SoRotationXYZ.h Source File

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SoRotationXYZ.h
1 #ifndef COIN_SOROTATIONXYZ_H
2 #define COIN_SOROTATIONXYZ_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTransformation.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/SbVec3f.h>
32 #include <Inventor/SbRotation.h>
33
34
35 class COIN_DLL_API SoRotationXYZ : public SoTransformation {
36 typedef SoTransformation inherited;
37
38 SO_NODE_HEADER(SoRotationXYZ);
39
40 public:
41 static void initClass(void);
42 SoRotationXYZ(void);
43
44 enum Axis {
45 X, Y, Z
46 };
47
48 SoSFEnum axis;
49 SoSFFloat angle;
50
51 SbRotation getRotation(void) const;
52
53 virtual void doAction(SoAction * action);
54 virtual void GLRender(SoGLRenderAction * action);
55 virtual void callback(SoCallbackAction * action);
56 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
57 virtual void getMatrix(SoGetMatrixAction * action);
58 virtual void pick(SoPickAction * action);
59 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
60
61 protected:
62 virtual ~SoRotationXYZ();
63
64 private:
65 SbBool getVector(SbVec3f & rotvec) const;
66 };
67
68 #endif // !COIN_SOROTATIONXYZ_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoRotationXYZ::axis
SoSFEnum axis
Definition: SoRotationXYZ.h:48
SoNode::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoPickAction
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoNode::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
SbRotation
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoRotationXYZ::Axis
Axis
Definition: SoRotationXYZ.h:44
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoNode::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
SoTransformation
The SoTransformation class is the abstract base class for transformation nodes.To position and orient...
Definition: SoTransformation.h:29
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoRotationXYZ::angle
SoSFFloat angle
Definition: SoRotationXYZ.h:49
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
SoRotationXYZ
The SoRotationXYZ class is a node type for specifying rotation around a particular axis...
Definition: SoRotationXYZ.h:35

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