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Bullet Collision Detection & Physics Library
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This is the complete list of members for SphereTriangleDetector, including all inherited members.
| collide(const btVector3 &sphereCenter, btVector3 &point, btVector3 &resultNormal, btScalar &depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold) | SphereTriangleDetector | |
| facecontains(const btVector3 &p, const btVector3 *vertices, btVector3 &normal) | SphereTriangleDetector | private |
| getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false) | SphereTriangleDetector | virtual |
| m_contactBreakingThreshold | SphereTriangleDetector | private |
| m_sphere | SphereTriangleDetector | private |
| m_triangle | SphereTriangleDetector | private |
| pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p) | SphereTriangleDetector | private |
| SphereTriangleDetector(btSphereShape *sphere, btTriangleShape *triangle, btScalar contactBreakingThreshold) | SphereTriangleDetector | |
| ~btDiscreteCollisionDetectorInterface() | btDiscreteCollisionDetectorInterface | inlinevirtual |
| ~SphereTriangleDetector() | SphereTriangleDetector | inlinevirtual |
1.8.13