#ifndef Magnum_Platform_WindowlessGlxApplication_h
#define Magnum_Platform_WindowlessGlxApplication_h
/*
    This file is part of Magnum.

    Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
              Vladimír Vondruš <mosra@centrum.cz>

    Permission is hereby granted, free of charge, to any person obtaining a
    copy of this software and associated documentation files (the "Software"),
    to deal in the Software without restriction, including without limitation
    the rights to use, copy, modify, merge, publish, distribute, sublicense,
    and/or sell copies of the Software, and to permit persons to whom the
    Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included
    in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
    DEALINGS IN THE SOFTWARE.
*/

/** @file
 * @brief Class @ref Magnum::Platform::WindowlessGlxApplication, @ref Magnum::Platform::WindowlessGlxContext, macro @ref MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN()
 */

#include <memory>
#include <Corrade/Containers/EnumSet.h>

#include "Magnum/OpenGL.h"
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
/* undef Xlib nonsense to avoid conflicts */
#undef Always
#undef Complex
#undef None
#undef Status

#include "Magnum/Magnum.h"
#include "Magnum/Tags.h"
#include "Magnum/Platform/Platform.h"

namespace Magnum { namespace Platform {

/**
@brief Windowless GLX context

GL context using pure X11 and GLX, used in @ref WindowlessGlxApplication. Does
not have any default framebuffer. It is built if `WITH_WINDOWLESSGLXAPPLICATION`
is enabled in CMake.

Meant to be used when there is a need to manage (multiple) GL contexts
manually. See @ref platform-windowless-contexts for more information. If no
other application header is included, this class is also aliased to
@cpp Platform::WindowlessGLContext @ce.
*/
class WindowlessGlxContext {
    public:
        class Configuration;

        /**
         * @brief Constructor
         * @param configuration Context configuration
         * @param context       Optional Magnum context instance constructed
         *      using @ref NoCreate to manage driver workarounds
         *
         * On desktop GL, if version is not specified in @p configuration, the
         * application first tries to create core context (OpenGL 3.1+) and if
         * that fails, falls back to compatibility OpenGL 2.1 context. However,
         * on binary AMD and NVidia drivers, creating core context does not use
         * the largest available version. If the application detects such case
         * (and given workaround is not disabled in optionally passed
         * @p context instance), the core context is destroyed and
         * compatibility OpenGL 2.1 context is created instead to make the
         * driver use the latest available version.
         *
         * Once the context is created, make it current using @ref makeCurrent()
         * and create @ref Platform::Context instance to be able to use Magnum.
         * @see @ref isCreated()
         */
        explicit WindowlessGlxContext(const Configuration& configuration, Context* context = nullptr);

        /**
         * @brief Construct without creating the context
         *
         * Move a instance with created context over to make it usable.
         */
        explicit WindowlessGlxContext(NoCreateT) {}

        /** @brief Copying is not allowed */
        WindowlessGlxContext(const WindowlessGlxContext&) = delete;

        /** @brief Move constructor */
        WindowlessGlxContext(WindowlessGlxContext&& other);

        /** @brief Copying is not allowed */
        WindowlessGlxContext& operator=(const WindowlessGlxContext&) = delete;

        /** @brief Move assignment */
        WindowlessGlxContext& operator=(WindowlessGlxContext&& other);

        /**
         * @brief Destructor
         *
         * Destroys the context, if any.
         */
        ~WindowlessGlxContext();

        /** @brief Whether the context is created */
        bool isCreated() const { return _context; }

        /**
         * @brief Make the context current
         *
         * Prints error message and returns @cpp false @ce on failure,
         * otherwise returns @cpp true @ce.
         */
        bool makeCurrent();

    private:
        Display* _display{};
        GLXPbuffer _pbuffer{};
        GLXContext _context{};
};

