/*
Copyright 2015, 2016 OpenMarket Ltd

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
"use strict";
/**
 * @module models/room
 */
var EventEmitter = require("events").EventEmitter;

var EventStatus = require("./event").EventStatus;
var RoomSummary = require("./room-summary");
var MatrixEvent = require("./event").MatrixEvent;
var utils = require("../utils");
var ContentRepo = require("../content-repo");
var EventTimeline = require("./event-timeline");
var EventTimelineSet = require("./event-timeline-set");


function synthesizeReceipt(userId, event, receiptType) {
    // console.log("synthesizing receipt for "+event.getId());
    // This is really ugly because JS has no way to express an object literal
    // where the name of a key comes from an expression
    var fakeReceipt = {
        content: {},
        type: "m.receipt",
        room_id: event.getRoomId()
    };
    fakeReceipt.content[event.getId()] = {};
    fakeReceipt.content[event.getId()][receiptType] = {};
    fakeReceipt.content[event.getId()][receiptType][userId] = {
        ts: event.getTs()
    };
    return new MatrixEvent(fakeReceipt);
}


/**
 * Construct a new Room.
 *
 * <p>For a room, we store an ordered sequence of timelines, which may or may not
 * be continuous. Each timeline lists a series of events, as well as tracking
 * the room state at the start and the end of the timeline. It also tracks
 * forward and backward pagination tokens, as well as containing links to the
 * next timeline in the sequence.
 *
 * <p>There is one special timeline - the 'live' timeline, which represents the
 * timeline to which events are being added in real-time as they are received
 * from the /sync API. Note that you should not retain references to this
 * timeline - even if it is the current timeline right now, it may not remain
 * so if the server gives us a timeline gap in /sync.
 *
 * <p>In order that we can find events from their ids later, we also maintain a
 * map from event_id to timeline and index.
 *
 * @constructor
 * @alias module:models/room
 * @param {string} roomId Required. The ID of this room.
 * @param {Object=} opts Configuration options
 * @param {*} opts.storageToken Optional. The token which a data store can use
 * to remember the state of the room. What this means is dependent on the store
 * implementation.
 *
 * @param {String=} opts.pendingEventOrdering Controls where pending messages
 * appear in a room's timeline. If "<b>chronological</b>", messages will appear
 * in the timeline when the call to <code>sendEvent</code> was made. If
 * "<b>detached</b>", pending messages will appear in a separate list,
 * accessbile via {@link module:models/room#getPendingEvents}. Default:
 * "chronological".
 *
 * @param {boolean} [opts.timelineSupport = false] Set to true to enable improved
 * timeline support.
 *
 * @prop {string} roomId The ID of this room.
 * @prop {string} name The human-readable display name for this room.
 * @prop {Array<MatrixEvent>} timeline The live event timeline for this room,
 * with the oldest event at index 0. Present for backwards compatibility -
 * prefer getLiveTimeline().getEvents().
 * @prop {object} tags Dict of room tags; the keys are the tag name and the values
 * are any metadata associated with the tag - e.g. { "fav" : { order: 1 } }
 * @prop {object} accountData Dict of per-room account_data events; the keys are the
 * event type and the values are the events.
 * @prop {RoomState} oldState The state of the room at the time of the oldest
 * event in the live timeline. Present for backwards compatibility -
 * prefer getLiveTimeline().getState(true).
 * @prop {RoomState} currentState The state of the room at the time of the
 * newest event in the timeline. Present for backwards compatibility -
 * prefer getLiveTimeline().getState(false).
 * @prop {RoomSummary} summary The room summary.
 * @prop {*} storageToken A token which a data store can use to remember
 * the state of the room.
 */
function Room(roomId, opts) {
    opts = opts || {};
    opts.pendingEventOrdering = opts.pendingEventOrdering || "chronological";

    if (["chronological", "detached"].indexOf(opts.pendingEventOrdering) === -1) {
        throw new Error(
            "opts.pendingEventOrdering MUST be either 'chronological' or " +
            "'detached'. Got: '" + opts.pendingEventOrdering + "'"
        );
    }

    this.roomId = roomId;
    this.name = roomId;
    this.tags = {
        // $tagName: { $metadata: $value },
        // $tagName: { $metadata: $value },
    };
    this.accountData = {
        // $eventType: $event
    };
    this.summary = null;
    this.storageToken = opts.storageToken;
    this._opts = opts;
    this._txnToEvent = {}; // Pending in-flight requests { string: MatrixEvent }
    // receipts should clobber based on receipt_type and user_id pairs hence
    // the form of this structure. This is sub-optimal for the exposed APIs
    // which pass in an event ID and get back some receipts, so we also store
    // a pre-cached list for this purpose.
    this._receipts = {
        // receipt_type: {
        //   user_id: {
        //     eventId: <event_id>,
        //     data: <receipt_data>
        //   }
        // }
    };
    this._receiptCacheByEventId = {
        // $event_id: [{
        //   type: $type,
        //   userId: $user_id,
        //   data: <receipt data>
        // }]
    };
    // only receipts that came from the server, not synthesized ones
    this._realReceipts = {};

    this._notificationCounts = {};

    // all our per-room timeline sets. the first one is the unfiltered ones;
    // the subsequent ones are the filtered ones in no particular order.
    this._timelineSets = [new EventTimelineSet(this, opts)];
    reEmit(this, this.getUnfilteredTimelineSet(),
           ["Room.timeline", "Room.timelineReset"]);

    this._fixUpLegacyTimelineFields();

