Struct std::collections::hash_map::RandomState 1.7.0
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pub struct RandomState { /* fields omitted */ }RandomState is the default state for HashMap types.
A particular instance RandomState will create the same instances of
Hasher, but the hashers created by two different RandomState
instances are unlikely to produce the same result for the same values.
Examples
use std::collections::HashMap; use std::collections::hash_map::RandomState; let s = RandomState::new(); let mut map = HashMap::with_hasher(s); map.insert(1, 2);Run
Methods
impl RandomState[src]
pub fn new() -> RandomState[src]
Trait Implementations
impl Clone for RandomState[src]
fn clone(&self) -> RandomState[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl BuildHasher for RandomState[src]
type Hasher = DefaultHasher
Type of the hasher that will be created.
fn build_hasher(&self) -> DefaultHasher[src]
Creates a new hasher. Read more
impl Default for RandomState[src]
fn default() -> RandomState[src]
Constructs a new RandomState.