25 #ifndef SFML_RENDERWINDOW_H    26 #define SFML_RENDERWINDOW_H   460                                                       const sfVertex* vertices, 
size_t vertexCount,
   578 #endif // SFML_RENDERWINDOW_H CSFML_GRAPHICS_API void sfRenderWindow_popGLStates(sfRenderWindow *renderWindow)
Restore the previously saved OpenGL render states and matrices. 
#define CSFML_GRAPHICS_API
CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow *renderWindow, sfBool active)
Activate or deactivate a render window as the current target for rendering. 
sfPrimitiveType
Types of primitives that a sf::VertexArray can render. 
CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow *relativeTo)
Set the current position of the mouse relative to a render window. 
CSFML_GRAPHICS_API sfBool sfRenderWindow_isOpen(const sfRenderWindow *renderWindow)
Tell whether or not a render window is opened. 
CSFML_GRAPHICS_API sfRenderWindow * sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings *settings)
Construct a render window from an existing control. 
struct sfConvexShape sfConvexShape
struct sfVertexArray sfVertexArray
CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow *renderWindow, const sfCircleShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderWindow_close(sfRenderWindow *renderWindow)
Close a render window (but doesn't destroy the internal data) 
CSFML_GRAPHICS_API void sfRenderWindow_drawText(sfRenderWindow *renderWindow, const sfText *object, const sfRenderStates *states)
Mouse wheel events parameters. 
CSFML_GRAPHICS_API sfRenderWindow * sfRenderWindow_create(sfVideoMode mode, const char *title, sfUint32 style, const sfContextSettings *settings)
Construct a new render window. 
CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow *renderWindow, const sfRectangleShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderWindow_drawShape(sfRenderWindow *renderWindow, const sfShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow *renderWindow, sfBool visible)
Show or hide a render window. 
CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow *renderWindow, const char *title)
Change the title of a render window. 
CSFML_GRAPHICS_API sfVector2u sfRenderWindow_getSize(const sfRenderWindow *renderWindow)
Get the size of the rendering region of a render window. 
CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow *renderWindow, sfVector2i position)
Change the position of a render window on screen. 
CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow *renderWindow, const sfView *view)
Get the viewport of a view applied to this target. 
CSFML_GRAPHICS_API void sfRenderWindow_requestFocus(sfRenderWindow *renderWindow)
Request the current render window to be made the active foreground window. 
CSFML_GRAPHICS_API sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow *renderWindow, sfVector2f point, const sfView *view)
Convert a point from world coordinates to window coordinates. 
CSFML_GRAPHICS_API sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow *renderWindow, sfVector2i point, const sfView *view)
Convert a point from window coordinates to world coordinates. 
CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow *renderWindow, float threshold)
Change the joystick threshold, ie. 
CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow *renderWindow, const sfVertex *vertices, size_t vertexCount, sfPrimitiveType type, const sfRenderStates *states)
Draw primitives defined by an array of vertices to a render window. 
CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow *renderWindow, unsigned int limit)
Limit the framerate to a maximum fixed frequency for a render window. 
CSFML_GRAPHICS_API void sfRenderWindow_setView(sfRenderWindow *renderWindow, const sfView *view)
Change the current active view of a render window. 
CSFML_GRAPHICS_API void sfRenderWindow_destroy(sfRenderWindow *renderWindow)
Destroy an existing render window. 
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow *renderWindow, sfBool grabbed)
Grab or release the mouse cursor. 
2-component vector of integers 
sfEvent defines a system event and its parameters 
2-component vector of unsigned integers 
struct sfRenderWindow sfRenderWindow
Utility class for manpulating RGBA colors. 
CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow *renderWindow, unsigned int width, unsigned int height, const sfUint8 *pixels)
Change a render window's icon. 
Define the states used for drawing to a RenderTarget. 
CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getSystemHandle(const sfRenderWindow *renderWindow)
Retrieve the OS-specific handle of a render window. 
struct sfRectangleShape sfRectangleShape
CSFML_GRAPHICS_API sfBool sfRenderWindow_hasFocus(const sfRenderWindow *renderWindow)
Check whether the render window has the input focus. 
CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow *renderWindow)
Display a render window on screen. 
struct sfCircleShape sfCircleShape
CSFML_GRAPHICS_API void sfRenderWindow_pushGLStates(sfRenderWindow *renderWindow)
Save the current OpenGL render states and matrices. 
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow *renderWindow, sfBool show)
Show or hide the mouse cursor on a render window. 
CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow *renderWindow, const sfUint32 *title)
Change the title of a render window (with a UTF-32 string) 
CSFML_GRAPHICS_API const sfView * sfRenderWindow_getDefaultView(const sfRenderWindow *renderWindow)
Get the default view of a render window. 
sfVideoMode defines a video mode (width, height, bpp, frequency) and provides functions for getting m...
CSFML_GRAPHICS_API void sfRenderWindow_clear(sfRenderWindow *renderWindow, sfColor color)
Clear a render window with the given color. 
CSFML_GRAPHICS_API sfVector2i sfRenderWindow_getPosition(const sfRenderWindow *renderWindow)
Get the position of a render window. 
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow *renderWindow, sfBool enabled)
Enable / disable vertical synchronization on a render window. 
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow *renderWindow, const sfVertexArray *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow *renderWindow, const sfConvexShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow *renderWindow)
Get the creation settings of a render window. 
2-component vector of floats 
CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow *renderWindow)
Reset the internal OpenGL states so that the target is ready for drawing. 
CSFML_GRAPHICS_API void sfRenderWindow_setSize(sfRenderWindow *renderWindow, sfVector2u size)
Change the size of the rendering region of a render window. 
CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow *renderWindow, sfEvent *event)
Get the event on top of event queue of a render window, if any, and pop it. 
CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow *renderWindow, sfBool enabled)
Enable or disable automatic key-repeat for keydown events. 
CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow *relativeTo)
Get the current position of a touch in window coordinates. 
CSFML_GRAPHICS_API sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow *relativeTo)
Get the current position of the mouse relative to a render-window. 
CSFML_GRAPHICS_API sfBool sfRenderWindow_waitEvent(sfRenderWindow *renderWindow, sfEvent *event)
Wait for an event and return it. 
CSFML_GRAPHICS_API sfRenderWindow * sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32 *title, sfUint32 style, const sfContextSettings *settings)
Construct a new render window (with a UTF-32 title) 
CSFML_GRAPHICS_API void sfRenderWindow_drawSprite(sfRenderWindow *renderWindow, const sfSprite *object, const sfRenderStates *states)
Draw a drawable object to the render-target. 
Define a point with color and texture coordinates. 
CSFML_GRAPHICS_API const sfView * sfRenderWindow_getView(const sfRenderWindow *renderWindow)
Get the current active view of a render window. 
Structure defining the window's creation settings. 
CSFML_GRAPHICS_API CSFML_DEPRECATED sfImage * sfRenderWindow_capture(const sfRenderWindow *renderWindow)
Copy the current contents of the window to an image.