    // any filtered timeline sets we're maintaining for this room
    this._filteredTimelineSets = {
        // filter_id: timelineSet
    };

    if (this._opts.pendingEventOrdering == "detached") {
        this._pendingEventList = [];
    }
}
utils.inherits(Room, EventEmitter);

/**
 * Get the list of pending sent events for this room
 *
 * @return {module:models/event.MatrixEvent[]} A list of the sent events
 * waiting for remote echo.
 *
 * @throws If <code>opts.pendingEventOrdering</code> was not 'detached'
 */
Room.prototype.getPendingEvents = function() {
    if (this._opts.pendingEventOrdering !== "detached") {
        throw new Error(
            "Cannot call getPendingEventList with pendingEventOrdering == " +
                this._opts.pendingEventOrdering);
    }

    return this._pendingEventList;
};

/**
 * Get the live unfiltered timeline for this room.
 *
 * @return {module:models/event-timeline~EventTimeline} live timeline
 */
Room.prototype.getLiveTimeline = function() {
    return this.getUnfilteredTimelineSet().getLiveTimeline();
};


/**
 * Reset the live timeline of all timelineSets, and start new ones.
 *
 * <p>This is used when /sync returns a 'limited' timeline.
 *
 * @param {string=} backPaginationToken   token for back-paginating the new timeline
 */
Room.prototype.resetLiveTimeline = function(backPaginationToken) {
    for (var i = 0; i < this._timelineSets.length; i++) {
        this._timelineSets[i].resetLiveTimeline(backPaginationToken);
    }

    this._fixUpLegacyTimelineFields();
};

/**
 * Fix up this.timeline, this.oldState and this.currentState
 *
 * @private
 */
Room.prototype._fixUpLegacyTimelineFields = function() {
    // maintain this.timeline as a reference to the live timeline,
    // and this.oldState and this.currentState as references to the
    // state at the start and end of that timeline. These are more
    // for backwards-compatibility than anything else.
    this.timeline = this.getLiveTimeline().getEvents();
    this.oldState = this.getLiveTimeline()
                        .getState(EventTimeline.BACKWARDS);
    this.currentState = this.getLiveTimeline()
                            .getState(EventTimeline.FORWARDS);
};

/**
 * Return the timeline sets for this room.
 * @return {EventTimelineSet[]} array of timeline sets for this room
 */
Room.prototype.getTimelineSets = function() {
    return this._timelineSets;
};

/**
 * Helper to return the main unfiltered timeline set for this room
 * @return {EventTimelineSet} room's unfiltered timeline set
 */
Room.prototype.getUnfilteredTimelineSet = function() {
    return this._timelineSets[0];
};

/**
 * Get the timeline which contains the given event from the unfiltered set, if any
 *
 * @param {string} eventId  event ID to look for
 * @return {?module:models/event-timeline~EventTimeline} timeline containing
 * the given event, or null if unknown
 */
Room.prototype.getTimelineForEvent = function(eventId) {
    return this.getUnfilteredTimelineSet().getTimelineForEvent(eventId);
};

/**
 * Add a new timeline to this room's unfiltered timeline set
 *
 * @return {module:models/event-timeline~EventTimeline} newly-created timeline
 */
Room.prototype.addTimeline = function() {
    return this.getUnfilteredTimelineSet().addTimeline();
};

/**
 * Get an event which is stored in our unfiltered timeline set
 *
 * @param {string} eventId  event ID to look for
 * @return {?module:models/event.MatrixEvent} the given event, or undefined if unknown
 */
Room.prototype.findEventById = function(eventId) {
    return this.getUnfilteredTimelineSet().findEventById(eventId);
};

/**
 * Get one of the notification counts for this room
 * @param {String} type The type of notification count to get. default: 'total'
 * @return {Number} The notification count, or undefined if there is no count
 *                  for this type.
 */
Room.prototype.getUnreadNotificationCount = function(type) {
    type = type || 'total';
    return this._notificationCounts[type];
};

/**
 * Set one of the notification counts for this room
 * @param {String} type The type of notification count to set.
 * @param {Number} count The new count
 */
Room.prototype.setUnreadNotificationCount = function(type, count) {
    this._notificationCounts[type] = count;
};

/**
 * Get the avatar URL for a room if one was set.
 * @param {String} baseUrl The homeserver base URL. See
 * {@link module:client~MatrixClient#getHomeserverUrl}.
 * @param {Number} width The desired width of the thumbnail.
 * @param {Number} height The desired height of the thumbnail.
 * @param {string} resizeMethod The thumbnail resize method to use, either
 * "crop" or "scale".
 * @param {boolean} allowDefault True to allow an identicon for this room if an
 * avatar URL wasn't explicitly set. Default: true.
 * @return {?string} the avatar URL or null.
 */
Room.prototype.getAvatarUrl = function(baseUrl, width, height, resizeMethod,
                                       allowDefault) {
    var roomAvatarEvent = this.currentState.getStateEvents("m.room.avatar", "");
    if (allowDefault === undefined) { allowDefault = true; }
    if (!roomAvatarEvent && !allowDefault) {
        return null;
    }

    var mainUrl = roomAvatarEvent ? roomAvatarEvent.getContent().url : null;
    if (mainUrl) {
        return ContentRepo.getHttpUriForMxc(
            baseUrl, mainUrl, width, height, resizeMethod
        );
    }
    else if (allowDefault) {
        return ContentRepo.getIdenticonUri(
            baseUrl, this.roomId, width, height
        );
    }

    return null;
};