/**
@brief Configuration

@see @ref WindowlessGlxContext(),
    @ref WindowlessGlxApplication::WindowlessGlxApplication(),
    @ref WindowlessGlxApplication::createContext(),
    @ref WindowlessGlxApplication::tryCreateContext()
*/
class WindowlessGlxContext::Configuration {
    public:
        /**
         * @brief Context flag
         *
         * @see @ref Flags, @ref setFlags(), @ref Context::Flag
         */
        enum class Flag: int {
            Debug = GLX_CONTEXT_DEBUG_BIT_ARB   /**< Create debug context */
        };

        /**
         * @brief Context flags
         *
         * @see @ref setFlags(), @ref Context::Flags
         */
        #ifndef DOXYGEN_GENERATING_OUTPUT
        typedef Containers::EnumSet<Flag, GLX_CONTEXT_DEBUG_BIT_ARB> Flags;
        #else
        typedef Containers::EnumSet<Flag> Flags;
        #endif

        constexpr /*implicit*/ Configuration() {}

        /** @brief Context flags */
        Flags flags() const { return _flags; }

        /**
         * @brief Set context flags
         * @return Reference to self (for method chaining)
         *
         * Default is no flag. See also @ref Context::flags().
         */
        Configuration& setFlags(Flags flags) {
            _flags = flags;
            return *this;
        }

    private:
        Flags _flags;
};

/**
@brief Windowless GLX application

Application for offscreen rendering using @ref WindowlessGlxContext. This
application library is available on desktop OpenGL and
@ref MAGNUM_TARGET_DESKTOP_GLES "OpenGL ES emulation on desktop" on Linux. It
depends on **X11** library and is built if `WITH_WINDOWLESSGLXAPPLICATION` is
enabled in CMake.

@section Platform-WindowlessGlxApplication-bootstrap Bootstrap application

Fully contained windowless application using @ref WindowlessGlxApplication
along with CMake setup is available in `base-windowless` branch of
[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap)
repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-windowless.tar.gz)
or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-windowless.zip)
file. After extracting the downloaded archive you can build and run the
application with these four commands:

@code{.sh}
mkdir build && cd build
cmake ..
cmake --build .
./src/MyApplication # or ./src/Debug/MyApplication
@endcode

See @ref cmake for more information.

@section Platform-WindowlessGlxApplication-usage General usage

In order to use this library from CMake, you need to request the
`WindowlessGlxApplication` component of the `Magnum` package and link to the `Magnum::WindowlessGlxApplication` target:

@code{.cmake}
find_package(Magnum REQUIRED)
if(CORRADE_TARGET_UNIX)
    find_package(Magnum REQUIRED WindowlessGlxApplication)
endif()

# ...
if(CORRADE_TARGET_UNIX)
    target_link_libraries(your-app Magnum::WindowlessGlxApplication)
endif()
@endcode

If no other application is requested, you can also use the generic
`Magnum::WindowlessApplication` alias to simplify porting. Again, see
@ref building and @ref cmake for more information.

Place your code into @ref exec(). The subclass can be then used directly in
@cpp main() @ce --- see convenience macro @ref MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN().
See @ref platform for more information.

@code{.cpp}
class MyApplication: public Platform::WindowlessGlxApplication {
    // implement required methods...
};
MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN(MyApplication)
@endcode

If no other application header is included, this class is also aliased to
@cpp Platform::WindowlessApplication @ce and the macro is aliased to
@cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce to simplify porting.
*/
class WindowlessGlxApplication {
    public:
        /** @brief Application arguments */
        struct Arguments {
            /** @brief Constructor */
            /*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {}

            int& argc;      /**< @brief Argument count */
            char** argv;    /**< @brief Argument values */
        };

        /**
         * @brief Configuration
         *
         * @see @ref WindowlessGlxApplication(), @ref createContext(),
         *      @ref tryCreateContext()
         */
        typedef WindowlessGlxContext::Configuration Configuration;

