|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
#include <b2EdgeShape.h>
 
  
 | Public Member Functions | |
| void | Set (const b2Vec2 &v1, const b2Vec2 &v2) | 
| Set this as an isolated edge. | |
| b2Shape * | Clone (b2BlockAllocator *allocator) const | 
| Implement b2Shape. | |
| int32 | GetChildCount () const | 
| bool | TestPoint (const b2Transform &transform, const b2Vec2 &p) const | 
| bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const | 
| Implement b2Shape. | |
| void | ComputeAABB (b2AABB *aabb, const b2Transform &transform, int32 childIndex) const | 
| void | ComputeMass (b2MassData *massData, float32 density) const | 
|  Public Member Functions inherited from b2Shape | |
| Type | GetType () const | 
| Public Attributes | |
| b2Vec2 | m_vertex1 | 
| These are the edge vertices. | |
| b2Vec2 | m_vertex2 | 
| b2Vec2 | m_vertex0 | 
| Optional adjacent vertices. These are used for smooth collision. | |
| b2Vec2 | m_vertex3 | 
| bool | m_hasVertex0 | 
| bool | m_hasVertex3 | 
|  Public Attributes inherited from b2Shape | |
| Type | m_type | 
| float32 | m_radius | 
| Additional Inherited Members | |
|  Public Types inherited from b2Shape | |
| enum | Type { e_circle = 0, e_edge = 1, e_polygon = 2, e_chain = 3, e_typeCount = 4 } | 
A line segment (edge) shape. These can be connected in chains or loops to other edge shapes. The connectivity information is used to ensure correct contact normals.
| 
 | virtual | 
Implements b2Shape.
| 
 | virtual | 
Implements b2Shape.
| 
 | virtual | 
Implements b2Shape.
| 
 | virtual | 
Implements b2Shape.
 1.8.11
 1.8.11