/**
 * Get the aliases this room has according to the room's state
 * The aliases returned by this function may not necessarily
 * still point to this room.
 * @return {array} The room's alias as an array of strings
 */
Room.prototype.getAliases = function() {
    var alias_strings = [];

    var alias_events = this.currentState.getStateEvents("m.room.aliases");
    if (alias_events) {
        for (var i = 0; i < alias_events.length; ++i) {
            var alias_event = alias_events[i];
            if (utils.isArray(alias_event.getContent().aliases)) {
                Array.prototype.push.apply(
                    alias_strings, alias_event.getContent().aliases
                );
            }
        }
    }
    return alias_strings;
};

/**
 * Get this room's canonical alias
 * The alias returned by this function may not necessarily
 * still point to this room.
 * @return {?string} The room's canonical alias, or null if there is none
 */
Room.prototype.getCanonicalAlias = function() {
    var canonicalAlias = this.currentState.getStateEvents("m.room.canonical_alias", "");
    if (canonicalAlias) {
        return canonicalAlias.getContent().alias;
    }
    return null;
};

/**
 * Add events to a timeline
 *
 * <p>Will fire "Room.timeline" for each event added.
 *
 * @param {MatrixEvent[]} events A list of events to add.
 *
 * @param {boolean} toStartOfTimeline   True to add these events to the start
 * (oldest) instead of the end (newest) of the timeline. If true, the oldest
 * event will be the <b>last</b> element of 'events'.
 *
 * @param {module:models/event-timeline~EventTimeline} timeline   timeline to
 *    add events to.
 *
 * @param {string=} paginationToken   token for the next batch of events
 *
 * @fires module:client~MatrixClient#event:"Room.timeline"
 *
 */
Room.prototype.addEventsToTimeline = function(events, toStartOfTimeline,
                                              timeline, paginationToken) {
    timeline.getTimelineSet().addEventsToTimeline(
        events, toStartOfTimeline,
        timeline, paginationToken
    );
};

/**
 * Get a member from the current room state.
 * @param {string} userId The user ID of the member.
 * @return {RoomMember} The member or <code>null</code>.
 */
 Room.prototype.getMember = function(userId) {
    var member = this.currentState.members[userId];
    if (!member) {
        return null;
    }
    return member;
 };

/**
 * Get a list of members whose membership state is "join".
 * @return {RoomMember[]} A list of currently joined members.
 */
 Room.prototype.getJoinedMembers = function() {
    return this.getMembersWithMembership("join");
 };

/**
 * Get a list of members with given membership state.
 * @param {string} membership The membership state.
 * @return {RoomMember[]} A list of members with the given membership state.
 */
 Room.prototype.getMembersWithMembership = function(membership) {
    return utils.filter(this.currentState.getMembers(), function(m) {
        return m.membership === membership;
    });
 };

 /**
  * Get the default room name (i.e. what a given user would see if the
  * room had no m.room.name)
  * @param {string} userId The userId from whose perspective we want
  * to calculate the default name
  * @return {string} The default room name
  */
 Room.prototype.getDefaultRoomName = function(userId) {
    return calculateRoomName(this, userId, true);
 };


 /**
 * Check if the given user_id has the given membership state.
 * @param {string} userId The user ID to check.
 * @param {string} membership The membership e.g. <code>'join'</code>
 * @return {boolean} True if this user_id has the given membership state.
 */
 Room.prototype.hasMembershipState = function(userId, membership) {
    var member = this.getMember(userId);
    if (!member) {
        return false;
    }
    return member.membership === membership;
 };

/**
 * Add a timelineSet for this room with the given filter
 * @param {Filter} filter  The filter to be applied to this timelineSet
 * @return {EventTimelineSet}  The timelineSet
 */
Room.prototype.getOrCreateFilteredTimelineSet = function(filter) {
    if (this._filteredTimelineSets[filter.filterId]) {
        return this._filteredTimelineSets[filter.filterId];
    }
    var opts = Object.assign({ filter: filter }, this._opts);
    var timelineSet = new EventTimelineSet(this, opts);
    reEmit(this, timelineSet, ["Room.timeline", "Room.timelineReset"]);
    this._filteredTimelineSets[filter.filterId] = timelineSet;
    this._timelineSets.push(timelineSet);

    // populate up the new timelineSet with filtered events from our live
    // unfiltered timeline.
    //
    // XXX: This is risky as our timeline
    // may have grown huge and so take a long time to filter.
    // see https://github.com/vector-im/vector-web/issues/2109

    var unfilteredLiveTimeline = this.getLiveTimeline();

    unfilteredLiveTimeline.getEvents().forEach(function(event) {
        timelineSet.addLiveEvent(event);
    });

    // find the earliest unfiltered timeline
    var timeline = unfilteredLiveTimeline;
    while (timeline.getNeighbouringTimeline(EventTimeline.BACKWARDS)) {
        timeline = timeline.getNeighbouringTimeline(EventTimeline.BACKWARDS);
    }

    timelineSet.getLiveTimeline().setPaginationToken(
        timeline.getPaginationToken(EventTimeline.BACKWARDS),
        EventTimeline.BACKWARDS
    );

    // alternatively, we could try to do something like this to try and re-paginate
    // in the filtered events from nothing, but Mark says it's an abuse of the API
    // to do so:
    //
    // timelineSet.resetLiveTimeline(
    //      unfilteredLiveTimeline.getPaginationToken(EventTimeline.FORWARDS)
    // );

    return timelineSet;
};

