| addPoint(const GridT &grid, const Vec3R &dmin) | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| addPoint(const GridT &grid, const Vec3R &dmin, const Coord &size) | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| BasePointScatter(PointAccessorType &points, RandomGenerator &randGen, double spread, InterruptType *interrupt=NULL) | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| end() | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| getPointCount() const | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| getRand() | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| getRand01() | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| getVoxelCount() const | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| interrupt() | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| mInterruptCount | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mInterrupter | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mPointCount | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mPoints | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mRand01 | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mSpread | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mVoxelCount | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| start(const char *name) | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |