SoGLLazyElement Class Reference

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SoGLLazyElement Class Reference
Element Classes

The SoGLLazyElement class is meant to optimize GL rendering.This is just a wrap-around implementation for compatibility. It should (hopefully) work in the same way as the Inventor class though. More...

`#include <Inventor/elements/SoGLLazyElement.h>`

Inheritance diagram for SoGLLazyElement:

## Public Member Functions
virtual void | init (SoState *state)
virtual void | push (SoState *state)
virtual void | pop (SoState *state, const SoElement *prevtopelement)
void | sendDiffuseByIndex (const int index) const
| FIXME: write doc.
void | send (const SoState *state, uint32_t mask) const
| FIXME: write doc.
void | sendVPPacked (SoState *state, const unsigned char *pcolor)
| FIXME: write doc.
void | reset (SoState *state, uint32_t bitmask) const
virtual void | setDiffuseElt (SoNode *, int32_t numcolors, const SbColor *colors, SoColorPacker *packer)
virtual void | setPackedElt (SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency)
virtual void | setColorIndexElt (SoNode *node, int32_t numindices, const int32_t *indices)
virtual void | setTranspElt (SoNode *node, int32_t numtransp, const float *transp, SoColorPacker *packer)
virtual void | setTranspTypeElt (int32_t type)
virtual void | setAmbientElt (const SbColor *color)
virtual void | setEmissiveElt (const SbColor *color)
virtual void | setSpecularElt (const SbColor *color)
virtual void | setShininessElt (float value)
virtual void | setColorMaterialElt (SbBool value)
virtual void | enableBlendingElt (int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor)
virtual void | disableBlendingElt (void)
virtual void | setLightModelElt (SoState *state, int32_t model)
virtual void | setMaterialElt (SoNode *node, uint32_t bitmask, SoColorPacker *packer, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent)
virtual void | setVertexOrderingElt (VertexOrdering ordering)
virtual void | setBackfaceCullingElt (SbBool onoff)
virtual void | setTwosideLightingElt (SbBool onoff)
virtual void | setShadeModelElt (SbBool flatshading)
virtual void | setGLImageIdElt (uint32_t glimageid, SbBool alphatest)
virtual void | setAlphaTestElt (SbBool onoff)
void | updateColorVBO (SoVBO *vbo)
Public Member Functions inherited from SoLazyElement
virtual SbBool | matches (const SoElement *) const
virtual SoElement * | copyMatchInfo (void) const
int32_t | getNumDiffuse (void) const
int32_t | getNumTransparencies (void) const
int32_t | getNumColorIndices (void) const
SbBool | isPacked (void) const
SbBool | isTransparent (void) const
const uint32_t * | getPackedPointer (void) const
const SbColor * | getDiffusePointer (void) const
const int32_t * | getColorIndexPointer (void) const
const float * | getTransparencyPointer (void) const
Public Member Functions inherited from SoElement
const SoType | getTypeId (void) const
int | getStackIndex (void) const
void | setDepth (const int depth)
int | getDepth (void) const
virtual void | print (FILE *file=stdout) const
virtual | ~SoElement ()