/**
 * Forget the timelineSet for this room with the given filter
 *
 * @param {Filter} filter  the filter whose timelineSet is to be forgotten
 */
Room.prototype.removeFilteredTimelineSet = function(filter) {
    var timelineSet = this._filteredTimelineSets[filter.filterId];
    delete this._filteredTimelineSets[filter.filterId];
    var i = this._timelineSets.indexOf(timelineSet);
    if (i > -1) {
        this._timelineSets.splice(i, 1);
    }
};

/**
 * Add an event to the end of this room's live timelines. Will fire
 * "Room.timeline".
 *
 * @param {MatrixEvent} event Event to be added
 * @param {string?} duplicateStrategy 'ignore' or 'replace'
 * @fires module:client~MatrixClient#event:"Room.timeline"
 * @private
 */
Room.prototype._addLiveEvent = function(event, duplicateStrategy) {
    var i;
    if (event.getType() === "m.room.redaction") {
        var redactId = event.event.redacts;

        // if we know about this event, redact its contents now.
        var redactedEvent = this.getUnfilteredTimelineSet().findEventById(redactId);
        if (redactedEvent) {
            redactedEvent.makeRedacted(event);
            this.emit("Room.redaction", event, this);

            // TODO: we stash user displaynames (among other things) in
            // RoomMember objects which are then attached to other events
            // (in the sender and target fields). We should get those
            // RoomMember objects to update themselves when the events that
            // they are based on are changed.
        }

        // FIXME: apply redactions to notification list

        // NB: We continue to add the redaction event to the timeline so
        // clients can say "so and so redacted an event" if they wish to. Also
        // this may be needed to trigger an update.
    }

    if (event.getUnsigned().transaction_id) {
        var existingEvent = this._txnToEvent[event.getUnsigned().transaction_id];
        if (existingEvent) {
            // remote echo of an event we sent earlier
            this._handleRemoteEcho(event, existingEvent);
            return;
        }
    }

    // add to our timeline sets
    for (i = 0; i < this._timelineSets.length; i++) {
        this._timelineSets[i].addLiveEvent(event, duplicateStrategy);
    }

    // synthesize and inject implicit read receipts
    // Done after adding the event because otherwise the app would get a read receipt
    // pointing to an event that wasn't yet in the timeline
    if (event.sender) {
        this.addReceipt(synthesizeReceipt(
            event.sender.userId, event, "m.read"
        ), true);

        // Any live events from a user could be taken as implicit
        // presence information: evidence that they are currently active.
        // ...except in a world where we use 'user.currentlyActive' to reduce
        // presence spam, this isn't very useful - we'll get a transition when
        // they are no longer currently active anyway. So don't bother to
        // reset the lastActiveAgo and lastPresenceTs from the RoomState's user.
    }
};


/**
 * Add a pending outgoing event to this room.
 *
 * <p>The event is added to either the pendingEventList, or the live timeline,
 * depending on the setting of opts.pendingEventOrdering.
 *
 * <p>This is an internal method, intended for use by MatrixClient.
 *
 * @param {module:models/event.MatrixEvent} event The event to add.
 *
 * @param {string} txnId   Transaction id for this outgoing event
 *
 * @fires module:client~MatrixClient#event:"Room.localEchoUpdated"
 *
 * @throws if the event doesn't have status SENDING, or we aren't given a
 * unique transaction id.
 */
Room.prototype.addPendingEvent = function(event, txnId) {
    if (event.status !== EventStatus.SENDING) {
        throw new Error("addPendingEvent called on an event with status " +
                        event.status);
    }

    if (this._txnToEvent[txnId]) {
        throw new Error("addPendingEvent called on an event with known txnId " +
                        txnId);
    }

    // call setEventMetadata to set up event.sender etc
    // as event is shared over all timelineSets, we set up its metadata based
    // on the unfiltered timelineSet.
    EventTimeline.setEventMetadata(
        event,
        this.getLiveTimeline().getState(EventTimeline.FORWARDS),
        false
    );

    this._txnToEvent[txnId] = event;

    if (this._opts.pendingEventOrdering == "detached") {
        this._pendingEventList.push(event);
    } else {
        for (var i = 0; i < this._timelineSets.length; i++) {
            var timelineSet = this._timelineSets[i];
            if (timelineSet.getFilter()) {
                if (this._filter.filterRoomTimeline([event]).length) {
                    timelineSet.addEventToTimeline(event,
                        timelineSet.getLiveTimeline(), false);
                }
            }
            else {
                timelineSet.addEventToTimeline(event,
                    timelineSet.getLiveTimeline(), false);
            }
        }
    }

    this.emit("Room.localEchoUpdated", event, this, null, null);
};

/**
 * Deal with the echo of a message we sent.
 *
 * <p>We move the event to the live timeline if it isn't there already, and
 * update it.
 *
 * @param {module:models/event.MatrixEvent} remoteEvent   The event received from
 *    /sync
 * @param {module:models/event.MatrixEvent} localEvent    The local echo, which
 *    should be either in the _pendingEventList or the timeline.
 *
 * @fires module:client~MatrixClient#event:"Room.localEchoUpdated"
 * @private
 */
Room.prototype._handleRemoteEcho = function(remoteEvent, localEvent) {
    var oldEventId = localEvent.getId();
    var newEventId = remoteEvent.getId();
    var oldStatus = localEvent.status;

    // no longer pending
    delete this._txnToEvent[remoteEvent.transaction_id];

