Bullet Collision Detection & Physics Library: btNNCGConstraintSolver.h Source File

Bullet Collision Detection & Physics Library

btNNCGConstraintSolver.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #ifndef BT_NNCG_CONSTRAINT_SOLVER_H
17 #define BT_NNCG_CONSTRAINT_SOLVER_H
18
19 #include "btSequentialImpulseConstraintSolver.h"
20
21 ATTRIBUTE_ALIGNED16(class) btNNCGConstraintSolver : public btSequentialImpulseConstraintSolver
22 {
23 protected:
24
25 btScalar m_deltafLengthSqrPrev;
26
27 btAlignedObjectArray<btScalar> m_pNC; // p for None Contact constraints
28 btAlignedObjectArray<btScalar> m_pC; // p for Contact constraints
29 btAlignedObjectArray<btScalar> m_pCF; // p for ContactFriction constraints
30 btAlignedObjectArray<btScalar> m_pCRF; // p for ContactRollingFriction constraints
31
32 //These are recalculated in every iterations. We just keep these to prevent reallocation in each iteration.
33 btAlignedObjectArray<btScalar> m_deltafNC; // deltaf for NoneContact constraints
34 btAlignedObjectArray<btScalar> m_deltafC; // deltaf for Contact constraints
35 btAlignedObjectArray<btScalar> m_deltafCF; // deltaf for ContactFriction constraints
36 btAlignedObjectArray<btScalar> m_deltafCRF; // deltaf for ContactRollingFriction constraints
37
38
39 protected:
40
41 virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
42 virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
43
44 virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
45
46 public:
47
48 BT_DECLARE_ALIGNED_ALLOCATOR();
49
50 btNNCGConstraintSolver() : btSequentialImpulseConstraintSolver(), m_onlyForNoneContact(false) {}
51
52 virtual btConstraintSolverType getSolverType() const
53 {
54 return BT_NNCG_SOLVER;
55 }
56
57 bool m_onlyForNoneContact;
58 };
59
60
61
62
63 #endif //BT_NNCG_CONSTRAINT_SOLVER_H
64
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition: btPersistentManifold.h:63
btAlignedObjectArray< btScalar >
btNNCGConstraintSolver::m_pCRF
btAlignedObjectArray< btScalar > m_pCRF
Definition: btNNCGConstraintSolver.h:30
btConstraintSolverType
btConstraintSolverType
btConstraintSolver provides solver interface
Definition: btConstraintSolver.h:33
btSequentialImpulseConstraintSolver.h
btNNCGConstraintSolver::m_pNC
btAlignedObjectArray< btScalar > m_pNC
Definition: btNNCGConstraintSolver.h:27
btNNCGConstraintSolver::m_deltafLengthSqrPrev
btScalar m_deltafLengthSqrPrev
Definition: btNNCGConstraintSolver.h:25
btNNCGConstraintSolver::btNNCGConstraintSolver
btNNCGConstraintSolver()
Definition: btNNCGConstraintSolver.h:50
btNNCGConstraintSolver::m_onlyForNoneContact
bool m_onlyForNoneContact
Definition: btNNCGConstraintSolver.h:57
btNNCGConstraintSolver::m_deltafCRF
btAlignedObjectArray< btScalar > m_deltafCRF
Definition: btNNCGConstraintSolver.h:36
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:49
btNNCGConstraintSolver::m_deltafC
btAlignedObjectArray< btScalar > m_deltafC
Definition: btNNCGConstraintSolver.h:34
btIDebugDraw
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:29
btSequentialImpulseConstraintSolver
The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (...
Definition: btSequentialImpulseConstraintSolver.h:33
ATTRIBUTE_ALIGNED16
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
btContactSolverInfo
Definition: btContactSolverInfo.h:69
btTypedConstraint
TypedConstraint is the baseclass for Bullet constraints and vehicles.
Definition: btTypedConstraint.h:78
btNNCGConstraintSolver
Definition: btNNCGConstraintSolver.h:21
btNNCGConstraintSolver::m_deltafCF
btAlignedObjectArray< btScalar > m_deltafCF
Definition: btNNCGConstraintSolver.h:35
BT_DECLARE_ALIGNED_ALLOCATOR
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:403
btNNCGConstraintSolver::m_deltafNC
btAlignedObjectArray< btScalar > m_deltafNC
Definition: btNNCGConstraintSolver.h:33
btNNCGConstraintSolver::m_pC
btAlignedObjectArray< btScalar > m_pC
Definition: btNNCGConstraintSolver.h:28
btNNCGConstraintSolver::m_pCF
btAlignedObjectArray< btScalar > m_pCF
Definition: btNNCGConstraintSolver.h:29
BT_NNCG_SOLVER
Definition: btConstraintSolver.h:37
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
btNNCGConstraintSolver::getSolverType
virtual btConstraintSolverType getSolverType() const
Definition: btNNCGConstraintSolver.h:52