QConeMesh Class
(Qt3DExtras::QConeMesh)A conical mesh. More...
| Header: | #include <Qt3DExtras/QConeMesh> | 
| qmake: | QT += 3dextras | 
| Instantiated By: | ConeMesh | 
Properties
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Public Functions
| QConeMesh(Qt3DCore::QNode *parent = nullptr) | |
| float | bottomRadius() const | 
| bool | hasBottomEndcap() const | 
| bool | hasTopEndcap() const | 
| float | length() const | 
| int | rings() const | 
| int | slices() const | 
| float | topRadius() const | 
Public Slots
| void | setBottomRadius(float bottomRadius) | 
| void | setHasBottomEndcap(bool hasBottomEndcap) | 
| void | setHasTopEndcap(bool hasTopEndcap) | 
| void | setLength(float length) | 
| void | setRings(int rings) | 
| void | setSlices(int slices) | 
| void | setTopRadius(float topRadius) | 
Signals
| void | bottomRadiusChanged(float bottomRadius) | 
| void | hasBottomEndcapChanged(bool hasBottomEndcap) | 
| void | hasTopEndcapChanged(bool hasTopEndcap) | 
| void | lengthChanged(float length) | 
| void | ringsChanged(int rings) | 
| void | slicesChanged(int slices) | 
| void | topRadiusChanged(float topRadius) | 
Detailed Description
* * * * * * *
A conical mesh.
Property Documentation
bottomRadius : float
Holds the bottom radius of the cone.
Access functions:
| float | bottomRadius() const | 
| void | setBottomRadius(float bottomRadius) | 
Notifier signal:
| void | bottomRadiusChanged(float bottomRadius) | 
hasBottomEndcap : bool
Determines if the cone bottom is capped or open.
Access functions:
| bool | hasBottomEndcap() const | 
| void | setHasBottomEndcap(bool hasBottomEndcap) | 
Notifier signal:
| void | hasBottomEndcapChanged(bool hasBottomEndcap) | 
hasTopEndcap : bool
Determines if the cone top is capped or open.
Access functions:
| bool | hasTopEndcap() const | 
| void | setHasTopEndcap(bool hasTopEndcap) | 
Notifier signal:
| void | hasTopEndcapChanged(bool hasTopEndcap) | 
length : float
Holds the length of the cone.
Access functions:
| float | length() const | 
| void | setLength(float length) | 
Notifier signal:
| void | lengthChanged(float length) | 
rings : int
Holds the number of rings in the mesh.
Access functions:
| int | rings() const | 
| void | setRings(int rings) | 
Notifier signal:
| void | ringsChanged(int rings) | 
slices : int
Holds the number of slices in the mesh.
Access functions:
| int | slices() const | 
| void | setSlices(int slices) | 
Notifier signal:
| void | slicesChanged(int slices) | 
topRadius : float
Holds the top radius of the cone.
Access functions:
| float | topRadius() const | 
| void | setTopRadius(float topRadius) | 
Notifier signal:
| void | topRadiusChanged(float topRadius) |