|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
This is the complete list of members for b2Body, including all inherited members.
| ApplyAngularImpulse(float32 impulse, bool wake) | b2Body | inline | 
| ApplyForce(const b2Vec2 &force, const b2Vec2 &point, bool wake) | b2Body | inline | 
| ApplyForceToCenter(const b2Vec2 &force, bool wake) | b2Body | inline | 
| ApplyLinearImpulse(const b2Vec2 &impulse, const b2Vec2 &point, bool wake) | b2Body | inline | 
| ApplyTorque(float32 torque, bool wake) | b2Body | inline | 
| b2Contact (defined in b2Body) | b2Body | friend | 
| b2ContactManager (defined in b2Body) | b2Body | friend | 
| b2ContactSolver (defined in b2Body) | b2Body | friend | 
| b2DistanceJoint (defined in b2Body) | b2Body | friend | 
| b2FrictionJoint (defined in b2Body) | b2Body | friend | 
| b2GearJoint (defined in b2Body) | b2Body | friend | 
| b2Island (defined in b2Body) | b2Body | friend | 
| b2MotorJoint (defined in b2Body) | b2Body | friend | 
| b2MouseJoint (defined in b2Body) | b2Body | friend | 
| b2PrismaticJoint (defined in b2Body) | b2Body | friend | 
| b2PulleyJoint (defined in b2Body) | b2Body | friend | 
| b2RevoluteJoint (defined in b2Body) | b2Body | friend | 
| b2RopeJoint (defined in b2Body) | b2Body | friend | 
| b2WeldJoint (defined in b2Body) | b2Body | friend | 
| b2WheelJoint (defined in b2Body) | b2Body | friend | 
| b2World (defined in b2Body) | b2Body | friend | 
| CreateFixture(const b2FixtureDef *def) | b2Body | |
| CreateFixture(const b2Shape *shape, float32 density) | b2Body | |
| DestroyFixture(b2Fixture *fixture) | b2Body | |
| Dump() | b2Body | |
| GetAngle() const | b2Body | inline | 
| GetAngularDamping() const | b2Body | inline | 
| GetAngularVelocity() const | b2Body | inline | 
| GetContactList() | b2Body | inline | 
| GetContactList() const (defined in b2Body) | b2Body | inline | 
| GetFixtureList() | b2Body | inline | 
| GetFixtureList() const (defined in b2Body) | b2Body | inline | 
| GetGravityScale() const | b2Body | inline | 
| GetInertia() const | b2Body | inline | 
| GetJointList() | b2Body | inline | 
| GetJointList() const (defined in b2Body) | b2Body | inline | 
| GetLinearDamping() const | b2Body | inline | 
| GetLinearVelocity() const | b2Body | inline | 
| GetLinearVelocityFromLocalPoint(const b2Vec2 &localPoint) const | b2Body | inline | 
| GetLinearVelocityFromWorldPoint(const b2Vec2 &worldPoint) const | b2Body | inline | 
| GetLocalCenter() const | b2Body | inline | 
| GetLocalPoint(const b2Vec2 &worldPoint) const | b2Body | inline | 
| GetLocalVector(const b2Vec2 &worldVector) const | b2Body | inline | 
| GetMass() const | b2Body | inline | 
| GetMassData(b2MassData *data) const | b2Body | inline | 
| GetNext() | b2Body | inline | 
| GetNext() const (defined in b2Body) | b2Body | inline | 
| GetPosition() const | b2Body | inline | 
| GetTransform() const | b2Body | inline | 
| GetType() const | b2Body | inline | 
| GetUserData() const | b2Body | inline | 
| GetWorld() | b2Body | inline | 
| GetWorld() const (defined in b2Body) | b2Body | inline | 
| GetWorldCenter() const | b2Body | inline | 
| GetWorldPoint(const b2Vec2 &localPoint) const | b2Body | inline | 
| GetWorldVector(const b2Vec2 &localVector) const | b2Body | inline | 
| IsActive() const | b2Body | inline | 
| IsAwake() const | b2Body | inline | 
| IsBullet() const | b2Body | inline | 
| IsFixedRotation() const | b2Body | inline | 
| IsSleepingAllowed() const | b2Body | inline | 
| ResetMassData() | b2Body | |
| SetActive(bool flag) | b2Body | |
| SetAngularDamping(float32 angularDamping) | b2Body | inline | 
| SetAngularVelocity(float32 omega) | b2Body | inline | 
| SetAwake(bool flag) | b2Body | inline | 
| SetBullet(bool flag) | b2Body | inline | 
| SetFixedRotation(bool flag) | b2Body | |
| SetGravityScale(float32 scale) | b2Body | inline | 
| SetLinearDamping(float32 linearDamping) | b2Body | inline | 
| SetLinearVelocity(const b2Vec2 &v) | b2Body | inline | 
| SetMassData(const b2MassData *data) | b2Body | |
| SetSleepingAllowed(bool flag) | b2Body | inline | 
| SetTransform(const b2Vec2 &position, float32 angle) | b2Body | |
| SetType(b2BodyType type) | b2Body | |
| SetUserData(void *data) | b2Body | inline | 
 1.8.11
 1.8.11