|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
#include <b2Fixture.h>
| Public Member Functions | |
| b2FixtureDef () | |
| The constructor sets the default fixture definition values. | |
| Public Attributes | |
| const b2Shape * | shape | 
| void * | userData | 
| Use this to store application specific fixture data. | |
| float32 | friction | 
| The friction coefficient, usually in the range [0,1]. | |
| float32 | restitution | 
| The restitution (elasticity) usually in the range [0,1]. | |
| float32 | density | 
| The density, usually in kg/m^2. | |
| bool | isSensor | 
| b2Filter | filter | 
| Contact filtering data. | |
A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.
| bool b2FixtureDef::isSensor | 
A sensor shape collects contact information but never generates a collision response.
| const b2Shape* b2FixtureDef::shape | 
The shape, this must be set. The shape will be cloned, so you can create the shape on the stack.
 1.8.11
 1.8.11