| Top |
| DAAPRecord * | dacp_player_now_playing_record () |
| guchar * | dacp_player_now_playing_artwork () |
| void | dacp_player_play_pause () |
| void | dacp_player_pause () |
| void | dacp_player_next_item () |
| void | dacp_player_prev_item () |
| void | dacp_player_cue_clear () |
| void | dacp_player_cue_play () |
| DACPPlayState | play-state | Read / Write |
| gulong | playing-time | Read / Write |
| DACPRepeatState | repeat-state | Read / Write |
| gboolean | shuffle-state | Read / Write |
| gulong | volume | Read / Write |
guchar * dacp_player_now_playing_artwork (DACPPlayer *player,guint width,guint height);
void dacp_player_cue_play (DACPPlayer *player,GList *records,guint index);
“play-state” property“play-state” DACPPlayState
Play state.
Flags: Read / Write
Default value: DACP_PLAY_STOPPED
“repeat-state” property“repeat-state” DACPRepeatState
Repeat state.
Flags: Read / Write
Default value: DACP_REPEAT_NONE
“shuffle-state” property “shuffle-state” gboolean
Shufle state.
Flags: Read / Write
Default value: FALSE