticAttenuation) | 
- 2 signals inherited from Qt3DRender::QAbstractLight
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Protected Functions
| QPointLight(QPointLightPrivate &dd, Qt3DCore::QNode *parent) | 
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
Encapsulate a Point Light object in a Qt 3D scene.
Property Documentation
constantAttenuation : float
Specifies the constant attenuation of the point light
Access functions:
| float | constantAttenuation() const | 
| void | setConstantAttenuation(float value) | 
Notifier signal:
| void | constantAttenuationChanged(float constantAttenuation) | 
linearAttenuation : float
Specifies the linear attenuation of the point light
Access functions:
| float | linearAttenuation() const | 
| void | setLinearAttenuation(float value) | 
Notifier signal:
| void | linearAttenuationChanged(float linearAttenuation) | 
quadraticAttenuation : float
Specifies the quadratic attenuation of the point light
Access functions:
| float | quadraticAttenuation() const | 
| void | setQuadraticAttenuation(float value) | 
Notifier signal:
| void | quadraticAttenuationChanged(float quadraticAttenuation) | 
Member Function Documentation
QPointLight::QPointLight(Qt3DCore::QNode *parent = nullptr)
Constructs a new QPointLight with the specified parent.
[protected] QPointLight::QPointLight(QPointLightPrivate &dd, Qt3DCore::QNode *parent)
Copy constructor.