|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
An axis aligned bounding box. More...
#include <b2Collision.h>
| Public Member Functions | |
| bool | IsValid () const | 
| Verify that the bounds are sorted. | |
| b2Vec2 | GetCenter () const | 
| Get the center of the AABB. | |
| b2Vec2 | GetExtents () const | 
| Get the extents of the AABB (half-widths). | |
| float32 | GetPerimeter () const | 
| Get the perimeter length. | |
| void | Combine (const b2AABB &aabb) | 
| Combine an AABB into this one. | |
| void | Combine (const b2AABB &aabb1, const b2AABB &aabb2) | 
| Combine two AABBs into this one. | |
| bool | Contains (const b2AABB &aabb) const | 
| Does this aabb contain the provided AABB. | |
| bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input) const | 
| Public Attributes | |
| b2Vec2 | lowerBound | 
| the lower vertex | |
| b2Vec2 | upperBound | 
| the upper vertex | |
An axis aligned bounding box.
 1.8.11
 1.8.11