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Bullet Collision Detection & Physics Library
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#include "btMultiBody.h"#include "btMultiBodyLink.h"#include "btMultiBodyLinkCollider.h"#include "btMultiBodyJointFeedback.h"#include "LinearMath/btTransformUtil.h"#include "LinearMath/btSerializer.h"
Go to the source code of this file.
Macros | |
| #define | vecMulVecTranspose(v0, v1Transposed) outerProduct(v0, v1Transposed) |
Functions | |
| btMatrix3x3 | outerProduct (const btVector3 &v0, const btVector3 &v1) |
Variables | |
| bool | gJointFeedbackInWorldSpace = false |
| todo: determine if we need these options. If so, make a proper API, otherwise delete those globals More... | |
| bool | gJointFeedbackInJointFrame = false |
| #define vecMulVecTranspose | ( | v0, | |
| v1Transposed | |||
| ) | outerProduct(v0, v1Transposed) |
Definition at line 689 of file btMultiBody.cpp.
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inline |
Definition at line 668 of file btMultiBody.cpp.
| bool gJointFeedbackInJointFrame = false |
Definition at line 36 of file btMultiBody.cpp.
| bool gJointFeedbackInWorldSpace = false |
todo: determine if we need these options. If so, make a proper API, otherwise delete those globals
Definition at line 35 of file btMultiBody.cpp.
1.8.13