QOpenGLFunctions_3_2_Core Class
The QOpenGLFunctions_3_2_Core class provides all functions for OpenGL 3.2 core profile. More...
| Header: | #include <QOpenGLFunctions_3_2_Core> | 
| qmake: | QT += gui | 
| Since: | Qt 5.1 | 
| Inherits: | QAbstractOpenGLFunctions | 
Public Functions
| QOpenGLFunctions_3_2_Core() | |
| virtual | ~QOpenGLFunctions_3_2_Core() | 
| void | glActiveTexture(GLenum texture) | 
| void | glAttachShader(GLuint program, GLuint shader) | 
| void | glBeginConditionalRender(GLuint id, GLenum mode) | 
| void | glBeginQuery(GLenum target, GLuint id) | 
| void | glBeginTransformFeedback(GLenum primitiveMode) | 
| void | glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | 
| void | glBindBuffer(GLenum target, GLuint buffer) | 
| void | glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | 
| void | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | 
| void | glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | 
| void | glBindFramebuffer(GLenum target, GLuint framebuffer) | 
| void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) | 
| void | glBindTexture(GLenum target, GLuint texture) | 
| void | glBindVertexArray(GLuint array) | 
| void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| void | glBlendEquation(GLenum mode) | 
| void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | 
| void | glBlendFunc(GLenum sfactor, GLenum dfactor) | 
| void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | 
| void | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | 
| void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | 
| void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | 
| GLenum | glCheckFramebufferStatus(GLenum target) | 
| void | glClampColor(GLenum target, GLenum clamp) | 
| void | glClear(GLbitfield mask) | 
| void | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | 
| void | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | 
| void | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | 
| void | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | 
| void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| void | glClearDepth(GLdouble depth) | 
| void | glClearStencil(GLint s) | 
| GLenum | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
| void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | 
| void | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | 
| void | glCompileShader(GLuint shader) | 
| void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | 
| void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | 
| void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | 
| void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| void | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | 
| void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | 
| void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | 
| void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | 
| void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
| void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
| GLuint | glCreateProgram() | 
| GLuint | glCreateShader(GLenum type) | 
| void | glCullFace(GLenum mode) | 
| void | glDeleteBuffers(GLsizei n, const GLuint *buffers) | 
| void | glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | 
| void | glDeleteProgram(GLuint program) | 
| void | glDeleteQueries(GLsizei n, const GLuint *ids) | 
| void | glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | 
| void | glDeleteShader(GLuint shader) | 
| void | glDeleteSync(GLsync sync) | 
| void | glDeleteTextures(GLsizei n, const GLuint *textures) | 
| void | glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | 
| void | glDepthFunc(GLenum func) | 
| void | glDepthMask(GLboolean flag) | 
| void | glDepthRange(GLdouble nearVal, GLdouble farVal) | 
| void | glDetachShader(GLuint program, GLuint shader) | 
| void | glDisable(GLenum cap) | 
| void | glDisableVertexAttribArray(GLuint index) | 
| void | glDisablei(GLenum target, GLuint index) | 
| void | glDrawArrays(GLenum mode, GLint first, GLsizei count) | 
| void | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | 
| void | glDrawBuffer(GLenum mode) | 
| void | glDrawBuffers(GLsizei n, const GLenum *bufs) | 
| void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | 
| void | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
| void | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | 
| void | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) | 
| void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | 
| void | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
| void | glEnable(GLenum cap) | 
| void | glEnableVertexAttribArray(GLuint index) | 
| void | glEnablei(GLenum target, GLuint index) | 
| void | glEndConditionalRender() | 
| void | glEndQuery(GLenum target) | 
| void | glEndTransformFeedback() | 
| GLsync | glFenceSync(GLenum condition, GLbitfield flags) | 
| void | glFinish() | 
| void | glFlush() | 
| void | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | 
| void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | 
| void | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | 
| void | glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
| void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
| void | glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | 
| void | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | 
| void | glFrontFace(GLenum mode) | 
| void | glGenBuffers(GLsizei n, GLuint *buffers) | 
| void | glGenFramebuffers(GLsizei n, GLuint *framebuffers) | 
| void | glGenQueries(GLsizei n, GLuint *ids) | 
| void | glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | 
| void | glGenTextures(GLsizei n, GLuint *textures) | 
| void | glGenVertexArrays(GLsizei n, GLuint *arrays) | 
| void | glGenerateMipmap(GLenum target) | 
| void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
| void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
| void | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | 
| void | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | 
| void | glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | 
| void | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | 
| void | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | 
| GLint | glGetAttribLocation(GLuint program, const GLchar *name) | 
| void | glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | 
| void | glGetBooleanv(GLenum pname, GLboolean *params) | 
| void | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | 
| void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | 
| void | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) | 
| void | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | 
| void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | 
| void | glGetDoublev(GLenum pname, GLdouble *params) | 
| GLenum | glGetError() | 
| void | glGetFloatv(GLenum pname, GLfloat *params) | 
| GLint | glGetFragDataLocation(GLuint program, const GLchar *name) | 
| void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | 
| void | glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | 
| void | glGetInteger64v(GLenum pname, GLint64 *params) | 
| void | glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | 
| void | glGetIntegerv(GLenum pname, GLint *params) | 
| void | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | 
| void | glGetPointerv(GLenum pname, GLvoid **params) | 
| void | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
| void | glGetProgramiv(GLuint program, GLenum pname, GLint *params) | 
| void | glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | 
| void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | 
| void | glGetQueryiv(GLenum target, GLenum pname, GLint *params) | 
| void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | 
| void | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
| void | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | 
| void | glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | 