        /**
         * @brief Default constructor
         * @param arguments     Application arguments
         * @param configuration Configuration
         *
         * Creates application with default or user-specified configuration.
         * See @ref Configuration for more information. The program exits if
         * the context cannot be created, see @ref tryCreateContext() for an
         * alternative.
         * @see @ref WindowlessGlxContext
         */
        #ifdef DOXYGEN_GENERATING_OUTPUT
        explicit WindowlessGlxApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
        #else
        /* To avoid "invalid use of incomplete type" */
        explicit WindowlessGlxApplication(const Arguments& arguments, const Configuration& configuration);
        explicit WindowlessGlxApplication(const Arguments& arguments);
        #endif

        /**
         * @brief Constructor
         * @param arguments     Application arguments
         *
         * Unlike above, the context is not created and must be created later
         * with @ref createContext() or @ref tryCreateContext().
         */
        explicit WindowlessGlxApplication(const Arguments& arguments, NoCreateT);

        #ifdef MAGNUM_BUILD_DEPRECATED
        /**
         * @brief @copybrief WindowlessGlxApplication(const Arguments&, NoCreateT)
         * @deprecated Use @ref WindowlessGlxApplication(const Arguments&, NoCreateT) instead.
         */
        CORRADE_DEPRECATED("use WindowlessGlxApplication(const Arguments&, NoCreateT) instead") explicit WindowlessGlxApplication(const Arguments& arguments, std::nullptr_t): WindowlessGlxApplication{arguments, NoCreate} {}
        #endif

        /** @brief Copying is not allowed */
        WindowlessGlxApplication(const WindowlessGlxApplication&) = delete;

        /** @brief Moving is not allowed */
        WindowlessGlxApplication(WindowlessGlxApplication&&) = delete;

        /** @brief Copying is not allowed */
        WindowlessGlxApplication& operator=(const WindowlessGlxApplication&) = delete;

        /** @brief Moving is not allowed */
        WindowlessGlxApplication& operator=(WindowlessGlxApplication&&) = delete;

        /**
         * @brief Execute application
         * @return Value for returning from @cpp main() @ce
         *
         * See @ref MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN() for usage
         * information.
         */
        virtual int exec() = 0;

    protected:
        /* Nobody will need to have (and delete) WindowlessGlxApplication*,
           thus this is faster than public pure virtual destructor */
        ~WindowlessGlxApplication();

        /**
         * @brief Create context with given configuration
         *
         * Must be called if and only if the context wasn't created by the
         * constructor itself. Error message is printed and the program exits
         * if the context cannot be created, see @ref tryCreateContext() for an
         * alternative.
         * @see @ref WindowlessGlxContext
         */
        #ifdef DOXYGEN_GENERATING_OUTPUT
        void createContext(const Configuration& configuration = Configuration());
        #else
        /* To avoid "invalid use of incomplete type" */
        void createContext(const Configuration& configuration);
        void createContext();
        #endif

        /**
         * @brief Try to create context with given configuration
         *
         * Unlike @ref createContext() returns `false` if the context cannot be
         * created, `true` otherwise.
         */
        bool tryCreateContext(const Configuration& configuration);

    private:
        WindowlessGlxContext _glContext;
        std::unique_ptr<Platform::Context> _context;
};

/** @hideinitializer
@brief Entry point for windowless GLX application
@param className Class name

See @ref Magnum::Platform::WindowlessGlxApplication "Platform::WindowlessGlxApplication"
for usage information. This macro abstracts out platform-specific entry point
code and is equivalent to the following, see @ref portability-applications for
more information.

@code{.cpp}
int main(int argc, char** argv) {
    className app({argc, argv});
    return app.exec();
}
@endcode

When no other windowless application header is included this macro is also
aliased to @cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce.
*/
#define MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN(className)                     \
    int main(int argc, char** argv) {                                       \
        className app({argc, argv});                                        \
        return app.exec();                                                  \
    }

#ifndef DOXYGEN_GENERATING_OUTPUT
#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN
typedef WindowlessGlxApplication WindowlessApplication;
typedef WindowlessGlxContext WindowlessGLContext;
#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN(className)
#else
#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN
#endif
#endif

}}

#endif
