20 #ifndef __JackChannel__    21 #define __JackChannel__    24 #include "JackSession.h"    29 class JackClientInterface;
    32 struct JackEngineControl;
    33 class JackGraphManager;
    48         virtual int Read(
void* data, 
int len) = 0;
    49         virtual int Write(
void* data, 
int len) = 0;
    63         virtual int Connect(
const char* dir, 
const char* name, 
int which) = 0;
    64         virtual int Close() = 0;
    78         virtual int Read(
void* data, 
int len) { 
return -1; }
    79         virtual int Write(
void* data, 
int len) { 
return -1; }
    81         virtual int Connect(
const char* dir, 
const char* name, 
int which) { 
return -1; }
    82         virtual int Close() { 
return -1; }
   101         virtual int Open(
const char* server_name, 
const char* name, 
int uuid, 
char* name_res, 
JackClient* obj, jack_options_t options, jack_status_t* status)
   120         virtual int ServerCheck(
const char* server_name)
   125         virtual void ClientCheck(
const char* name, 
int uuid, 
char* name_res, 
int protocol, 
int options, 
int* status, 
int* result, 
int open)
   127         virtual void ClientOpen(
const char* name, 
int pid, 
int uuid, 
int* shared_engine, 
int* shared_client, 
int* shared_graph, 
int* result)
   131         virtual void ClientClose(
int refnum, 
int* result)
   134         virtual void ClientActivate(
int refnum, 
int is_real_time, 
int* result)
   136         virtual void ClientDeactivate(
int refnum, 
int* result)
   139         virtual void PortRegister(
int refnum, 
const char* name, 
const char* type, 
unsigned int flags, 
unsigned int buffer_size, jack_port_id_t* port_index, 
int* result)
   141         virtual void PortUnRegister(
int refnum, jack_port_id_t port_index, 
int* result)
   144         virtual void PortConnect(
int refnum, 
const char* src, 
const char* dst, 
int* result)
   146         virtual void PortDisconnect(
int refnum, 
const char* src, 
const char* dst, 
int* result)
   148         virtual void PortConnect(
int refnum, jack_port_id_t src, jack_port_id_t dst, 
int* result)
   150         virtual void PortDisconnect(
int refnum, jack_port_id_t src, jack_port_id_t dst, 
int* result)
   152         virtual void PortRename(
int refnum, jack_port_id_t port, 
const char* name, 
int* result)
   155         virtual void SetBufferSize(jack_nframes_t buffer_size, 
int* result)
   157         virtual void SetFreewheel(
int onoff, 
int* result)
   159         virtual void ComputeTotalLatencies(
int* result)
   162         virtual void ReleaseTimebase(
int refnum, 
int* result)
   164         virtual void SetTimebaseCallback(
int refnum, 
int conditional, 
int* result)
   167         virtual void GetInternalClientName(
int refnum, 
int int_ref, 
char* name_res, 
int* result)
   169         virtual void InternalClientHandle(
int refnum, 
const char* client_name, 
int* status, 
int* int_ref, 
int* result)
   171         virtual void InternalClientLoad(
int refnum, 
const char* client_name, 
const char* so_name, 
const char* objet_data, 
int options, 
int* status, 
int* int_ref, 
int uuid, 
int* result)
   173         virtual void InternalClientUnload(
int refnum, 
int int_ref, 
int* status, 
int* result)
   176         virtual void SessionNotify(
int refnum, 
const char* target, jack_session_event_type_t type, 
const char* path, 
jack_session_command_t** result)
   178         virtual void SessionReply(
int refnum, 
int* result)
   180         virtual void GetUUIDForClientName(
int refnum, 
const char* client_name, 
char* uuid_res, 
int* result)
   182         virtual void GetClientNameForUUID(
int refnum, 
const char* uuid, 
char* name_res, 
int* result)
   184         virtual void ReserveClientName(
int refnum, 
const char* client_name, 
const char *uuid, 
int* result)
   186         virtual void ClientHasSessionCallback(
const char* client_name, 
int* result)
   189         virtual bool IsChannelThread()
 Inter process channel for server/client bidirectionnal communication : request and (receiving) notifi...
Graph manager: contains the connection manager and the port array. 
Engine control in shared memory. 
The base class for clients: share part of the implementation for JackInternalClient and JackLibClient...