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Bullet Collision Detection & Physics Library
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This is the complete list of members for btGImpactBvh, including all inherited members.
| boxQuery(const btAABB &box, btAlignedObjectArray< int > &collided_results) const | btGImpactBvh | |
| boxQueryTrans(const btAABB &box, const btTransform &transform, btAlignedObjectArray< int > &collided_results) const | btGImpactBvh | inline |
| btGImpactBvh() | btGImpactBvh | inline |
| btGImpactBvh(btPrimitiveManagerBase *primitive_manager) | btGImpactBvh | inline |
| buildSet() | btGImpactBvh | |
| find_collision(btGImpactBvh *boxset1, const btTransform &trans1, btGImpactBvh *boxset2, const btTransform &trans2, btPairSet &collision_pairs) | btGImpactBvh | static |
| get_node_pointer(int index=0) const | btGImpactBvh | inline |
| getEscapeNodeIndex(int nodeindex) const | btGImpactBvh | inline |
| getGlobalBox() const | btGImpactBvh | inline |
| getLeftNode(int nodeindex) const | btGImpactBvh | inline |
| getNodeBound(int nodeindex, btAABB &bound) const | btGImpactBvh | inline |
| getNodeCount() const | btGImpactBvh | inline |
| getNodeData(int nodeindex) const | btGImpactBvh | inline |
| getNodeTriangle(int nodeindex, btPrimitiveTriangle &triangle) const | btGImpactBvh | inline |
| getPrimitiveManager() const | btGImpactBvh | inline |
| getRightNode(int nodeindex) const | btGImpactBvh | inline |
| hasHierarchy() const | btGImpactBvh | inline |
| isLeafNode(int nodeindex) const | btGImpactBvh | inline |
| isTrimesh() const | btGImpactBvh | inline |
| m_box_tree | btGImpactBvh | protected |
| m_primitive_manager | btGImpactBvh | protected |
| rayQuery(const btVector3 &ray_dir, const btVector3 &ray_origin, btAlignedObjectArray< int > &collided_results) const | btGImpactBvh | |
| refit() | btGImpactBvh | protected |
| setNodeBound(int nodeindex, const btAABB &bound) | btGImpactBvh | inline |
| setPrimitiveManager(btPrimitiveManagerBase *primitive_manager) | btGImpactBvh | inline |
| update() | btGImpactBvh | inline |
1.8.13