|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
This is an internal class. More...
#include <b2Island.h>
| Public Member Functions | |
| b2Island (int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity, b2StackAllocator *allocator, b2ContactListener *listener) | |
| void | Clear () | 
| void | Solve (b2Profile *profile, const b2TimeStep &step, const b2Vec2 &gravity, bool allowSleep) | 
| void | SolveTOI (const b2TimeStep &subStep, int32 toiIndexA, int32 toiIndexB) | 
| void | Add (b2Body *body) | 
| void | Add (b2Contact *contact) | 
| void | Add (b2Joint *joint) | 
| void | Report (const b2ContactVelocityConstraint *constraints) | 
| Public Attributes | |
| b2StackAllocator * | m_allocator | 
| b2ContactListener * | m_listener | 
| b2Body ** | m_bodies | 
| b2Contact ** | m_contacts | 
| b2Joint ** | m_joints | 
| b2Position * | m_positions | 
| b2Velocity * | m_velocities | 
| int32 | m_bodyCount | 
| int32 | m_jointCount | 
| int32 | m_contactCount | 
| int32 | m_bodyCapacity | 
| int32 | m_contactCapacity | 
| int32 | m_jointCapacity | 
This is an internal class.
 1.8.11
 1.8.11