## Static Public Member Functions
static SoType | getClassTypeId (void)
static int | getClassStackIndex (void)
static void * | createInstance (void)
static void | initClass ()
static void | sendAllMaterial (SoState *state)
| FIXME: write doc.
static void | sendNoMaterial (SoState *state)
| FIXME: write doc.
static void | sendOnlyDiffuseColor (SoState *state)
| FIXME: write doc.
static void | sendLightModel (SoState *state, const int32_t model)
static void | sendPackedDiffuse (SoState *state, const uint32_t diffuse)
static void | sendFlatshading (SoState *state, const SbBool onoff)
static void | sendVertexOrdering (SoState *state, const VertexOrdering ordering)
static void | sendTwosideLighting (SoState *state, const SbBool onoff)
static void | sendBackfaceCulling (SoState *state, const SbBool onoff)
static SbBool | isColorIndex (SoState *state)
| FIXME: write doc.
static SoGLLazyElement * | getInstance (const SoState *state)
| FIXME: write doc.
static void | beginCaching (SoState *state, SoGLLazyElement::GLState *prestate, SoGLLazyElement::GLState *poststate)
static void | endCaching (SoState *state)
static SbBool | preCacheCall (SoState *state, SoGLLazyElement::GLState *prestate)
static void | postCacheCall (SoState *state, SoGLLazyElement::GLState *poststate)
static void | mergeCacheInfo (SoState *state, SoGLLazyElement::GLState *childprestate, SoGLLazyElement::GLState *childpoststate)
Static Public Member Functions inherited from SoLazyElement
static SoType | getClassTypeId (void)
static int | getClassStackIndex (void)
static void * | createInstance (void)
static void | initClass ()
static void | setToDefault (SoState *state)
static void | setDiffuse (SoState *state, SoNode *node, int32_t numcolors, const SbColor *colors, SoColorPacker *packer)
static void | setTransparency (SoState *state, SoNode *node, int32_t numvalues, const float *transparency, SoColorPacker *packer)
static void | setPacked (SoState *state, SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency=FALSE)
static void | setColorIndices (SoState *state, SoNode *node, int32_t numindices, const int32_t *indices)
static void | setAmbient (SoState *state, const SbColor *color)
static void | setEmissive (SoState *state, const SbColor *color)
static void | setSpecular (SoState *state, const SbColor *color)
static void | setShininess (SoState *state, float value)
static void | setColorMaterial (SoState *state, SbBool value)
static void | enableBlending (SoState *state, int sfactor, int dfactor)
static void | enableSeparateBlending (SoState *state, int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor)
static void | disableBlending (SoState *state)
static void | setLightModel (SoState *state, const int32_t model)
static void | setVertexOrdering (SoState *state, VertexOrdering ordering)
static void | setBackfaceCulling (SoState *state, SbBool onoff)
static void | setTwosideLighting (SoState *state, SbBool onoff)
static void | setShadeModel (SoState *state, SbBool flatshading)
static void | setGLImageId (SoState *state, uint32_t glimageid, SbBool alphatest)
static void | setAlphaTest (SoState *state, SbBool onoff)
static const SbColor & | getDiffuse (SoState *state, int index)
static float | getTransparency (SoState *, int index)
static const uint32_t * | getPackedColors (SoState *)
static const int32_t * | getColorIndices (SoState *)
static int32_t | getColorIndex (SoState *, int num)
static const SbColor & | getAmbient (SoState *)
static const SbColor & | getEmissive (SoState *)
static const SbColor & | getSpecular (SoState *)
static float | getShininess (SoState *)
static SbBool | getColorMaterial (SoState *)
static SbBool | getBlending (SoState *, int &sfactor, int &dfactor)
static SbBool | getAlphaBlending (SoState *, int &sfactor, int &dfactor)
static int32_t | getLightModel (SoState *)
static SbBool | getAlphaTest (SoState *state)
static SoLazyElement * | getInstance (SoState *state)
static float | getDefaultAmbientIntensity (void)
static SbColor | getDefaultDiffuse (void)
static SbColor | getDefaultAmbient (void)
static SbColor | getDefaultSpecular (void)
static SbColor | getDefaultEmissive (void)
static float | getDefaultShininess (void)
static uint32_t | getDefaultPacked (void)
static float | getDefaultTransparency (void)
static int32_t | getDefaultLightModel (void)
static int32_t | getDefaultColorIndex (void)
static void | setMaterials (SoState *state, SoNode *node, uint32_t bitmask, SoColorPacker *cPacker, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent)
static SoLazyElement * | getWInstance (SoState *state)
static void | setTransparencyType (SoState *state, int32_t type)
Static Public Member Functions inherited from SoElement
static void | initClass (void)
static SoType | getClassTypeId (void)
static int | getClassStackIndex (void)
static void | initElements (void)
static int | getNumStackIndices (void)
static SoType | getIdFromStackIndex (const int stackIndex)

## Protected Member Functions
virtual void | lazyDidSet (uint32_t mask)
virtual void | lazyDidntSet (uint32_t mask)
Protected Member Functions inherited from SoElement
| SoElement (void)
void | capture (SoState *const state) const
virtual void | captureThis (SoState *state) const
void | setTypeId (const SoType typeId)
void | setStackIndex (const int index)
SoElement * | getNextInStack (void) const
SoElement * | getNextFree (void) const

