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OpenVDB
4.0.2
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#include <RayTracer.h>
Inherits BaseShader.
Public Types | |
| using | RayT = math::Ray< Real > |
Public Member Functions | |
| PositionShader (const math::BBox< Vec3R > &bbox, const Film::RGBA &c=Film::RGBA(1.0f)) | |
| PositionShader (const PositionShader &)=default | |
| ~PositionShader () override=default | |
| Film::RGBA | operator() (const Vec3R &xyz, const Vec3R &, const Vec3R &) const override |
| Defines the interface of the virtual function that returns a RGB color. More... | |
| BaseShader * | copy () const override |
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inline |
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default |
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overridedefault |
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inlineoverridevirtual |
Implements BaseShader.
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inlineoverridevirtual |
Defines the interface of the virtual function that returns a RGB color.
| xyz | World position of the intersection point. |
| nml | Normal in world space at the intersection point. |
| dir | Direction of the ray in world space. |
Implements BaseShader.
1.8.13