SoTransparencyType.h Source File

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SoTransparencyType.h
1 #ifndef COIN_SOTRANSPARENCYTYPE_H
2 #define COIN_SOTRANSPARENCYTYPE_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/fields/SoSFEnum.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/actions/SoGLRenderAction.h>
30
31 class COIN_DLL_API SoTransparencyType : public SoNode {
32 typedef SoNode inherited;
33
34 SO_NODE_HEADER(SoTransparencyType);
35
36 public:
37 static void initClass(void);
38 SoTransparencyType(void);
39
40 enum Type {
41 SCREEN_DOOR = SoGLRenderAction::SCREEN_DOOR,
42 ADD = SoGLRenderAction::ADD,
43 DELAYED_ADD = SoGLRenderAction::DELAYED_ADD,
44 SORTED_OBJECT_ADD = SoGLRenderAction::SORTED_OBJECT_ADD,
45 BLEND = SoGLRenderAction::BLEND,
46 DELAYED_BLEND = SoGLRenderAction::DELAYED_BLEND,
47 SORTED_OBJECT_BLEND = SoGLRenderAction::SORTED_OBJECT_BLEND,
48 SORTED_OBJECT_SORTED_TRIANGLE_ADD =
49 SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_ADD,
50 SORTED_OBJECT_SORTED_TRIANGLE_BLEND =
51 SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_BLEND,
52 NONE = SoGLRenderAction::NONE
53 };
54
55 SoSFEnum value;
56
57 virtual void doAction(SoAction * action);
58 virtual void GLRender(SoGLRenderAction * action);
59 virtual void callback(SoCallbackAction * action);
60
61 protected:
62 virtual ~SoTransparencyType();
63 };
64
65 #endif // !COIN_SOTRANSPARENCYTYPE_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoTransparencyType::value
SoSFEnum value
Definition: SoTransparencyType.h:55
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoGLRenderAction::NONE
Definition: SoGLRenderAction.h:59
SoGLRenderAction::SORTED_OBJECT_ADD
Definition: SoGLRenderAction.h:54
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoGLRenderAction::BLEND
Definition: SoGLRenderAction.h:55
SoGLRenderAction::DELAYED_ADD
Definition: SoGLRenderAction.h:54
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoTransparencyType::Type
Type
Definition: SoTransparencyType.h:40
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_BLEND
Definition: SoGLRenderAction.h:58
SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_ADD
Definition: SoGLRenderAction.h:57
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoTransparencyType
The SoTransparencyType class is a node for setting the transparency type for shapes.In earlier versions of Coin/Open Inventor it was only possible to set the transparency mode globally for an entire scene graph, which could be inconvenient if different transparency types was wanted for different shapes.
Definition: SoTransparencyType.h:31
SoGLRenderAction::SORTED_OBJECT_BLEND
Definition: SoGLRenderAction.h:55
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoGLRenderAction::DELAYED_BLEND
Definition: SoGLRenderAction.h:55
SoGLRenderAction::ADD
Definition: SoGLRenderAction.h:54
SoGLRenderAction::SCREEN_DOOR
Definition: SoGLRenderAction.h:53
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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