    // if it's in the pending list, remove it
    if (this._pendingEventList) {
        utils.removeElement(
            this._pendingEventList,
            function(ev) { return ev.getId() == oldEventId; },
            false
        );
    }

    // replace the event source (this will preserve the plaintext payload if
    // any, which is good, because we don't want to try decoding it again).
    localEvent.handleRemoteEcho(remoteEvent.event);

    for (var i = 0; i < this._timelineSets.length; i++) {
        var timelineSet = this._timelineSets[i];

        // if it's already in the timeline, update the timeline map. If it's not, add it.
        timelineSet.handleRemoteEcho(localEvent, oldEventId, newEventId);
    }

    this.emit("Room.localEchoUpdated", localEvent, this,
              oldEventId, oldStatus);
};

/* a map from current event status to a list of allowed next statuses
 */
var ALLOWED_TRANSITIONS = {};

ALLOWED_TRANSITIONS[EventStatus.ENCRYPTING] = [
    EventStatus.SENDING,
    EventStatus.NOT_SENT,
];

ALLOWED_TRANSITIONS[EventStatus.SENDING] = [
    EventStatus.ENCRYPTING,
    EventStatus.QUEUED,
    EventStatus.NOT_SENT,
    EventStatus.SENT,
];

ALLOWED_TRANSITIONS[EventStatus.QUEUED] =
    [EventStatus.SENDING, EventStatus.CANCELLED];

ALLOWED_TRANSITIONS[EventStatus.SENT] =
    [];

ALLOWED_TRANSITIONS[EventStatus.NOT_SENT] =
    [EventStatus.SENDING, EventStatus.QUEUED, EventStatus.CANCELLED];

ALLOWED_TRANSITIONS[EventStatus.CANCELLED] =
    [];

/**
 * Update the status / event id on a pending event, to reflect its transmission
 * progress.
 *
 * <p>This is an internal method.
 *
 * @param {MatrixEvent} event      local echo event
 * @param {EventStatus} newStatus  status to assign
 * @param {string} newEventId      new event id to assign. Ignored unless
 *    newStatus == EventStatus.SENT.
 * @fires module:client~MatrixClient#event:"Room.localEchoUpdated"
 */
Room.prototype.updatePendingEvent = function(event, newStatus, newEventId) {
    // if the message was sent, we expect an event id
    if (newStatus == EventStatus.SENT && !newEventId) {
        throw new Error("updatePendingEvent called with status=SENT, " +
                        "but no new event id");
    }

    // SENT races against /sync, so we have to special-case it.
    if (newStatus == EventStatus.SENT) {
        var timeline = this.getUnfilteredTimelineSet().eventIdToTimeline(newEventId);
        if (timeline) {
            // we've already received the event via the event stream.
            // nothing more to do here.
            return;
        }
    }

    var oldStatus = event.status;
    var oldEventId = event.getId();

    if (!oldStatus) {
        throw new Error("updatePendingEventStatus called on an event which is " +
                        "not a local echo.");
    }

    var allowed = ALLOWED_TRANSITIONS[oldStatus];
    if (!allowed || allowed.indexOf(newStatus) < 0) {
        throw new Error("Invalid EventStatus transition " + oldStatus + "->" +
                        newStatus);
    }

    event.status = newStatus;

    if (newStatus == EventStatus.SENT) {
        // update the event id
        event.event.event_id = newEventId;

        // if the event was already in the timeline (which will be the case if
        // opts.pendingEventOrdering==chronological), we need to update the
        // timeline map.
        for (var i = 0; i < this._timelineSets.length; i++) {
            this._timelineSets[i].replaceEventId(oldEventId, newEventId);
        }
    }
    else if (newStatus == EventStatus.CANCELLED) {
        // remove it from the pending event list, or the timeline.
        if (this._pendingEventList) {
            utils.removeElement(
                this._pendingEventList,
                function(ev) { return ev.getId() == oldEventId; },
                false
            );
        }
        this.removeEvent(oldEventId);
    }

    this.emit("Room.localEchoUpdated", event, this, event.getId(), oldStatus);
};


/**
 * Add some events to this room. This can include state events, message
 * events and typing notifications. These events are treated as "live" so
 * they will go to the end of the timeline.
 *
 * @param {MatrixEvent[]} events A list of events to add.
 *
 * @param {string} duplicateStrategy Optional. Applies to events in the
 * timeline only. If this is 'replace' then if a duplicate is encountered, the
 * event passed to this function will replace the existing event in the
 * timeline. If this is not specified, or is 'ignore', then the event passed to
 * this function will be ignored entirely, preserving the existing event in the
 * timeline. Events are identical based on their event ID <b>only</b>.
 *
 * @throws If <code>duplicateStrategy</code> is not falsey, 'replace' or 'ignore'.
 */
Room.prototype.addLiveEvents = function(events, duplicateStrategy) {
    var i;
    if (duplicateStrategy && ["replace", "ignore"].indexOf(duplicateStrategy) === -1) {
        throw new Error("duplicateStrategy MUST be either 'replace' or 'ignore'");
    }

