#include <bullet.h>
Definition at line 574 of file bullet.h.
◆ m_activationState1
| int Bullet::btCollisionObjectFloatData::m_activationState1 |
◆ m_anisotropicFriction
◆ m_broadphaseHandle
| void* Bullet::btCollisionObjectFloatData::m_broadphaseHandle |
◆ m_ccdMotionThreshold
| float Bullet::btCollisionObjectFloatData::m_ccdMotionThreshold |
◆ m_ccdSweptSphereRadius
| float Bullet::btCollisionObjectFloatData::m_ccdSweptSphereRadius |
◆ m_checkCollideWith
| int Bullet::btCollisionObjectFloatData::m_checkCollideWith |
◆ m_collisionFlags
| int Bullet::btCollisionObjectFloatData::m_collisionFlags |
◆ m_collisionShape
| void* Bullet::btCollisionObjectFloatData::m_collisionShape |
◆ m_companionId
| int Bullet::btCollisionObjectFloatData::m_companionId |
◆ m_contactDamping
| float Bullet::btCollisionObjectFloatData::m_contactDamping |
◆ m_contactProcessingThreshold
| float Bullet::btCollisionObjectFloatData::m_contactProcessingThreshold |
◆ m_contactStiffness
| float Bullet::btCollisionObjectFloatData::m_contactStiffness |
◆ m_deactivationTime
| float Bullet::btCollisionObjectFloatData::m_deactivationTime |
◆ m_friction
| float Bullet::btCollisionObjectFloatData::m_friction |
◆ m_hasAnisotropicFriction
| int Bullet::btCollisionObjectFloatData::m_hasAnisotropicFriction |
◆ m_hitFraction
| float Bullet::btCollisionObjectFloatData::m_hitFraction |
◆ m_internalType
| int Bullet::btCollisionObjectFloatData::m_internalType |
◆ m_interpolationAngularVelocity
◆ m_interpolationLinearVelocity
◆ m_interpolationWorldTransform
◆ m_islandTag1
| int Bullet::btCollisionObjectFloatData::m_islandTag1 |
◆ m_name
| char* Bullet::btCollisionObjectFloatData::m_name |
◆ m_padding
| char Bullet::btCollisionObjectFloatData::m_padding[4] |
◆ m_restitution
| float Bullet::btCollisionObjectFloatData::m_restitution |
◆ m_rollingFriction
| float Bullet::btCollisionObjectFloatData::m_rollingFriction |
◆ m_rootCollisionShape
◆ m_worldTransform
The documentation for this class was generated from the following file: