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Box2D
2.3.0
A 2D Physics Engine for Games
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This is the complete list of members for b2World, including all inherited members.
| b2Body (defined in b2World) | b2World | friend |
| b2ContactManager (defined in b2World) | b2World | friend |
| b2Controller (defined in b2World) | b2World | friend |
| b2Fixture (defined in b2World) | b2World | friend |
| b2World(const b2Vec2 &gravity) | b2World | |
| ClearForces() | b2World | |
| CreateBody(const b2BodyDef *def) | b2World | |
| CreateJoint(const b2JointDef *def) | b2World | |
| DestroyBody(b2Body *body) | b2World | |
| DestroyJoint(b2Joint *joint) | b2World | |
| DrawDebugData() | b2World | |
| Dump() | b2World | |
| GetAllowSleeping() const (defined in b2World) | b2World | inline |
| GetAutoClearForces() const | b2World | inline |
| GetBodyCount() const | b2World | inline |
| GetBodyList() | b2World | inline |
| GetBodyList() const (defined in b2World) | b2World | inline |
| GetContactCount() const | b2World | inline |
| GetContactList() | b2World | inline |
| GetContactList() const (defined in b2World) | b2World | inline |
| GetContactManager() const | b2World | inline |
| GetContinuousPhysics() const (defined in b2World) | b2World | inline |
| GetGravity() const | b2World | inline |
| GetJointCount() const | b2World | inline |
| GetJointList() | b2World | inline |
| GetJointList() const (defined in b2World) | b2World | inline |
| GetProfile() const | b2World | inline |
| GetProxyCount() const | b2World | |
| GetSubStepping() const (defined in b2World) | b2World | inline |
| GetTreeBalance() const | b2World | |
| GetTreeHeight() const | b2World | |
| GetTreeQuality() const | b2World | |
| GetWarmStarting() const (defined in b2World) | b2World | inline |
| IsLocked() const | b2World | inline |
| QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const | b2World | |
| RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const | b2World | |
| SetAllowSleeping(bool flag) | b2World | |
| SetAutoClearForces(bool flag) | b2World | inline |
| SetContactFilter(b2ContactFilter *filter) | b2World | |
| SetContactListener(b2ContactListener *listener) | b2World | |
| SetContinuousPhysics(bool flag) | b2World | inline |
| SetDebugDraw(b2Draw *debugDraw) | b2World | |
| SetDestructionListener(b2DestructionListener *listener) | b2World | |
| SetGravity(const b2Vec2 &gravity) | b2World | inline |
| SetSubStepping(bool flag) | b2World | inline |
| SetWarmStarting(bool flag) | b2World | inline |
| ShiftOrigin(const b2Vec2 &newOrigin) | b2World | |
| Step(float32 timeStep, int32 velocityIterations, int32 positionIterations) | b2World | |
| ~b2World() | b2World |
1.8.11