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Box2D
2.3.0
A 2D Physics Engine for Games
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#include <b2Joint.h>
Public Attributes | |
| b2Body * | other |
| provides quick access to the other body attached. | |
| b2Joint * | joint |
| the joint | |
| b2JointEdge * | prev |
| the previous joint edge in the body's joint list | |
| b2JointEdge * | next |
| the next joint edge in the body's joint list | |
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.
1.8.11