| BT_DECLARE_ALIGNED_ALLOCATOR() | btBvhTriangleMeshShape | |
| btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) | btBvhTriangleMeshShape | |
| btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) | btBvhTriangleMeshShape | |
| btCollisionShape() | btCollisionShape | inline |
| btConcaveShape() | btConcaveShape | |
| btTriangleMeshShape(btStridingMeshInterface *meshInterface) | btTriangleMeshShape | protected |
| buildOptimizedBvh() | btBvhTriangleMeshShape | |
| calculateLocalInertia(btScalar mass, btVector3 &inertia) const | btTriangleMeshShape | virtual |
| calculateSerializeBufferSize() const | btBvhTriangleMeshShape | inlinevirtual |
| calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const | btCollisionShape | |
| getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const | btTriangleMeshShape | virtual |
| getAngularMotionDisc() const | btCollisionShape | virtual |
| getAnisotropicRollingFrictionDirection() const | btCollisionShape | inlinevirtual |
| getBoundingSphere(btVector3 ¢er, btScalar &radius) const | btCollisionShape | virtual |
| getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const | btCollisionShape | virtual |
| getLocalAabbMax() const | btTriangleMeshShape | inline |
| getLocalAabbMin() const | btTriangleMeshShape | inline |
| getLocalScaling() const | btTriangleMeshShape | virtual |
| getMargin() const | btConcaveShape | inlinevirtual |
| getMeshInterface() | btTriangleMeshShape | inline |
| getMeshInterface() const | btTriangleMeshShape | inline |
| getName() const | btBvhTriangleMeshShape | inlinevirtual |
| getOptimizedBvh() | btBvhTriangleMeshShape | inline |
| getOwnsBvh() const | btBvhTriangleMeshShape | inline |
| getShapeType() const | btCollisionShape | inline |
| getTriangleInfoMap() const | btBvhTriangleMeshShape | inline |
| getTriangleInfoMap() | btBvhTriangleMeshShape | inline |
| getUserIndex() const | btCollisionShape | inline |
| getUserPointer() const | btCollisionShape | inline |
| isCompound() const | btCollisionShape | inline |
| isConcave() const | btCollisionShape | inline |
| isConvex() const | btCollisionShape | inline |
| isConvex2d() const | btCollisionShape | inline |
| isInfinite() const | btCollisionShape | inline |
| isNonMoving() const | btCollisionShape | inline |
| isPolyhedral() const | btCollisionShape | inline |
| isSoftBody() const | btCollisionShape | inline |
| localGetSupportingVertex(const btVector3 &vec) const | btTriangleMeshShape | virtual |
| localGetSupportingVertexWithoutMargin(const btVector3 &vec) const | btTriangleMeshShape | inlinevirtual |
| m_bvh | btBvhTriangleMeshShape | private |
| m_collisionMargin | btConcaveShape | protected |
| m_localAabbMax | btTriangleMeshShape | protected |
| m_localAabbMin | btTriangleMeshShape | protected |
| m_meshInterface | btTriangleMeshShape | protected |
| m_ownsBvh | btBvhTriangleMeshShape | private |
| m_pad | btBvhTriangleMeshShape | private |
| m_shapeType | btCollisionShape | protected |
| m_triangleInfoMap | btBvhTriangleMeshShape | private |
| m_useQuantizedAabbCompression | btBvhTriangleMeshShape | private |
| m_userIndex | btCollisionShape | protected |
| m_userPointer | btCollisionShape | protected |
| partialRefitTree(const btVector3 &aabbMin, const btVector3 &aabbMax) | btBvhTriangleMeshShape | |
| performConvexcast(btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax) | btBvhTriangleMeshShape | |
| performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget) | btBvhTriangleMeshShape | |
| processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btBvhTriangleMeshShape | virtual |
| recalcLocalAabb() | btTriangleMeshShape | |
| refitTree(const btVector3 &aabbMin, const btVector3 &aabbMax) | btBvhTriangleMeshShape | |
| serialize(void *dataBuffer, btSerializer *serializer) const | btBvhTriangleMeshShape | virtual |
| serializeSingleBvh(btSerializer *serializer) const | btBvhTriangleMeshShape | virtual |
| serializeSingleShape(btSerializer *serializer) const | btCollisionShape | virtual |
| serializeSingleTriangleInfoMap(btSerializer *serializer) const | btBvhTriangleMeshShape | virtual |
| setLocalScaling(const btVector3 &scaling) | btBvhTriangleMeshShape | virtual |
| setMargin(btScalar collisionMargin) | btConcaveShape | inlinevirtual |
| setOptimizedBvh(btOptimizedBvh *bvh, const btVector3 &localScaling=btVector3(1, 1, 1)) | btBvhTriangleMeshShape | |
| setTriangleInfoMap(btTriangleInfoMap *triangleInfoMap) | btBvhTriangleMeshShape | inline |
| setUserIndex(int index) | btCollisionShape | inline |
| setUserPointer(void *userPtr) | btCollisionShape | inline |
| usesQuantizedAabbCompression() const | btBvhTriangleMeshShape | inline |
| ~btBvhTriangleMeshShape() | btBvhTriangleMeshShape | virtual |
| ~btCollisionShape() | btCollisionShape | inlinevirtual |
| ~btConcaveShape() | btConcaveShape | virtual |
| ~btTriangleMeshShape() | btTriangleMeshShape | virtual |