    // sanity check that the live timeline is still live
    for (i = 0; i < this._timelineSets.length; i++) {
        var liveTimeline = this._timelineSets[i].getLiveTimeline();
        if (liveTimeline.getPaginationToken(EventTimeline.FORWARDS)) {
            throw new Error(
                "live timeline " + i + " is no longer live - it has a pagination token " +
                "(" + liveTimeline.getPaginationToken(EventTimeline.FORWARDS) + ")"
            );
        }
        if (liveTimeline.getNeighbouringTimeline(EventTimeline.FORWARDS)) {
            throw new Error(
                "live timeline " + i + " is no longer live - " +
                "it has a neighbouring timeline"
            );
        }
    }

    for (i = 0; i < events.length; i++) {
        if (events[i].getType() === "m.typing") {
            this.currentState.setTypingEvent(events[i]);
        }
        else if (events[i].getType() === "m.receipt") {
            this.addReceipt(events[i]);
        }
        // N.B. account_data is added directly by /sync to avoid
        // having to maintain an event.isAccountData() here
        else {
            // TODO: We should have a filter to say "only add state event
            // types X Y Z to the timeline".
            this._addLiveEvent(events[i], duplicateStrategy);
        }
    }
};

/**
 * Removes events from this room.
 * @param {String[]} event_ids A list of event_ids to remove.
 */
Room.prototype.removeEvents = function(event_ids) {
    for (var i = 0; i < event_ids.length; ++i) {
        this.removeEvent(event_ids[i]);
    }
};

/**
 * Removes a single event from this room.
 *
 * @param {String} eventId  The id of the event to remove
 *
 * @return {bool} true if the event was removed from any of the room's timeline sets
 */
Room.prototype.removeEvent = function(eventId) {
    var removedAny = false;
    for (var i = 0; i < this._timelineSets.length; i++) {
        var removed = this._timelineSets[i].removeEvent(eventId);
        if (removed) {
            removedAny = true;
        }
    }
    return removedAny;
};


/**
 * Recalculate various aspects of the room, including the room name and
 * room summary. Call this any time the room's current state is modified.
 * May fire "Room.name" if the room name is updated.
 * @param {string} userId The client's user ID.
 * @fires module:client~MatrixClient#event:"Room.name"
 */
Room.prototype.recalculate = function(userId) {
    // set fake stripped state events if this is an invite room so logic remains
    // consistent elsewhere.
    var self = this;
    var membershipEvent = this.currentState.getStateEvents(
        "m.room.member", userId
    );
    if (membershipEvent && membershipEvent.getContent().membership === "invite") {
        var strippedStateEvents = membershipEvent.event.invite_room_state || [];
        utils.forEach(strippedStateEvents, function(strippedEvent) {
            var existingEvent = self.currentState.getStateEvents(
                strippedEvent.type, strippedEvent.state_key
            );
            if (!existingEvent) {
                // set the fake stripped event instead
                self.currentState.setStateEvents([new MatrixEvent({
                    type: strippedEvent.type,
                    state_key: strippedEvent.state_key,
                    content: strippedEvent.content,
                    event_id: "$fake" + Date.now(),
                    room_id: self.roomId,
                    user_id: userId // technically a lie
                })]);
            }
        });
    }



    var oldName = this.name;
    this.name = calculateRoomName(this, userId);
    this.summary = new RoomSummary(this.roomId, {
        title: this.name
    });

    if (oldName !== this.name) {
        this.emit("Room.name", this);
    }
};


/**
 * Get a list of user IDs who have <b>read up to</b> the given event.
 * @param {MatrixEvent} event the event to get read receipts for.
 * @return {String[]} A list of user IDs.
 */
Room.prototype.getUsersReadUpTo = function(event) {
    return this.getReceiptsForEvent(event).filter(function(receipt) {
        return receipt.type === "m.read";
    }).map(function(receipt) {
        return receipt.userId;
    });
};

/**
 * Get the ID of the event that a given user has read up to, or null if we
 * have received no read receipts from them.
 * @param {String} userId The user ID to get read receipt event ID for
 * @param {Boolean} ignoreSynthesized If true, return only receipts that have been
 *                                    sent by the server, not implicit ones generated
 *                                    by the JS SDK.
 * @return {String} ID of the latest event that the given user has read, or null.
 */
Room.prototype.getEventReadUpTo = function(userId, ignoreSynthesized) {
    var receipts = this._receipts;
    if (ignoreSynthesized) {
        receipts = this._realReceipts;
    }

    if (
        receipts["m.read"] === undefined ||
        receipts["m.read"][userId] === undefined
    ) {
        return null;
    }

    return receipts["m.read"][userId].eventId;
};

/**
 * Get a list of receipts for the given event.
 * @param {MatrixEvent} event the event to get receipts for
 * @return {Object[]} A list of receipts with a userId, type and data keys or
 * an empty list.
 */
Room.prototype.getReceiptsForEvent = function(event) {
    return this._receiptCacheByEventId[event.getId()] || [];
};

/**
 * Add a receipt event to the room.
 * @param {MatrixEvent} event The m.receipt event.
 * @param {Boolean} fake True if this event is implicit
 */
Room.prototype.addReceipt = function(event, fake) {
    // event content looks like:
    // content: {
    //   $event_id: {
    //     $receipt_type: {
    //       $user_id: {
    //         ts: $timestamp
    //       }
    //     }
    //   }
    // }
    if (fake === undefined) { fake = false; }
    if (!fake) {
        this._addReceiptsToStructure(event, this._realReceipts);
        // we don't bother caching real receipts by event ID
        // as there's nothing that would read it.
    }
    this._addReceiptsToStructure(event, this._receipts);
    this._receiptCacheByEventId = this._buildReceiptCache(this._receipts);

    // send events after we've regenerated the cache, otherwise things that
    // listened for the event would read from a stale cache
    this.emit("Room.receipt", event, this);
};

