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Box2D
2.3.0
A 2D Physics Engine for Games
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This is the complete list of members for b2ChainShape, including all inherited members.
| b2ChainShape() (defined in b2ChainShape) | b2ChainShape | inline |
| Clear() | b2ChainShape | |
| Clone(b2BlockAllocator *allocator) const | b2ChainShape | virtual |
| ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const | b2ChainShape | virtual |
| ComputeMass(b2MassData *massData, float32 density) const | b2ChainShape | virtual |
| CreateChain(const b2Vec2 *vertices, int32 count) | b2ChainShape | |
| CreateLoop(const b2Vec2 *vertices, int32 count) | b2ChainShape | |
| e_chain enum value (defined in b2Shape) | b2Shape | |
| e_circle enum value (defined in b2Shape) | b2Shape | |
| e_edge enum value (defined in b2Shape) | b2Shape | |
| e_polygon enum value (defined in b2Shape) | b2Shape | |
| e_typeCount enum value (defined in b2Shape) | b2Shape | |
| GetChildCount() const | b2ChainShape | virtual |
| GetChildEdge(b2EdgeShape *edge, int32 index) const | b2ChainShape | |
| GetType() const | b2Shape | inline |
| m_count | b2ChainShape | |
| m_hasNextVertex (defined in b2ChainShape) | b2ChainShape | |
| m_hasPrevVertex (defined in b2ChainShape) | b2ChainShape | |
| m_nextVertex (defined in b2ChainShape) | b2ChainShape | |
| m_prevVertex (defined in b2ChainShape) | b2ChainShape | |
| m_radius (defined in b2Shape) | b2Shape | |
| m_type (defined in b2Shape) | b2Shape | |
| m_vertices | b2ChainShape | |
| RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const | b2ChainShape | virtual |
| SetNextVertex(const b2Vec2 &nextVertex) | b2ChainShape | |
| SetPrevVertex(const b2Vec2 &prevVertex) | b2ChainShape | |
| TestPoint(const b2Transform &transform, const b2Vec2 &p) const | b2ChainShape | virtual |
| Type enum name (defined in b2Shape) | b2Shape | |
| ~b2ChainShape() | b2ChainShape | |
| ~b2Shape() (defined in b2Shape) | b2Shape | inlinevirtual |
1.8.11