19 #ifndef B2_GEAR_JOINT_H    20 #define B2_GEAR_JOINT_H    22 #include <Box2D/Dynamics/Joints/b2Joint.h>    62     b2Vec2 GetReactionForce(float32 inv_dt) 
const;
    63     float32 GetReactionTorque(float32 inv_dt) 
const;
    72     void SetRatio(float32 
ratio);
    73     float32 GetRatio() 
const;
   107     float32 m_referenceAngleA;
   108     float32 m_referenceAngleB;
   116     int32 m_indexA, m_indexB, m_indexC, m_indexD;
   117     b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
   118     float32 m_mA, m_mB, m_mC, m_mD;
   119     float32 m_iA, m_iB, m_iC, m_iD;
   121     float32 m_JwA, m_JwB, m_JwC, m_JwD;
 b2Joint * joint1
The first revolute/prismatic joint attached to the gear joint. 
Definition: b2GearJoint.h:37
Definition: b2Joint.h:103
Definition: b2GearJoint.h:56
b2Joint * joint2
The second revolute/prismatic joint attached to the gear joint. 
Definition: b2GearJoint.h:40
float32 ratio
Definition: b2GearJoint.h:44
b2Joint * GetJoint1()
Get the first joint. 
Definition: b2GearJoint.h:66
b2JointType type
The joint type is set automatically for concrete joint types. 
Definition: b2Joint.h:86
Solver Data. 
Definition: b2TimeStep.h:63
Joint definitions are used to construct joints. 
Definition: b2Joint.h:74
A rigid body. These are created via b2World::CreateBody. 
Definition: b2Body.h:126
A 2D column vector. 
Definition: b2Math.h:53
Definition: b2GearJoint.h:26
b2Joint * GetJoint2()
Get the second joint. 
Definition: b2GearJoint.h:69