|
OpenVDB
4.0.2
|
Fill a closed level set or fog volume with adaptively-sized spheres. More...
#include <openvdb/tree/LeafManager.h>#include "Morphology.h"#include "PointScatter.h"#include "LevelSetUtil.h"#include "VolumeToMesh.h"#include <boost/scoped_array.hpp>#include <tbb/blocked_range.h>#include <tbb/parallel_for.h>#include <tbb/parallel_reduce.h>#include <limits>#include <vector>Go to the source code of this file.
Classes | |
| class | ClosestSurfacePoint< GridT > |
| Accelerated closest surface point queries for narrow band level sets. More... | |
| struct | PointAccessor |
| class | LeafOp< Index32LeafT > |
| class | NodeOp |
| class | ClosestPointDist< Index32LeafT > |
| class | UpdatePoints |
Namespaces | |
| openvdb | |
| openvdb::v4_0_2 | |
| openvdb::v4_0_2::tools | |
| openvdb::v4_0_2::tools::internal | |
Functions | |
| template<typename GridT , typename InterrupterT = util::NullInterrupter> | |
| void | fillWithSpheres (const GridT &grid, std::vector< openvdb::Vec4s > &spheres, int maxSphereCount, bool overlapping=false, float minRadius=1.0, float maxRadius=std::numeric_limits< float >::max(), float isovalue=0.0, int instanceCount=10000, InterrupterT *interrupter=nullptr) |
| Fill a closed level set or fog volume with adaptively-sized spheres. More... | |
Fill a closed level set or fog volume with adaptively-sized spheres.
1.8.13