/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPolyDataMapper.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPolyDataMapper - map vtkPolyData to graphics primitives
// .SECTION Description
// vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData)
// to graphics primitives. vtkPolyDataMapper serves as a superclass for
// device-specific poly data mappers, that actually do the mapping to the
// rendering/graphics hardware/software.

#ifndef vtkPolyDataMapper_h
#define vtkPolyDataMapper_h

#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkMapper.h"
#include "vtkTexture.h" // used to include texture unit enum.

class vtkPolyData;
class vtkRenderer;
class vtkRenderWindow;

class VTKRENDERINGCORE_EXPORT vtkPolyDataMapper : public vtkMapper
{
public:
  static vtkPolyDataMapper *New();
  vtkTypeMacro(vtkPolyDataMapper, vtkMapper);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Implemented by sub classes. Actual rendering is done here.
  virtual void RenderPiece(vtkRenderer *ren, vtkActor *act) = 0;

  // Description:
  // This calls RenderPiece (in a for loop if streaming is necessary).
  virtual void Render(vtkRenderer *ren, vtkActor *act);

  // Description:
  // Specify the input data to map.
  void SetInputData(vtkPolyData *in);
  vtkPolyData *GetInput();

  // Description:
  // Update that sets the update piece first.
  void Update();
  void Update(int port);

  // Description:
  // If you want only a part of the data, specify by setting the piece.
  vtkSetMacro(Piece, int);
  vtkGetMacro(Piece, int);
  vtkSetMacro(NumberOfPieces, int);
  vtkGetMacro(NumberOfPieces, int);
  vtkSetMacro(NumberOfSubPieces, int);
  vtkGetMacro(NumberOfSubPieces, int);

  // Description:
  // Set the number of ghost cells to return.
  vtkSetMacro(GhostLevel, int);
  vtkGetMacro(GhostLevel, int);

  // Description:
  // Return bounding box (array of six doubles) of data expressed as
  // (xmin,xmax, ymin,ymax, zmin,zmax).
  virtual double *GetBounds();
  virtual void GetBounds(double bounds[6])
    { this->Superclass::GetBounds(bounds); }

  // Description:
  // Make a shallow copy of this mapper.
  void ShallowCopy(vtkAbstractMapper *m);

  // Description:
  // Select a data array from the point/cell data
  // and map it to a generic vertex attribute.
  // vertexAttributeName is the name of the vertex attribute.
  // dataArrayName is the name of the data array.
  // fieldAssociation indicates when the data array is a point data array or
  // cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or
  // (vtkDataObject::FIELD_ASSOCIATION_CELLS).
  // componentno indicates which component from the data array must be passed as
  // the attribute. If -1, then all components are passed.
  virtual void MapDataArrayToVertexAttribute(
    const char* vertexAttributeName,
    const char* dataArrayName, int fieldAssociation, int componentno = -1);

  virtual void MapDataArrayToMultiTextureAttribute(
    int unit,
    const char* dataArrayName, int fieldAssociation, int componentno = -1);

  // Description:
  // Remove a vertex attribute mapping.
  virtual void RemoveVertexAttributeMapping(const char* vertexAttributeName);

  // Description:
  // Remove all vertex attributes.
  virtual void RemoveAllVertexAttributeMappings();

  // Description:
  // see vtkAlgorithm for details
  virtual int ProcessRequest(vtkInformation*,
                             vtkInformationVector**,
                             vtkInformationVector*);

protected:
  vtkPolyDataMapper();
  ~vtkPolyDataMapper() {}

  // Description:
  // Called in GetBounds(). When this method is called, the consider the input
  // to be updated depending on whether this->Static is set or not. This method
  // simply obtains the bounds from the data-object and returns it.
  virtual void ComputeBounds();

  int Piece;
  int NumberOfPieces;
  int NumberOfSubPieces;
  int GhostLevel;

  virtual int FillInputPortInformation(int, vtkInformation*);

private:
  vtkPolyDataMapper(const vtkPolyDataMapper&);  // Not implemented.
  void operator=(const vtkPolyDataMapper&);  // Not implemented.
};

#endif