| const GLubyte * | glGetString(GLenum name) | 
| const GLubyte * | glGetStringi(GLenum name, GLuint index) | 
| void | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | 
| void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | 
| void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | 
| void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | 
| void | glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | 
| void | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | 
| void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | 
| void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | 
| void | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | 
| GLuint | glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | 
| void | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) | 
| GLint | glGetUniformLocation(GLuint program, const GLchar *name) | 
| void | glGetUniformfv(GLuint program, GLint location, GLfloat *params) | 
| void | glGetUniformiv(GLuint program, GLint location, GLint *params) | 
| void | glGetUniformuiv(GLuint program, GLint location, GLuint *params) | 
| void | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | 
| void | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | 
| void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) | 
| void | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | 
| void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | 
| void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | 
| void | glHint(GLenum target, GLenum mode) | 
| void | glIndexub(GLubyte c) | 
| void | glIndexubv(const GLubyte *c) | 
| GLboolean | glIsBuffer(GLuint buffer) | 
| GLboolean | glIsEnabled(GLenum cap) | 
| GLboolean | glIsEnabledi(GLenum target, GLuint index) | 
| GLboolean | glIsFramebuffer(GLuint framebuffer) | 
| GLboolean | glIsProgram(GLuint program) | 
| GLboolean | glIsQuery(GLuint id) | 
| GLboolean | glIsRenderbuffer(GLuint renderbuffer) | 
| GLboolean | glIsShader(GLuint shader) | 
| GLboolean | glIsSync(GLsync sync) | 
| GLboolean | glIsTexture(GLuint texture) | 
| GLboolean | glIsVertexArray(GLuint array) | 
| void | glLineWidth(GLfloat width) | 
| void | glLinkProgram(GLuint program) | 
| void | glLogicOp(GLenum opcode) | 
| GLvoid * | glMapBuffer(GLenum target, GLenum access) | 
| GLvoid * | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | 
| void | glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | 
| void | glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) | 
| void | glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) | 
| void | glPixelStoref(GLenum pname, GLfloat param) | 
| void | glPixelStorei(GLenum pname, GLint param) | 
| void | glPointParameterf(GLenum pname, GLfloat param) | 
| void | glPointParameterfv(GLenum pname, const GLfloat *params) | 
| void | glPointParameteri(GLenum pname, GLint param) | 
| void | glPointParameteriv(GLenum pname, const GLint *params) | 
| void | glPointSize(GLfloat size) | 
| void | glPolygonMode(GLenum face, GLenum mode) | 
| void | glPolygonOffset(GLfloat factor, GLfloat units) | 
| void | glPrimitiveRestartIndex(GLuint index) | 
| void | glProvokingVertex(GLenum mode) | 
| void | glReadBuffer(GLenum mode) | 
| void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | 
| void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | 
| void | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | 
| void | glSampleCoverage(GLfloat value, GLboolean invert) | 
| void | glSampleMaski(GLuint index, GLbitfield mask) | 
| void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | 
| void | glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | 
| void | glStencilFunc(GLenum func, GLint ref, GLuint mask) | 
| void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | 
| void | glStencilMask(GLuint mask) | 
| void | glStencilMaskSeparate(GLenum face, GLuint mask) | 
| void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | 
| void | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | 
| void | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | 
| void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| void | glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | 
| void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| void | glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | 
| void | glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | 
| void | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | 
| void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) | 
| void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | 
| void | glTexParameteri(GLenum target, GLenum pname, GLint param) | 
| void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | 
| void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | 
| void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | 
| void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | 
| void | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | 
| void | glUniform1f(GLint location, GLfloat v0) | 
| void | glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | 
| void | glUniform1i(GLint location, GLint v0) | 
| void | glUniform1iv(GLint location, GLsizei count, const GLint *value) | 
| void | glUniform1ui(GLint location, GLuint v0) | 
| void | glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | 
| void | glUniform2f(GLint location, GLfloat v0, GLfloat v1) | 
| void | glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | 
| void | glUniform2i(GLint location, GLint v0, GLint v1) | 
| void | glUniform2iv(GLint location, GLsizei count, const GLint *value) | 
| void | glUniform2ui(GLint location, GLuint v0, GLuint v1) | 
| void | glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | 
| void | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | 
| void | glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | 
| void | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | 
| void | glUniform3iv(GLint location, GLsizei count, const GLint *value) | 
| void | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | 
| void | glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | 
| void | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | 
| void | glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | 
| void | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | 
| void | glUniform4iv(GLint location, GLsizei count, const GLint *value) | 
| void | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | 
| void | glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | 
| void | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | 
| void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| void | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| void | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| void | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| void | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| void | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| void | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| GLboolean | glUnmapBuffer(GLenum target) | 
| void | glUseProgram(GLuint program) | 
| void | glValidateProgram(GLuint program) | 
| void | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
| void | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | 
| void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | 
| void | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
Reimplemented Public Functions
| virtual bool | initializeOpenGLFunctions() override | 
Detailed Description
The QOpenGLFunctions_3_2_Core class provides all functions for OpenGL 3.2 core profile.
This class is a wrapper for functions from OpenGL 3.2 core profile. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_3_2_Core::QOpenGLFunctions_3_2_Core()
Default constructs an instance of QOpenGLFunctions_3_2_Core.
[virtual] QOpenGLFunctions_3_2_Core::~QOpenGLFunctions_3_2_Core()
Destroys the instance of QOpenGLFunctions_3_2_Core. The destructor is virtual.