## Additional Inherited Members
Public Types inherited from SoLazyElement
enum | cases { LIGHT_MODEL_CASE = 0, COLOR_MATERIAL_CASE, DIFFUSE_CASE, AMBIENT_CASE, EMISSIVE_CASE, SPECULAR_CASE, SHININESS_CASE, BLENDING_CASE, TRANSPARENCY_CASE, VERTEXORDERING_CASE, TWOSIDE_CASE, CULLING_CASE, SHADE_MODEL_CASE, GLIMAGE_CASE, ALPHATEST_CASE, LAZYCASES_LAST }
enum | masks { LIGHT_MODEL_MASK = 1 << LIGHT_MODEL_CASE, COLOR_MATERIAL_MASK = 1 << COLOR_MATERIAL_CASE, DIFFUSE_MASK = 1 << DIFFUSE_CASE, AMBIENT_MASK = 1 << AMBIENT_CASE, EMISSIVE_MASK = 1<<EMISSIVE_CASE, SPECULAR_MASK = 1 << SPECULAR_CASE, SHININESS_MASK = 1 << SHININESS_CASE, TRANSPARENCY_MASK = 1 << TRANSPARENCY_CASE, BLENDING_MASK = 1 << BLENDING_CASE, VERTEXORDERING_MASK = 1 << VERTEXORDERING_CASE, TWOSIDE_MASK = 1 << TWOSIDE_CASE, CULLING_MASK = 1 << CULLING_CASE, SHADE_MODEL_MASK = 1 << SHADE_MODEL_CASE, GLIMAGE_MASK = 1 << GLIMAGE_CASE, ALPHATEST_MASK = 1 << ALPHATEST_CASE, ALL_MASK = (1 << LAZYCASES_LAST)-1 }
enum | internalMasks { OTHER_COLOR_MASK = AMBIENT_MASK|EMISSIVE_MASK|SPECULAR_MASK|SHININESS_MASK, ALL_COLOR_MASK = OTHER_COLOR_MASK|DIFFUSE_MASK, NO_COLOR_MASK = ALL_MASK & (~ALL_COLOR_MASK), ALL_BUT_DIFFUSE_MASK = ALL_MASK &(~ DIFFUSE_MASK), DIFFUSE_ONLY_MASK = ALL_MASK &(~ OTHER_COLOR_MASK) }
enum | LightModel { BASE_COLOR, PHONG }
enum | VertexOrdering { CW, CCW }
Static Protected Member Functions inherited from SoElement
static SoElement * | getElement (SoState *const state, const int stackIndex)
static const SoElement * | getConstElement (SoState *const state, const int stackIndex)
static int | createStackIndex (const SoType id)
Protected Attributes inherited from SoLazyElement
struct SoLazyElement::CoinState | coinstate
Protected Attributes inherited from SoElement
SoType | typeId
int | stackIndex
int | depth
Static Protected Attributes inherited from SoElement
static int | classStackIndex
static SoTypeList * | stackToType

## Detailed Description

The SoGLLazyElement class is meant to optimize GL rendering.

This is just a wrap-around implementation for compatibility. It should (hopefully) work in the same way as the Inventor class though.

## Member Function Documentation

void * SoGLLazyElement::createInstance | ( | void |  | ) |
| static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLLazyElement::initClass | ( | void |  | ) |
| static

This static method initializes static data for the SoDiffuseColorElement class.

void SoGLLazyElement::init | ( | SoState * | state | ) |
| virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoLazyElement.

void SoGLLazyElement::push | ( | SoState * | state | ) |
| virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoLazyElement.

void SoGLLazyElement::pop | ( | SoState * | state,
|  | const SoElement * | prevTopElement
| ) |  |
| virtual

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

void SoGLLazyElement::reset | ( | SoState * | stateptr,
|  | uint32_t | mask
| ) |  | const

Reset element GL state (set state to invalid). Use this method to notify this element when you use your own GL code that changes the OpenGL state.

void SoGLLazyElement::mergeCacheInfo | ( | SoState * | state,
|  | SoGLLazyElement::GLState * | childprestate,
|  | SoGLLazyElement::GLState * | childpoststate
| ) |  |
| static

Merge cache info from a child cache (when doing nested caching) into the current cache.

The documentation for this class was generated from the following files:

- SoGLLazyElement.h
- SoGLLazyElement.cpp

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.