|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). More...
#include <b2Collision.h>
| Public Attributes | |
| b2Vec2 | p1 | 
| b2Vec2 | p2 | 
| float32 | maxFraction | 
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
 1.8.11
 1.8.11