|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
#include <b2Contact.h>
| Public Attributes | |
| b2Body * | other | 
| provides quick access to the other body attached. | |
| b2Contact * | contact | 
| the contact | |
| b2ContactEdge * | prev | 
| the previous contact edge in the body's contact list | |
| b2ContactEdge * | next | 
| the next contact edge in the body's contact list | |
A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.
 1.8.11
 1.8.11