|  | 
| b2Vec2 | GetAnchorA () const | 
|  | Get the anchor point on bodyA in world coordinates. 
 | 
|  | 
| b2Vec2 | GetAnchorB () const | 
|  | Get the anchor point on bodyB in world coordinates. 
 | 
|  | 
| b2Vec2 | GetReactionForce (float32 inv_dt) const | 
|  | Get the reaction force on bodyB at the joint anchor in Newtons. 
 | 
|  | 
| float32 | GetReactionTorque (float32 inv_dt) const | 
|  | Get the reaction torque on bodyB in N*m. 
 | 
|  | 
| const b2Vec2 & | GetLocalAnchorA () const | 
|  | The local anchor point relative to bodyA's origin. 
 | 
|  | 
| const b2Vec2 & | GetLocalAnchorB () const | 
|  | The local anchor point relative to bodyB's origin. 
 | 
|  | 
| float32 | GetReferenceAngle () const | 
|  | Get the reference angle. 
 | 
|  | 
| void | SetFrequency (float32 hz) | 
|  | Set/get frequency in Hz. 
 | 
|  | 
| float32 | GetFrequency () const | 
|  | 
| void | SetDampingRatio (float32 ratio) | 
|  | Set/get damping ratio. 
 | 
|  | 
| float32 | GetDampingRatio () const | 
|  | 
| void | Dump () | 
|  | Dump to b2Log. 
 | 
|  | 
| b2JointType | GetType () const | 
|  | Get the type of the concrete joint. 
 | 
|  | 
| b2Body * | GetBodyA () | 
|  | Get the first body attached to this joint. 
 | 
|  | 
| b2Body * | GetBodyB () | 
|  | Get the second body attached to this joint. 
 | 
|  | 
| b2Joint * | GetNext () | 
|  | Get the next joint the world joint list. 
 | 
|  | 
| const b2Joint * | GetNext () const | 
|  | 
| void * | GetUserData () const | 
|  | Get the user data pointer. 
 | 
|  | 
| void | SetUserData (void *data) | 
|  | Set the user data pointer. 
 | 
|  | 
| bool | IsActive () const | 
|  | Short-cut function to determine if either body is inactive. 
 | 
|  | 
| bool | GetCollideConnected () const | 
|  | 
| virtual void | ShiftOrigin (const b2Vec2 &newOrigin) | 
|  | Shift the origin for any points stored in world coordinates. 
 | 
|  | 
A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.