QTextureMaterial Class
(Qt3DExtras::QTextureMaterial)The QTextureMaterial provides a default implementation of a simple unlit texture material. More...
| Header: | #include <QTextureMaterial> | 
| qmake: | QT += 3dextras | 
| Since: | Qt 5.9 | 
Properties
- alphaBlending : bool
- texture : Qt3DRender::QAbstractTexture*
- textureOffset : QVector2D
- textureTransform : QMatrix3x3
Public Functions
| QTextureMaterial(Qt3DCore::QNode *parent = nullptr) | |
| virtual | ~QTextureMaterial() | 
| bool | isAlphaBlendingEnabled() const | 
| Qt3DRender::QAbstractTexture * | texture() const | 
| QVector2D | textureOffset() const | 
| QMatrix3x3 | textureTransform() const | 
Public Slots
| void | setAlphaBlendingEnabled(bool enabled) | 
| void | setTexture(Qt3DRender::QAbstractTexture *texture) | 
| void | setTextureOffset(QVector2D textureOffset) | 
| void | setTextureTransform(const QMatrix3x3 &matrix) | 
Signals
| void | alphaBlendingEnabledChanged(bool enabled) | 
| void | textureChanged(Qt3DRender::QAbstractTexture *texture) | 
| void | textureOffsetChanged(QVector2D textureOffset) | 
| void | textureTransformChanged(const QMatrix3x3 &textureTransform) | 
Detailed Description
The QTextureMaterial provides a default implementation of a simple unlit texture material.
This material uses an effect with a single render pass approach. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation
alphaBlending : bool
Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.
Access functions:
| bool | isAlphaBlendingEnabled() const | 
| void | setAlphaBlendingEnabled(bool enabled) | 
Notifier signal:
| void | alphaBlendingEnabledChanged(bool enabled) | 
texture : Qt3DRender::QAbstractTexture*
Holds the current texture used by the material.
Access functions:
| Qt3DRender::QAbstractTexture * | texture() const | 
| void | setTexture(Qt3DRender::QAbstractTexture *texture) | 
Notifier signal:
| void | textureChanged(Qt3DRender::QAbstractTexture *texture) | 
textureOffset : QVector2D
This is a utility property. It sets the translation component of the general texture transform matrix
Access functions:
| QVector2D | textureOffset() const | 
| void | setTextureOffset(QVector2D textureOffset) | 
Notifier signal:
| void | textureOffsetChanged(QVector2D textureOffset) | 
textureTransform : QMatrix3x3
Holds the current texture transform. It is applied to texture coordinates at render time. Defaults to identity matrix.
Access functions:
| QMatrix3x3 | textureTransform() const | 
| void | setTextureTransform(const QMatrix3x3 &matrix) | 
Notifier signal:
| void | textureTransformChanged(const QMatrix3x3 &textureTransform) | 
Member Function Documentation
QTextureMaterial::QTextureMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QTextureMaterial instance with parent object parent.
[virtual] QTextureMaterial::~QTextureMaterial()
Destroys the QTextureMaterial instance.