
#include "shapesq.inc"
object{ Parabolic_Torus_40_12  //----------------------------
        sturm
        texture { pigment{ color White }  
                  finish { phong 1 } 
                } // end of texture 
        scale 0.1
        rotate<  30, 180,0>
        translate < 0, 1, 0>
 } // ----------------------------------------- end of object