/**
 * Add a receipt event to the room.
 * @param {MatrixEvent} event The m.receipt event.
 * @param {Object} receipts The object to add receipts to
 */
Room.prototype._addReceiptsToStructure = function(event, receipts) {
    var self = this;
    utils.keys(event.getContent()).forEach(function(eventId) {
        utils.keys(event.getContent()[eventId]).forEach(function(receiptType) {
            utils.keys(event.getContent()[eventId][receiptType]).forEach(
            function(userId) {
                var receipt = event.getContent()[eventId][receiptType][userId];

                if (!receipts[receiptType]) {
                    receipts[receiptType] = {};
                }

                var existingReceipt = receipts[receiptType][userId];

                if (!existingReceipt) {
                    receipts[receiptType][userId] = {};
                } else {
                    // we only want to add this receipt if we think it is later
                    // than the one we already have. (This is managed
                    // server-side, but because we synthesize RRs locally we
                    // have to do it here too.)
                    var ordering = self.getUnfilteredTimelineSet().compareEventOrdering(
                        existingReceipt.eventId, eventId);
                    if (ordering !== null && ordering >= 0) {
                        return;
                    }
                }

                receipts[receiptType][userId] = {
                    eventId: eventId,
                    data: receipt
                };
            });
        });
    });
};

/**
 * Build and return a map of receipts by event ID
 * @param {Object} receipts A map of receipts
 * @return {Object} Map of receipts by event ID
 */
Room.prototype._buildReceiptCache = function(receipts) {
    var receiptCacheByEventId = {};
    utils.keys(receipts).forEach(function(receiptType) {
        utils.keys(receipts[receiptType]).forEach(function(userId) {
            var receipt = receipts[receiptType][userId];
            if (!receiptCacheByEventId[receipt.eventId]) {
                receiptCacheByEventId[receipt.eventId] = [];
            }
            receiptCacheByEventId[receipt.eventId].push({
                userId: userId,
                type: receiptType,
                data: receipt.data
            });
        });
    });
    return receiptCacheByEventId;
};


/**
 * Add a temporary local-echo receipt to the room to reflect in the
 * client the fact that we've sent one.
 * @param {string} userId The user ID if the receipt sender
 * @param {MatrixEvent} e The event that is to be acknowledged
 * @param {string} receiptType The type of receipt
 */
Room.prototype._addLocalEchoReceipt = function(userId, e, receiptType) {
    this.addReceipt(synthesizeReceipt(userId, e, receiptType), true);
};

/**
 * Update the room-tag event for the room.  The previous one is overwritten.
 * @param {MatrixEvent} event the m.tag event
 */
Room.prototype.addTags = function(event) {
    // event content looks like:
    // content: {
    //    tags: {
    //       $tagName: { $metadata: $value },
    //       $tagName: { $metadata: $value },
    //    }
    // }

    // XXX: do we need to deep copy here?
    this.tags = event.getContent().tags;

    // XXX: we could do a deep-comparison to see if the tags have really
    // changed - but do we want to bother?
    this.emit("Room.tags", event, this);
};

/**
 * Update the account_data events for this room, overwriting events of the same type.
 * @param {Array<MatrixEvent>} events an array of account_data events to add
 */
Room.prototype.addAccountData = function(events) {
    for (var i = 0; i < events.length; i++) {
        var event = events[i];
        if (event.getType() === "m.tag") {
            this.addTags(event);
        }
        this.accountData[event.getType()] = event;
        this.emit("Room.accountData", event, this);
    }
};

/**
 * Access account_data event of given event type for this room
 * @param {string} type the type of account_data event to be accessed
 * @return {?MatrixEvent} the account_data event in question
 */
Room.prototype.getAccountData = function(type) {
    return this.accountData[type];
};

/**
 * This is an internal method. Calculates the name of the room from the current
 * room state.
 * @param {Room} room The matrix room.
 * @param {string} userId The client's user ID. Used to filter room members
 * correctly.
 * @param {bool} ignoreRoomNameEvent Return the implicit room name that we'd see if there
 * was no m.room.name event.
 * @return {string} The calculated room name.
 */
function calculateRoomName(room, userId, ignoreRoomNameEvent) {
    if (!ignoreRoomNameEvent) {
        // check for an alias, if any. for now, assume first alias is the
        // official one.
        var mRoomName = room.currentState.getStateEvents("m.room.name", "");
        if (mRoomName && mRoomName.getContent() && mRoomName.getContent().name) {
            return mRoomName.getContent().name;
        }
    }

    var alias = room.getCanonicalAlias();

    if (!alias) {
        var aliases = room.getAliases();

        if (aliases.length) {
            alias = aliases[0];
        }
    }
    if (alias) {
        return alias;
    }

    // get members that are NOT ourselves and are actually in the room.
    var otherMembers = utils.filter(room.currentState.getMembers(), function(m) {
        return (m.userId !== userId && m.membership !== "leave");
    });
    var allMembers = utils.filter(room.currentState.getMembers(), function(m) {
        return (m.membership !== "leave");
    });
    var myMemberEventArray = utils.filter(room.currentState.getMembers(), function(m) {
        return (m.userId == userId);
    });
    var myMemberEvent = (
        (myMemberEventArray.length && myMemberEventArray[0].events) ?
            myMemberEventArray[0].events.member.event : undefined
    );

