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Box2D
2.3.0
A 2D Physics Engine for Games
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#include <b2MouseJoint.h>
Public Attributes | |
| b2Vec2 | target |
| float32 | maxForce |
| float32 | frequencyHz |
| The response speed. | |
| float32 | dampingRatio |
| The damping ratio. 0 = no damping, 1 = critical damping. | |
Public Attributes inherited from b2JointDef | |
| b2JointType | type |
| The joint type is set automatically for concrete joint types. | |
| void * | userData |
| Use this to attach application specific data to your joints. | |
| b2Body * | bodyA |
| The first attached body. | |
| b2Body * | bodyB |
| The second attached body. | |
| bool | collideConnected |
| Set this flag to true if the attached bodies should collide. | |
Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
| float32 b2MouseJointDef::maxForce |
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
| b2Vec2 b2MouseJointDef::target |
The initial world target point. This is assumed to coincide with the body anchor initially.
1.8.11