Bullet Collision Detection & Physics Library: btVehicleRaycaster Struct Reference

Bullet Collision Detection & Physics Library

Classes | Public Member Functions | List of all members
btVehicleRaycaster Struct Referenceabstract

btVehicleRaycaster is provides interface for between vehicle simulation and raycasting More...

`#include <btVehicleRaycaster.h>`

Inheritance diagram for btVehicleRaycaster:
[legend]

## Classes
struct | btVehicleRaycasterResult

## Public Member Functions
virtual | ~btVehicleRaycaster ()
virtual void * | castRay (const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)=0

## Detailed Description

btVehicleRaycaster is provides interface for between vehicle simulation and raycasting

Definition at line 17 of file btVehicleRaycaster.h.

## Constructor & Destructor Documentation

## ◆ ~btVehicleRaycaster()

virtual btVehicleRaycaster::~btVehicleRaycaster | ( |  | ) |
| inlinevirtual

Definition at line 19 of file btVehicleRaycaster.h.

## Member Function Documentation

## ◆ castRay()

virtual void* btVehicleRaycaster::castRay | ( | const btVector3 & | from,
|  | const btVector3 & | to,
|  | btVehicleRaycasterResult & | result
| ) |  |
| pure virtual

Implemented in btDefaultVehicleRaycaster.

The documentation for this struct was generated from the following file:

- btVehicleRaycaster.h