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Box2D
2.3.0
A 2D Physics Engine for Games
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#include <b2Distance.h>
Public Attributes | |
| b2DistanceProxy | proxyA |
| b2DistanceProxy | proxyB |
| b2Transform | transformA |
| b2Transform | transformB |
| bool | useRadii |
Input for b2Distance. You have to option to use the shape radii in the computation. Even
1.8.11