SoJackManip(3)

NAME
SoJackManip - The SoJackManip wraps an SoJackDragger for convenience.

SYNOPSIS

#include <Inventor/manips/SoJackManip.h>

Inherits SoTransformManip.

  Public Member Functions
virtual SoType getTypeId (void) const
SoJackManip (void)

  Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)

  Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoJackManip (void)

  Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)

  Additional Inherited Members

Detailed Description

The SoJackManip wraps an SoJackDragger for convenience.

The manipulator class takes care of wrapping up the SoJackDragger in a simple and convenient API for the application programmer, making it automatically surround the geometry it influences and taking care of the book-keeping routines for it's interaction with the relevant fields of an SoTransformation node.

Constructor & Destructor Documentation

  SoJackManip::SoJackManip (void)
Default constructor. Allocates an SoCenterballDragger and an SoSurroundScale node to surround the geometry within our part of the scenegraph.

  SoJackManip::~SoJackManip (void) [protected], [virtual]
Destructor.

Member Function Documentation

  SoType SoJackManip::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoTransformManip.

  const SoFieldData * SoJackManip::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoTransformManip.

Author

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