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Jack2
1.9.12
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Global server static structure: singleton kind of pattern. More...
#include <JackServerGlobals.h>
Static Public Member Functions | |
| static bool | Init () |
| static void | Destroy () |
| static int | Start (const char *server_name, jack_driver_desc_t *driver_desc, JSList *driver_params, int sync, int temporary, int time_out_ms, int rt, int priority, int port_max, int verbose, jack_timer_type_t clock, char self_connect_mode) |
| static void | Stop () |
| static void | Delete () |
Static Public Attributes | |
| static JackServer * | fInstance |
| static unsigned int | fUserCount |
| static std::map< std::string, JackDriverInfo * > | fSlavesList |
| static std::map< std::string, int > | fInternalsList |
| static bool(* | on_device_acquire )(const char *device_name) = NULL |
| static void(* | on_device_release )(const char *device_name) = NULL |
Global server static structure: singleton kind of pattern.
Definition at line 38 of file JackServerGlobals.h.
1.8.13