Bullet Collision Detection & Physics Library
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btCollisionObject can be used to manage collision detection objects. More...
#include <btCollisionObject.h>
Public Types | |
enum | CollisionFlags { CF_STATIC_OBJECT = 1, CF_KINEMATIC_OBJECT = 2, CF_NO_CONTACT_RESPONSE = 4, CF_CUSTOM_MATERIAL_CALLBACK = 8, CF_CHARACTER_OBJECT = 16, CF_DISABLE_VISUALIZE_OBJECT = 32, CF_DISABLE_SPU_COLLISION_PROCESSING = 64, CF_HAS_CONTACT_STIFFNESS_DAMPING = 128, CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256 } |
enum | CollisionObjectTypes { CO_COLLISION_OBJECT =1, CO_RIGID_BODY =2, CO_GHOST_OBJECT =4, CO_SOFT_BODY =8, CO_HF_FLUID =16, CO_USER_TYPE =32, CO_FEATHERSTONE_LINK =64 } |
enum | AnisotropicFrictionFlags { CF_ANISOTROPIC_FRICTION_DISABLED =0, CF_ANISOTROPIC_FRICTION = 1, CF_ANISOTROPIC_ROLLING_FRICTION = 2 } |
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
bool | mergesSimulationIslands () const |
const btVector3 & | getAnisotropicFriction () const |
void | setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION) |
bool | hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const |
void | setContactProcessingThreshold (btScalar contactProcessingThreshold) |
the constraint solver can discard solving contacts, if the distance is above this threshold. More... | |
btScalar | getContactProcessingThreshold () const |
bool | isStaticObject () const |
bool | isKinematicObject () const |
bool | isStaticOrKinematicObject () const |
bool | hasContactResponse () const |
btCollisionObject () | |
virtual | ~btCollisionObject () |
virtual void | setCollisionShape (btCollisionShape *collisionShape) |
const btCollisionShape * | getCollisionShape () const |
btCollisionShape * | getCollisionShape () |
void | setIgnoreCollisionCheck (const btCollisionObject *co, bool ignoreCollisionCheck) |
virtual bool | checkCollideWithOverride (const btCollisionObject *co) const |
void * | internalGetExtensionPointer () const |
Avoid using this internal API call, the extension pointer is used by some Bullet extensions. More... | |
void | internalSetExtensionPointer (void *pointer) |
Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. More... | |
int | getActivationState () const |
void | setActivationState (int newState) const |
void | setDeactivationTime (btScalar time) |
btScalar | getDeactivationTime () const |
void | forceActivationState (int newState) const |
void | activate (bool forceActivation=false) const |
bool | isActive () const |
void | setRestitution (btScalar rest) |
btScalar | getRestitution () const |
void | setFriction (btScalar frict) |
btScalar | getFriction () const |
void | setRollingFriction (btScalar frict) |
btScalar | getRollingFriction () const |
void | setSpinningFriction (btScalar frict) |
btScalar | getSpinningFriction () const |
void | setContactStiffnessAndDamping (btScalar stiffness, btScalar damping) |
btScalar | getContactStiffness () const |
btScalar | getContactDamping () const |
int | getInternalType () const |
reserved for Bullet internal usage More... | |
btTransform & | getWorldTransform () |
const btTransform & | getWorldTransform () const |
void | setWorldTransform (const btTransform &worldTrans) |
btBroadphaseProxy * | getBroadphaseHandle () |
const btBroadphaseProxy * | getBroadphaseHandle () const |
void | setBroadphaseHandle (btBroadphaseProxy *handle) |
const btTransform & | getInterpolationWorldTransform () const |
btTransform & | getInterpolationWorldTransform () |
void | setInterpolationWorldTransform (const btTransform &trans) |
void | setInterpolationLinearVelocity (const btVector3 &linvel) |
void | setInterpolationAngularVelocity (const btVector3 &angvel) |
const btVector3 & | getInterpolationLinearVelocity () const |
const btVector3 & | getInterpolationAngularVelocity () const |
int | getIslandTag () const |
void | setIslandTag (int tag) |
int | getCompanionId () const |
void | setCompanionId (int id) |
int | getWorldArrayIndex () const |
void | setWorldArrayIndex (int ix) |
btScalar | getHitFraction () const |
void | setHitFraction (btScalar hitFraction) |
int | getCollisionFlags () const |
void | setCollisionFlags (int flags) |
btScalar | getCcdSweptSphereRadius () const |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
void | setCcdSweptSphereRadius (btScalar radius) |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
btScalar | getCcdMotionThreshold () const |
btScalar | getCcdSquareMotionThreshold () const |
void | setCcdMotionThreshold (btScalar ccdMotionThreshold) |
Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More... | |
void * | getUserPointer () const |
users can point to their objects, userPointer is not used by Bullet More... | |
int | getUserIndex () const |
int | getUserIndex2 () const |
void | setUserPointer (void *userPointer) |
users can point to their objects, userPointer is not used by Bullet More... | |
void | setUserIndex (int index) |
users can point to their objects, userPointer is not used by Bullet More... | |
