--[[
   Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
   This file is part of OpenRA, which is free software. It is made
   available to you under the terms of the GNU General Public License
   as published by the Free Software Foundation, either version 3 of
   the License, or (at your option) any later version. For more
   information, see COPYING.
]]
NodUnits = { "e1", "e1", "bggy", "bike", "e1", "e1", "bike", "bggy", "e1", "e1" }
Engineers = { "e6", "e6", "e6" }
FirstAttackWaveUnits = { "e1", "e1", "e2" }
SecondAttackWaveUnits = { "e1", "e1", "e1" }
ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }

SendAttackWave = function(units, action)
	Reinforcements.Reinforce(enemy, units, { GDIBarracksSpawn.Location, WP0.Location, WP1.Location }, 15, action)
end

FirstAttackWave = function(soldier)
	soldier.Move(WP2.Location)
	soldier.Move(WP3.Location)
	soldier.Move(WP4.Location)
	soldier.AttackMove(PlayerBase.Location)
end

SecondAttackWave = function(soldier)
	soldier.Move(WP5.Location)
	soldier.Move(WP6.Location)
	soldier.Move(WP7.Location)
	soldier.Move(WP9.Location)
	soldier.AttackMove(PlayerBase.Location)
end

InsertNodUnits = function()
	Media.PlaySpeechNotification(player, "Reinforce")
	Reinforcements.Reinforce(player, { "mcv" }, { McvEntry.Location, McvDeploy.Location })
	Reinforcements.Reinforce(player, NodUnits, { NodEntry.Location, NodRallypoint.Location })
	Trigger.AfterDelay(DateTime.Seconds(15), function()
		Media.PlaySpeechNotification(player, "Reinforce")
		Reinforcements.Reinforce(player, Engineers, { McvEntry.Location, PlayerBase.Location })
	end)
end

WorldLoaded = function()
	player = Player.GetPlayer("Nod")
	enemy = Player.GetPlayer("GDI")

	Trigger.OnObjectiveAdded(player, function(p, id)
		Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
	end)
	Trigger.OnObjectiveCompleted(player, function(p, id)
		Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
	end)
	Trigger.OnObjectiveFailed(player, function(p, id)
		Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
	end)

	Trigger.OnPlayerWon(player, function()
		Media.PlaySpeechNotification(player, "Win")
	end)

	Trigger.OnPlayerLost(player, function()
		Media.PlaySpeechNotification(player, "Lose")
	end)

	gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area.")
	nodObjective1 = player.AddPrimaryObjective("Capture the prison.")
	nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces.")

	Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
	Trigger.OnCapture(TechCenter, function()
		Trigger.AfterDelay(DateTime.Seconds(2), function()
			player.MarkCompletedObjective(nodObjective1)
		end)
	end)

	InsertNodUnits()
	Trigger.AfterDelay(DateTime.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
	Trigger.AfterDelay(DateTime.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
	Trigger.AfterDelay(DateTime.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
end

Tick = function()
	if DateTime.GameTime > 2 then
		if player.HasNoRequiredUnits() then
			enemy.MarkCompletedObjective(gdiObjective)
		end

		if enemy.HasNoRequiredUnits() then
			player.MarkCompletedObjective(nodObjective2)
		end
	end
end