    // TODO: Localisation
    if (myMemberEvent && myMemberEvent.content.membership == "invite") {
        if (room.currentState.getMember(myMemberEvent.sender)) {
            // extract who invited us to the room
            return "Invite from " + room.currentState.getMember(
                myMemberEvent.sender
            ).name;
        } else if (allMembers[0].events.member) {
            // use the sender field from the invite event, although this only
            // gets us the mxid
            return "Invite from " + myMemberEvent.sender;
        } else {
            return "Room Invite";
        }
    }


    if (otherMembers.length === 0) {
        if (allMembers.length === 1) {
            // self-chat, peeked room with 1 participant,
            // or inbound invite, or outbound 3PID invite.
            if (allMembers[0].userId === userId) {
                var thirdPartyInvites =
                    room.currentState.getStateEvents("m.room.third_party_invite");
                if (thirdPartyInvites && thirdPartyInvites.length > 0) {
                    var name = "Inviting " +
                               thirdPartyInvites[0].getContent().display_name;
                    if (thirdPartyInvites.length > 1) {
                        if (thirdPartyInvites.length == 2) {
                            name += " and " +
                                    thirdPartyInvites[1].getContent().display_name;
                        }
                        else {
                            name += " and " +
                                    thirdPartyInvites.length + " others";
                        }
                    }
                    return name;
                }
                else {
                    return "Empty room";
                }
            }
            else {
                return allMembers[0].name;
            }
        }
        else {
            // there really isn't anyone in this room...
            return "Empty room";
        }
    }
    else if (otherMembers.length === 1) {
        return otherMembers[0].name;
    }
    else if (otherMembers.length === 2) {
        return (
            otherMembers[0].name + " and " + otherMembers[1].name
        );
    }
    else {
        return (
            otherMembers[0].name + " and " + (otherMembers.length - 1) + " others"
        );
    }
}

// FIXME: copypasted from sync.js
function reEmit(reEmitEntity, emittableEntity, eventNames) {
    utils.forEach(eventNames, function(eventName) {
        // setup a listener on the entity (the Room, User, etc) for this event
        emittableEntity.on(eventName, function() {
            // take the args from the listener and reuse them, adding the
            // event name to the arg list so it works with .emit()
            // Transformation Example:
            // listener on "foo" => function(a,b) { ... }
            // Re-emit on "thing" => thing.emit("foo", a, b)
            var newArgs = [eventName];
            for (var i = 0; i < arguments.length; i++) {
                newArgs.push(arguments[i]);
            }
            reEmitEntity.emit.apply(reEmitEntity, newArgs);
        });
    });
}

/**
 * The Room class.
 */
module.exports = Room;

/**
 * Fires when an event we had previously received is redacted.
 *
 * (Note this is *not* fired when the redaction happens before we receive the
 * event).
 *
 * @event module:client~MatrixClient#"Room.redaction"
 * @param {MatrixEvent} event The matrix event which was redacted
 * @param {Room} room The room containing the redacted event
 */

/**
 * Fires whenever the name of a room is updated.
 * @event module:client~MatrixClient#"Room.name"
 * @param {Room} room The room whose Room.name was updated.
 * @example
 * matrixClient.on("Room.name", function(room){
 *   var newName = room.name;
 * });
 */

/**
 * Fires whenever a receipt is received for a room
 * @event module:client~MatrixClient#"Room.receipt"
 * @param {event} event The receipt event
 * @param {Room} room The room whose receipts was updated.
 * @example
 * matrixClient.on("Room.receipt", function(event, room){
 *   var receiptContent = event.getContent();
 * });
 */

/**
 * Fires whenever a room's tags are updated.
 * @event module:client~MatrixClient#"Room.tags"
 * @param {event} event The tags event
 * @param {Room} room The room whose Room.tags was updated.
 * @example
 * matrixClient.on("Room.tags", function(event, room){
 *   var newTags = event.getContent().tags;
 *   if (newTags["favourite"]) showStar(room);
 * });
 */

/**
 * Fires whenever a room's account_data is updated.
 * @event module:client~MatrixClient#"Room.accountData"
 * @param {event} event The account_data event
 * @param {Room} room The room whose account_data was updated.
 * @example
 * matrixClient.on("Room.accountData", function(event, room){
 *   if (event.getType() === "m.room.colorscheme") {
 *       applyColorScheme(event.getContents());
 *   }
 * });
 */

/**
 * Fires when the status of a transmitted event is updated.
 *
 * <p>When an event is first transmitted, a temporary copy of the event is
 * inserted into the timeline, with a temporary event id, and a status of
 * 'SENDING'.
 *
 * <p>Once the echo comes back from the server, the content of the event
 * (MatrixEvent.event) is replaced by the complete event from the homeserver,
 * thus updating its event id, as well as server-generated fields such as the
 * timestamp. Its status is set to null.
 *
 * <p>Once the /send request completes, if the remote echo has not already
 * arrived, the event is updated with a new event id and the status is set to
 * 'SENT'. The server-generated fields are of course not updated yet.
 *
 * <p>If the /send fails, In this case, the event's status is set to
 * 'NOT_SENT'. If it is later resent, the process starts again, setting the
 * status to 'SENDING'. Alternatively, the message may be cancelled, which
 * removes the event from the room, and sets the status to 'CANCELLED'.
 *
 * <p>This event is raised to reflect each of the transitions above.
 *
 * @event module:client~MatrixClient#"Room.localEchoUpdated"
 *
 * @param {MatrixEvent} event The matrix event which has been updated
 *
 * @param {Room} room The room containing the redacted event
 *
 * @param {string} oldEventId The previous event id (the temporary event id,
 *    except when updating a successfully-sent event when its echo arrives)
 *
 * @param {EventStatus} oldStatus The previous event status.
 */