void | setUserIndex2 (int index) |
int | getUpdateRevisionInternal () const |
void | setCustomDebugColor (const btVector3 &colorRGB) |
void | removeCustomDebugColor () |
bool | getCustomDebugColor (btVector3 &colorRGB) const |
bool | checkCollideWith (const btCollisionObject *co) const |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, class btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
virtual void | serializeSingleObject (class btSerializer *serializer) const |
Protected Attributes | |
btTransform | m_worldTransform |
btTransform | m_interpolationWorldTransform |
m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform More... | |
btVector3 | m_interpolationLinearVelocity |
btVector3 | m_interpolationAngularVelocity |
btVector3 | m_anisotropicFriction |
int | m_hasAnisotropicFriction |
btScalar | m_contactProcessingThreshold |
btBroadphaseProxy * | m_broadphaseHandle |
btCollisionShape * | m_collisionShape |
void * | m_extensionPointer |
m_extensionPointer is used by some internal low-level Bullet extensions. More... | |
btCollisionShape * | m_rootCollisionShape |
m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced. More... | |
int | m_collisionFlags |
int | m_islandTag1 |
int | m_companionId |
int | m_worldArrayIndex |
int | m_activationState1 |
btScalar | m_deactivationTime |
btScalar | m_friction |
btScalar | m_restitution |
btScalar | m_rollingFriction |
btScalar | m_spinningFriction |
btScalar | m_contactDamping |
btScalar | m_contactStiffness |
int | m_internalType |
m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. More... | |
void * | m_userObjectPointer |
users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer More... | |
int | m_userIndex2 |
int | m_userIndex |
btScalar | m_hitFraction |
time of impact calculation More... | |
btScalar | m_ccdSweptSphereRadius |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
btScalar | m_ccdMotionThreshold |
Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More... | |
int | m_checkCollideWith |
If some object should have elaborate collision filtering by sub-classes. More... | |
btAlignedObjectArray< const btCollisionObject * > | m_objectsWithoutCollisionCheck |
int | m_updateRevision |
internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation. More... | |
btVector3 | m_customDebugColorRGB |
btCollisionObject can be used to manage collision detection objects.
btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. They can be added to the btCollisionWorld.
Definition at line 49 of file btCollisionObject.h.
Enumerator | |
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CF_ANISOTROPIC_FRICTION_DISABLED | |
CF_ANISOTROPIC_FRICTION | |
CF_ANISOTROPIC_ROLLING_FRICTION |
Definition at line 157 of file btCollisionObject.h.
Definition at line 131 of file btCollisionObject.h.
Definition at line 144 of file btCollisionObject.h.
btCollisionObject::btCollisionObject | ( | ) |
Definition at line 20 of file btCollisionObject.cpp.
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Definition at line 53 of file btCollisionObject.cpp.
void btCollisionObject::activate | ( | bool | forceActivation = false | ) | const |
Definition at line 68 of file btCollisionObject.cpp.
btCollisionObject::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
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Reimplemented in btSoftBody, and btRigidBody.
Definition at line 670 of file btCollisionObject.h.
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Definition at line 582 of file btCollisionObject.h.
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Reimplemented in btMultiBodyLinkCollider.
Definition at line 254 of file btCollisionObject.h.
void btCollisionObject::forceActivationState | ( | int | newState | ) | const |
Definition at line 63 of file btCollisionObject.cpp.
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Definition at line 280 of file btCollisionObject.h.
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Definition at line 170 of file btCollisionObject.h.
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Definition at line 505 of file btCollisionObject.h.
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Definition at line 510 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 494 of file btCollisionObject.h.
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Definition at line 483 of file btCollisionObject.h.
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Definition at line 572 of file btCollisionObject.h.
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Definition at line 288 of file btCollisionObject.h.
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Definition at line 316 of file btCollisionObject.h.
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Definition at line 472 of file btCollisionObject.h.
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reserved for Bullet internal usage
Definition at line 365 of file btCollisionObject.h.
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Definition at line 436 of file btCollisionObject.h.
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Definition at line 431 of file btCollisionObject.h.
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Definition at line 556 of file btCollisionObject.h.
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Definition at line 529 of file btCollisionObject.h.
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Definition at line 534 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 524 of file btCollisionObject.h.
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Definition at line 461 of file btCollisionObject.h.
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Definition at line 370 of file btCollisionObject.h.
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Definition at line 375 of file btCollisionObject.h.
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Definition at line 180 of file btCollisionObject.h.
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Definition at line 210 of file btCollisionObject.h.
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Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
Definition at line 269 of file btCollisionObject.h.
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Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
Definition at line 275 of file btCollisionObject.h.
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Definition at line 297 of file btCollisionObject.h.
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Definition at line 200 of file btCollisionObject.h.
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Definition at line 196 of file btCollisionObject.h.
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Definition at line 205 of file btCollisionObject.h.
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static objects, kinematic and object without contact response don't merge islands
Definition at line 164 of file btCollisionObject.h.
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Definition at line 567 of file btCollisionObject.h.
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fills the dataBuffer and returns the struct name (and 0 on failure)
Reimplemented in btSoftBody, and btRigidBody.
Definition at line 77 of file btCollisionObject.cpp.
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Reimplemented in btRigidBody.
Definition at line 119 of file btCollisionObject.cpp.
void btCollisionObject::setActivationState | ( | int | newState | ) | const |
Definition at line 57 of file btCollisionObject.cpp.
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Definition at line 174 of file btCollisionObject.h.
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Definition at line 397 of file btCollisionObject.h.
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Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
Definition at line 518 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 500 of file btCollisionObject.h.
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Definition at line 488 of file btCollisionObject.h.
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Reimplemented in btSoftBody.
Definition at line 219 of file btCollisionObject.h.
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Definition at line 456 of file btCollisionObject.h.
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the constraint solver can discard solving contacts, if the distance is above this threshold.
0 by default. Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
Definition at line 187 of file btCollisionObject.h.
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Definition at line 339 of file btCollisionObject.h.
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Definition at line 561 of file btCollisionObject.h.
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Definition at line 321 of file btCollisionObject.h.
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Definition at line 330 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 546 of file btCollisionObject.h.
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Definition at line 551 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 540 of file btCollisionObject.h.
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Definition at line 467 of file btCollisionObject.h.
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Definition at line 380 of file btCollisionObject.h.
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Definition at line 84 of file btCollisionObject.h.
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Definition at line 64 of file btCollisionObject.h.
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Definition at line 68 of file btCollisionObject.h.
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Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
Definition at line 115 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 112 of file btCollisionObject.h.
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If some object should have elaborate collision filtering by sub-classes.
Definition at line 118 of file btCollisionObject.h.
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Definition at line 78 of file btCollisionObject.h.
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Definition at line 69 of file btCollisionObject.h.
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Definition at line 81 of file btCollisionObject.h.
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Definition at line 91 of file btCollisionObject.h.
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Definition at line 66 of file btCollisionObject.h.
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Definition at line 92 of file btCollisionObject.h.
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Definition at line 125 of file btCollisionObject.h.
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Definition at line 85 of file btCollisionObject.h.
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m_extensionPointer is used by some internal low-level Bullet extensions.
Definition at line 71 of file btCollisionObject.h.
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Definition at line 87 of file btCollisionObject.h.
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Definition at line 65 of file btCollisionObject.h.
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time of impact calculation
Definition at line 109 of file btCollisionObject.h.
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m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
do not assign your own m_internalType unless you write a new dynamics object class.
Definition at line 98 of file btCollisionObject.h.
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Definition at line 62 of file btCollisionObject.h.
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Definition at line 61 of file btCollisionObject.h.
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m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform
Definition at line 58 of file btCollisionObject.h.
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Definition at line 80 of file btCollisionObject.h.
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Definition at line 120 of file btCollisionObject.h.
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Definition at line 88 of file btCollisionObject.h.
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Definition at line 89 of file btCollisionObject.h.
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m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.
Definition at line 76 of file btCollisionObject.h.
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Definition at line 90 of file btCollisionObject.h.
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internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
Definition at line 123 of file btCollisionObject.h.
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Definition at line 106 of file btCollisionObject.h.
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Definition at line 104 of file btCollisionObject.h.
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users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
Definition at line 102 of file btCollisionObject.h.
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Definition at line 82 of file btCollisionObject.h.
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Definition at line 54 of file btCollisionObject.h.