The SoModelMatrixElement class is used to manage the current transformation.SoModelMatrixElement contains the object-to-world matrix.
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#include <Inventor/elements/SoModelMatrixElement.h>
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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| static void * | createInstance (void) |
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| static void | initClass (void) |
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| static void | makeIdentity (SoState *const state, SoNode *const node) |
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| static void | set (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
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| static void | setCullMatrix (SoState *state, SoNode *node, const SbMatrix &matrix) |
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| static void | mult (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
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| static void | translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation) |
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| static void | rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation) |
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| static void | scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) |
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| static SbMatrix | pushMatrix (SoState *const state) |
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| static void | popMatrix (SoState *const state, const SbMatrix &matrix) |
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| static const SbMatrix & | getCombinedCullMatrix (SoState *const state) |
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| static const SbMatrix & | get (SoState *const state) |
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| static const SbMatrix & | get (SoState *const state, SbBool &isIdentity) |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void | initClass (void) |
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| static void | initClass (void) |
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| static SoType | getClassTypeId (void) |
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| static int | getClassStackIndex (void) |
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| static void | initElements (void) |
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| static int | getNumStackIndices (void) |
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| static SoType | getIdFromStackIndex (const int stackIndex) |
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The SoModelMatrixElement class is used to manage the current transformation.
SoModelMatrixElement contains the object-to-world matrix.
The world-to-camera transformation is stored in the SoViewingMatrixElement class.
Note that one thing that can be a little confusing with the API is that SoModelMatrixElement does not contain the same matrix as the OpenGL GL_MODELVIEW matrix.
- See also
- SoViewingMatrixElement
| SoModelMatrixElement::~SoModelMatrixElement |
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| void * SoModelMatrixElement::createInstance |
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
| void SoModelMatrixElement::initClass |
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| void SoModelMatrixElement::init |
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SoState * |
state | ) |
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| void SoModelMatrixElement::push |
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SoState * |
state | ) |
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| SbBool SoModelMatrixElement::matches |
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const SoElement * |
element | ) |
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This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.
Reimplemented from SoAccumulatedElement.
| void SoModelMatrixElement::makeIdentity |
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SoState *const |
state, |
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SoNode *const |
node |
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Sets the current model matrix to the identity matrix.
Sets the current model matrix to matrix.
Sets the current cull matrix.
Multiplies matrix into the model matrix.
| void SoModelMatrixElement::translateBy |
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SoState *const |
state, |
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SoNode *const |
node, |
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const SbVec3f & |
translation |
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Appends translation to the model matrix.
Appends rotation to the model matrix.
| void SoModelMatrixElement::scaleBy |
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SoState *const |
state, |
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SoNode *const |
node, |
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const SbVec3f & |
scaleFactor |
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Appends scaleFactor to the model matrix.
| void SoModelMatrixElement::popMatrix |
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SoState *const |
state, |
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const SbMatrix & |
matrix |
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| const SbMatrix & SoModelMatrixElement::getCombinedCullMatrix |
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SoState *const |
state | ) |
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Returns the combined cull and model matrix. This matrix is cached.
Returns the current model matrix.
| const SbMatrix & SoModelMatrixElement::get |
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SoState *const |
state, |
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SbBool & |
isIdentity |
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Returns the current model matrix. Sets isIdentity to TRUE if the model matrix is known to be an identity matrix.
| void SoModelMatrixElement::makeEltIdentity |
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| void SoModelMatrixElement::setElt |
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const SbMatrix & |
matrix | ) |
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| void SoModelMatrixElement::multElt |
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const SbMatrix & |
matrix | ) |
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| void SoModelMatrixElement::translateEltBy |
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const SbVec3f & |
translation | ) |
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| void SoModelMatrixElement::rotateEltBy |
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const SbRotation & |
rotation | ) |
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| void SoModelMatrixElement::scaleEltBy |
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const SbVec3f & |
scaleFactor | ) |
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| SbMatrix SoModelMatrixElement::pushMatrixElt |
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void |
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| void SoModelMatrixElement::popMatrixElt |
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const SbMatrix & |
matrix | ) |
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| SoModelMatrixElement::modelMatrix |
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| SoModelMatrixElement::cullMatrix |
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| SoModelMatrixElement::combinedMatrix |
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| SoModelMatrixElement::flags |
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The documentation for this class was generated from the following files: