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b2Vec2 | GetAnchorA () const |
| | Get the anchor point on bodyA in world coordinates.
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b2Vec2 | GetAnchorB () const |
| | Get the anchor point on bodyB in world coordinates.
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b2Vec2 | GetReactionForce (float32 inv_dt) const |
| | Get the reaction force on bodyB at the joint anchor in Newtons.
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float32 | GetReactionTorque (float32 inv_dt) const |
| | Get the reaction torque on bodyB in N*m.
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const b2Vec2 & | GetLocalAnchorA () const |
| | The local anchor point relative to bodyA's origin.
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const b2Vec2 & | GetLocalAnchorB () const |
| | The local anchor point relative to bodyB's origin.
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float32 | GetReferenceAngle () const |
| | Get the reference angle.
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void | SetFrequency (float32 hz) |
| | Set/get frequency in Hz.
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float32 | GetFrequency () const |
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void | SetDampingRatio (float32 ratio) |
| | Set/get damping ratio.
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float32 | GetDampingRatio () const |
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void | Dump () |
| | Dump to b2Log.
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b2JointType | GetType () const |
| | Get the type of the concrete joint.
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b2Body * | GetBodyA () |
| | Get the first body attached to this joint.
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b2Body * | GetBodyB () |
| | Get the second body attached to this joint.
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b2Joint * | GetNext () |
| | Get the next joint the world joint list.
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const b2Joint * | GetNext () const |
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void * | GetUserData () const |
| | Get the user data pointer.
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void | SetUserData (void *data) |
| | Set the user data pointer.
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bool | IsActive () const |
| | Short-cut function to determine if either body is inactive.
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| bool | GetCollideConnected () const |
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virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
| | Shift the origin for any points stored in world coordinates.
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A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.