| Jack2
    1.9.12
    | 
Global server static structure: singleton kind of pattern. More...
#include <JackServerGlobals.h>
| Static Public Member Functions | |
| static bool | Init () | 
| static void | Destroy () | 
| static int | Start (const char *server_name, jack_driver_desc_t *driver_desc, JSList *driver_params, int sync, int temporary, int time_out_ms, int rt, int priority, int port_max, int verbose, jack_timer_type_t clock, char self_connect_mode) | 
| static void | Stop () | 
| static void | Delete () | 
| Static Public Attributes | |
| static JackServer * | fInstance | 
| static unsigned int | fUserCount | 
| static std::map< std::string, JackDriverInfo * > | fSlavesList | 
| static std::map< std::string, int > | fInternalsList | 
| static bool(* | on_device_acquire )(const char *device_name) = NULL | 
| static void(* | on_device_release )(const char *device_name) = NULL | 
Global server static structure: singleton kind of pattern.
Definition at line 38 of file JackServerGlobals.h.
 1.8.13
 1.8.13